Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 "Well would you look at that." Vinny exclaimed with exaggerated, fake awe, motioning at the room. "This is, uh, practically big open spaces compared to all those hallways." He pulled out another explosive from somewhere within the folds of his jacket. "Hey, you, up there!" He called, waving one arm in the air for attention. "This might sting, you know, alot." He added, as he chucked the bomb towards him. Bomb attack: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20 Bomb Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9 Im guessing the bald orange dude is the guard? Either way the bomb is going toward him.
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 Vinny held his relaxed composure as the door burst open, his eyes the only indication that he had taken any notice. Pulling another device from within the folds of his jacket, this one square and trailing some sort of pulley rope, he juggled it between his hands. "So, aah, you guys got this, right?" He said, still tossing the device from one hand to the other. If at the end of this round there are any enemies still alive that he can throw a bomb at without splashing teammates, he will Bomb attack: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19 Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 "So uh, I may have, you know, dozed off during the briefing..." Vinny said, patting his pockets a few moments before drawing a new cigarette from one of his pouches. A moment of relief played across his face as he held up the tobacco, before he placed it between his lips. With a thumb he motioned towards the tall finely dressed man, striking a match with the other hand. "...Did I miss something about a rescue? Cause, you know, Slick here seems to think there was something about that in there." He lit his cigarette, taking a few long drags before exhaling copious amounts of smoke through his nostrils and the edges of his mouth. He looked around with a raised brow. "Well dont all, how do you say, flab your gums all at once."
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 "Thats a good one." Vinny commented upon Miras remark, pointing in her direction with what little remained of his cigarette. Pulling out one of his many makeshift explosive devices, he lit its fuse which sputtered and sparked, producing copious amounts of smoke in the process. Discarding the cigarette and stepping on it, he then hurled his bomb at one of the zombies. Bomb Attack: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17 Bomb Damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10 Throwing bomb at yellow zombie. 4 points of splash damage to green,DC 13 reflex for half.
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 Knowledge (Religion): 1d20 + 3 ⇒ (10) + 3 = 13 Realizing the futility of trying to dent these obvious zombies with his crossbow, Vinny simply lowered it and watched, looking around in case any more would be coming from other directions. He was itching to toss something at them, but in their current surroundings, doing that was likely to cause a fire which would be rather difficult to explain. "If only." He mumbled, looking around at the opulence and imagining it all in flames. "Oh right, so, you know, zombies." He said, realizing what he knew might be worth sharing. "So, like, slash them. Going clubby clubby or stabby stabby wont work so well." He added, clubbing and stabbing with an imaginary club and spear respectively. Doing nothing this turn.
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 Producing an annoyed grimace as his bolt missed, Vinny once more shifted his cigarette to the other corner of his mouth, reloading the crossbow. Bringing it back up he held the shot, waiting for a clear line of fire. Like Maedhros I suspect this is over already so Vinny will just hold his fire for now. With melee and cover penalties hes not likely to hit anyway.
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 This whole opera scenario got me thinking about a scene from an old movie. It was a series of "heist movies" and this particular scene was in an opera house during a performance. Its in danish, but theres not a whole lot of speaking and you dont really need to know what they say. The full proper clip used to be on youtube, but all I could find now was a video with the norwegian copy playing side by side with it for comparison, but it will have to do.
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 Having never been seated during the performance, Vinny simply pushed off with his shoulders from the wall he had been leaning against. Shifting his cigarette from one corner of his mouth to the other, he drew his crossbow and loaded it, peering around the room with a slightly bored, yet alert expression. "Im guessing this whole charade didnt end up meaning much then, you know?" He said, pulling off the cheap colorful cloth which Maedhros had somehow managed to convince him to add to his own attire. Round 1: Pull out and load crossbow Round 2: Ready crossbow attack against any obviously hostile persons coming through the door. Also looking around the room for anything out of the ordinary. Readied crossbow attack: 1d20 + 2 ⇒ (1) + 2 = 3 Readied crossbow damage: 1d8 ⇒ 4 Perception: 1d20 + 6 ⇒ (17) + 6 = 23 Vinny never bought any clothes and this "disguise" probably wouldnt have been worth much other than to placate Maedhros a little. The fact that Vinny has it is just a bit of fluff and shouldnt be considered for any future event where a disguise might end up helping.
