Copper

Warlock of the Techmode's page

12 posts. Alias of Tsiron Ragmar.


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Captain Taldan wrote:
Crunch is done, though it still needs neatening, then it's background. Anyone got any idea what the magical equivalent of a Nuclear Research Centre is?

You can spend 4 RP to change your casting stat :)

So, that would work with Angel-Blooded aasimar as well.


DR 10/Epic


I'm changing summoner casting stat to Int for Warlock.


He's the Warlock from New Mutants. Warlock would be a synth summoner, and be able to cast Evolution Surge as a SLA.

Also, stats are done!


Here's 'Lock for your consideration. Crunch coming soon!


I'll quickly get my profile up so she can make her selection without post hunting ;)

EDIT: I got my profile up. Also, I didn't get the jump on the ACG, and I can't find the alternate class anywhere.


I will be obsessively checking this every five minutes now.

Again, probably won't get in, so good luck all!


Neils D. Lafont wrote:
Monkeygod wrote:

I would definitely prefer gestalt, and I have faith in RVT's abilities to still make the game challenging, scary and dark, even with us being a bit more powerful than normal.

Perhaps a compromise? What if we become gestalt, after game the game starts, due to some cool, awesome event?

Yes well I disagree, and wouldn't that just be Mythic then?

Also I especially don't want some freakish magic altering my body right off the bat. I'm a hero dagnabit. I'm gonna stand against the witches on my own two feet, not on some crutch from the gods!

Agreed here. I like my ranger just da way he is, and dammit, he doesn't need help from the gods when the gods didn't help the village!


Yay! More Once Upon a Time fans! (P.S. Rumpelstilsken/Mr. Told is my favorite character.)


The huntsman doesn't exactly have a huge, traumatic childhood, though I guess I'll breathe some more personality into him.

The Huntsman's Personality

Spoiler:

The Huntsman is a simple man with simple morals. He is gruff, scarred, and doesn't bother to bathe much, but he is gentle and kind. The Huntsman feels out of place in society, and feels much better roaming about in the wilderness. Not having any close friendships in his life, the Huntsman's experience in the party would be awkward at first, but he would slowly ease into the group experience. Preferring to speak with actions and not words, thinking the latter to be the worthier.

The Huntsman's Looks

Spoiler:

The Huntsman is tall and lanky. He uses a belt knife to hack at his blond beard whenever it gets too long, but doesn't really bother with it. He keeps his hair tied into a neat wolftail, and he whacks at it when it gets too long. He wears a leather jacket-not really very useful for protection-and pants to keep him warm in the mists of the Olde Forest, and underneath it he wears a chain shirt, a gift from a knight he saved. He is grizzled and covered with scars, and his blockish features mark him as unattractive.


I can post probably 3/day.


Okay then, modifying crunch again, with fluff as well.

Fluffah Bahnnies!
Here's the Huntsman's background, y'all.

Spoiler:

All is quiet in the Olde Forest. The branches seem to twist upward, embracing some pagan god. The flickering lights wander aimlessly, looking for something or someone, and the mist covers everything, a burial shroud for all who died there.

One man, tall and lanky, stalks the forest. His quarry: a "troublesome" witch. By troublesome, that meant the source of missing children and monsters coming dangerously close to the borders of the Olde Forest. Too close, the man thought as he loaded his crossbow, making a satisfying click as the bolt slid into place. Suddenly, he whirled around and fired the silver bolt at a vague shadow in the mist. The shadow made a satisfying shriek, then dropped to the ground.

The man strode over to the shriveled body of the witch, which was lying still, making an-unsuccessful-attempt at playing dead. "Got you," he said softly, and the witch managed to gasp out one word-"Huntsman!"-before she got another bolt between her dirty-white eyes.

"That's me," the Huntsman replied in a gravelly voice, not used much for talking, before he walked off. That was one problem taken care of. Now to find another.
***
After being thanked extravagantly by the townsfolk and lavished with praise after praise, the Huntsman hit the road. Walking along the dusty road along near the fringes of the Olde Forest, with the noonday sun beating down on his back like a drum, the hunter had time to think-and he should probably do some thinking, considering he was going back to the place of his birth.

There, he was raised to be a guide for all the foolish travelers who decided cut across dangerous swathes of land. It invariably happened: some knight-errant on a foolish quest needed to get somewhere and get somewhere FAST, and they hired a guide to get them to there quickly.

It was dangerous work. Even waving a massive blade around in the general direction of the monsters that inhabited the Olde Forest and other such places wasn’t enough to deter the monsters. It took skill, and knowledge of the forest. The traditions there. Who you could trust a meal from, and who you couldn’t. The arrogant knights generally don’t listen to you, though, and you have the idiots half of the time.

Lonok, as he was known as back then, was the top of his class. He was savvy, he was fast, and when all else failed, he was a quick draw and a good shot with a crossbow. Lonok had a record of the most knights surviving the Olde Forest, and his reputation preceded him. Knights and other rich travelers paid large sums of gold to get Lonok to transport them safely across the forest, though Lonok preferred to get peasants and such across the Olde Forest. They were always better company than arrogant knights, listened to what he said, and, in Lonok’s mind, always had more noble of a goal than the most chivalrous knight: whether to stand by their dying mother, or to come to their daughter’s wedding.

When Lonok had taken an older couple to their home village to see their granddaughter’s birth, everything changed. Lonok decided to stay to witness the joyous occasion, and took great joy in seeing the older couple dance and cavort like they were small again at the party. This is why I do what I do, Lonok thought as a rare smile crossed his grizzled face as he watched from the brush, Not to help some knight in shining armor save the princess or the world. I do this to help small joys like this come to be. As he thought this, he let his guard down… and then the bandits swept in from the forest.

Lonok watched in horror as the bandits razed the town town, turning the wooden village into a massive blaze, and slaughtering everyone there-including the old couple and their grandchild. The bandits then left, looking disappointed. The small town, without a name, had almost no loot in it.

Lonok suddenly realized that he could so much more good in the world if he not only guided-if he protected as well. And there, in the ruins of a destroyed town, Lonok made an oath: “I forsake the name Lonok. I will be the Huntsman, and I will hunt the evil men and fey that wreak such mindless destruction.”

For a year, the Huntsman wandered the countryside “fixing problems” with a vengeance. Suddenly, he realized that without a guide, the poor would be without the small amount of joy he provided them with. So, after he took care of the immediate “problem” he decided he had better go home to find a protege that was willing to help the poor.

While the Huntsman was thinking all of this, he was jolted by a sudden though-how was he going to explain his absence!? The lead Guide always thought his antics were against tradition, but this… He would be lucky if he was shunned! But then, the Huntsman realized that the money-mongering guides could keep to themselves. All he wanted was a willing protege-not a cut of the gold. How the Huntsman would enjoy being free of the shackles of the tradition. Smiling, he quickened his pace toward town.


Please give me feedback on the fluff!

EDIT: Actually, I decided that the Huntsman is just grizzled and socially inept, and likes not to threaten anyone. So, instead of Intimidate, I'll have Knowledge (nature) +6

Also, I'm fairly sure I won't get in, so good playing all!