Valeros

Virgil Ardelean's page

167 posts. Alias of Stemboy.


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Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

If you could assign it to #129255-10 please.

You've got a good group Pedwiddle. Enjoy.


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Thanks for posting for me there Giri. As I said to Lith privately, my time has been more committed to maintaining my health (I'll spare you the details) and my job. I've really enjoyed playing with you guys and would have loved to have seen this out to the end, but priorities change and I don't want that to impact you guys. I'll try to post as much as I can to get us to the end of this before Virgil bows out. I wish you guys all the luck getting to the end.


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Apologises for my unannounced absence. I have had a lot on with work recently and have barely had a moment to log on. I'll endeavour to check in as often as possible. Thanks for picking up my slack.


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Virgil reaches into his back and retrieves the acid flask, hurling it towards the back of the swarm.

Acid Flask: 1d20 + 6 ⇒ (15) + 6 = 211d6 ⇒ 5


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Fort: 1d20 + 7 ⇒ (13) + 7 = 20

Ref: 1d20 + 6 ⇒ (20) + 6 = 26

Virgil stands defiant as the swarm surrounds him.


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Virgil moves towards the strange crystal device, giving his allies a few moments to prepare before stepping through.


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Following the creatures retreat, Virgil steps up behind it.

"You've made a poor decision, trapping yourself in a corner."

Pressing the attack, the duellist lances forward again with the rapier.

Mwk Rapier: 1d20 + 8 ⇒ (18) + 8 = 261d6 + 3 ⇒ (1) + 3 = 4

Crit Threat: 1d20 + 8 ⇒ (4) + 8 = 121d6 + 3 ⇒ (3) + 3 = 6


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Virgil moves in to support Giri, not wasting a moment his darts forward with his rapier.

Masterwork Rapier: 1d20 + 10 ⇒ (5) + 10 = 151d6 + 3 ⇒ (1) + 3 = 4


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Virgil holds his rapier out at Thorgulls words, but alittle uneasy with threatening a noble woman, should her story be true.

"Are you certain Thorgull?"

Turning his attention back to the woman, Virgil decides to test her knowledge.

"If you are who you claim to be, then tell us of your family. Any woman of station knows her lineage well, and you should easily recount yours?"


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Virgil shakes his head at Giri, before whispering;

"I do not think this woman is who she says she appears to be, we already rescued her in Taldor from a much darker fate."

Turning his attention to the woman, Virgil offers a faux bow.

"Tell me good lady, before we escort you from this place, what is your name and how did you come to be held here?"

Virgil listens intently for any signing of deception.


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Virgil moves up behind Giri and nods as he opens the door, rapier at the ready.


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Hey folks, my posting is going to be sporadic for the next four weeks I'm afraid. I'm currently on the fortnight run up to the Scottish Pathfinder Society convention, which is taking up most of my non-work time at the moment. After that I'm away on holiday for two weeks and I'll be taking a break from Pathfinder for the time to avoid burn out. If you need to NPC me please feel free. I look forward to returning refreshed and enthused again.


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Sorry for the delay.

Virgil steps up against the blue skinned foe, hoping to quickly get to grips with the heavier weapon.

masterwork cold iron longsword: 1d20 + 5 ⇒ (14) + 5 = 191d8 + 1 ⇒ (1) + 1 = 2


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Slightly annoyed that the creatures didn't attack him, Virgil takes the fight to them, stepping up and swinging with the acquired longsword.

masterwork cold iron longsword: 1d20 + 5 ⇒ (8) + 5 = 131d8 + 1 ⇒ (5) + 1 = 6


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Not to get into a rules debate, but as I understood it Giri has the correct 'official' ruling on this one I believe. However as this is a 'home game' I'm happy to go with Lithracs ruling and move on.


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Seeing there new enemies, Virgil braces himself and draws the longsword he retrieved earlier. Despite feeling uncomfortable with the weight and heft of the weapon, the duellist readies himself to strike.

Readied attack if any enemy moves into his threatened area.

masterwork cold iron longsword: 1d20 + 5 ⇒ (14) + 5 = 191d8 + 1 ⇒ (3) + 1 = 4


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Is it fair to assume that as they have been identified as fey that Virgil could reasonably assume the cold iron longsword would be the better item to use? I don't want to metagame anything.


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

I got round to sorting my background skills. I've taken Perform (dance) and Stealth (as I already had Knowledge (nobility) which can now count as a background skill).

I also applied the +2 resistance bonus to my saves from the cloak of the yeti.


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Virgil takes the two potions from the guards body and drinks them, whincing as his wounds begin knitting up and stretching the healed muscles. Despite a few remaining scratches, the duelist nods that he is okay to continue.

Unless anyone objections, he straps the masterwork cold iron longsword and it's scabbard to his belt.

Potion of Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

Potion of Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3

We can take those off the spoils.


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Virgil cleans his rapier as the battle draws to a close, struggling not to look impressed with himself, even as he notices his own wounds.

