Abra Lopati

Waylon.'s page

168 posts. Alias of Malinor..


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Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

I will be on vacation from Thursday through next Monday. I am not sure how much I will be able to post in that time. Feel free to bot me as needed.


1 person marked this as a favorite.
Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

Take care Sargon!


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

"Perhaps they unearthed the cup. Or perhaps the ring was not the only thing crafted in this forge. Those that we fought off were coming here for a reason. Perhaps some other dire item has been left in this area." Waylon says as he looks back out the door and wonders how long the Corsairs will remain away.


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1
Báin son of Thrombur wrote:
I dunno. I have 2 bars in "Craft," what does that do for me?

It gives you a chance! I think anyway.


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

"I have no skill in fixing the cup, but perhaps one of you has learned to work metal in the past?" Waylon asks.


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

"That might be. Although water to light the forge seems odd. Perhaps it is some other type of fuel. We should look around for a liquid fuel." Waylon says as he begins searching around.

Awareness DC 15: 1d12 + 2d6 ⇒ (10) + (4, 3) = 17

or

Scan DC 16: 1d12 + 1d6 ⇒ (7) + (5) = 12

I am not sure if I can use Awareness, so I put in a Scan as well.


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

"If the Forge is lit, I suggest we finish what we came here for. We can investigate this place further after we deal with this accursed ring." Waylon says.


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

Waylon will try and find the other intruders and find nothing of note..

Hunting TN 15: 1d12 + 2d6 ⇒ (1) + (6, 1) = 8


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

"It is late and we have spent a great deal of time in combat and heavy labor. Are we sure we wish to go in now or wait for the light of day after we rest?" Waylon says again before Bain turns the key.


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

Waylon looks at the door and says, "It is late, and this has been a full day of labor. We may wish to rest beneath the stars and venture in tomorrow."


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

Waylon nods, "We should be careful more rubble does not come down on us." With that he will try and start to carefully clear the way.


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

"For now. I doubt their dark designs will be so easily averted. Let us find what we came here for." Waylon suggests as he begins to search for a secret entrance.

So I am not sure what this entails, so I am going to try an Explore check and a Scan check.

Explore- Wits TN 16: 1d12 + 3d6 ⇒ (7) + (1, 3, 6) = 17

Scan- Wits TN 16: 1d12 + 1d6 ⇒ (7) + (3) = 10


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

Waylon draws his blow and sends a shaft flying at the woman! Or that is what he claimed later when the arrow plunks into the ground a few feet away from him.

Bows, Damage 3, Injury 14, TN 15: 2d12 + 2d6 ⇒ (7, 2) + (1, 4) = 14 Mighty 7 there.


1 person marked this as a favorite.
Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

I will be on vaction over the holiday weekend. It sounds like my internet access will be pretty bad. Please bot as needed.


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1
GM Tarondor wrote:
School starts tomorrow for them so maybe I can sleep then?

Good luck with that!


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

I figured it was first in first to fight. So charge in Bain and be the third.


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

Unhurt from the previous fight, Waylon surges in!

Forward stance for the extra die!

Swords+Stance, Damage 4, Injury 16, TN 15: 1d12 + 2d6 + 1d6 ⇒ (9) + (2, 4) + (1) = 16


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

My max Hope is 13, so I have a way to go before that is an issue.

Waylon targets the lead figure and fires!

Bows, Damage 3, Injury 14, TN 15: 1d12 + 2d6 ⇒ (9) + (2, 5) = 16


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

Awesome, I will change the 2 to a 1.


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

Waylon grits his teeth against the vile spell.

Shadow Test DC 15: 1d12 ⇒ 12

Sadly, no valour to help me. Does the Gandalf roll allow me a success?


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

"You will find no friends here. If that is your goal, leave now empty handed while you can still leave." Waylon says.


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

Have fun with that!


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

I have healing skills, but I do not think they work that fast.

Waylon moves to stand at the barriers and prepare for the next wave. He calls out, "This will end poorly for you both. Follow your men and leave while your able to."

Awe TN 15: 1d6 + 1d12 ⇒ (2) + (8) = 10 Worth a try.


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

Waylon spins and attacks the sailor attacking him.

Forward stance against J.

Swords, Damage 4, Injury 16, TN 15, Forward Stance: 1d12 + 2d6 + 1d6 ⇒ (9) + (2, 5) + (6) = 22


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

"We have some additional guests aboard the ship. They are aiding us in our current goals. We can discuss them more at length once we arrive." Waylon says to the new members as they walk towards the ship.


1 person marked this as a favorite.
Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

I have not been to Yellowstone, but I hear its fun. Enjoy!