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 "Begging everyones, ah, pardons, but I think I will just keep wearing what im, you know, used to." Vinny said from his perch near the door, as usual leaning on a section of wall and tinkering with one of the many small devices strewn across his person. "I mean, I just got comfortable wearing this." He patted his worn and well used clothing. He smiled, chuckling softly and shaking his head. "Let the lords and ladies have their, how do you say, finery. Im going to stick with what I know." He chukcled again, a bit louder and more genuine this time. "If im telling the truth, I cant wait for all their dirty looks. How dare I be in their, whats the word, presence?!" The last sentence was said with exaggerated indignation, a mock parody of the nobility. Putting away whatever he had been tinkering with, he shrugged. "Dont much care what anyone thinks, I trust the rest of you can do the talking. Meanwhile, atleast I will be keeping everyone else, you know, distracted by my mere presence."
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 Paladin of Baha-who wrote: Selling masterwork longspear 305 g Pretty important question in relation to this. Do you get full refunds when selling items in PFS?
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 Just went back to reread the explanation. So basically, once you play a scenario, that scenario is pretty much "dead" and you cant ever play in it again to level any character, ever?
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 Im not sure I understand. Do you mean that its a series and you have to run all of it with the same character? Is Jorag too high level for it?
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 Aah, the oooold gallbladder. Yeah Ive had mine removed as well. I got an infection in it and the docs said it was best to just remove it rather than let it stick around to just get infected again. They did an ultrasound of it, and I had a gallstone about a third the size of the bladder!! They were pretty amazed how it had managed to grow to that size before I even started feeling pain. When I DID start feeling it though. oh boy. The day it started, when I finally had to go to the doctors office, I had to ride my bike downtown. Every little bump in the road shot up through the bike and hit me like a knife stab in the chest. Im with Shifty, that suckers got to go.
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 Player name: Casper Christensen
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 "Id, ah, love to help, but I havnt quite figured out how to share my cocktails." Vinny said, shrugging. "My brand of alchemy is like. whats the word, wizardry, only, ah, not." He shrugged again with something akin to an apologetic look, then ashed his tobacco in the palm of his glove.
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 I couldnt find it either at first and thought I was wrong, but its in the combat section and reads: "You can run as a full-round action. If you do, you do not also get a 5-foot step. When you run, you can move up to four times your speed in a straight line (or three times your speed if you're in heavy armor). You lose any Dexterity bonus to AC unless you have the Run feat."
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 Thought you couldnt turn while running. Chewing on his smoke with an annoyed grunt, Vinny switched it from one side of his mouth to the other, before pulling out another explosive. This one looked more like a vial of liquid, covered in what appeared to be rusty nails. "Good thing im not aiming at a barn then." He muttered, before chucking the vial at the pompous Quickling. Bomb Ranged Touch: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11 Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 "I was waiting for some real, ah, action, but this is a bit, you know, clingy for my taste." Vinny quibbed, swatting as a flailing vine trying to grab him. Reflex: 1d20 + 4 ⇒ (19) + 4 = 23 Yanking his feet free of the undergrowth, he moved toward the nearby rock, climbing atop it to escape the unwanted attentions of the greenery. As he moved, his arms deftly whipped from one pocket to the next. First, he pulled his tobacco to his lips, then proceeded to pull a black metal sphere from another pouch. It had a wick, topped with a small metal cap, which he pulled of, producing a hiss followed by sparks and smoke. Holding the sputtering wick to his mouth, he lit his tobacco and inhaled deeply with closed eyes. As he exhaled a thick cloud of smoke, he looked at the wick, as if weighing its length, then nodded, lined up his target and sent the metal sphere sailing through the air. "Heads up lady!" He called to Frost as it arched towards her and the Quickling. Ranged Touch Attack Bomb: 1d20 + 4 ⇒ (8) + 4 = 12 Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9 Scatter: 1d8 ⇒ 2 5 Splash damage, Reflex DC 14 for half. If getting on top of the rocks isnt enough to escape the entangle spell, Vinny will move all the way out.
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 "Take your time, I got, ah, all the *OW* time in the world." Vinny said, interrupted halfway by the viper chewing on the arm he was using to shield his face. Still Full Defending.
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 Stuck in the water with very little in the way of options, Vinny simply stood his ground, shielding his face as best he could with his arms. "Ah, little help?" He called out to noone in particular as he swatted at the thing to keep it at bay. Full Defense for +4 AC.
