Wayland is ready to go.
Wayland will of course be able to do blasting, buffs, debuffs, etc., but his main areas of focus will be utility/mobility spells and counters. He has the 1/day cast from his bonded item, plus the 1/day preparation of a spell into an empty slot as a standard action (Magical Epiphany feat)
At Level 8, he will go into Loremaster, and can then take the Secret of Magical Discipline feat for even more versatility. He's relatively sturdy for a wizard (with 14 Con and the FCB he has 44 HP, and saves +6/+6/+6).
This is a PC of mine who played through most of Book 1 in an excruciatingly slow-paced PbP (four years and didn't even finish Book 1). Diviner wizard, no archetype. Might switch things around to enter Loremaster at 8 (and potentially take the Secret of Magical Discipline feat). I might be interested in modifying him to be Level 7, changing traits to Anniversary Edition, and dropping him to 15-pt buy (which, sadly, probably means I have to dump Str and Cha). To level him up properly, I would need to know the response to the crafting question (given the Scribe Scroll starting feat and the bonded item). But...it was a painful slog to get through most of Book 1. Just so slow-moving. Really hoping to not do that again. I stick with games, but I like them to progress. And looking at your history, I see several games you ran that folded very quickly. @GM, do you think your situation now is such that you will be able to keep up with a game? If things in your life have changed such that you foresee being able to see this through, I'd be happy to jump in.
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
Trig did say that we could bot her and she might come back. Lazur, I think, has just had a lot of trouble being able to post lately (I am in other games with him). I think he is effectively gone. We could recruit for another rogue/investigator/etc., but I think that would depend on giving any new players some sense that the pace would pick up.
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
We've lost Trig and Lazur.
As much as I hate to say it after all this time, I don't think that this game is going to make it. It has been 4 years and we are still in Book 1. If we could get real momentum going with new players - like 12-18 months per book - I would be willing to continue. But this pace is really too slow for me to maintain interest.
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
Knowledge (Local): 1d20 + 9 ⇒ (19) + 9 = 28
"Goblins hate horses, don't they? Even have a weapon called 'horsechopper'." On seeing the dogs, Wayland activates and sheathes his wand of True Strike (now at 45 charged).
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
"Well, we'd'a had ta fight the strongest ones anyways. 'least this way they don't have as many allies." "Calin, Lazur, lead on."
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
I would suggest we bot Trig in the hopes that the player may be able to rejoin us at some point in the future. Wayland follows quietly behind Lazur and Calin, alert for any sounds of goblins. Perception to listen for goblins: 1d20 + 2 ⇒ (1) + 2 = 3 Well, he is trying to be alert, anyway. He points to the western doors; he has his Wand of True Strike in one hand and his whip in the other.
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
Wayland prepares his spells for the day. Spells Prepared:
0: Disrupt Undead, Detect Magic, Light, Open/Close
1: Mage Armor, Burning Hands, True Strike, Ray of Enfeeblement 2: See Invisibility, Force Sword, Resist Energy He casts Mage Armor upon setting out. ----- On entering the fort, Wayland remains quiet. He follows along and waits where Lazur indicates.
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
Given that it has been almost 3 weeks IRL on this one short bit, I suggest we call it and move on to camping for the night.
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
"How 'bout we block their gates from the outside, an' rest here while takin' turns on guard?
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
"Lazur? Calin? If she can't grab on, you'll need to lift her." Wayland has 10 Str, so his max load is 100 lb - although you technically can lift double your max load off the ground. If she went unconscious from the fall, she is probably dead from failing a Con check and drowning, but maybe not.
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
Wayland takes another step and fires at the goblin hacking at the ropes.
Crossbow: 1d20 + 3 ⇒ (13) + 3 = 16
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
"Tryin', Morgrym." Wayland reloads, steps forward, and fires again at the goblin hacking at the bridge.
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
Why would Shalelu run onto the bridge like she is trying to close for melee when she has a bow?
Wayland looks annoyed as the elf falls. That was stupid of her. If the water is at least 10' deep that is 2d3 nonlethal and 4d6 lethal, so she might live. He loads and fires his crossbow at the nearest goblin.