"Looks like I took a couple of knicks. Zadok, please could you tend to them or would you rather I made use of some of the acquired items?"

The swordsman assists with quickly collecting and sorting the equipment from the guards.


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Virgil seizes the moment and lances out at the guard that leaves himself open. AoO

masterwork rapier: 1d20 + 8 ⇒ (20) + 8 = 281d6 + 3 ⇒ (3) + 3 = 6

critical confirm: 1d20 + 8 ⇒ (1) + 8 = 91d6 + 3 ⇒ (5) + 3 = 8

Realising there are still numerous guards to work through, Virgil summons the power of the Black Rider, his muscles tensing as mythic power races through them, empowered he lashes out with his rapier.

Spend one mythic power to use 'Sudden Attack' against pink guard if he is standing, getting an attack as a swift action, rolling twice to hit and adding my mythic tier to damage.

sudden attack: 1d20 + 9 ⇒ (5) + 9 = 141d6 + 3 ⇒ (2) + 3 = 5
sudden attack alternate attack roll: 1d20 + 9 ⇒ (10) + 9 = 19

The duellist presses his attack, his eyes narrowing at he darts forward with his rapier again.

Standard action to attack pink guard again if he's still standing, otherwise I'll move onto the yellow target.

masterwork rapier: 1d20 + 8 ⇒ (17) + 8 = 251d6 + 3 ⇒ (6) + 3 = 9


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Virgil holds his rapier in an en garde position and awaits the approach of the guards, preventing them approaching Thorgull and Zadok.

Readied action to attack the first guard that moves into my threatened areas

masterwork rapier: 1d20 + 8 ⇒ (12) + 8 = 201d6 + 3 ⇒ (4) + 3 = 7


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Virgil will remain readied at the top too.


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Enjoy. I was hoping to get along this year, but alas it didn't happen.


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Virgil notices the pit opening and quickly lashes out with his rapier at the guard (pink), as soon as he finishes his sweep he steps away from the pit, not wishing to risk his footing.

masterwork rapier: 1d20 + 8 ⇒ (15) + 8 = 231d6 + 3 ⇒ (3) + 3 = 6


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

I'll get a post up later today.


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

They seem to have blocked the map link at my work, so I can view the map on my phone but can't move my token. Could someone move me up to the pink token, I should have enough move with 30ft.

Virgil dashes into the room, engaging the nearest guard with a thrust from his rapier.

masterwork rapier: 1d20 + 8 ⇒ (2) + 8 = 101d6 + 3 ⇒ (2) + 3 = 5


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Virgil steps back from the troll as Giri obliterates the creature.

"Well fought Giri. Brutally effective, but well fought."

The duellist wipes off his blade and scoops up the coins for the groups collection. With his rapier still in hand Virgil moves to investigate the dog sheds.


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

I meant fight defensively, I've always allowed it because technically you can 'attack a space' and dropping a standard action for +2 AC seems reasonable, but not to worry, it didn't matter.

Ducking under the battleaxe, Virgil steps in and thrusts upwards at the troll creature, heeding Thorgull's cries.

masterwork rapier: 1d20 + 8 ⇒ (10) + 8 = 181d6 + 3 ⇒ (5) + 3 = 8

If the creature has regeneration or fast healing, I've included my mythic ability that impacts that.

Punishing Blow: Any opponent you hit with a melee or ranged attack loses the benefits of regeneration and fast healing for 1 round. In addition, if you score a critical hit against the target, it loses the benefit of its damage reduction for 1 round. A creature whose regeneration can't be suppressed or ignored (such as the tarrasque) is immune to this effect.


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Virgil stalks forward, wary of the new enemy and keeping out of the line of fire of the guards, as he shifts forward he takes a practice swing and defensive en garde stance with his rapier.

Move action and then a defensive attack (albeit at nothing) to gain +2 AC), apologises for the delay, recovering from PaizoCon


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Seeing the wall disappear and his allies make their move, Virgils blade springs into his hand and he dashes round the corner before their enemies can react.

Is there a portcullis or something blocking the way in front of where I currently am?


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Following the apology and shaken hand, Virgils mood recovers and the duellist returns to his usual composure for the following journey.

As he stares at the wall, Virgil taps his rapier in thought.

"Perhaps we scout our options before we make any solid decision?"

I haven't made the changes to my character and they likely won't happen till next week atm. I'm at PaizoCon UK this weekend and I'm GMing three slots, including Serpent's Ire so I'm deep in prep mode atm.


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Virgil nods in response to the question, retracting the offered hand. The shamed nobles voice takes on a slightly harsher tone.

"That is what we were told, and what we intend to do. We stopped off here to seek some refuge, offer what aid we could and perhaps foster an alliance or two."

Turning from the conversation to check his pack and equipment, Virgil continues.

"On that note, perhaps we should prepare to make way to the Pale Tower. It is only a matter of time until these 'witches' learn of our arrival, and our presence here poses a threat to the innocents around us."


