Wilamac's page

Organized Play Member. 9 posts. No reviews. No lists. No wishlists.


RSS


There is no mention if Favored Class and the human Skilled racial trait work with Consolidated Skills. Can this be clarified?


Please cancel my Pathfinder subscriptions to the adventure path and player companion. Thank you.


If an undead creature is wearing the Pallid Crystal magic item (Gods and Magic page 59) does that make it immune to channel positive energy. I think it would change positive energy to negative energy healing it but would it still need to make a Will save to avoid fleeing, or would it have to make a Will save or become controlled by the channeler? I have a cleric necromancer in my group and was thinking of using the item but wanted to get the rules straight before I give out the item.


Wilamac wrote:

Well we are neck deep in the second book for the Curse of the Crimson Throne adventure path and found that we had a need for a new spell, detect disease. To solve this we had our cleric of Pharasma research it. The spell is probably out there in print somewhere but I own and have access to a large number of 3.5 boors and could not find it anywhere. Anyway here it is, let me know what you think.

DETECT DISEASE
School; divination, Level cleric 1
CASTING
Casting Time; 1 standard action
Components; V,S
EFFECT
Range; close (25 ft. + 5 ft./2 levels)
Target or Area; one creature, one object, or a 5-ft. cube
Duration; instantaneous
Saving Throw; none, Spell Resistance; no

DESCRIPTION
You determine whether a creature, object, or area has been disease or is contagious with a disease. You can determine the exact type of disease with a DC 20 Wisdom check. A character with the Heal skill my try a DC Heal check if the Wisdom check fails, or may try the Heal check prior to the Wisdom check.
The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

As you can see we based it off of the detect poison spell but made it level 1 because diseases are a little more deadly than poisons and as a result would be harder to identify.

Sorry for the double post


Wilamac wrote:

Well we are neck deep in the second book for the Curse of the Crimson Throne adventure path and found that we had a need for a new spell, detect disease. To solve this we had our cleric of Pharasma research it. The spell is probably out there in print somewhere but I own and have access to a large number of 3.5 boors and could not find it anywhere. Anyway here it is, let me know what you think.

DETECT DISEASE
School; divination, Level cleric 1
CASTING
Casting Time; 1 standard action
Components; V,S
EFFECT
Range; close (25 ft. + 5 ft./2 levels)
Target or Area; one creature, one object, or a 5-ft. cube
Duration; instantaneous
Saving Throw; none, Spell Resistance; no

DESCRIPTION
You determine whether a creature, object, or area has been disease or is contagious with a disease. You can determine the exact type of disease with a DC 20 Wisdom check. A character with the Heal skill my try a DC Heal check if the Wisdom check fails, or may try the Heal check prior to the Wisdom check.
The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

As you can see we based it off of the detect poison spell but made it level 1 because diseases are a little more deadly than poisons and as a result would be harder to identify.

Sorry for the double post


Well we are neck deep in the second book for the Curse of the Crimson Throne adventure path and found that we had a need for a new spell, detect disease. To solve this we had our cleric of Pharasma research it. The spell is probably out there in print somewhere but I own and have access to a large number of 3.5 boors and could not find it anywhere. Anyway here it is, let me know what you think.

DETECT DISEASE
School; divination, Level cleric 1
CASTING
Casting Time; 1 standard action
Components; V,S
EFFECT
Range; close (25 ft. + 5 ft./2 levels)
Target or Area; one creature, one object, or a 5-ft. cube
Duration; instantaneous
Saving Throw; none, Spell Resistance; no

DESCRIPTION
You determine whether a creature, object, or area has been disease or is contagious with a disease. You can determine the exact type of disease with a DC 20 Wisdom check. A character with the Heal skill my try a DC Heal check if the Wisdom check fails, or may try the Heal check prior to the Wisdom check.
The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

As you can see we based it off of the detect poison spell but made it level 1 because diseases are a little more deadly than poisons and as a result would be harder to identify.


Well we are neck deep in the second book for the Curse of the Crimson Throne adventure path and found that we had a need for a new spell, detect disease. To solve this we had our cleric of Pharasma research it. The spell is probably out there in print somewhere but I own and have access to a large number of 3.5 boors and could not find it anywhere. Anyway here it is, let me know what you think.

DETECT DISEASE
School; divination, Level cleric 1
CASTING
Casting Time; 1 standard action
Components; V,S
EFFECT
Range; close (25 ft. + 5 ft./2 levels)
Target or Area; one creature, one object, or a 5-ft. cube
Duration; instantaneous
Saving Throw; none, Spell Resistance; no

DESCRIPTION
You determine whether a creature, object, or area has been disease or is contagious with a disease. You can determine the exact type of disease with a DC 20 Wisdom check. A character with the Heal skill my try a DC Heal check if the Wisdom check fails, or may try the Heal check prior to the Wisdom check.
The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

As you can see we based it off of the detect poison spell but made it level 1 because diseases are a little more deadly than poisons and as a result would be harder to identify.


I went and had it professionally printed which cost me no more (probably less) than if I printed it myself. Thanks for your help though.


I have just tried to print the alpha 3 printer friendly rules and have found certain things missing as I did. 1. The page numbers aren't there, 2. Some of the color charts are missing, 3. Chunks of letters are missing. Also the character sheet has a lot of missing text. Is this a problem with the alpha PDF? I have printed other Pathfinder PDFs and have not had a problem. Would getting it professionally printed fix this? Has anyone else had this problem? Help please anyone.