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
"Be careful.
Edit:
"There's fightin' inside there... mebbe 'cuz the chief is dead?"
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
We haven't been, but could if you wanted to. I am planning to take Inexplicable Luck for Wayland, which gives some similar benefits (+8 before a roll or +4 after a roll).
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
@Calin - Wayland doesn't actually know better, he just is too much of a softy to kill something that is groveling so pathetically. He definitely looks uncomfortable with the whole situation. "Right, Tsuto is a half-elf. Big scandal it was.
He lets Trig finish up with the goblin, and then is ready to move on.
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
Wayland does realize that the creature is rather pathetic. He turns to his companions, addressing first Morgrym and Calin.
Dwarven:
"Wait a bit." He talks to Lazur and Trig in a language that he hopes the goblin doesn't speak.
Thassilonian: "I think if we spare it, it will give us some information and then probably flee the area. I think that's a risk worth taking.
Do you want to try to persuade it to talk?"
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
"Ah, hold up there, Morgrym.
Wayland addresses the Goblin from where he is.
Goblin: "Hey. Ya don't look good. Probably gonna die, though it might take a while an' hurt a lot.
Now. We can make it not hurt. All ya gotta do is tell us: who else is there? The chief is dead. There's still Nualia right? Scary lady? An' Tsuto, the Tien man? Who else do they got? Tell us, and we'll end your suffering. Real quick. Or don't tell us, and wait for some dogs ta find ya."
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
Wayland scratches his head. "Feels like a trap. Walkin' inta tunnels where the goblins got the advantage.
Reduce Person would be a good spell to have here.
Wayland will go in the middle.
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
"Lazur, ya wanna take a look at the door, or ya just want me ta use magic ta open it from a safe distance?" I love the Open/Close cantrip. So good.
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
"If we're all healed, I reckon we press on. I got a few spells left, an' my wand here.
In the first fight, we took out Ripnugget and Stickfoot plus 3 commandos, 3 warchanters, and 4 regular goblins.
"I don' know how many they got left at Thistletop. My guess is can't be many. They sent a strong force ta ambush us, then probably most'a their reserves when they regrouped.
Spells Remaining: 0: Disrupt Undead, Detect Magic, Light, Open/Close
1: True Strike, Ray of Enfeeblement 2: See Invisibility, Resist Energy, Force Sword
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
"That warchanter wasn't maintaining the illusion.
Wayland looks around. Perception: 1d20 + 2 ⇒ (9) + 2 = 11
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
Wayland will try to use Knowledge (Arcana) to "Identify a spell effect that is in place." DC is 20+spell level. Knowledge (Arcana): 1d20 + 11 ⇒ (13) + 11 = 24
So he also reloads his crossbow and fires at the war chanter, missing.
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
Wayland looks closely at the giant lizard. It doesn't make sense. How could the chief ride a lizard the size of a pony, and his lackey ride one so much larger? Ultimate Intrigue notes that a creature that spends a move action to carefully study an illusion gets a Will Save to disbelieve. Will to Disbelieve: 1d20 + 3 ⇒ (13) + 3 = 16 He will also reload his crossbow.
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
Ah, shoot. Wayland can not attempt to Trip the giant lizard, since it is Huge and there is an "up to one size larger" limit on that maneuver. Wayland loads and fires his crossbow at Goblin #5 who has been tormenting both him and Morgrym. Attack, True Strike: 1d20 + 3 + 20 ⇒ (16) + 3 + 20 = 39
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
Hit again by the goblin archers, Wayland draws and uses his wand of True Strike (now at 47 charges).
"Bolas might get the big beastie..."
