Thramira Greathammer

Waedin Craftsdotter's page

347 posts. Alias of Azih.


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Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin prepares to go down first. I can see in the dark. I got a shield. What could go wrong?


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin only used one emergency heal slot. So yup, good to go down after healing up.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Are we doing a full rest or should we drink some elixirs and head down the well?


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Kamus damned evil. We were almost taken by that damned and cursed god. Waedin takes out a small book and scribbles down some notes. Got my first grudge I guess. The clan'll be proud. Maybe when we get stronger I can convince you all to help me take it down. Then she flops over. I got healing magic, and I can use it cause I think we need to be at full strength to head down the well. Seems like that's how the kobolds been avoiding the Kamus monster.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin grabs her stuff, stands up and stumbles out into the tunnel.

Think I can do all of that in three actions? Moved on the map


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

I think Stepnik should run. I think the rest of us are planning to be close behind.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Healing magic bursts through Waedin and floods the room as some survival instinct kicks in.

Burst heal: 2d8 ⇒ (5, 2) = 7


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin can burst heal from prone
Then Ustemir grabs Waedin's stuff and Kolek and Waedin drag Waedin out?

Grabbing Waedin's stuff is optional lol


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

test: 1d20 ⇒ 17
test: 1d20 ⇒ 10

I'll reword next time but my test seems to show different


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Reflex: 1d20 + 5 ⇒ (1) + 5 = 6

Er... hero point

Reflex: 1d20 + 5 ⇒ (1) + 5 = 6

46 damage... she's down!

Dying 1

My notes say she's got 2 hero points...


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

I'm fine with running away guys! Person that does fire damage on unarmed warriors is a pretty strong counter to us!


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin thomps in trying to figure out what the hell they're fighting.

◆Move
Recall Religion Sickened: 1d20 + 8 - 1 ⇒ (12) + 8 - 1 = 19
Warhammer hit grappled creature, sickened: 1d20 + 9 - 1 ⇒ (14) + 9 - 1 = 22
Damage: 1d8 + 3 ⇒ (3) + 3 = 6


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Deepest Condolences Stepnik. Thoughts with you and your family.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

No worries, family first of course, Hope you get it all figured out!


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Let's explore the path to the east then, see if there's something there

Change vote to explore east tunnel


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

I'd vote for that.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

I think Stepnik can create 2 elixirs of life every 10 minutes using the Versatile Vials class feature to get Ustemir up to full health, if that's okay to bot.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Hoping for the best for you and yours Stepnik.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Step's infinite healing potions is our primary means of health I'm pretty sure either way


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Thank Ganera they weren't strong. Let's get you healed up and then head to the East. Stairs must be there.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Best of luck with the move GM, it's always a tough time.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Best wishes Step.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin growls as she Ustemir having chunks bitten off of him and swings twice
Warhammer inspire: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12 Didn't put in flank
Inspire damage: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Warhammer inspire: 1d20 + 9 + 1 - 5 ⇒ (16) + 9 + 1 - 5 = 21 Didn't put in flank
Inspire damage: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11
◆ Then raises her shield.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Feel like a snitch lol

◆Waedin moves up to ghoul 2 and ◆draws her weapon and ◆smacks him.

Warhammer: 1d20 + 9 ⇒ (7) + 9 = 16 Didn't add any flank bonus
Damage: 1d8 + 3 ⇒ (2) + 3 = 5


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Not sure Ghoul 1 crit failed though I'm happy to see it happen!


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Positive thoughts for Stepnik


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin decides to top up a bit of the damage suffered as well as hit all the ghouls with a basic Fort Save Healing Burst

◆◆◆Thirty Foot Emanation Healing Burst. I think it gets everyone. Spell DC 18

Healing Burst Vitality: 2d8 ⇒ (4, 2) = 6


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin casts Runic Weapon on herself and raises her shield.

weapon is 2d8 now


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Let's just break the chains then.

Generic Athletics: 1d20 + 10 ⇒ (9) + 10 = 19

Could also just start hitting it with the warhammer if that makes more sense


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

We can do it on the way out I think... I'm worried about that last prisoner.

Is the door chained shut from both directions? If not then the unchained entrance, otherwise from the south is my vote!


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Grah, let's just find the way down to save the last prisoner.

Waedin votes to go the last north room that we didn't explore the one in the middle.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin grimaces and inspects the obelisk to see how it can be destroyed. Religion: 1d20 + 8 ⇒ (2) + 8 = 10

This will just keep making abominations until we destroy it.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

we need to destroy this evil thing somehow. Waedin snarls in the direction of the obelisk before going to the nearest standing zombie and smacking it.

Can make it to 1 and 3 in one action, 2 will take 2 actions. If there is an action to spare she'll raise her shield

warhammer courage: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11

Boo.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Point of order. Didn't Waedin get those corpses disposed of properly on the way out?

here


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin votes for setting up camp and resting for the night. Then first thing next day, heading down to the second level and examining the weird structure (obelisk?) in the first room that was creating the zombies. If there's no other undead then start to go through the remaining unexplored areas.

I think Waedin is at 2 hero points?


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin Corrupt governments aren't.... I don't even know how to start addressing something like that. Let's get back to the Crucible.

Waedin is done with town.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

I'm glad that we're all calmed down now. Waedin says and glares at anyone who's lollygagging. Clear off... nothing to see here.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin is fine with the compromise.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin nods at Ayda. We offered to come meet you before we were jumped. Your market, your rules, of course.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin dusts herself off and nods. Yeah by the grace of Gerana, resolved it. Non lethal and everything.

Aid Diplomacy: 1d20 + 6 ⇒ (4) + 6 = 10


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin shrugs Not like we don't have a hundred witnesses anyway. Waedin grabs Killarin again and drags her to the closest alleyway before tying her up, checking to see if she is breathing steadily, as she does.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin kicks away Kilarin's hatchet and lets the ruffians run. Hey Step, give me one of your elixirs so I can force it down her throat.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

That's.. not... nice.Waedin grunts.

◆Draw Warhammer
◆Hit
◆Grapple

Attack Warhammer on Restrained: 1d20 + 9 ⇒ (3) + 9 = 12
Maintain grapple MAP on Restrained: 1d20 + 10 - 5 ⇒ (17) + 10 - 5 = 22


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin moves to flank Kilarin and tries to grab her as well.

Athletics on flanked and grabbed Kilarin to double grab?: 1d20 + 10 ⇒ (17) + 10 = 27

Then if Kilarin is well and truly immobile, tries to calm things down Look, let's make this all a nice misunderstanding. No need for more trouble. You leave us alone, we leave you alone, yeah?

Diplomacy: 1d20 + 6 ⇒ (3) + 6 = 9
One of three hero points!
Diplomacy: 1d20 + 6 ⇒ (2) + 6 = 8


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin groans as she holds a hand up to her forehead and shakes her head.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

We got license from Teedum, to do so. Look, let's just talk to Ayda and figure it out.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin aids Seb with some combination of glaring and appeals to generosity for the people who have helped the community.

Diplomacy aid: 1d20 + 6 ⇒ (10) + 6 = 16


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin has been getting *so* much loot from the dungeons that the rest of y'all really should spend the gold, get some +1 runes and stuff.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin has no problem with the scroll. And I think after this we should head back out to the dungeon. Are we tracking rations and stuff like that? Does anyone else have any shopping to do? I'd like to drop 13 gp on Splint Mail and sell Chain Mail for 3 gp if possible. So that'l take 10 gp out of the pot.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Since we have cold iron taken care of, Waedin will grab the Silver Longsword and Climbing Kit and then I think we're good.

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