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m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() Verrek nods. To destroy it would be the very thing. But it's going to be quite a challenge, apparently. It didn't seem to scare the dwarf in any way, though. Sullen tenacity is one of his distinguishing features. ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() After a short respite, Verrek rushes back into the fight. Ghost Killer Storm Doshko + Jolting Surge: 1d20 + 13 ⇒ (15) + 13 = 282d8 + 14 + 4d6 ⇒ (6, 8) + 14 + (5, 2, 3, 4) = 42 - electric dmg & vs EAC ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() Verrek also steps back and snaps his fingers. I've just started. Mirror Image: 1d4 ⇒ 4 If my character saw that she could hit me with an AoO from such a distance at the time of casting, I will move on more than 5ft (with AoO for move). I (as a player) don't remember her reach, I'm sorry. But my character has to remember, for him it happens in front of his eyes for less than a minute. ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() AoO (as I see it, I have never hit it before, so the charge is still there - it lasts for one minute)
As you've already been told, we're not here for games. my turn:
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m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() before fight: Mirror Image: 1d4 ⇒ 4
A ray of electricity strikes only an illusory copy. The rest of the dwarf's reflections grin angrily into their beards. Verrek rushes to attack. On the way, the Haste spell covers him, and he nods briefly, without taking his eyes off Lunesha. Ghost Killer Storm Doshko + Jolting Surge: 1d20 + 13 + 2 ⇒ (6) + 13 + 2 = 212d8 + 14 + 4d6 ⇒ (7, 5) + 14 + (6, 4, 3, 2) = 41 - electric dmg & vs EAC
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m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() I'll try to turn it off. It's ironic that I've been convicted of terrorism in the past, and now I'm trying to save this technology, not destroy it, right? Heh. Computers: 1d20 + 19 ⇒ (6) + 19 = 25 - Disabling ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() Well, well. It seems electricity is not our choice, right?. Verrek takes out a whip and, charging it with magic, strikes, which for others is heard as a thin "tink", but for the enemy it feels like a terrible tearing vibration from within. Merciful Defiant Snap Whip + Dissonance Strike: 1d20 + 13 ⇒ (16) + 13 = 291d6 + 14 + 4d4 ⇒ (6) + 14 + (4, 3, 3, 4) = 34 - sonic dmg vs EAC If I hit and deal damage, it loses reactions for one round. ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() Hello everyone! Sorry for the silence on the air. The difficult period dragged on… But I hope it's over. Now I'm trying to figure out what's going on, breaking through hundreds of posts in different games. Thanks for the botting and I apologize for any inconvenience caused by my absence. Verrek continues to shoot beams of energy. Energy Ray: 1d20 + 8 ⇒ (12) + 8 = 201d3 + 9 ⇒ (1) + 9 = 10 ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() Perception: 1d20 + 13 ⇒ (12) + 13 = 25 Verrek raises one eyebrow, grunts and, without engaging in conversation, takes out his powerful laptop and starts typing something on it. Computers: 1d20 + 19 ⇒ (11) + 19 = 30 to track distress beacon ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() > Verrek, -46 SP, AoO on Merin, 3 images left, Reflex save
Ref: 1d20 + 5 ⇒ (15) + 5 = 20 - 19 dmg Verrek covers himself with his doshko from the flow of explosive flames, as if cutting through it, then hits the retreating dwarf in the back, then steps behind him, charges his doshko with more electricity by magic and strikes again. AoO: Ghost Killer Storm Doshko: 1d20 + 13 ⇒ (11) + 13 = 242d8 + 14 ⇒ (7, 2) + 14 = 23 - electric dmg vs EAC Ghost Killer Storm Doshko + Jolting Surge: 1d20 + 13 + 2 + 2 ⇒ (15) + 13 + 2 + 2 = 322d8 + 14 + 4d6 ⇒ (5, 8) + 14 + (3, 1, 3, 1) = 35 - electric dmg & electricity vs EAC ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() Don't be in such a hurry. With these words, Merin stabs the retreating Marrin in the back. AoO: Ghost Killer Storm Doshko: 1d20 + 13 ⇒ (15) + 13 = 282d8 + 14 ⇒ (6, 5) + 14 = 25 - electric dmg vs EAC Then he turns his gaze to Igrim, who has just struck one of the illusions. You're a disgrace to our race, man. Ghost Killer Storm Doshko + Inject Nanobots: 1d20 + 13 ⇒ (19) + 13 = 322d8 + 14 + 4d8 ⇒ (2, 6) + 14 + (8, 6, 8, 7) = 51 - vs EAC | DC 19 Fort vs Inject Nanobots to reduce damage by 15 (36 in total) and avoid confusion, otherwise full damage and confusion for 9 rounds Along with the swing, the words of the spell sound, and Verrek's doshko begins to crawl a stream of some metal dots that gather near the electric blade at the moment of impact and rush directly into the wound on Igrim's body. Spellstrike: A spell sergeant trains with weapons as much as with spells, and you’ve learned to combine the two. You can cast spells with a range of touch into a melee weapon you hold. The spell is held within your weapon for up to one minute; if you successfully hit an enemy with the weapon, the spell discharges, targeting that enemy. If you are no longer holding the weapon, the spell dissipates harmlessly. Spell damage and weapon damage affect the target separately. If the spell you cast allows an attack as part of casting the spell (such as jolting surge), you can cast the spell into your weapon and attack in the same turn.