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
I have to say this encounter doesn't make much sense to me. Ripnugget, the chieftain, rode a medium-sized giant gecko, but some random warchanter gets to ride a Huge lizard? Seems odd that the authors would overshadow Ripnugget like that. Wayland can maybe do something about the lizard if we buy a couple of rounds. But what is really bothering me about this whole encounter is that it feels like our plan to eliminate the leaders didn't pay off. It didn't make things any easier. Granted, much of that is the decisions of the prior GM. The fleeing goblins were not in disarray, but instead managed to quickly regroup, find a lot of warriors who sat out the first fight, and rapidly set so many traps so perfectly as to catch all of us simultaneously (at an absurdly high DC). Whatever, we got through it. But now this Huge lizard feels like one more new addition. And one that could well be a TPK, given its size. @GM, if you added this monster: I had understood that this AP was, overall, quite challenging as written. I tried to build Wayland so that he could survive and contribute but wouldn't trivialize the challenges. If you are feeling the need to add monsters because we are too strong for the AP as written (which hasn't seemed the case to me), I would happily tone down Wayland. I have no interest in the optimization arms race. I would like to be just strong enough so that the AP is challenging but winnable. If I have overshot that mark, such that you are needing to increase the difficulty further, let me know and I will make Wayland weaker.
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
Wayland is grazed by an arrow. Then he sees a gigantic lizard burst from the bushes.
Knowledge (Nature)?: 1d20 + 9 ⇒ (2) + 9 = 11 "Shalelu, fall back to us! Watch out for the Grease!" He reloads, fires at his foe (#6), and steps back towards the party. Crossbow: 1d20 + 3 ⇒ (17) + 3 = 20
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
Prescience 4 of 7: 1d20 ⇒ 13
Attack, using Prescience: 13 + 3 = 16
Wayland mutters to himself as he fires.
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
Reflex: 1d20 + 3 ⇒ (20) + 3 = 23 Wayland easily keeps his feet. Prescience 3 of 7: 1d20 ⇒ 8 Just enough. Wayland sees himself walking out of the Grease, nearly slipping but not falling, so that is what he does.
Acrobatics DC 10, using Prescience: 8 + 2 = 10
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
Prescience 2 of 7: 1d20 ⇒ 3 Not using that. Wayland dodges both the shortsword and the arrow. He draws his dagger and slashes at the burnt goblin (#2), then steps back towards his companions. Dagger: 1d20 + 1 ⇒ (19) + 1 = 20
Crit?: 1d20 + 1 ⇒ (6) + 1 = 7
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
Wayland twists an ankle as he lands, but avoids the goblins' arrows. He moves up and calls on his bonded item (his amulet) to cast Burning Hands at the goblins. I'm not entirely sure if there is a place I can move to so that I can catch all 3 up north. If there is, I will do that. Otherwise I will just catch 2. Damage, DC 16 Reflex for half: 4d4 ⇒ (3, 2, 4, 1) = 10
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
I don't seem able to move my token on Roll20.
He sees himself escaping from the snare, so that is what he does.
If he lands prone, then he will stand up as a move action.
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
@All - do you want to ask Camris to take over?
I think Rizzenmagnus's idea of a giant table is less appealing (for reasons of either chemistry or balance) and the other two haven't followed up. But four prospective GMs is an abundance of riches.
Great to see so much interest! Thank you all. @Evindyl - I know there are other Varisia APs as well, just that at this point even finishing Book 1 is quite a goal. @DM-Camris - what frequency of posting do you think you could maintain? I see that in your Ironfang game you were seeking to increase your tempo. @Isthill - Let me know if you have any questions that I can answer. @Rizzenmagnus - wouldn't our groups be too big to combine? I think our group is still at five players (one of whom, you noted, is also in your game).
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
As this has now been marked inactive, should we start looking for a new GM now? Or GM, do you still think you will be able to finish Book 1?
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
Thanks for letting us know, and thanks for being willing to see Book 1 through. I personally really want to continue. This is, after all, the iconic PF1 campaign, and one I have never had the chance to experience. If you do have people you know who might be interested, perhaps you could ask if they'd want to follow the campaign for a little while to get the hang of the players and our characters. They could get up to speed on things and start prepping for Book 2 while you are wrapping up Book 1. It would make for a smoother transition.
M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None
Still here, still doing okay. I have some other games on the forum so I will not disappear if this game sits for a bit. Thanks for checking in! |