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   It's only a start, but there's the River Kingdoms entry on the Pathfinder Wiki. Besides that, though, think of it as a challenge of your own resourcefulness. EDIT: Ninja´d! And touche, Shadow!  
 
   I'm put in mind of an old quote from a help-yourself-book on writing I read once. 'Whenever you feel an impulse to perpetrate a piece of exceptionally fine writing, obey it — whole-heartedly — and delete it before sending your manuscript to press. Murder your darlings.' Edit: That was Arthur Quiller-Couch, as it turns out.  
 
   You're a DQ, Item One
 You're an oddball, Item Two
 You're a reject, Item Three
 You're a nightmare, Item Four
 You're real nasty, Item Five
 (with apologies to Dr. Seuss.)  
   Week 1 involved trying to think of at least 1 idea each day, by going for long walks and taking a notepad with me. Week 2 was brainstorming ideas for each one and researching similar items to see if the concept already existed. Then, picking the one I really ´felt´ had the most potential, and drafting and redrafting it over and over for week 3. I guess I´ll be approaching the archetype round in the same way.  
   RonarsCorruption wrote: 
 Hey, we can´t rule out extraterrestrial life. An RPG´s just the thing to take the edge off a long space voyage, and an electronically available game system´s bound to be more convenient... | 
 
	
 
     
    