Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2
Don't know if Waedin's 20 foot movement is enough to get to slurk in one move. She will forego shielding if it takes two move actions Waedin moves to smack the slurk and will try to protect herself if she can. Warhammer courage: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
(Shield if one action left)
Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2
Feeling invigorated, Waedin nods at Seb and then goes after one of the scrambling kobolds. Move, Hit, Raise Shield. warhammer through cover: 1d20 + 9 ⇒ (12) + 9 = 21
Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2
If possible can Waedin take a healing elixir from Stepnik, drink it, and raise her shield for her turn? She's pretty hurt and this way won't take any of Step's actions.
Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2
Waedin struggles up swings at the kobold and raises her shield. warhammer through cover: 1d20 + 9 ⇒ (12) + 9 = 21
Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2
If someone needs to turn the crank to make the mechanism go, then I think a good climber should climb down the rope after everyone else gets cranked down. So maybe Kolek can be lowered second last and then ustemir climb down on the rope? I'm assuming Ustemir is a good climber.
Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2
Waedin tugs three times. If she's pulled up she relays she saw a slimy toad with long tusks guarding an exit. It didn't seem to mind me coming with no lights, so let's all go down one by one with no lights, and then when we're all down we'll light the place up and see how it reacts. I think we could probably take it if it attacked.
Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2
Waedin taking the rope and heading down I'll tug twice if it's safe. Three times if you need to pull me up. Four if you all need to come down fast.
Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2
Kamus damned evil. We were almost taken by that damned and cursed god. Waedin takes out a small book and scribbles down some notes. Got my first grudge I guess. The clan'll be proud. Maybe when we get stronger I can convince you all to help me take it down. Then she flops over. I got healing magic, and I can use it cause I think we need to be at full strength to head down the well. Seems like that's how the kobolds been avoiding the Kamus monster.
Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2
Waedin can burst heal from prone
Grabbing Waedin's stuff is optional lol
Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2
Reflex: 1d20 + 5 ⇒ (1) + 5 = 6 Er... hero point Reflex: 1d20 + 5 ⇒ (1) + 5 = 6 46 damage... she's down! Dying 1 My notes say she's got 2 hero points...
Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2
Waedin thomps in trying to figure out what the hell they're fighting. ◆Move
Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2
I think Stepnik can create 2 elixirs of life every 10 minutes using the Versatile Vials class feature to get Ustemir up to full health, if that's okay to bot.
Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2
Waedin growls as she Ustemir having chunks bitten off of him and swings twice
Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2
Feel like a snitch lol ◆Waedin moves up to ghoul 2 and ◆draws her weapon and ◆smacks him. Warhammer: 1d20 + 9 ⇒ (7) + 9 = 16 Didn't add any flank bonus
Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2
Waedin decides to top up a bit of the damage suffered as well as hit all the ghouls with a basic Fort Save Healing Burst ◆◆◆Thirty Foot Emanation Healing Burst. I think it gets everyone. Spell DC 18 Healing Burst Vitality: 2d8 ⇒ (4, 2) = 6
Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2
Let's just break the chains then. Generic Athletics: 1d20 + 10 ⇒ (9) + 10 = 19 Could also just start hitting it with the warhammer if that makes more sense
Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2
We can do it on the way out I think... I'm worried about that last prisoner. Is the door chained shut from both directions? If not then the unchained entrance, otherwise from the south is my vote!
Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2
Grah, let's just find the way down to save the last prisoner. Waedin votes to go the last north room that we didn't explore the one in the middle.
Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2
Waedin grimaces and inspects the obelisk to see how it can be destroyed. Religion: 1d20 + 8 ⇒ (2) + 8 = 10 This will just keep making abominations until we destroy it.
Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2
we need to destroy this evil thing somehow. Waedin snarls in the direction of the obelisk before going to the nearest standing zombie and smacking it. Can make it to 1 and 3 in one action, 2 will take 2 actions. If there is an action to spare she'll raise her shield warhammer courage: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11 Boo.
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