M Human(Taldan) Slayer/1 | AC 16 (T:13, F:13) | Hpts 10/10 | CMB +4, CMD=17 | Fort +2, Ref +5, Will +1 | Speed=30
If the three bandits in the yard appear dead, Vorrs will move on the wall so he can get a good look at the leader. Vorrs will spend a move action (either this round or next round) to study his target and be ready to fire if needed.
M Human(Taldan) Slayer/1 | AC 16 (T:13, F:13) | Hpts 10/10 | CMB +4, CMD=17 | Fort +2, Ref +5, Will +1 | Speed=30
Vorrs moves, if needed to get a clean shot, and fires again at the same target (using Precise Shot) who is now in melee with Canibar. I will add +1 for a studied target and +1 for Point Blank shot (assuming he is within 30'). Attack: Longbow: 1d20 + 6 ⇒ (10) + 6 = 16 Damage: 1d8 + 2 ⇒ (1) + 2 = 3
M Human(Taldan) Slayer/1 | AC 16 (T:13, F:13) | Hpts 10/10 | CMB +4, CMD=17 | Fort +2, Ref +5, Will +1 | Speed=30
Vorrs shoots the bandit he has been studying (one at the right side of the wagon, assuming Ricean will spite the one on his side). I will add +1 for a studied target and +1 for Point Blank shot (assuming he is within 30'). Attack: Longbow: 1d20 + 6 ⇒ (11) + 6 = 17 Damage: 1d8 + 2 ⇒ (2) + 2 = 4
M Human(Taldan) Slayer/1 | AC 16 (T:13, F:13) | Hpts 10/10 | CMB +4, CMD=17 | Fort +2, Ref +5, Will +1 | Speed=30
Vorrs nervously fingers his bow as he waits for the signal. Vorrs will use his "Study Target" ability on the nearest bandit. And if that bandit happens to be within 30 feet, he will also use his Point Blank Shot feat.
M Human(Taldan) Slayer/1 | AC 16 (T:13, F:13) | Hpts 10/10 | CMB +4, CMD=17 | Fort +2, Ref +5, Will +1 | Speed=30
Vorrs would use whatever cover he could find (or carry) to the wall (a box, barrel, etc.). So I will let the GM add whatever plus he thinks is appropriate for the stealth check. Perception: 1d20 + 5 ⇒ (20) + 5 = 25 Stealth: 1d20 + 7 ⇒ (3) + 7 = 10 Vorrs will study the target closest to him as he wait for the signal.
M Human(Taldan) Slayer/1 | AC 16 (T:13, F:13) | Hpts 10/10 | CMB +4, CMD=17 | Fort +2, Ref +5, Will +1 | Speed=30
GM Barrister wrote:
Sounds right. Vorrs will be up on the wall ready to ambush with my bow if that is possible.
M Human(Taldan) Slayer/1 | AC 16 (T:13, F:13) | Hpts 10/10 | CMB +4, CMD=17 | Fort +2, Ref +5, Will +1 | Speed=30
This is starting to sound like a plan. So Esskr charms them and gets them drunk in the Market Yard (A1). Ricean remains mounted and hidden behind the stable (A3) ready to charge on the signal. Canibar remains hidden behind the guest house (A2) and is ready to cut off any retreat (and bash a few bandit heads I assume). And Reuben and I, hidden up on the wall by the gate, ready to pull the gates closed with a rope and then start shooting the scum with bows. This could be fun!
M Human(Taldan) Slayer/1 | AC 16 (T:13, F:13) | Hpts 10/10 | CMB +4, CMD=17 | Fort +2, Ref +5, Will +1 | Speed=30
I can remain hidden until your signal and then fire upon them with my bow. Vorrs looks about to determine a good location to shoot from. Vorrs has precise shot, so he can shoot into Melee.
M Human(Taldan) Slayer/1 | AC 16 (T:13, F:13) | Hpts 10/10 | CMB +4, CMD=17 | Fort +2, Ref +5, Will +1 | Speed=30
"About how many bandits would you estimate? And did you happen to notice if they wore armor? What weapons did they carry?" Vorrs stops as he realizes he blurted out three questions all at once. His face is grim and the thought of shooting a few bandits in revenge burns in his veins.