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 Having the snares pointed out Im assuming Vinny swam to the logs and proceeded to attempt to disable them. "This will only, ah, take a minute, and you can all get across with a bath." He said, smirking even more. Disable Device: 1d20 + 6 ⇒ (3) + 6 = 9 Disable Device: 1d20 + 6 ⇒ (4) + 6 = 10
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 "Afraid of a little water Maed?" Vinny asked, nudging the Chelaxian and winking, before setting off into the water to wade across. "Weve been, ah, traveling for three days, a little bath will do you good." He called back as he cross. I am, potentially wrongfully, assuming that a mere 30 foot gap should be fairly easy to just walk/swim across.
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 Hanging back with Mira, Vinny smirked as she handed over the letter. "Ah, a fellow member of the Exchange I see." He said in a somewhat lower tone than usual, though his normal tone was usually already fairly soft. "So much talk during the trip here and, how do you call it, faction allegiance never came up." He shrugged and put out his tobacco in his glove. "Anyway, ah, Mr. Boomropple, that letter concerns the possibility of trade." Both hands in front of his chest as he packed away the tobacco, he pointed to both sides. "I bet you could use help keeping this place really safe." He continued on for a few moments, noting the delicate nature of the forest and how the Exchanges patronage would see it well guarded and responsibly used, doing his best to sneak trivia into the conversation to show he knew what he was talking about. Take 10 on Knowledge (Nature) to "Impress them with my courtesy and knowledge", for a total of 17
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 One this that is annoying about society pbp, is the faction missions. I keep forgetting them, and links arent readily available (They get lost in the thread.) Could I please have a link again?
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 Knowledge (Nature): 1d20 + 7 ⇒ (4) + 7 = 11 "Well, ah, Marco, you see...." Vinny started, then paused, tapping his chin and taking a casual drag on his tobacco. "You know, its like..." He paused again, taking another deep smoke filled breath, his facial expression something akin to a school child taking a test he had not prepared for. After a few moments, his face relaxed into his usual disinterested expression, his shoulders slumping slightly. "I got nothing."
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 If Vinny was worried, it didnt show much, although he worked on his smoke blind, keeping his eyes firmly on the gnomes as he did so. Throughout it all, he kept his usual relaxed demeanor. Diplomacy Aid: 1d20 - 1 ⇒ (11) - 1 = 10
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 "I, ah, have something for that as well if you want to, you know, keep that scroll for later." Vinny said, pulling out several vials and assorted alchemical apparatus. He gave the group a sly grin. "Its for, lets say, recreation mostly, but, ah, I found it has this wonderful side effect." Vinny will cook up a Comprehend Languages extract if Marco wants to keep his scroll.
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 "Well..." Vinny said, dusting his hands off and coughing in the haze of black smoke that still floated around the building. "This, ah, isnt exactly, you know, starting like we could have hoped, eh?" Apart from that he didnt make himself much useful, instead sitting down on the bed, still coughing even as he continued to smoke.
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 "Aaah, damn it." Vinny muttered, looking about his person for an answer to the problem, before finally drawing his dagger with a sigh. Switching his smoke from on side of his mouth to the other, he gritted his teeth and stepped into the melee. "Hey, ah, pretty boy, over here yeah?!" He yelled, trying to distract it. Aid Another (Frost, +2 attack: 1d20 + 1 ⇒ (9) + 1 = 10
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 Grabbing a sheet of the bed, Vinny set about smothering the flames with alarming skill and familiarity. "Not sure this is gonna do any good, but, ah, lets try." He muttered through lips clenched tightly around his smoking utensil.
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 Knowledge (Nature): 1d20 + 7 ⇒ (4) + 7 = 11 Looking the dimunititive creature up and down, Vinny squinted in thought for a moment before waving a pointed finger at the creature. "Atomie, right?" However before getting a reply, he set off towards the house to help Wei. "Ah, excuse me."
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 As the more eloquent members of the group tried to talk the unseen person down, Vinny casually strolled around the site of the swarms destruction, stamping out the multitude of small fires left in its wake. "Wouldnt wanna, ah, burn down the forest." He noted, stomping a particularly tenacious flame. "Im guessing that would make things, you know, complicated." He added, his voice as dry as ever, though he produced a sly smile at his comment.
