Yithdul

Vert's page

Goblin Squad Member. Organized Play Member. 20 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Are undine characters permitted? Also what's our starting gold?

Oh and to double check, if when we hit level four we use our +1 to a stat to increase Intelligence, and therefore bump-up our modifier, do we retroactively get +1 skill point per HD? I think in the rules as written we do but I know not all GM's do it that way.


I'd be happy to play a Gestalt campain, but I appreciate how much extra work it is for the GM. So take it as a "I don't mind" from myself. =)


I'm still interested. I'm currently considering making a Cleric of Sarenrae aimed at a healing/support role.


I think that last statline satisfies both of those conditions. Anyhow, rerolling!

dice:

4d6 ⇒ (1, 3, 3, 6) = 13
4d6 ⇒ (2, 3, 6, 2) = 13
4d6 ⇒ (1, 1, 3, 3) = 8
4d6 ⇒ (1, 1, 4, 6) = 12
4d6 ⇒ (6, 6, 3, 4) = 19
4d6 ⇒ (2, 5, 6, 2) = 15

Final scores: 7, 11, 11, 12, 13, 16

Not amazing but playable! I'm thinking of rolling a cleric if that's okay, what gods is this campaign using?


Also, Pathfinder Adventure Path #50 - Night of Frozen Shadows has a write-up of Kalsgard (largest city in the Lands of the Linnorm Kings). Might be similar to what you're looking for.


Hey there,

I've been reading though Jade Regent as it's been coming out, and while I don't plan to actually run it for a while yet due to time constraints, when I do run it I'd love to expand out all the parts where the AP mentions areas that can be expanded upon. (For example, add more Goblins or even other Goblin tribes into the mix in The Brinewall Legacy, or expand on the thousand or so mile stretch leading up to the Crown of the World at the start of The Hungry Storm.)
However, if I added in that much extra content I'm worried that it might make the PC's too high level as we go though. Instead of just increasing the CR of encounters to compensate (anything from adding HD to just slapping the advanced template on stuff until it's about right), would it be easier, and even feasible, to simply use the slow experience progression instead of the recommended normal progression?
Does anyone have any experiance running an AP in this way?


4d6 ⇒ (1, 1, 4, 1) = 7
4d6 ⇒ (4, 4, 2, 2) = 12
4d6 ⇒ (3, 3, 1, 2) = 9
4d6 ⇒ (1, 5, 1, 3) = 10
4d6 ⇒ (3, 2, 3, 3) = 11
4d6 ⇒ (6, 4, 3, 1) = 14

So... 6, 10, 8, 9, 9 and 13... Could I reroll that?

EDIT: I just checked, the basic NPC statline is better than that...


Expressing interest here, if there are still spaces available. I can have a character concept done by tonight.


I'm not looking to join (so busy, so busy... D:) but I'm in an offline game of Pathfinder Wheel of Time. Bit of advice, if I may: Nerf Harden Air. It's like a first or second level weave that our party used to solve almost every problem. We fought a bear at level 2 and we hardened air it then coup de grace'd it. Our GM nerfed it so we couldn't attack something we hardened air.
Later on he had to nerf it again after we hardned air around some bandits on the road and tied off the weave. So it's quite powerful as-is. Just some advice, otherwise the system converts quite well.


In my PF game we had a player who made a male character (a draconic-bloodline sorcerer no less) that attempted to sleep with everything. So I threw a somewhat attractive Silver Dragon (polymorphed into a human mind) in the campaign. This went well for them considering that said dragon is currently pregnant due to some interesting fortitude saves and less well considering that said dragon now wants a marriage and the party contains two good-aligned clerics. (Of Shelyn, the god of love and Sarenrae, the god of honesty as well)


Also, how does the Guardian Doll in Act 5 pose much of a threat to the players? It can hit one of them with Inflict Serious Wounds, then it just levitates out of melee range. But it has no ranged attacks or abilities and with it's relatively decent HP and DR it should last a little while from ranged attacks, so what should it do in response to being shot at while in the air, other than move about? (I'm talking about the tier 1-2 version here, the tier 4-5 version has scorching ray, it's fine.)