M Human(Taldan) Slayer/1 | AC 16 (T:13, F:13) | Hpts 10/10 | CMB +4, CMD=17 | Fort +2, Ref +5, Will +1 | Speed=30
Sverlisk Sssskirssk wrote: roll20 is really easy Cainbar and myself both use it. Ricean and I use d20pro all the time in our monthly game. But, we also have Roll20 accounts if we need to use that for anything.
M Human(Taldan) Slayer/1 | AC 16 (T:13, F:13) | Hpts 10/10 | CMB +4, CMD=17 | Fort +2, Ref +5, Will +1 | Speed=30
At the mention of bandits, Vorrs freezes for a moment and becomes very quiet and solemn. He leads his horse toward the stable, willing to take care of it himself, if Oleg doesn't offer to do so.
M Human(Taldan) Slayer/1 | AC 16 (T:13, F:13) | Hpts 10/10 | CMB +4, CMD=17 | Fort +2, Ref +5, Will +1 | Speed=30
"To the south are some good hunting grounds. But, if we are seeking the Greenbelt, these maps indicate we must travel west on the road for awhile before we turn south. I suspect we will want to get an early start in the morning, yes? If so, it is time for Ricean and I to secure a room and get some rest. See you all in the morning."
M Human(Taldan) Slayer/1 | AC 16 (T:13, F:13) | Hpts 10/10 | CMB +4, CMD=17 | Fort +2, Ref +5, Will +1 | Speed=30
Vorrs chuckles at the exchange between Reuben and Essskr and then comments, "Have you seen the size of the cook in the back kitchen? I would venture to guess she could handle both of you! And my pardon, Reuben, you were upstairs when introductions were made. I am Vorrs, a hunter and a tracker. My friend here is Ricean, a warrior, as you can see."
M Human(Taldan) Slayer/1 | AC 16 (T:13, F:13) | Hpts 10/10 | CMB +4, CMD=17 | Fort +2, Ref +5, Will +1 | Speed=30
GM Barrister wrote: Yep, 150gp, and I have no qualms with partially charged wands. Why those wouldn't normally be available bothers me. I also feel like Everburning Torches would be very cheap, since every adventurer ever has bought one, and unless the wood itself disintegrates, they'll last forever and would have flooded the market. I'll sell 'em for 15gp if anyone has some currency left. For 15gp, I will trade in my 3 sunrods (6gp each) and exchange for an everburning torch - if that is OK with our GM.
M Human(Taldan) Slayer/1 | AC 16 (T:13, F:13) | Hpts 10/10 | CMB +4, CMD=17 | Fort +2, Ref +5, Will +1 | Speed=30
Vorrs nods at Reuben, "Thank you young sir. And we will secure our own room for tonight. I know better than to give orders to someone else's paige. And holding up his mug and turning towards Canibar and Essskr, "And may our journey together be a success." After draining his mug, he asks Essskr "Is it possible to look at your maps? As I said, I have ventured into the edges of The Stolen Lands and would love to see a map of the region. And I also know a bit about geography, although I am not a scholar like you. Perhaps you could teach me how to read a map?"
M Human(Taldan) Slayer/1 | AC 16 (T:13, F:13) | Hpts 10/10 | CMB +4, CMD=17 | Fort +2, Ref +5, Will +1 | Speed=30
Reuben Garess wrote:
Vorrs has Kowledge Nature and Knowledge Geography. He is currently a +5 on the Heal skill.
M Human(Taldan) Slayer/1 | AC 16 (T:13, F:13) | Hpts 10/10 | CMB +4, CMD=17 | Fort +2, Ref +5, Will +1 | Speed=30
Vorrs nods politely at the dwarf. He seems a bit nervous, but moves gracefully and looks like he knows how to use the longbow that hangs on his back. "My name is Vorrs. I have tracked and hunted on the edges of The Stolen Lands. Well met.
M Human(Taldan) Slayer/1 | AC 16 (T:13, F:13) | Hpts 10/10 | CMB +4, CMD=17 | Fort +2, Ref +5, Will +1 | Speed=30
Cainbar Stonehammer wrote: If it's ok it makes a well rounded group for us if we pair with the other pair and take Harakani as a 5th and run with Barrister? That still leaves at least 4 to form the other group with Dalgar? It also gives each party healing, front line and arcane abilities. I'm looking forward to getting started. Let's go kill some bandits.