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

Waylon turns to aid Bain.

Go for the one on Bain. Forward stance.

Swords, Damage 4, Injury 16, TN 15, Forward Stance: 1d12 + 2d6 + 1d6 ⇒ (11) + (4, 2) + (1) = 18


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

Waylon swings a little harder to hit the ones attacking him.

Forward stance I guess.

Forward Stance, Swords, Damage 4, Injury 16, TN 15: 1d12 + 2d6 + 1d6 ⇒ (10) + (3, 6) + (4) = 23


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

Waylon strikes out at the man to his left.

Open Stance still.

Swords, Damage 4, Injury 16, TN 15: 1d12 + 2d6 ⇒ (7) + (2, 3) = 12

Next round I think I will move to the more offensive stance.


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

Waylon strikes at an injured one, and failing that the foul fiend who smacked him last.

Staying in Open.

Swords, Damage 4, Injury 16, TN 15: 1d12 + 2d6 ⇒ (4) + (2, 1) = 7

Yeah...that's a swing and a miss.


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

Waylon swings at the one that struck him!

Try Open Stance still.

Swords, Damage 4, Injury 16, TN 15: 1d12 + 2d6 ⇒ (7) + (2, 2) = 11

Well, hmm...here is hoping my buckler does better this round.


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

Waylon turns to shield and sword and moves to fight the oncoming foes!

Open Stance

Swords, Damage 4, Injury 16, TN 15: 1d12 + 2d6 ⇒ (8) + (3, 2) = 13


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

Waylon targets the same man again and fires! He then drops his bow and begins to draw his shield and sword.

Bows, Damage 3, Injury 14, TN 15: 1d12 + 2d6 ⇒ (12) + (6, 1) = 19

Piercing Blow. I think the Rune you mentioned is not on a 12. I will then drop the bow and begin drawing my Shield and Sword. If I can draw one this turn I draw the shield first.


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

I did quality for the Piercing Attack. I did not realize that happened on a 10 or 12. Here is the Moderate Advantage Die.

Moderate Advantage Die: 1d6 ⇒ 5

So I hit a 26 with a Piercing Strike for Damage 3, Injury 14.


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Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

Waylon looses his arrow.

Bow Shot, Damage 3, Injury 14: 1d12 + 2d6 ⇒ (10) + (5, 6) = 21

If it is Strength, then the TN is 15.


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

So we think these guys are evil and rushed here to beat them and set up defenses. Waiting for them to enter the defenses would negate that. From the looks, I am guessing they are Corsairs of Umbar. There are too many to deal with well in Melee I think. So we should shoot at them first. Corsairs may not have the best of Morale. If we can take out the leaders and enough of the henchmen some may flee.


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

These are not allies. We must stop them before they reach their goal." Waylon says as he prepares to shoot the rider on his left.

I am for shooting at them from ranged. We have cover from our defenses and they are in the open. Waiting for them to all be in melee with us does not seem wise. But if someone tells me to hold my arrow I will.


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

Waylon seems wary at them even with the friendly greeting of the elf and hobbits. "I am surprised to find others here. This is not a place one might often expect to find a kindly meeting. What brings you here in such dark times?" Waylon asks.


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

Do what seems the most fun for you.


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

Gandalf gets bored and talks to all kinds of people. Who can say where the smoking pipe took him.


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

BATTLE!: 1d12 + 2d6 ⇒ (4) + (4, 6) = 14

Waylon works to fortify the area.


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

Waylon will aid as he can, but keeps his shield and weapon close at hand in case those coming arrive more quickly then they anticipate.


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

Waylon nods and will move to wake the others, "We must break camp and move quickly. Reaching those ruins first might be vital to our endeavor."


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

I think that plan for travel works. The travel is important, but I am not sold that it works wonderfully in PBP.


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

Should Waylon move to Look Out or are we better of with where he is?


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

"Thank you for your aid. May your travels be swift and safe." Waylon says and then turns to continue on their path.


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

"I think such aid as that would be most appreciated. Our paths are dangerous enough that avoiding some additional threats would be good." Waylon says.


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

"Greetings, it is a pleasure to see fellow rangers in these dark times. Come and join us if you have some time. It would be a great boon to find out how easy travel along these paths have been of late." Waylon says to the fellow ranger.


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

"Thank you for entrusting us with this key. We will guard it and return it once this ring has been destroyed." Waylon says and then asks, "If it is not to much to ask to shelter here the night, we can be on with our task with the light of the morning."


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

I will be traveling from 1/26 through 1/29. I should have good access to the internet and be able to post in the evenings. But feel free to bot as needed.

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