Tall and slender, Linus is the epitome of grace. Linus lived in Cheliax from birth to age 17 and trained to become a master of the rapier. Linus became quite skilled with the weapon, learning to dodge and parry and riposte. Not shy with those they found attractive, Linus easily schmoozed with the upper class and became a welcomed face in the taverns and pubs around Cheliax.
But Linus has a dark side. Once they learned how much they enjoyed it, killing became a pass time for them. Linus wound up finding a job as a mercenary for hire, relishing in the delight of ending lives.
Linus' first kill on the job was spectacular. They invited the target out for a night on the town, facilitated by Linus, of course. Getting the man drunk and having a gay old time in the pubs. At the end of the night, Linus smiled sadly at the man. "Well, it is about time I killed you now!" The man had barely uttered a response before he was skewered on the end of Linus' rapier. That was how Linus liked to do the job, but not always how he got to do it.
The job that changed their life was one such as those. The 'un-fun' type where there could be no merrymaking before the death occurred. Though it was not the preferred style of dealing death, Linus was quite skilled in making friends with the right people and getting out once the job was done. This time, however, there was a set back.
Linus gained enemies that would rather see them dead than working the streets. Their happy go lucky personality caused the more 'serious' mercs to look down on them. They received a job to do, in a country called Talingarde, where they were to kill a young noblewoman in any fashion necessary. Using their charm, Linus sweet talked the young woman into having a few drinks. She humored Linus, but she knew what Linus was there to do. Linus was captured in the act by the guard and was taken straight to Brandescar and sentenced to death for their crimes against the crown. The noblewoman, you ask? The niece of the high-priest of Mitra.
There are a good bit of these encounters that you will be able to win. Y'all have gotten unlucky the past two times. Think of it like a deathly puzzle. Which combat encounters can you win? Where are the things I need to escape? How do I escape the encounters I cant win?
Concept is less of a paizo campaign, more "tomb of horrors".
This type of magic is beyond your ability to closely analyze but there are traces of necomancy and transmutation. However, you know that it is not localized to one room and that curing spells cause damage. Whether damage dealing spells are revearsed too, you dont know. Could possibly have to do with positive and negitive energy affinity.
Book also reminds you that Quentin gave cure potions earlier and that worked.
With that, Mirais' skin begins to crack, tear and bruise. Though it seems like she attempted healing magic, this must not have been the case, for she soon drops unconscious.
Mirais, you are at -7 and bleeding out. I rolled a stabilize check and you failed.
Rose carefully hops down from the dwarfs shoulder, using his clothing to make it safely. She walked over to Mirais and gently put a cold, porcelin hand on her ankle.
"You all have to get out of here. But first, you all have to get out of this room. It isn't safe here. We need to stay clear headed. When all is said and done, I will try to do something for her."
Before anyone truly notices what is going on, Bebaushie walks into the room. A second later, you all hear a snap. If anyone investigates, it seems she has hung herself, her neck broken. First death. Poor Bebaushie, we knew her not, but now she is dead, forever to rot. <3
Kio:
You wake up from your slumber to find yourself in a room full of other people sleeping. They seem out for the count, breathing slowly and shallowly. The room around you is lit by several lanterns hung on the walls, making the shadows in the room dance to a tune you cannot hear.
@ Mirais: You didnt heal with the spell. You damaged yourself. You took the damage from the touching the metal and the pulling your hand out and ALSO for trying to heal yourself. >:D I told you this was going to be hard. :P If you want to assess if you'll be able to use the hand again, heal check.
You feel the bottom of the object slice right into your hand. In fact, when you move your hand upwards, you can also feel the others slice into your skin as though it was butter. Take 5 damage When you go to pull it out, take 5 more. total of 10 damage.
Nothing feels out of the ordinary. There feels like there are four cold, metal things on each side of the whole. When you get the the bottom, the ground beneath is a bit damp.
All of you now see that, to the north of the room, there is a door. The painting has nothing of interest on it. The mahogany table is bare save for two silver candle holders, long uncleaned and dressed in dust.
Rose ponders for a moment. "I think its the dining room? Other than that I dont know... Sorry."
Mirais:
There is a glow throughout the entire room.
You see, on the opposite side of the room, a large table with a grand painting depicting a herd of antelope chasing down a lone wolf. The room smells faintly of terpentine and rich mahogany.
As you open the door, you see a very large room with black and white tiles on the floor. Small oil lamps give off a soft light that licks at the shadows on the walls. The next thing you notice are the two large statues, one made of ivory the other of ebony, with designs of dragons and other large, powerful creatures engraved on their armor. They face the doorway, looking at each other, their long, sharp blades at the ready.
Oh, okay.
The halway is completely empty of any furnature. A few doors mark through the room along the walls. There is a moth-eaten red velvet runner rug that encompasses the entirety of the floor. The room smells of decay and moist wood but it is eerily silent. The only noises you hear are the creaking of the floor-boards.
THe door you are looking at is not at all trapped. Its bronze, ornate handle flashes brightly as the lightning outside worsens. The door is made of rich mahogany.
As you finish your sentence, you hear a small, faint whisper right behind you. You can't tell what it was saying, if it was even speaking intelligibly enough in the first place.