Riding Dog

William Kazzar's AC's page

110 posts. Alias of Algar Lysandris.


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Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

With the negotiation over and the death of a comrade william urged james to attack once again

fighting Def

Bite: 1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 91d6 + 2 ⇒ (3) + 2 = 5

Trip : 1d20 + 4 ⇒ (11) + 4 = 15

Current AC 20


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

James Will attack the Lizard right in front of him fighting Defensively after Rehil attack

Bite: 1d20 + 5 - 1 ⇒ (19) + 5 - 1 = 231d6 + 2 ⇒ (6) + 2 = 8

Trip: 1d20 + 4 ⇒ (1) + 4 = 5

Current AC 20


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

Who then Charges up the hill Climb DC 10 in order to go full speed: 1d20 + 2 ⇒ (9) + 2 = 11 (finishing in F15

And will attack L 11 Bite: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 161d6 + 2 ⇒ (4) + 2 = 6

Possible Trip: 1d20 + 4 ⇒ (2) + 4 = 6

Current AC 16


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

"woof, woof" goes james as he recover and adopt a defensive stance (full defense)


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

and james does indeed fall again


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

"wouf, woof" goes james as his large tongue lick William's hands as he is brought back to counscienness


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

James will move to E25 and stand defensive


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

DC 5 Climb: 1d20 + 2 - 5 ⇒ (16) + 2 - 5 = 13 to go at 1/2 speed

James has a 50ft move (so a double move is exactly 50ft for him) ending up exactly where i wanted him :)


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

James will double move move with william on his back right next to E22


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

woof !


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

"Wouf !"


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

James will also stand ready to bite the creature as soon as he comes back on them

Readied Bite: 1d20 + 5 ⇒ (17) + 5 = 221d6 + 2 ⇒ (5) + 2 = 7


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

readied bite: 1d20 + 5 ⇒ (6) + 5 = 111d6 + 2 ⇒ (1) + 2 = 3


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

" Wouf "

Perception: 1d20 + 5 ⇒ (8) + 5 = 13


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

"Wouf ! Wouf !"


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

Wouf


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

"Wouf! " seems to agree with the idea of walking instead of having to swim once in a while


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

"Woof Woof ! " Agreed james before going to help William to look for tracks


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

Chaser:
James action is to move back to get near the lizard folk and to intimidate him into surrendering as he bares his fang at it.


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

Chasing group:
no sure how i can go about this , but James will take some running speed and try to jump at the target since he is only 10t up so that he and / or James can attack the target jump: 1d20 + 1 ⇒ (12) + 1 = 13 Bite: 1d20 + 4 ⇒ (6) + 4 = 101d6 + 1 ⇒ (4) + 1 = 5


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

Perception: 1d20 + 5 ⇒ (5) + 5 = 10


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

James, with william on his back, using his superior movement will run after the fleeing lizardscale and finish him.

Survival: 1d20 + 2 ⇒ (14) + 2 = 16 if needed


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

James will 5ft step to E7

Bite: 1d20 + 4 ⇒ (13) + 4 = 171d6 + 1 ⇒ (6) + 1 = 7 possibly Trip: 1d20 + 3 ⇒ (3) + 3 = 6 the rather large BlackScale

Current AC 18


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

James having his rider back with him again will move around the battle field (avoiding Aoo, ending in in E8) and attack an other enemy

Bite: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 1 ⇒ (4) + 1 = 5 attacking P4 possible Trip: 1d20 + 3 ⇒ (2) + 3 = 5

Current AC 17


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

James will attack P3

Perception: 1d20 + 4 ⇒ (10) + 4 = 141d6 + 1 ⇒ (6) + 1 = 7 and then will 5ft step back to H4 knowing that his rider was in grave danger

Current Ac 17


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

James growls at the poison dusk after being hit...


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

Bite: 1d20 + 4 ⇒ (17) + 4 = 211d6 + 1 ⇒ (6) + 1 = 7

possible trip: 1d20 + 3 ⇒ (1) + 3 = 4

as james goes for the same target


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

Reflex: 1d20 + 5 ⇒ (14) + 5 = 19 vs DC 15 Entangle


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

James will attack the lizardfolk in front of him

Bite: 1d20 + 4 ⇒ (6) + 4 = 101d6 + 2 ⇒ (3) + 2 = 5

Current AC 17


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

Round 1

James will double move in order to bring William in hand to hand combat with P3 (ending in G5 if possible)

(James will go trough the muddy center and then trough the entangled area

James Reflex: 1d20 + 5 ⇒ (10) + 5 = 15

Current AC 17


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

Surprise Round

James will move to T7 while William will cast a shield of Faith on him


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

Perception: 1d20 + 5 ⇒ (4) + 5 = 9


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

Stealth: 1d20 + 6 ⇒ (19) + 6 = 25


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

James will follow the climb path he was given


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

Climb: 1d20 + 2 ⇒ (4) + 2 = 6
Climb: 1d20 + 2 ⇒ (6) + 2 = 8
Climb: 1d20 + 2 ⇒ (3) + 2 = 5


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

"Wouf !"


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

James shakes all around to get red of the water...

"Wouf, wouf" He seemed like having fun going for a swim


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

James gets closer to william with the rope in the teeth and helps his master


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

Swim: 1d20 + 2 ⇒ (19) + 2 = 21 James paddles to where William disappear and looks for him. Grabbing the rope in his teeth so that he can hand it to the hafling


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

Perception: 1d20 + 5 ⇒ (5) + 5 = 10 James paddles closer to William as he sees him going under and looks for him.


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

"woulf" he replied paddling alongside


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

"James hang tight boy" says william as he is thrown overboard

Reflex: 1d20 + 5 ⇒ (6) + 5 = 11


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

Bull rush Vs CMD: 1d20 + 6 ⇒ (10) + 6 = 16 DC 15 failed, but would james get a bonus since he is a quadruped?


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

Perception: 1d20 + 5 ⇒ (8) + 5 = 13


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

Survival: 1d20 + 2 ⇒ (4) + 2 = 6
"Wouf ?"


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

Round 2

Bite: 1d20 + 4 ⇒ (5) + 4 = 91d6 + 1 ⇒ (3) + 1 = 4


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

Fort: 1d20 + 5 ⇒ (15) + 5 = 20

"Grrr, Wouf ! Wouf !"


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

Round 1

James will charge ?1 ending up in P13

bite: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 181d6 + 1 ⇒ (1) + 1 = 2 possible Trip CMB: 1d20 + 3 ⇒ (16) + 3 = 19

Current AC 13


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

"woof ?"


Hp 5/19 AC 18 (+5 Perc; +2 Init; Fort +5, Ref +6, Will +2)

"woof, Woof" he says licking william's face.

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