Yithdul

Vert's page

Goblin Squad Member. Organized Play Member. 20 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




Hey there,

I've been reading though Jade Regent as it's been coming out, and while I don't plan to actually run it for a while yet due to time constraints, when I do run it I'd love to expand out all the parts where the AP mentions areas that can be expanded upon. (For example, add more Goblins or even other Goblin tribes into the mix in The Brinewall Legacy, or expand on the thousand or so mile stretch leading up to the Crown of the World at the start of The Hungry Storm.)
However, if I added in that much extra content I'm worried that it might make the PC's too high level as we go though. Instead of just increasing the CR of encounters to compensate (anything from adding HD to just slapping the advanced template on stuff until it's about right), would it be easier, and even feasible, to simply use the slow experience progression instead of the recommended normal progression?
Does anyone have any experiance running an AP in this way?


Can wizards in PFS games copy spells from scrolls. In the Pathfinder RPG rules they can do this as long as they pay the scribing costs, this makes sense for bought scrolls and the like (ether scrolls containing Cantrips or first level spells that you can get any time, or scrolls bought though chronicle sheets).
However, as I understand the loot system you can use any equipment you find during an adventure and by the end of it all your extra equipment (that you did not pay for) is lost.
If a Wizard were to find a scroll in the adventure could they then use it while still in the adventure to copy it into their spellbook and then not have to buy the scroll in the first place?


I have some questions as to exactly how Scent works. I know there have been threads on this before, but none of them seemed to give an definitive, official answer and considering I need this for Pathfinder Society play I need to use the official ruling.
In our Pathfinder Society game we have a player who is a Level 1 Druid and took the snake animal companion. This snake has the scent special quality (as per the Druid section in chapter 3 of the Core Rulebook). The player argues that the ability is automatic, and anything within 30 feet his snake can smell without a check. Quite frankly this seems obscene and after reading the rules on it in the Bestiary I'm still not sure if he's correct or not.
The interpretations I've seen on the forums with my searching are ether automatic or something along the lines of 'it still requires a check, but it is able to preceve things that have a scent where it normally wouldn't, for example in total darkness'.
If I could I'd opt for the latter choice, but as a Pathfinder Society event am I even allowed to do that? What is the official ruling?


I've been reading though this scenario and I'm a little confused on how the first encounter is supposed to work. Where, exactly, do the enemy goblins start? The text states that they are using the base of both the west and east towers as nests, but where are they when the PC's approach?
The tactics for Icetooth Shaman say that she sets the signal fire alight as her first move action, does that mean that she's on top of the eastern tower as the PC's arrive? What about the rest of them? Two on each tower? (I'm working in subtier 1-2, so four Icetooth Warriors plus the Icetooth Shaman)
Also, if the PC's stealth up the text states that they should make opposed stealth checks. Is this against each individual goblin? Or should I roll once for the Shaman and then once for each group of warriors?
Finally, it also says that if the Frostfur goblins get hold of the alchemist's fire they may swallow the bottle to pass it later, but if they take damage there is a 50% chance of the bottle breaking and igniting. How does this work in terms of damage? Does it just count as an automatic hit on the goblin dealing 1d6 damage and 1d6 the round after? Or does it just kill the goblin? Or are there rules for this somewhere?

Thanks in advance, and this is looking to be a great adventure!


In the Pathfinder Bestiary the Choker (pg. 45) is listed as having a melee attack of "2 tentacles +6 (1d4+3 plus grab). Now, this is a 3 hit dice aberration so it has a BaB of +2 and has a Strength score of 16. It has Skill Focus (Stealth) and Improved Initiative for feats, so nothing that would effect attack bonus.
It has two natural weapons of the same type, so they are counted as primary, so using full BaB and full strength bonus on damage. But it's attack bonus doesn't seem to make sense. As said above it's listed at +6 but with it's BaB of +2 and Str bonus of +3 it should only be +5. What am I missing?


Hello all, I'm part of the Committee for the University of Bristol's Gamesoc (games society). For next academic year (October onwards) we were considering running regular Pathfinder Society events (if we can get enough GM's and there's enough interest).

However, are there any special considerations we have to take into account when running it as part of a club like this? For example, we have to charge a membership fee to the society (and technically anyone who isn't a student at the university has to also purchase a membership to our Student's Union). Does charging a membership fee violate the terms of the Pathfinder Society rules?

Thanks in advance. =)
-Vert