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male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() Meri wrote: Sorry Azira, but once again, you have paladin saves. lol- no worries Wulfric seems uncharacteristically introspective during and after the funeral. It's only as he follows the heroes towards the citadel that his senses seem to return to the here and now. When Verene fails to offer the enchanted wine that had become something of a tradition before embarking on any adventures, he pulls his wineskin from his belt, mutters some arcane words, and then takes a swallow before passing it around. While the others drink, he casts a few more spells. Casting tears to wine, for anyone who wants it; then featherstep and heroism on himself and Azira. ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() Wulfric continues his display of swordsmanship. using another full-round action to grant the +2 sacred bonus again; and this is the last round of lingering performance ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() While battle begins in earnest, Wulfric holds his longsword aloft and begins a surprisingly adroit demonstration of swordsmanship. "Witness the true inspiration of the Inheritor," he calls out as a warm feeling does settle into his companions. activating Iomedae's inspiring sword (my divine fighting technique) a a full-round action. It grants all allies within 30'who can see him a +2 sacred bonus to attack rolls, skill checks and saves (which won't stack with Azira's veil of heaven, but does apply to all saves instead of just vs evil outsiders) for 1 round. And inspire courage is still active thanks to lingering performance. ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() Wulfric smiles in wonder as Azira issues her challenge so confidently. From his place in back, he begins to recount a tale of Iomedae issuing a similar challenge, albeit against a far greater foe. spending a round of performance to inspire courage for 3 rounds. ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() Suddenly realizing just how dark it really is in this chamber, Wulfric weaves a simple light spell. A warm, golden light rolls out from the sun-like finial atop the pole for his banner. ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() Wulfric swallows hard as the tieflings appear and cut up Joran mere feet from him. But, the young man steels himself, clears his throat, and launches into another tale of the heroic bravery of the human Iomedae. spending a round of performance to activate inspire courage for the next 3 rounds ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() Wulfric hussles after Verene, hoping to keep close enough to the heroes to continue encouraging them. Double move. He can't fail the jump check, even without haste. Lingering performance will keep IC up this round and next. ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() Wulfric looks towards the door with some concern as Elliot vanishes through it, but he stays put and continues his rousing tale, with renewed vigor. Spending another round of performance (along with a standard action) to keep inspire courage going. ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() Wulfric enters the chamber from the other side, and takes up position behind the heroes. One more round of inspire courage left (from lingering performance), and I think everyone should be benefiting from flagbearer now. ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() Wulfric repositions himself slighty, so that Thesius and Merixia can both see his banner rising above Nurah's head (and to keep himself out of the demon's reach). Granting inspire courage +2 (this round and next, with lingering performance), and flagbearer (+1) to Thesius and Merixia (and anyone else who moves where they can see him). ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() From the (relative) safety of the backroom, Wulfric continues his oration, as bravely as he can manage while watching Thesius do single combat with a demon. Thank you for that reminder! I was thinking he started in round 1 (and thus had 1 round left), but he started in the surprise round. He'll burn a second round of performance to renew inspire courage. And, it looks like Thesius (and probably nobody else?) should still be benefiting from flagbearer. ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() *seconds ago*
*Now*
activating inspire courage; everyone should get the +2 hit/damage from that, but I think flagbearer will only reach to the nearest minotaur ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() My second level spells are pretty limited and I was hoping to save a few for eagle’s splendor (which is why I didn’t put heroism on myself, though I’m still debating that if only to help with my saves). ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() Wulfric smirks slightly as he continues to jot down notes about Verene’s discoveries. “This army is considerably more virtuous than most,” he remarks, “but I suspect they would still appreciate sharing a large collection of exotic libations to celebrate when the citadel falls…” ”…gods know, I will…” ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() Wulfric listens attentively to Verene's reporting on the citadel's interior and occasionally jots down notes on the quick copy of Aron's building plans that he'd scribbled in his journal. ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() Bard 6 changes: +8 hp (5 +2 con +1 fcb)
+1 to intimidate, knowledge [local, planes, religion], perception, perform [dance, oratory], and umd +1 to knowledge [geography, nobility] +1 to bardic knowledge