+ Inject Nanobots: Casting this spell doesn’t provoke attacks of opportunity. ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() REF: 1d20 + 5 ⇒ (4) + 5 = 9 "The dwarf" reacts with gritted teeth to the shot and the blast wave, but still does not moan despite all the desire. Not bad. But I'm still not impressed. Mirror Image: 1d4 ⇒ 4 Verrek snaps his fingers and four illusory copies appear around him, and after a second it is impossible to understand where he is and where the illusion is. And then he goes to Merin, taking out an electric doshko as he goes and crunching his neck unpleasantly, as if kneading it. Dwarf does not take his heavy gaze off the operative from under his brows. ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() Quote: The dwarf! Get the dwarf! Charming. It doesn't seem that the threats made any other impression on Verrek than an increased desire to rip everyone's heads off.![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() Will: 1d20 + 7 ⇒ (9) + 7 = 16 Verrek stands silently with his arms crossed, allowing the artificial intelligence built into his portable minicomputer to analyze the situation. Sense Motive: 1d20 + 6 ⇒ (18) + 6 = 24 He glances at the running line, then looks back up at Merin. ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() Verrek raises an eyebrow. You don't need to be a full-time psychoanalyst to understand that something is wrong with Merin. ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() Verrek approaches Igrim. Tere. Teata olukorrast. Sisuliselt ilma mõttetu lobisemiseta. Dwarven:
Hi. Report the situation. Essentially, without meaningless chatter. Verrek speaks softly and clearly, looking his fellow dwarf straight in the eye. ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() Verrek downloads the other team's personal files - the part that Vex provides. A dwarf. Great. This is Verrek's only comment so far. ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() Hi. A frowning dwarf nods at you, catching up during a meeting with Vex. According to his tattoos, which he even has on his face, it can be assumed that he has a dark and criminal past with experience in various prisons. It seems that the sight of a drow causes him ill-restrained disgust, but still ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() Verrek looks thoughtfully at the part of the planet burning in a nuclear flame where until recently there was a city and all these people were supposed to stay forever. Dwarf rubs his beard and thoughtfully says in a half whisper, I suggest we kill all those responsible for this. All of them, one by one. It doesn't look like he's waiting for an answer to this offer. Flashes of flame from nuclear mushrooms are reflected in his eyes... ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() Ref: 1d20 + 4 ⇒ (10) + 4 = 14 Not in vain, Verrek thinks, already losing consciousness, but having managed to notice the prisoners running out. 2 RP to stabilize ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() Ref: 1d20 + 4 ⇒ (6) + 4 = 10 Once again burned by electricity, Verrek only growls ferociously. He walks forward... And then teleports behind the dragon's back. Flank for Admiral! And for me if I'll survive for next round .) ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() Ref: 1d20 + 4 ⇒ (15) + 4 = 19 - 17 dmg
Not wanting to step on the bridge, which seems dangerous to him, Verrek teleports directly to one of the servants of Sorizzen and hits... Flash Teleport (1RP) + Spellstrike Ghost Killer Storm Doshko + Jolting Surge: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 212d8 + 12 + 4d6 ⇒ (1, 1) + 12 + (3, 6, 5, 3) = 31 - electricity vs EAC ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() Verrek smiles wryly at the familiar spell. He walks forward and does the same thing. Mirror Image: 1d4 ⇒ 3 I see ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() Verrek puts his tattooed hand on Ongie's shoulder and nods silently, then climbs into the mech. On the way to the mines, he looks at the destroyed city disappearing into smoke and says some verses in a slightly singsong voice... thoughtfully, to himself, as if remembering something. The war was lost
The dwarf enters the mines in silence, but the song keeps spinning in his head. Suitable lines. It's time to pay the bills. Names so deep