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 Flashback Throught the proceedings with the Captain, Vinny stood idly by, lazily leaning against a wall and smoking. Every so often he would look as if he had something to say, but soon enough someone would ask the question and he would simply nod with a half smile, remaining silent. The trip Throughout the journey, the scruffy alchemist remained in a good mood, making small talk with his travel companions. At night, he would sleep under the stars, nothing more than his backpack as a makeshift pillow. He did however sleep right next to the camp fire, eliciting more than a few worried looks at the assorted alchemical supplies he had on him, so close to an open flame. As they arrived at their destination on the third day, only Vinny looked as he had when they left, his usual, worn attire hardly looking any different, despite the three day journey through the woods. The present Having only just managed to light his tobaccoo as they finally reached their destination, Vinny gave a groan of surprise and annoyance at the sudden interruption."Thats a neat trick." He remarked at the explosion, before lobbing several vials at the swarm, the first doing nothing until the second shattered on top, a violent explosion of fire eruption from the impact. Bomb: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15 Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 Im up for anything Im allowed to. My preference would be to continue on Vinny, im really liking the personality. I have Jorag who needs to be leveled to 3 I believe, if Vinny isnt an option for some reason.
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 Man, these look like really good boons. Most of the ones ive seen have been one use for minor bonuses to minor rolls, but this, wow. Ill just take the 10 for day job, Alchemy +8 (Im assuming the level based bonus to crafting gets added, otherwise +7)
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 "Ah, sorry little man." Vinny said, once more juggling chemicals with a dangerously casual expression. "These, ah, chemicals, they can burn, sure. But you need, what do you call it, a little special something to really make em pop, you know?" He shrugged. "Or maybe you dont. Im not sure I got it figured out either. What matters is, when I want it to go boom, you know, it does." Whether by design or accident, he fumbled the vial onto the ground, the chemicals sputtering and flaring, a few sparks jumping from the puddle before the whole thing went out with an unceremonious pop. "See?"
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 "Easy there Wei, don, ah, pop a vessel." Vinny said, fumbling around his satchels and bandoliers. "Where did I put it now...? He mumbled, before finally finding it in plain sight, stuffed in his belt where he left it. Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 "Sounds good to me." Vinny said, pulling out one of his alchemical contraptions and holding between his hands in what could be assumed to be a ready posture. Readied Bomb throw: 1d20 + 4 ⇒ (11) + 4 = 15 Damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 Shuffling into the room after the others, Vinny let loose at the imp with his crossbow, though he did not look optimistic about his chances. "If Boldren is right, odds are the only thing this will accomplish is give this thing something to pick its teeth with." He thought as he pulled the trigger. Crossbow Attack: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15 Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 "So, ah, you got a devil back there?" Vinny asked with obvious sceptisism in both voice and face. "And how you just want us to deal with it? I mean, the way I work there might be some, ah, property damage involved..." He looked thoughtful for a brief moment before adding. "Unintentional property damage ofcourse. Not that I expect to use it though. With all that, ah, how do you say, fire and brimstone thats always in those devil stories, I doubt explosives will do much." He looked questioning again, realizing he should probably wait for confirmation before thinking too far ahead. "Assuming ofcourse it is a, ah, devil?"
Male Human Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +4, Perception: +6, Sense motive: +2, AC: 15 (T: 12, FF: 13), CMD: 13, Fort: 3, Refl: 4, Will: 3 Vinny blinked a few times in the wake of the traps explosion, a mixture of puzzlement and surprise on his face. Rubbing a thumb and index finger against eachother to test the permanency of the blue color, his facial expression slowly returned to its usual dry, bored look. "Well thats, ah, inconvenient." He muttered, getting out his tobacco and lighting it. "I mean, some might call it an overall improvement to my look, but I could do without having to, ah, explain this to everyone I talk to." He looked a bit annoyed at the prospect, taking a particularly long draw on his smoking utensil. Walking to their next destination, he shrugged at Weis suggestion. "Im listening if you have ideas. Im thinking alcohol to rub it off, or, ah, failing that, I know how to make some, you know, stronger stuff." At the last two words he made quotation marks with his hands, either deeming further explanation unnessessary or not wanting to get into the details of the kinds of substances he tended to make. As they continued to walk, he kept greeting people they passed, who stared, with wordless, sarcastically extravagant gestures either tipping his non-existent hat or performing deep sweeping bows.
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