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Virgil steps forward, realising that the situation may get out of hand if not placated and moves his hand from his rapier and offers it to the man.

"You'll have to excuse our wariness Giri, but as Thorgull says these are strange times and we have already encountered more hostile forces than we anticipated."

Virgil looks down at the hand offered in friendship.

"My name is Virgil Ardelean, for my part I am a duellist from Ustalav, and like all of us I am far from my home. You are correct in what you say, this unnatural winter is not something that we can allow to happen and if you are indeed an ally in stopping that threat, then we welcome you and this 'Yamatsumi' you follow."


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Virgils grip on his rapier loosens slightly as he takes a step back from the stranger.

"Exactly what quest do you think we are on? And how did you find your way here?"

There is a note of scepticism in the duellists voice as he appraises the clearly foreign attire. Allowing enough space to pass, Virgil gestures to the hearth, not keen to see anyone freeze to death in this frigid environment.


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Have we settled on which rules we're gonna use?


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Virgil pulls himself from the seat he'd taken residence in while he considered the situation they all found themselves in, moving tentatively towards the door. The duellist hand falls to the grip of his rapier as he pressed himself up next to the door.

"Who goes there?


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

I'm happy with Background Skills and Innate Item Bonus, they are more background things so won't impact gameplay too much. I'll obviously use what ever the group prefers.


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5
GM Lithrac wrote:

Outstanding! I've just PMed him.

There's one more thing I wanted to discuss: since we've started one of my favourite PFRPG books has become available - Pathinfder Unchained. Since we're restarting, I'd like to submit to you the idea of including some Unchained rules in the mix.

The rules I'm usually using in my home games nowadays include:
- Background skills
- Skill Unlocks
- Stamina and Combat Tricks (the Combat Stamina feat is free for the fighter class)
- Wound Thresholds
- Poisons and Diseases
- Innate Item Bonuses (although not for armor/weapons, only for the other items - cloak, ring, belt, headband, amulet)

I've never tried Variant MultiClassing (VMC) but I understand it's a rather popular rule, so I'd be open about trying it out if you are interested.

Of course, adopting these rules would allow for a complete rebuild right now.

How many and which of these would you be looking to implement? I'm certainly not against the idea, but implementing all of them will involve a lot of learning on my part as I've not really researched the variant rules. I'm quite happy for a rebuild as a few of the new books might call for the odd feat or skills review on Virgil.

Also, good to see you all again.


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

I appreciate the effort you've made so far. From a persona perspective the games you ran 18 months ago were the games that got me into PFS and PbP, so you have my gratitude for that.


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

I'm still here, albeit fairly quiet atm.


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Virgil nods along with the conversation.

"I'm not in favor of attacking local guards, we can still beat them back if we head off now. They're just doing their jobs."

On the subject of the tea, the duellist continues.

"If I was a betting man, I'd wager it was drugged."


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Virgil grimaces at being referred to as a nobody, even if it is done with the best intentions. He quickly moves his hand from the hilt of his rapier with the guards arrival and nods along with Stian's comments.

"We'll be no trouble sergeant."


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Virgil places his hand on his rapier as his eyes narrow.

"Don't be a fool Emil. Put the crossbow down or this ends very badly for you. I'll only ask once."

I'm not going to use Diplomacy as Emil threatening me kicks in my Pride flaw until he apologises. I'm using Intimidate to force him to act friendly towards us.

Intimidate: 1d20 + 10 ⇒ (8) + 10 = 18


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5
GM Lithrac wrote:
A quick post to let you know that I'll be away for one week, with few possibilities to post. I'll be visiting New York from Monday 12th to Tuesday 19th. We'll resume when I come back.

No problem Lithrac, have a great time.


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Sense Motive: 1d20 + 1 ⇒ (12) + 1 = 13

"So, how can we help you Emil?"


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Virgil seems rather taken with the idea of a drink, smiling at the innkeeper.

"If you have a wine of some selection, I could certainly be tempted?"


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Virgil nods in agreement with Nadya.

"I agree. Thorgulls health should be our priority before we get too comfortable. We may also need additional supplies."

The duellist checks his swordbelt, nods politely to the children and prepares to head back into the outdoor chill.


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Upon entering the town, Virgil finally sheathes his rapier, breathing a frosty sigh of relief.

I never thought I'd be so happy to be in such a small, isolated place.

As they pass the townsfolk the duellist smiles at them, glad of alittle attention outside of his immediate peers.

Perception: 1d20 + 0 ⇒ (19) + 0 = 19

Upon entering the home he notices the creature hiding behind the vase and elbows his companions at either side of them, trying to make them aware of its presense.


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Undeterred, Virgil hurls his remaining vial of alchemists fire at the birds, hoping to drive them off.

Alchemist's Fire: 1d20 + 6 ⇒ (10) + 6 = 161d6 ⇒ 6

Additional damage from last rounds vial: 1d6 ⇒ 4