When Verrek hears Sozirenn's voice, he snorts. I'm not afraid of death. I'll just take you with me, that's fine with me. ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() You missed. There is a verdict in this statement of fact. Coolly calculating the right moment while the huge legs of the tank trample his holographic copies, Verrek waits. Still waits. Waits… And then he strikes again. Ghost Killer Storm Doshko + Entropic Grasp: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 262d8 + 12 + 6d12 ⇒ (5, 1) + 12 + (7, 8, 6, 6, 6, 6) = 57 - vs EAC | electric (2d8+12) & unspecified (6d12) dmg ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() Verrek teleports* from behind the shelter next to the tank, gathers mystical power into his doshko and strikes... Ghost Killer Storm Doshko + Entropic Grasp: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 252d8 + 12 + 6d12 ⇒ (7, 8) + 12 + (9, 8, 3, 9, 9, 4) = 69 - vs EAC | electric (2d8+12) & unspecified (6d12) dmg *Flash Teleport (move action) and another 1RP. Who needs it anyway? Stabilization for cowards.) ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() Wow. J'Shun, I'm sorry, I wrote complete nonsense above. For some reason, it seemed to me that I was in the same initiative block as the whole team. DM, if Verrek had only one round of actions so far and he acted last, then I probably wouldn't have casted Haste at all, since everyone would have run away. I would immediately cast Mirror Images and move. UPD I'll also will use Cardiac Accelerator (and spend 1 RP), this will avoid retconing with my location on the map. - Cardiac Accelerator: When you run, charge, or take a move action to move, you can spend 1 Resolve Point to increase your speed (in the relevant mode of movement) by 20 feet for that action. This extra movement is treated as an enhancement bonus. Alternatively, you can spend 1 Resolve Point as a reaction when you attempt a Reflex saving throw to gain a +1 enhancement bonus to your roll. ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() To hold out long enough under heavy blows, you need to prepare - every dwarf knows this. Now is the rare case when Verrek acts according to the traditions of his people. Mirror Image: 1d4 ⇒ 2 ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() J'Shun Kay wrote: Oops, I didn't realize Verrek went after J'Shun, so in that case J'Shun would have used his hyper graft to give himself an extra move action in round 1. That means he wouldn't have been able to make his second attack, but that doesn't matter since it missed anyway. Hm. I'm used to playing so that inside one block of initiative that the first one goes is the one who wrote the first one. Otherwise, everything becomes very complicated in the PbP. ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() Engineering - to remember something else that my comrades did not remember: 1d20 + 17 ⇒ (7) + 17 = 24 Verrek seems to be talking to himself, looking at the approaching tanks but staying at the same time in the dark bloody present and in his dark bloody past. Well. Now I think I understand why I was taken out of prison then. Aye, time to live and time to die... Dwarf stretches his neck, then snaps his fingers and a wave of magical energy runs through all of you, which feels like tingling in the muscles. After that, dwarf grabs his doshko with both hands and moves forward. Ungroup, they will definitely hit the area! Haste everyone! PS. GM, I stopped my movement behind the trailer of the car, I hope it will give me at least some cover .) PPS. GM, for my future spells - do these tanks count as "manufactured creatures"? ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() Engineering: 1d20 + 17 ⇒ (16) + 17 = 33
By finding the right angles to apply effort, the dwarf helps to quickly dismantle the blockage. He frowns at the doctors, then nods. And immediately begins to design ways to transport those patients who are in serious condition so that the droppers do not disconnect, the wounds do not open back from shaking, and so on. ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() Verrek, unhappy that someone killed the sniper he teleported to, curses softly. He throws storm doshko at his feet, picks up a sniper rifle and shoots another sniper (orange). captured sniper rifle!: 1d20 + 8 - 4 ⇒ (19) + 8 - 4 = 232d10 ⇒ (2, 7) = 9 ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() They talked about redeeming my sins with actions... Well, I didn't think it would be so literal. Fate is a very ironic b!