I'm put in mind of an old quote from a help-yourself-book on writing I read once.
'Whenever you feel an impulse to perpetrate a piece of exceptionally fine writing, obey it — whole-heartedly — and delete it before sending your manuscript to press. Murder your darlings.'
Edit: That was Arthur Quiller-Couch, as it turns out.
You're a DQ, Item One
You're an oddball, Item Two
You're a reject, Item Three
You're a nightmare, Item Four
You're real nasty, Item Five
(with apologies to Dr. Seuss.)
Week 1 involved trying to think of at least 1 idea each day, by going for long walks and taking a notepad with me. Week 2 was brainstorming ideas for each one and researching similar items to see if the concept already existed. Then, picking the one I really ´felt´ had the most potential, and drafting and redrafting it over and over for week 3.
I guess I´ll be approaching the archetype round in the same way.
Hey, we can´t rule out extraterrestrial life. An RPG´s just the thing to take the edge off a long space voyage, and an electronically available game system´s bound to be more convenient...