Wilamac's page

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Manager of Dice Bag Games Ltd.



Manager - Dice Bag Games Ltd.

Please cancel my Pathfinder subscriptions to the adventure path and player companion. Thank you.

Manager - Dice Bag Games Ltd.

If an undead creature is wearing the Pallid Crystal magic item (Gods and Magic page 59) does that make it immune to channel positive energy. I think it would change positive energy to negative energy healing it but would it still need to make a Will save to avoid fleeing, or would it have to make a Will save or become controlled by the channeler? I have a cleric necromancer in my group and was thinking of using the item but wanted to get the rules straight before I give out the item.

Manager - Dice Bag Games Ltd.

Wilamac wrote:

Well we are neck deep in the second book for the Curse of the Crimson Throne adventure path and found that we had a need for a new spell, detect disease. To solve this we had our cleric of Pharasma research it. The spell is probably out there in print somewhere but I own and have access to a large number of 3.5 boors and could not find it anywhere. Anyway here it is, let me know what you think.

DETECT DISEASE
School; divination, Level cleric 1
CASTING
Casting Time; 1 standard action
Components; V,S
EFFECT
Range; close (25 ft. + 5 ft./2 levels)
Target or Area; one creature, one object, or a 5-ft. cube
Duration; instantaneous
Saving Throw; none, Spell Resistance; no

DESCRIPTION
You determine whether a creature, object, or area has been disease or is contagious with a disease. You can determine the exact type of disease with a DC 20 Wisdom check. A character with the Heal skill my try a DC Heal check if the Wisdom check fails, or may try the Heal check prior to the Wisdom check.
The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

As you can see we based it off of the detect poison spell but made it level 1 because diseases are a little more deadly than poisons and as a result would be harder to identify.

Sorry for the double post

Manager - Dice Bag Games Ltd.

Wilamac wrote:

Well we are neck deep in the second book for the Curse of the Crimson Throne adventure path and found that we had a need for a new spell, detect disease. To solve this we had our cleric of Pharasma research it. The spell is probably out there in print somewhere but I own and have access to a large number of 3.5 boors and could not find it anywhere. Anyway here it is, let me know what you think.

DETECT DISEASE
School; divination, Level cleric 1
CASTING
Casting Time; 1 standard action
Components; V,S
EFFECT
Range; close (25 ft. + 5 ft./2 levels)
Target or Area; one creature, one object, or a 5-ft. cube
Duration; instantaneous
Saving Throw; none, Spell Resistance; no

DESCRIPTION
You determine whether a creature, object, or area has been disease or is contagious with a disease. You can determine the exact type of disease with a DC 20 Wisdom check. A character with the Heal skill my try a DC Heal check if the Wisdom check fails, or may try the Heal check prior to the Wisdom check.
The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

As you can see we based it off of the detect poison spell but made it level 1 because diseases are a little more deadly than poisons and as a result would be harder to identify.

Sorry for the double post

Manager - Dice Bag Games Ltd.

I have just tried to print the alpha 3 printer friendly rules and have found certain things missing as I did. 1. The page numbers aren't there, 2. Some of the color charts are missing, 3. Chunks of letters are missing. Also the character sheet has a lot of missing text. Is this a problem with the alpha PDF? I have printed other Pathfinder PDFs and have not had a problem. Would getting it professionally printed fix this? Has anyone else had this problem? Help please anyone.