Rise of the Runelords is great fun, I played in a game of it myself a while back. However if you can wait to run it in a few months we're getting a new Aniversary Edition that's been updated to Pathfinder from 3.5. Just a thought. =)


Can wizards in PFS games copy spells from scrolls. In the Pathfinder RPG rules they can do this as long as they pay the scribing costs, this makes sense for bought scrolls and the like (ether scrolls containing Cantrips or first level spells that you can get any time, or scrolls bought though chronicle sheets).
However, as I understand the loot system you can use any equipment you find during an adventure and by the end of it all your extra equipment (that you did not pay for) is lost.
If a Wizard were to find a scroll in the adventure could they then use it while still in the adventure to copy it into their spellbook and then not have to buy the scroll in the first place?


Sounds good, and I was planning to make up four or five goblin personalities (and names) to use. Also, the town that they visit before crossing the river (the one where Rimetusk is in charge) has a full stat block including Law, Crime and such modifiers. Are we allowed to use the town modifier rolls as given in the Gamemastery guide or not? (For example, a high corruption value gives bonuses to bribe officials and the like)


I have some questions as to exactly how Scent works. I know there have been threads on this before, but none of them seemed to give an definitive, official answer and considering I need this for Pathfinder Society play I need to use the official ruling.
In our Pathfinder Society game we have a player who is a Level 1 Druid and took the snake animal companion. This snake has the scent special quality (as per the Druid section in chapter 3 of the Core Rulebook). The player argues that the ability is automatic, and anything within 30 feet his snake can smell without a check. Quite frankly this seems obscene and after reading the rules on it in the Bestiary I'm still not sure if he's correct or not.
The interpretations I've seen on the forums with my searching are ether automatic or something along the lines of 'it still requires a check, but it is able to preceve things that have a scent where it normally wouldn't, for example in total darkness'.
If I could I'd opt for the latter choice, but as a Pathfinder Society event am I even allowed to do that? What is the official ruling?


I've been reading though this scenario and I'm a little confused on how the first encounter is supposed to work. Where, exactly, do the enemy goblins start? The text states that they are using the base of both the west and east towers as nests, but where are they when the PC's approach?
The tactics for Icetooth Shaman say that she sets the signal fire alight as her first move action, does that mean that she's on top of the eastern tower as the PC's arrive? What about the rest of them? Two on each tower? (I'm working in subtier 1-2, so four Icetooth Warriors plus the Icetooth Shaman)
Also, if the PC's stealth up the text states that they should make opposed stealth checks. Is this against each individual goblin? Or should I roll once for the Shaman and then once for each group of warriors?
Finally, it also says that if the Frostfur goblins get hold of the alchemist's fire they may swallow the bottle to pass it later, but if they take damage there is a 50% chance of the bottle breaking and igniting. How does this work in terms of damage? Does it just count as an automatic hit on the goblin dealing 1d6 damage and 1d6 the round after? Or does it just kill the goblin? Or are there rules for this somewhere?

Thanks in advance, and this is looking to be a great adventure!


FarmerBob wrote:
Vert wrote:
What am I missing?
+1 due to size (small)

Ahh! I've been confused about this for the past half an hour, thanks a lot for clearing that up.


In the Pathfinder Bestiary the Choker (pg. 45) is listed as having a melee attack of "2 tentacles +6 (1d4+3 plus grab). Now, this is a 3 hit dice aberration so it has a BaB of +2 and has a Strength score of 16. It has Skill Focus (Stealth) and Improved Initiative for feats, so nothing that would effect attack bonus.
It has two natural weapons of the same type, so they are counted as primary, so using full BaB and full strength bonus on damage. But it's attack bonus doesn't seem to make sense. As said above it's listed at +6 but with it's BaB of +2 and Str bonus of +3 it should only be +5. What am I missing?


K Neil Shackleton wrote:

Membership fees do not violate PFS rules, neither do session fees.

If you are running a game club, you may purchase one copy of the pdf of a scenario, but you may print off copies of the scenario for your GMs to run. However, you may not re-distribute the pdf.

David Harrison is the Venture-Captain for the UK, and he may be able to help you with getting started.

That's very useful to know. =) How would I get in contact with David Harrison? Does he have an E-Mail or should I contact him though the forums?


Hello all, I'm part of the Committee for the University of Bristol's Gamesoc (games society). For next academic year (October onwards) we were considering running regular Pathfinder Society events (if we can get enough GM's and there's enough interest).

However, are there any special considerations we have to take into account when running it as part of a club like this? For example, we have to charge a membership fee to the society (and technically anyone who isn't a student at the university has to also purchase a membership to our Student's Union). Does charging a membership fee violate the terms of the Pathfinder Society rules?

Thanks in advance. =)
-Vert