Current Damage: -26 Human Soldier 2 Max HP: 45 | FP: 5; DP: 1 | Fort 16; Ref 18; Will: 13 | Initiative: +9
So I am posting from work:
Apologies about not posting sooner, but I have been down internet wise for roughly a week, and will not have internet back up yet for a week or so.
This means that I haven't had internet for the last 4 days (as we had 4 days off at my work for the holiday).
It's been...an experience where I learned that I use the internet more than I thought I did.
With all of that being said, I will try to post from work as I can, but if I am in your game, please bot me as needed.
If I am running your game, please bear with me while I try to post when I can. Hopefully, sooner than better, but I want to be up front about this issue.
Current Damage: -26 Human Soldier 2 Max HP: 45 | FP: 5; DP: 1 | Fort 16; Ref 18; Will: 13 | Initiative: +9
Posting this to all my games, so sorry if you see it multiple times:
This week both my office and I personally are going to be moving. It's been crazy busy and I am not going to be able to post until Monday at the earliest. Please bot me if I am in your game, and if you are in a game I am running, I will get a post up as soon as possible.
Current Damage: -26 Human Soldier 2 Max HP: 45 | FP: 5; DP: 1 | Fort 16; Ref 18; Will: 13 | Initiative: +9
GM:
Winter does something quite similar, but instead of sleeping decides to lesten to the conversation around him, as well as the noises of the prison itself.
Current Damage: -26 Human Soldier 2 Max HP: 45 | FP: 5; DP: 1 | Fort 16; Ref 18; Will: 13 | Initiative: +9
GM:
"Who I work for is unimportant right now. It's what I can offer you all that is of merit. Even now my unit is planting explosives on the outer wall in preparation for a breach, and our slicer is currently working his way through the system and should have the doors open shortly. When they do, who can I count on to help fight our way out?"
Current Damage: -26 Human Soldier 2 Max HP: 45 | FP: 5; DP: 1 | Fort 16; Ref 18; Will: 13 | Initiative: +9
GM:
As soon the stormtroopers leave, Winter drops the act and says "Greetings friends. Can I interest any of you in an exciting opportunity adventuring among the stars, far away from jungles?"
Winter chuckles as he speaks, but it's clear from his posture that he's offering them a chance to escape.
Perception to read their body language:1d20 + 8 ⇒ (11) + 8 = 19 Persuasion (cause it seems appropriate):1d20 + 9 ⇒ (8) + 9 = 17
Current Damage: -26 Human Soldier 2 Max HP: 45 | FP: 5; DP: 1 | Fort 16; Ref 18; Will: 13 | Initiative: +9
Galatea:
Since you mention pain and anger Winter is positively brimming with both, much more so than you might expect to see someone just doing a mission where lives will be taken. There is clearly something else going on here, and it's likely very personal to him.
Winter allows himself to be led, keeping his head down, with a final sideways glance at the group that clearly said get to work.
Current Damage: -26 Human Soldier 2 Max HP: 45 | FP: 5; DP: 1 | Fort 16; Ref 18; Will: 13 | Initiative: +9
"I'm guessing we've got 24 hours, tops, before these guys are noticed, but it could be as few as 6 hours, depending on if they are long-range scouts or a fixed guardpost. While I would like for you all to get some rest, I don't know if that's the best idea; with that said, if we do go that route, we'll need to rest here and have everyone wear stormtrooper armor. As a matter of fact, we should probably all get changed now."
Thinking about it for a moment, Winter begins dragging off the stripped bodies, saying "I'll deal with the bodies. You guys keep getting us armor."
Winter then spends the rest of his time here digging a shallow trench grave while listening for imperial signals.
Current Damage: -26 Human Soldier 2 Max HP: 45 | FP: 5; DP: 1 | Fort 16; Ref 18; Will: 13 | Initiative: +9
"You guys start keep stripping stormtroopers. Someone should return the Kybucks, too. I'm going to start listening in on their comms to figure out their patrol patterns and the callsigns used here." As he starts listening to the radio channels, Winter continues to look around for primary intelligence: the callsigns of their leaders; the running password; the code of the day.
Current Damage: -26 Human Soldier 2 Max HP: 45 | FP: 5; DP: 1 | Fort 16; Ref 18; Will: 13 | Initiative: +9
I would have thought that someone else would be trained in treat injury.
Looking up at Callum's comment, he sees the others looking unsure of what to do. Stopping his looting, he begins to treat the downed people, starting with Jek.
Current Damage: -26 Human Soldier 2 Max HP: 45 | FP: 5; DP: 1 | Fort 16; Ref 18; Will: 13 | Initiative: +9
Mechanically, Winter immediately reloads a fresh power pack into his blaster, then moves to and makes sure that the stormtroopers are dead. He then starts looking through their gear for something heavier than a blaster carbine, as well as finding their comms channels. It's only after he's done all this that he acknowledges that he's injured.
Current Damage: -26 Human Soldier 2 Max HP: 45 | FP: 5; DP: 1 | Fort 16; Ref 18; Will: 13 | Initiative: +9
Ride:1d20 + 6 ⇒ (2) + 6 = 8
Winter's mount decided that it had had enough, and he couldn't really fault it. When he tried to get it to move towards the second scout, it balked, and so he had to console himself by taking a shot at the scout as he flew by.
Current Damage: -26 Human Soldier 2 Max HP: 45 | FP: 5; DP: 1 | Fort 16; Ref 18; Will: 13 | Initiative: +9
Ride CHeck:1d20 + 6 ⇒ (18) + 6 = 24
As Winter continues riding his mount, it becomes clearer that they have learned to move as one.
As Winter continued to give chase, his mount bounded up and over the barricade without so much as slowing down. Turning as he passed it, Winter took a parting shot at the communications array.
Current Damage: -26 Human Soldier 2 Max HP: 45 | FP: 5; DP: 1 | Fort 16; Ref 18; Will: 13 | Initiative: +9
Ride:1d20 + 3 ⇒ (16) + 3 = 19
Winter had never really ridden a creature before, but this beast was much more like a speeder than a creature, and Winter quickly got the hang of it's controls.
Current Damage: -26 Human Soldier 2 Max HP: 45 | FP: 5; DP: 1 | Fort 16; Ref 18; Will: 13 | Initiative: +9
Winter sighs as the rest of the group more or less explains their entire mission. We need to have a talk about operational security when we get back to the ship. thinks Winter to himself, although he stays calm with neutral body language.
Current Damage: -26 Human Soldier 2 Max HP: 45 | FP: 5; DP: 1 | Fort 16; Ref 18; Will: 13 | Initiative: +9
"What they said. We just happened to be moving along on our own business, friend, and noticed your scout watching us. He sent for some reinforcements, and here you are."
Current Damage: -26 Human Soldier 2 Max HP: 45 | FP: 5; DP: 1 | Fort 16; Ref 18; Will: 13 | Initiative: +9
"Them trying to murder us would be a bad call. I get the feeling that they're getting a translator, or telling the members of their tribe ahead to ignore us."
Current Damage: -26 Human Soldier 2 Max HP: 45 | FP: 5; DP: 1 | Fort 16; Ref 18; Will: 13 | Initiative: +9
"I don't speak your language friend, but even a novice hunter should be able to see that we both outnumber and outgun you. Don't start anything and there won't be anything."
Current Damage: -26 Human Soldier 2 Max HP: 45 | FP: 5; DP: 1 | Fort 16; Ref 18; Will: 13 | Initiative: +9
Castor, if you only type in a dice roll, the system will often cause that issue. Post something before the dice roll and it will stick. That took me like a year of trying things before I figured that out.