Thramira Greathammer

Waedin Craftsdotter's page

363 posts. Alias of Azih.


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Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

I think the site is going down for a few days starting Monday?


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin struggles up, steps towards the Slurk and raises her shield.
Can't keep on my feet in this blasted place.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Don't know if Waedin's 20 foot movement is enough to get to slurk in one move. She will forego shielding if it takes two move actions

Waedin moves to smack the slurk and will try to protect herself if she can.

Warhammer courage: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
Damage courage: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6

(Shield if one action left)


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin will use a shield block reaction to absorb 5 damage. Both shield and Waedin will take 7 damage instead of full 12.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

I think Stepnik needs some light!


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Feeling invigorated, Waedin nods at Seb and then goes after one of the scrambling kobolds.

Move, Hit, Raise Shield.

warhammer through cover: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d8 + 3 ⇒ (6) + 3 = 9


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

If possible can Waedin take a healing elixir from Stepnik, drink it, and raise her shield for her turn? She's pretty hurt and this way won't take any of Step's actions.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

How many actions to get out of cauldron?


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin struggles up swings at the kobold and raises her shield.

warhammer through cover: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d8 + 3 ⇒ (8) + 3 = 11


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

No.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

I'm fine with Option 1, should be fun


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

If someone needs to turn the crank to make the mechanism go, then I think a good climber should climb down the rope after everyone else gets cranked down. So maybe Kolek can be lowered second last and then ustemir climb down on the rope? I'm assuming Ustemir is a good climber.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

I assumed there were mechanisms to bring the pot both up and down from both the top and bottom. Is that not the case?


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin tugs three times. If she's pulled up she relays she saw a slimy toad with long tusks guarding an exit.

It didn't seem to mind me coming with no lights, so let's all go down one by one with no lights, and then when we're all down we'll light the place up and see how it reacts. I think we could probably take it if it attacked.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin taking the rope and heading down

I'll tug twice if it's safe. Three times if you need to pull me up. Four if you all need to come down fast.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin still wants to go first solo. Let's roll for it. Highest d100 roll gets to go first?
Wadedin First: 1d100 ⇒ 59


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin prepares to go down first. I can see in the dark. I got a shield. What could go wrong?


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin only used one emergency heal slot. So yup, good to go down after healing up.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Are we doing a full rest or should we drink some elixirs and head down the well?


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Kamus damned evil. We were almost taken by that damned and cursed god. Waedin takes out a small book and scribbles down some notes. Got my first grudge I guess. The clan'll be proud. Maybe when we get stronger I can convince you all to help me take it down. Then she flops over. I got healing magic, and I can use it cause I think we need to be at full strength to head down the well. Seems like that's how the kobolds been avoiding the Kamus monster.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin grabs her stuff, stands up and stumbles out into the tunnel.

Think I can do all of that in three actions? Moved on the map


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

I think Stepnik should run. I think the rest of us are planning to be close behind.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Healing magic bursts through Waedin and floods the room as some survival instinct kicks in.

Burst heal: 2d8 ⇒ (5, 2) = 7


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin can burst heal from prone
Then Ustemir grabs Waedin's stuff and Kolek and Waedin drag Waedin out?

Grabbing Waedin's stuff is optional lol


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

test: 1d20 ⇒ 17
test: 1d20 ⇒ 10

I'll reword next time but my test seems to show different


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Reflex: 1d20 + 5 ⇒ (1) + 5 = 6

Er... hero point

Reflex: 1d20 + 5 ⇒ (1) + 5 = 6

46 damage... she's down!

Dying 1

My notes say she's got 2 hero points...


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

I'm fine with running away guys! Person that does fire damage on unarmed warriors is a pretty strong counter to us!


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin thomps in trying to figure out what the hell they're fighting.

◆Move
Recall Religion Sickened: 1d20 + 8 - 1 ⇒ (12) + 8 - 1 = 19
Warhammer hit grappled creature, sickened: 1d20 + 9 - 1 ⇒ (14) + 9 - 1 = 22
Damage: 1d8 + 3 ⇒ (3) + 3 = 6


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Deepest Condolences Stepnik. Thoughts with you and your family.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

No worries, family first of course, Hope you get it all figured out!


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Let's explore the path to the east then, see if there's something there

Change vote to explore east tunnel


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

I'd vote for that.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

I think Stepnik can create 2 elixirs of life every 10 minutes using the Versatile Vials class feature to get Ustemir up to full health, if that's okay to bot.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Hoping for the best for you and yours Stepnik.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Step's infinite healing potions is our primary means of health I'm pretty sure either way


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Thank Ganera they weren't strong. Let's get you healed up and then head to the East. Stairs must be there.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Best of luck with the move GM, it's always a tough time.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Best wishes Step.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin growls as she Ustemir having chunks bitten off of him and swings twice
Warhammer inspire: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12 Didn't put in flank
Inspire damage: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Warhammer inspire: 1d20 + 9 + 1 - 5 ⇒ (16) + 9 + 1 - 5 = 21 Didn't put in flank
Inspire damage: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11
◆ Then raises her shield.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Feel like a snitch lol

◆Waedin moves up to ghoul 2 and ◆draws her weapon and ◆smacks him.

Warhammer: 1d20 + 9 ⇒ (7) + 9 = 16 Didn't add any flank bonus
Damage: 1d8 + 3 ⇒ (2) + 3 = 5


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Not sure Ghoul 1 crit failed though I'm happy to see it happen!


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Positive thoughts for Stepnik


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin decides to top up a bit of the damage suffered as well as hit all the ghouls with a basic Fort Save Healing Burst

◆◆◆Thirty Foot Emanation Healing Burst. I think it gets everyone. Spell DC 18

Healing Burst Vitality: 2d8 ⇒ (4, 2) = 6


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin casts Runic Weapon on herself and raises her shield.

weapon is 2d8 now


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Let's just break the chains then.

Generic Athletics: 1d20 + 10 ⇒ (9) + 10 = 19

Could also just start hitting it with the warhammer if that makes more sense


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

We can do it on the way out I think... I'm worried about that last prisoner.

Is the door chained shut from both directions? If not then the unchained entrance, otherwise from the south is my vote!


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Grah, let's just find the way down to save the last prisoner.

Waedin votes to go the last north room that we didn't explore the one in the middle.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin grimaces and inspects the obelisk to see how it can be destroyed. Religion: 1d20 + 8 ⇒ (2) + 8 = 10

This will just keep making abominations until we destroy it.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

we need to destroy this evil thing somehow. Waedin snarls in the direction of the obelisk before going to the nearest standing zombie and smacking it.

Can make it to 1 and 3 in one action, 2 will take 2 actions. If there is an action to spare she'll raise her shield

warhammer courage: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11

Boo.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Point of order. Didn't Waedin get those corpses disposed of properly on the way out?

here

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