2nd level spells: +1/day, +1 known (eagle's splendor) Note: It looks like I probably screwed up my hit points last time we leveled... 8 at first level, plus 20 for four levels at average rounded up, plus 10 from Con bonuses, plus 5 from favored class bonuses, would have been 43, but I had myself at 39... I think maybe I forgot to apply the extra Con bonus to my first 4 hit dice when my Con went up (at 4th)? So, I gained 8 hp, but my hit point total is going to increase by 12 because of the mistake. (Unless I'm forgetting/missing something?) ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() Wulfric moves up with the others, but remains 10' behind Theseus and Merixia (or, whichever of them stops further back) From the relative safety of that permission, he begins another stirring tale of Iomedae's great victories over the demon hordes, bolstering all those close enough to feel the story's power. It's unlikely that he'll get close enough to effect Azira, but Thesius and Meri should probably both gain the benefits of flagbearer and inspire courage, and possibly Elliot as well (depending on where T&M move to). ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() Wulfric remains behind the others, ready to bolster them from some distance when the battle begins. He smiles when the spellcasting begins, and weaves together an enchantment on Azira that he'd never managed to pull off before, despite having watched Thesius produce it repeatedly. Casting heroism on Azira. Azira: HP 73/73; AC 33* (+2 sacred vs evil outsiders), touch 23, flat-footed 23; glitterdust 1/1, smite evil 3/3, lay on hands 7/7, panache 4/4, divine bond 1/1, Mythic Power 7/7, Radiance Legendary Power 2/2 (+2 sacred to saves vs evil outsiders; +2 save vs effects with evil descriptor)
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male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() Sorry- I wrote in my post that I moved up and then forgot to actually move my token. I just went and actually moved it (one single 30' move straight towards the bad guys); I think everyone except Verene should be in range for flagbearer. ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() Sorry, I was going to go back and post for Wulfric after I posted for Azira and totally forgot. Wulfric moves up far enough to ensure that all his allies on the front line are close enough to be inspired by his banner and his words, and he begins a rousing tale of one of Iomedae’s many victories over the undead. currently granting: flagbearer (+1 morale), inspire courage (+2 competence) ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() Behind the front line, Wulfric holds the flag of the 5th Crusade aloft and draws his longsword. Currently Granting: flagbearer (+1 morale to hit/damage, and saves v fear) ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() Wulfric follows Azira over to the others. He's careful to remain behind them, where he should be safe, but he does look more confident--perhaps even more capable--than he had only a few short days ago when they'd arrived in Drezen. He draws his longsword and takes a deep breath to steel his nerves, then he offers, "if, at any point, you want me to run back to the camp and sound the alarm, just give the word." ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() “Yes, thank you, Merixia,” Wulfric echoes rubbing his freshly closed wounds. He joins Azira in surveying the battle and offers, “if we can get near where the fighting is thickest, I can inspire more people with the Inheritor’s exploits…” ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() Wulfric's sword performance is cut short by his nearness to the monster's mouths... why does it have to have so many mouths?!? True to his instructions, he steps between Verene and Thesius in order to stay next to Merixia. From the relative safety of that position, he attempts to hide himself temporarily. concentration (cast defensively): 1d20 + 6 ⇒ (10) + 6 = 16 Well... obviously, this post is only if combat is still going. No more sacred bonus but he would/will give the flagbearer and inspire courage bonuses. He failed the check to cast vanish, so he'll still be visible, but if Azira dropped the chimera he'll cast cure light wounds on himself (not defensively) instead. ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() Wulfric holds his longsword aloft and begins to enact a carefully practiced series of thrusts and slashes that mimic one of the Inheritor's famed battles. Full round action to use divine fighting technique: all allies gain +2 sacred bonus to attack rolls, saves, and skill checks for 1 round. He's not using another round of inspire courage, but he has lingering performance so the IC bonus lasts this round and next. ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() Having been ordered before combat to do his best to stay next to Merixia, for the protection afforded by her magic, Wulfric takes a step behind the priestess and begins one of his inspiring tales. 5' step and a standard action for inspire courage. Every gets +1 morale to hit/damage (flagbearer) and +1 competence to hit/damage (ic). ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() Wulfric wastes no time working some simple magic to mend and clean Azira’s dress and equipment when he sees the state of her. He listens with a mix of awe and anxiety to the report of their daring assault on the caverns and, when given leave, merrily trots off to pass the tale of their victory through the camp. perform- oratory (take 10): 10 + 11 = 21 I figured taking 10 would be easier than trying to figure out how many rolls to make to tell everyone. ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() Wulfric stays by Azira's side until the time comes for the heroes to start their assault on the queen. "I'll do what I can here," he assures her, "but before you go..." To prepare the sword-knight for her mission, he casts lucky number and feather step on her. lucky number: 1d20 ⇒ 14
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male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() “I’m not afraid,” the bard protests. “Well…” he adds with a bit of a sheepish grin, “not so afraid that I don’t want to go. There’s not much I could do against these swarms either, but I can help when we find the queen…” ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() sorry for the delay- busy day yesterday Wulfric winces slightly at the appearance of a full-feldged demon far greater than any he'd seen before. "I...in..." he stutters as he feels some vile energy wash over him and then roll out with no apparently lasting effect. The young bard clears his throat and begins again, launching into the next stanza of the tale he'd been telling a few moments ago about one of Yaniel's great victories. "In the quiet lull that followed, it seemed that the demon had already been dispatched, but before the soldiers could even send up a cheer, the vile beast flapped its leathery wings and drove itself upward to its feet. The sword-knight, unfazed, raised her glowing blade and charged..." activating inspire courage, and flagbearer is pretty much always active ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() Wulfric gives the cleric an appreciative, if somewhat sheepish, smile. “Thank you, Merixia,” he says quietly, “I know Azira will finish off the demon quickly and come right back, but I think she might have more faith in my ability to take care of myself than I deserve…” ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() Wulfric is about to follow Verene's instructions when he notes that Azira is headed for the same spot. Instead he shifts south and away from the wizardess. Then he assumes a fully defensive posture. 5' step diagonally to his current location and taking a full defensive action for the +4 AC. Flagbearer and IC are both still active. ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() *previously*
