M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
Oh Harpocrate would prefer it in chocolate. It's an overwhelming flawour...
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
Thank you for GMing this Ewok. You did it cool. Thanks also to the other players to have... played :)
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
The archer fires two new cold iron arrows. Arrow 1: 1d20 + 8 ⇒ (6) + 8 = 14 Damage 1: 2d6 + 4 ⇒ (3, 2) + 4 = 9 Arrow 2: 1d20 + 8 ⇒ (19) + 8 = 27 Damage 2: 2d6 + 4 ⇒ (5, 1) + 4 = 10
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
The archer, who had preferred withdraw this time, advances and fires another cold iron arrow. Arrow: 1d20 + 10 ⇒ (16) + 10 = 26 Damage: 2d6 + 4 ⇒ (4, 4) + 4 = 12 He demands to Harpocrate to stay away from this very difficult combat.
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
The ranger uses his three rounds of break to heal himself. CLW wand: 1d8 + 1 ⇒ (5) + 1 = 6
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
Harpocrate hasn't got a cold iron mouth. So he probably won't do any damage. But you should fire with your pistol to take the demon down.
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
The archer takes a path behind and fires two cold iron arrows. Arrow 1: 1d20 + 8 ⇒ (3) + 8 = 11 Damage 1: 2d6 + 4 ⇒ (1, 4) + 4 = 9 Arrow 2: 1d20 + 8 ⇒ (18) + 8 = 26 Damage 2: 2d6 + 4 ⇒ (4, 6) + 4 = 14
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
Spellcraft: 1d20 + 3 ⇒ (7) + 3 = 10 The archer takes two cold iron arrows and fires at the demon. Arrow 1: 1d20 + 8 ⇒ (20) + 8 = 28 Damage 1: 2d6 + 4 ⇒ (1, 2) + 4 = 7 Arrow 2: 1d20 + 8 ⇒ (13) + 8 = 21 Damage 2: 2d6 + 4 ⇒ (1, 5) + 4 = 10 Crit conf?: 1d20 + 8 ⇒ (14) + 8 = 22 Damage crit: 4d6 + 8 ⇒ (4, 2, 3, 2) + 8 = 19
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
The ranger moves to the left ballista which is still loaded see post from Vulpina today and fires at the demon just behind the ballista. Ballista: 1d20 + 4 + 4 + 1 ⇒ (2) + 4 + 4 + 1 = 11 so it's +4 for BAB, +4 for dex, +1 for Point Bank Shot. Let's see what you will consider
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
The archer fires two arrows at the crusader. Arrow 1: 1d20 + 8 ⇒ (9) + 8 = 17 Damage 1: 2d6 + 4 ⇒ (2, 2) + 4 = 8 Arrow 2: 1d20 + 8 ⇒ (11) + 8 = 19 Damage 2: 2d6 + 4 ⇒ (4, 3) + 4 = 11 Harpocrate moves.
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
Reflex: 1d20 + 9 ⇒ (5) + 9 = 14 The archer is ready to fire a cold iron arrow at anything coming in sight vision. Arrow: 1d20 + 10 ⇒ (3) + 10 = 13 Damage: 2d6 + 4 ⇒ (6, 4) + 4 = 14
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
The archer reload the left ballista. Then he's ready with his bow against the next wave.
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
Again, the archer fires two cold iron arrows at the demon. Arrow 1: 1d20 + 8 ⇒ (1) + 8 = 9 Damage 1: 2d6 + 4 ⇒ (5, 2) + 4 = 11 Arrow 2: 1d20 + 8 ⇒ (3) + 8 = 11 Damage 2: 2d6 + 4 ⇒ (4, 5) + 4 = 13 Harpocrate doesn't want to stay in rest and bites the demon. Bite: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 Flanck Damage: 1d6 + 4 ⇒ (1) + 4 = 5 If the demon was already slained by the ballista, the ranger doesn't fire of course and reload the ballista instead.