M Human(Taldan) Slayer/1 | AC 16 (T:13, F:13) | Hpts 10/10 | CMB +4, CMD=17 | Fort +2, Ref +5, Will +1 | Speed=30
We have Bard and Paladin, Cavalier and Slayer, plus Cleric. It sounds like we might group those 5 PCs and start a second group with the others and the other GM. Is that the split that our GMs are considering???
M Human(Taldan) Slayer/1 | AC 16 (T:13, F:13) | Hpts 10/10 | CMB +4, CMD=17 | Fort +2, Ref +5, Will +1 | Speed=30
GM Barrister wrote:
FYI - I used a 20 point buy, 2 traits (including 1 Kingmaker trait), and 150 starting gold. Let me know what changes are needed when you get a chance to look over everything. Thanks again for being willing to run this.
YttriumDervish wrote:
Sounds great!!! Vorrs and Ricean are excited to play. Thanks.
Sverlisk Sssskirssk wrote:
My friend and I (formerly Raven and Johan) are working on Kingmaker characters, a Slayer (posted here) and a Cavalier. Also - I did get a PM from someone who was potentially interested in being a GM. I'm waiting to hear back from him.
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So one of my players asked me a question about stacking archetypes that forces choices for certain abilities, without explicitly altering the feature itself. For example stacking two ranger archetypes that must choose to bond with an animal companion. My gut instinct is to say that is not allowed, but I wanted to see what other people think or if this is officially addressed anywhere.
So it is my understanding that a magus who is wearing a buckler uses spell combat it will not benefit from the buckler's shield bonus to it's AC. So I was curious about the wording on this spell. Ward Shield:
The shield grants spell resistance 10 + your caster level against spells so long as the shield can be interposed between the wielder and the spell effect. A spell shield does not provide spell resistance against area effect spells such as fireball, but does provide a +5 bonus on Reflex saving throws against such spells. So for purposes of "interposing between the wielder and the spell effect" would not benefiting from it's shield bonus through spell combat and the like hinder you from interposing your buckler? And if not what exactly would prevent someone from just having SR all the time?
So I was looking over the Falcata Swashbuckler, and was thinking about the possibility of a TWF Swashbuckler, but I'm not sure how buckler bash interacts with precise strike. Buckler Bash:
At 2nd level, a falcata swashbuckler can perform a shield bash with a buckler (use the same damage and critical multiplier as for a light shield). He can treat a buckler as a one-handed piercing melee weapon for the purposes of the swashbuckler's finesse and all feats and class abilities that refer to such a weapon. Precise Strike:
Precise Strike (Ex): At 3rd level, while she has at least 1 panache point, a swashbuckler gains the ability to strike precisely with a light or one-handed piercing melee weapon (though not natural weapon attacks), adding her swashbuckler level to the damage dealt. To use this deed, a swashbuckler cannot attack with a weapon in her other hand or use a shield other than a buckler. She can even use this ability with thrown light or one-handed piercing melee weapons, so long as the target is within 30 feet of her. Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of a precise strike. This additional damage is precision damage, and isn't multiplied on a critical hit. As a swift action, a swashbuckler can spend 1 panache point to double her precise strike's damage bonus on the next attack. This benefit must be used before the end of her turn, or it is lost. This deed's cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat). So is a buckler bash considered an attack "with a weapon in her other hand..." or not since the buckler doesn't occupy her off-hand?
Hello all, So I was messing around with the retraining rules today when I started to wonder how does retraining the additional traits feat work? I took the additional traits feat at level one with my sorcerer and I used it to take rich parents and gifted adept(shocking grasp). But, now that I'm a little higher level shocking grasp is capped as far as how many dice I can use to deal damage with it. So, I was thinking about retraining out of my old additional traits into a new additional traits so I can change my gifted adept trait to enhance a higher level spell, but I was thinking about it and I started to wonder; can I drop rich parents for something more useful? So my questions are: A. Can I use the feat retraining rules to change a feat into the exact same feat, but with different choices(so for example weapon focus and skill focus)? B. If I can retain additional traits into additional traits; if I choose to drop a trait that gave me money or items and I drop them by retraining additional traits do I lose said money or items? What if I no longer have the money or items in question? |