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male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() Wulfric holds his crusader flag proudly as he begins to orate a tale from the first crusade. activating bardic performance
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male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() For simplicity sake, Azira and Wulfric will both just take 10 on their perform checks (unless/until it doesn't seem to be helping anything); that puts Azira at a 20 perform [sing] and Wulfric at a 21 perform [oratory]. "I'll pass word around for the soldiers to bundle up, if they can," Wulfric offers before cheerily trotting off to make the rounds. His first stop is to grab his own cold weather gear which he quickly dons before continuing on to alert the rest of the knights. ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() Wulfric studies Verene’s face as she emerges first from the meeting with the queen. His eyes narrow slightly with some kind of recognition—or perhaps a suspicion. “How did the meeting go?” he asks with a hint of concern. ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() Wulfric looks with great curiosity through the doorway, but stops with Commander Tirabade to wait for Azira and the others to return from their audience with the queen. Yeah, I expected some similarities, I just had to tease Thesius a little bit because his last sentence is almost word for word the same as Azira’s, lol. And, yes, Merixia’s “democracy, hell yeah” was pretty great too. ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() Among the weary warriors returning to the Defender's Heart is a slender but handsome Ulfen man carrying some kind of banner. He carefully secures it in a corner before smiling at the sight of the celebration. He waggles his fingers and magically cleans himself and the soldiers with him, then heads to the bar for a drink. A silver holy symbol of Iomedae hangs prominently on his chest and its only a matter of time before Azira grabs his hand and calls him to take a turn as her partner. He freezes for a moment--intimidated by the woman's beauty, and the grace she's already demonstrated on the dance floor--then empties his cup and follows her with a nervous smile. He's thankful that the song is one he recognizes, and he does his best to keep up.
Riding high on the joy of the day's success, and trying desperately not to embarrass himself so publicly, he dances as well as he ever has, maybe better. When the song ends he even receives some applause. Afterwards, he grabs another drink and then finds himself in the unusual position of potential partners being nervous to dance with him. Bahaha! How's that for an introduction? ![]()
![]() My background is finished and posted now. I tried to keep it fairly concise since you'll have a lot of them to read through, but I can add more details (and names) if you want things you can use as hooks (though you usually don't need those for APs). @Robert Henry- Thank you for being keeper of the sacred list, but to be consistent with the other entries mine should read:
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![]() Here is GiantHalfling’s submission. I’m in EST. I went with the guardian trait because I figured I would most likely take the guardian path for even more durability (since I plan to be at the frontline of every combat), but if the GM wants to go with one of each trait I’d be happy to switch to stolen fury or touched by divinity if it helps (I’m thinking I might dual path into champion or hierophant anyways). All my crunch should be done except that I have a bit of money left to spend on sundries (some rations, a couple scrolls, maybe some holy water or alchemist’s fire). I didn’t have time to post any fluff yet but I should have that up tomorrow. ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() Here's Greta's boy-toy. I'm out of time to post fluff right now but he's a handsome and charming man who enjoys dancing and reciting poetry. He gets teased a bit by the other crusaders because he's not very strong and "fights like a girl" but he has the confidence to take that in stride, and to be with a woman who is dramatically stronger than he is. ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() Hey all, sorry for my lull too. I've been dealing with some family stuff and a situation at work that's still ongoing. I really hate to do this but I need to lighten my PbP load so I'm going to bow out of this game. I sincerely hope that things stabilize for the rest of you and your more streamlined group will be able to generate some new momentum. Happy gaming. ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() Rook turns slowly to look at the raven-haired woman. Its difficult to tell if he's really processing what she's saying, but when she finishes he nods and lifts his mace up to a ready position from where it was hanging limply in his hand. ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() Wulfric, still mostly lost in thought (or shock), stands passively by, waiting for the others to decide where they'll head next. ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() "Oh..." Rook replies with some surprise, "I could, I guess... unless the dwarf of someone wants to carry it?" ![]()
male, human, Bard 6 | HP 51/51 | AC 16 (t11, ff15) | CMD 15 | Fort +4, Ref +6, Will +6 | bardic performance 13/17 | perception +10, sense motive +14; initiative +1 | active effects: flagbearer, lucky number (3), inspired courage +2
![]() ”Bigger on the inside?” Rook questions, showing his first real sign of interest in anything since being so rattled by the macabre scene in the other room. “How big? Maybe we could use it to transport wood, if we find the storage room… or if we started smashing every table and chair we come across?”
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