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
Again, the archer fires two cold iron arrows at the demon. Arrow 1: 1d20 + 8 ⇒ (10) + 8 = 18 Damage 1: 2d6 + 4 ⇒ (1, 1) + 4 = 6 Arrow 2: 1d20 + 8 ⇒ (1) + 8 = 9 Damage 2: 2d6 + 4 ⇒ (5, 1) + 4 = 10 Harpocrate doesn't want to stay in rest and bites the demon. Bite: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17Flanck Damage: 1d6 + 4 ⇒ (5) + 4 = 9
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
The archer takes a five foot to fires two cold iron arrows at the purple demon. Arrow 1: 1d20 + 8 ⇒ (1) + 8 = 9 Damage 1: 2d6 + 4 ⇒ (1, 4) + 4 = 9 Arrow 2: 1d20 + 8 ⇒ (16) + 8 = 24 Damage 2: 2d6 + 4 ⇒ (5, 3) + 4 = 12 Harpocrate does a five foot as well and bites the demon. Bite: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d6 + 4 ⇒ (2) + 4 = 6
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
Lol, if Harpocrates can he reload the ballistae near him the round before combat.
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
I can't open the rules neither. But as I don't have any engineering's rank. The ranger casts Gravity bow during the round before combat.
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
The archer precises to the woman: Don't be fool. We are both chelish. We know that we don't need to be notice by others. If you remain here you could have problems. But your help is needed. You should go outside Nerosyan where you can use your magicals without problem. Or you might suffer of it remaining here. Intimidate: 1d20 + 4 ⇒ (18) + 4 = 22
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
The archer tries his best to influence the crusaders. Diplomacy, aid another: 1d20 ⇒ 1
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
The chelish archer says calmly to the woman in chelish: Thank you for your help. You came from far away, like me, to help here. But take care not to frighten the citizen with the devils. Otherwise they could misunderstand your doing here.
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
The archer is looking at the ones who are stabilizing the guards. He agrees. For the next one, all locations are ok for me.
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
Fort save: 1d20 + 7 ⇒ (13) + 7 = 20 As Harpocrate is flying he should not be concerned, is he The archer moves to get outside the cloud and fires an arrow. Cold iron arrow: 1d20 + 8 ⇒ (8) + 8 = 16 Damage: 1d8 + 4 ⇒ (3) + 4 = 7 And Harpocrate tries to bites the demon as well: Bite: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17 Damage: 1d6 + 4 ⇒ (4) + 4 = 8
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
The archer fires two cold iron arrows on the orange demon. Arrow 1: 1d20 + 8 ⇒ (15) + 8 = 23 Damage 1: 1d8 + 4 ⇒ (3) + 4 = 7 Arrow 2: 1d20 + 8 ⇒ (5) + 8 = 13 Damage 2: 1d8 + 4 ⇒ (5) + 4 = 9 An Harpocrate arrives from above: Bite: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8 Damage bite: 1d6 + 4 ⇒ (2) + 4 = 6
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
Heal check: 1d20 + 1 ⇒ (18) + 1 = 19 Saying nothing, the archer watches the bodies, trying to understand.
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
Now knowing the reason why of the situation, the ranger doesn't search his words. Now it's enough ! It's time go back to Nerosyan. Are you Pathfinders or poor little children? Come on or I'll write a report upon you to the Venture-Captain. And I don't like to do such thing. To write, I mean. So don't force me to do it and hurry up right now ! Intimidate: 1d20 + 4 ⇒ (10) + 4 = 14
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
The ranger offers the Pathfinders to take 4 horses to go back quickly to Nerosyan. Once they find the second group, he smiles at the scene. These guys had found a good plan not to worry during the battle. Sense motive: 1d20 + 1 ⇒ (7) + 1 = 8
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
The ranger doesn't his mind when the guy ask him why. Ride: 1d20 + 9 ⇒ (10) + 9 = 19 Otherwise he will say that he can ride Harpocrate leaving his horse to the other Pathfinders.
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
The archer asks simply: Can we take more horses in case some rescued Pathfinder will need them? I vote for the simpliest route. Let's go for the northeast. Sometimes Harpocrate can fly over them to guide them and tell them when a danger is coming.
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
The last words of Vulpina do the ranger smiles. I'm ok to go outside the walls of the city. In his mind he thinks also: "And Harpocrate too".
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
The archer follows what is doing without being for any help in this case. He needs space to act, or underground, at least. Mmh maybe an underground in forest would be better. Well for now back in the Thurl's lodge in Nerosyan and a door to open. Let's see who will open it finally. Because they have to open it.
