Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1
Castor Antares wrote:
It was my assumption that she was dead/unconscious so there wasn't exactly much to post on her behalf, and I doubt a hero point can cure a broken spine.
Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1
"Perhaps Cappi, but perhaps that discussion is better left for once we have returned with the 'bauble', give them some opportunity to think of how to reward us once the task is complete rather then beg for more when they may determine that our lives are not worth sparing." Winifred adds with a smile.
Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1
Winifred looks at Cappi, "That is fairly hard to believe, how would you know, have you ever tried it?" She responds to his comment with a bit of sarcasm. "I think we should move on, and either continue along the river, or find another place to cross if we decide to do so."
Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1
Knowledge: Geography;untrained: 1d20 + 2 ⇒ (4) + 2 = 6 Didn't even hit the DC 10 which is the highest I could. "Well, do we have to call the exploration complete before moving on, could we not simply mark the location and come back when we feel we are ready to take this on?"
Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1
"Well, the sign says to ring the bell, even though the bridge is not there, it couldn't hurt to try ringing the bell." Winifred says, perhaps stating the obvious as she moves up to examine the bell, and should there be nothing wrong with it, ring it. Perception: 1d20 + 1 ⇒ (1) + 1 = 2 Not that I would know if anything was wrong with the bell.
Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1
Any of those sound good, we could head for C13 first and then follow that river. "Kobolds, like many creatures tend to dwell near water, we should limit our search to locations in the Kamelands near water." Winifred explains to the others. Just so we can say that everyone else knows.
Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1
Reading the sootscale unrest request on the wiki leads me to believe that the kobolds are actually in the F or G range, since it says they are in the kamelands and may end up being an issue to our southern border, the word kamelands is written on the last row. C1 is really far away, how about C7 or C9, also, which square is the other group leading to? Knowledge Local: 1d20 + 7 ⇒ (20) + 7 = 27 Will that help with any information regarding the Kamelands or the sootscale tribe?
Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1
1 = 1 Because I'm the only one who can speak kobold...err draconic. "I'm not very good at dealing with bandits, I'm sure I'll fair much better sweet talking the kobolds." Winifred tosses her opinion in, of course she had wanted to visit the kobolds earlier anyway.
Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1
Spellcraft: 1d20 + 7 ⇒ (11) + 7 = 18
Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1
Can I generate it with spellcraft, knowledge (arcana), or Linguistics then (They are all the same modifier, +7), if not then I will simply use my diplomacy rolls for something else. I understand why I cannot use diplomacy at this time for generating magic, as diplomacy may be getting someone else to do it for me.
Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1
Downtime rolls:
Diplomacy: 1d20 + 12 ⇒ (18) + 12 = 30
Diplomacy: 1d20 + 12 ⇒ (17) + 12 = 29 Diplomacy: 1d20 + 12 ⇒ (12) + 12 = 24 Diplomacy: 1d20 + 12 ⇒ (18) + 12 = 30 Diplomacy: 1d20 + 12 ⇒ (14) + 12 = 26 So let's say 4 magic, 2 Goods which will cost me 220gp. Then the 30s will earn me 3 gp each for 6 gp total, resulting in a net loss of 214gp. Taking into account Winifred's loot share so far as well as her left over gold from character creation, she will be left with 7.55gp. Winifred will spend much of her time after arriving back at the fort conversing with others and studying, offering prayers to Aroden as she does.
Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1
Castor Antares wrote: So we have a Mystic Theurge and a Spherewalker. Anyone else going for a prestige class? I'm not really aiming towards one right now, as the ones I would be most interested in won't really suit Winifred's character or role for now. I may have to do some research to find a Prestige Class that fits, but for now the one that might fit best is unfortunately a Wizard PrC, not a sorcerer one. There's bound to be a 3.5 PrC that fits her better however, such as Rainbow Servant from complete divine.
Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1
Rufus Fitzroi wrote: That is just if you confine yourself to the Core 20, Will. There are a lot of other NG & CG deities available, even more if you opt for CN as well. Heck, Chronicles of the Righteous alone has 37 empyreal lords that a CG cleric could worship, but I don't think Will would be very familiar with them.
Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1
Winifred will naturally be taking another level in Sorcerer. 2nd Level HP: 1d6 + 3 ⇒ (6) + 3 = 9 HP Sweet, max HP roll, I'll need it. She will additionally gain +1 Will save, and will gain a 0-level spell I'm thinking Jolt if that's alright, otherwise, she will learn Ray of Frost. I put ranks in each of the skills she already had a rank in, and the language she will learn from linguistics is Draconic.
Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1
"What could have possibly killed all of these creatures?" Winifred asks, a hint of sorrow in her voice, making sure to keep herself between the others. Survival: 1d20 + 1 + 1 ⇒ (11) + 1 + 1 = 13
Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1
"Appeal? There's nothing out here for miles all this open land is driving me crazy. It's bad enough having to walk for days, even worse when there is not one living soul to find at the end of the day except those that you brought with you. Not that I have an issue with any of you, but I am not used to any of this even when I would read my books it was never this quiet at home." Winifred complains, the lack of much happening in the past couple days starting to get to her.
Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1
You could always make more interesting things happen regardless of what the dice say, I am definitely starting to see issues with it for sure, but I bet you will figure something out. I trust whatever decision you decide upon in this matter trips.
Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1
Winifred doesn't even know which way is north, that requires a rank in survival, so she neither cares which direction they are going, nor would she know. Since Dendarial is the only one with survival ranks, he would be the only one knowing the cardinal direction we actually head in, and could actually deceive us into going in a totally different direction.
Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1
"If I had to guess I'd say the chemicals would turn someone b$&~%crazy, if Bokken is any indication that is." Winifred says under her breath, looking into the room. I doubt it, but any chance a Knowledge: Arcana check could help me figure out what exactly Bokken was trying to accomplish? I know it's a longshot, but I lack Craft: Alchemy, though I can attempt Craft: Alchemy untrained it seems. Craft: Alchemy (Intelligence Check): 1d20 + 2 ⇒ (6) + 2 = 8 Nevermind then...lol |