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
Harpocrate stays outside the house. He knows the trick thatfor. The archer fires two arrows on the vrok. Arrow 1: 1d20 + 8 ⇒ (2) + 8 = 10 Arrow 2: 1d20 + 8 ⇒ (5) + 8 = 13 Damage, if needed: 1d8 + 4 ⇒ (1) + 4 = 5
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
The archer stays outside when the others into the house. Perception: 1d20 + 6 ⇒ (2) + 6 = 8
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
Harpocrate doesn't let the foe leave without biting him. AoO Hippogriff: 1d20 + 5 ⇒ (4) + 5 = 9
Then the archer fires two others arrows against the yellow foe. Arrow 1: 1d20 + 8 ⇒ (14) + 8 = 22
And the flying hippogriff bites the pink foe again. Bite: 1d20 + 5 ⇒ (16) + 5 = 21
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
The archer fires two arrows on the orange man. Arrow 1: 1d20 + 8 ⇒ (1) + 8 = 9 Arrow 2: 1d20 + 8 ⇒ (12) + 8 = 20 Damage arrow 2: 1d8 + 4 ⇒ (6) + 4 = 10 Harpocrate, the hippogriff, moves and attacks an other foolish man. Bite: 1d20 + 5 ⇒ (7) + 5 = 12
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
The archer takes position, his hippogriff flying over the crowd. They are screening but let do more to the ones who have magical powers. He's thinking about demons hiding in the middle of the crowd.
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
The archer takes carefully two new arrows to finish the job. Arrow 1: 1d20 + 8 ⇒ (11) + 8 = 19 Damage Arrow 1: 1d8 + 4 ⇒ (5) + 4 = 9 Arrow 2: 1d20 + 8 ⇒ (18) + 8 = 26 Damage Arrow 2: 1d8 + 4 ⇒ (6) + 4 = 10 Harpocrate remains still by his side. I'd like to go to Outer District.
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
The archer fires two arrows on the fiends bastards as the things were described. Arrow 1: 1d20 + 8 ⇒ (13) + 8 = 21 Damage Arrow 1: 1d8 + 4 ⇒ (5) + 4 = 9 Arrow 2: 1d20 + 8 ⇒ (17) + 8 = 25 Damage Arrow 2: 1d8 + 4 ⇒ (4) + 4 = 8 For now Harpocrate remains with his master.
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
No need: GM wrote: "She channels healing energies, until your wounds are healed. All better! Everybody is at full. "
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
For information you substracted the damage from the hippogriff (Harpocrate) and not from Wenjeff. Well we're full anyway. I vote for Outer District.
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
Reflex: 1d20 + 9 ⇒ (19) + 9 = 28
The angry archer fires two new cold iron arrows on the new demon. Arrow 1: 1d20 + 8 ⇒ (4) + 8 = 12 Arrow 2: 1d20 + 8 ⇒ (3) + 8 = 11 During this time, the hippogriff remains flying over him, waiting.
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
The archer fires two cold iron arrows on the new demon. Arrow 1: 1d20 + 8 ⇒ (13) + 8 = 21 Damage arrow 1: 1d8 + 4 ⇒ (7) + 4 = 11 Arrow 2: 1d20 + 8 ⇒ (17) + 8 = 25 Damage arrow 2: 1d8 + 4 ⇒ (6) + 4 = 10 During this time, the hippogriff is flying over him, waiting.
M Human Ranger 6 (Sable Company Marine) / HP 58, CMD 23, Init +5, Perc +8, AC 25/15/20, Fort +9 Ref +12 Will +6 (+2 vs divin.) / Spells 1st 2/2 /Active cond.: // Harpocrates: HP: 42, Perc +6, AC 20/12/17, Fort +7 Ref +7 Will +2
The archer takes a orange demon for target with rapid shot, Point Blank shot and Precise with cold iron arrows. First arrow: 1d20 + 8 ⇒ (20) + 8 = 28 Conf. crit. 1: 1d20 + 8 ⇒ (16) + 8 = 24 Damage first arrow 1d8 + 4 ⇒ (5) + 4 = 9 Damage crit. 1: 2d8 + 8 ⇒ (7, 2) + 8 = 17 Second arrow: 1d20 + 8 ⇒ (15) + 8 = 23 Damage second arrow 1d8 + 4 ⇒ (6) + 4 = 10 During this time, the hippogriff is attacking the other green demon. Bite: 1d20 + 5 ⇒ (13) + 5 = 18 Damage bite 1d6 + 4 ⇒ (1) + 4 = 5 |