@*@. Verrek makes his way with the squad through this carnage, constantly looking around. The shadows of the past rise before him, the shadows of his own mistakes. He has never been tormented by conscience in the past, and he is not tormented now... And yet, something in the eyes of the terrified settlers touches his hardened heart. Amazing encounter and scenario so far... Well. R1 The military is always damn cynical. The sniper does not surprise Verrek, nor does the civilians bait. But he really wants to kick someone's ass, or rather just kill someone. Dwarf activates his jetpack and slowly flies forward and upward, pulling out his formidable weapon - the storm doshko. R2 When shots are fired from the new snipers, Verrek just grunts. And then the artillery will cover us all and these shooters will find out that they were also bait... It's as old as the world. He could vaguely make out that J'Shun was giving orders, but he wasn't sure what he meant by "left" now. Left for Verrek, for J'Shun, or for whom? Although it doesn't matter. He wouldn't be here if he obeyed the rules and orders. Verrek turns around, looks up, and suddenly, in the blink of an eye, he is next to the sniper. Surprise. Flash teleport again. I think Verrek flew about 15 feet up and 15 feet forward in the first round, so a teleportation of 30 feet should work... The doshko in his hands is shaking with magical energy. Without uttering any more unnecessary words, the dwarf unleashes a blow charged with magical energy and his personal anger on the sniper. Ghost Killer Storm Doshko + Jolting Surge: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 272d8 + 12 + 4d6 ⇒ (7, 8) + 12 + (4, 3, 1, 4) = 39 - electric dmg & electricity vs EAC ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() I'm sorry, it's been an overly busy two days. Athletics: 1d20 + 12 ⇒ (9) + 12 = 21 Can I use this to avoid the debris? Flash Teleport (Sp): As a move action, you can spend 1 Resolve Point to teleport up to 30 feet. You must have line of sight to your destination. This movement doesn’t provoke attacks of opportunity. ---- Perception: 1d20 + 12 ⇒ (2) + 12 = 14 ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() Verrek had just finished smoking a joint. His behavior did not change in any way, but his eyes became more thoughtful. Sure. ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() Verrek has been silent all this time. He had already been sentenced to life in the past for terrorism, so this dwarf had seen scenes no less terrible, although not so large-scale. It's just that he was on the other side that time. Verrek is silent and quietly makes a joint when there is a minute - for example, when we are hiding from the shelling of the Order's troops. He doesn't usually smoke, but now seems like the perfect time. He creates a magical flame, as if ignoring a shootout with killer robots, and then lighting up, still keeps the flame on his index finger. We don't have time for nonsense, right? He lets out a ring of smoke, and then points his finger at the last remaining robot, and suddenly the light flame on the tip of his index finger becomes a thin beam that pierces through the robot. Right. Energy Ray: 1d20 + 8 ⇒ (20) + 8 = 281d3 + 8 ⇒ (3) + 8 = 11 - Fire dmg vs EAC
He grunts, taking another drag and holding his breath for a while. ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() Verrek spits once more on the floor in the Admiral's direction. The expressiveness of the gesture is difficult to overestimate. ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() Fine... Do we know how they're going to destroy the colony? A massacre, a big bang, an environmental disaster, a portal to the Abyss? ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() Verrek sighs and quietly says something obscene to himself, after which he cleans his right ear with the little finger of his hand, and then spits on the floor, as if marking the border between himself and the admiral, which he should not cross. ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() Hey there. Long time no see. A dwarf familiar to you all, with criminal tattoos (in the celtic style) on his arms, neck and even a little on his face, comes in making an indeterminately sluggish greeting gesture with his hand. As far as I remember, Verrek played with each of these characters, with some more than once. Btw Roquefort, I really turn on the Booker every time I read your first post )) ![]()
m СN dwarf Magus 9 [Prisoner] | sp 23/72 | hp 51/51 | rp 8/10 | EAC 22 KAC 24 | F+7 R+5 W+7 | Init +2 | Perc +13 | DV60' | Mirror Image 3, Haste
Magic:
L1 4/7 | L2 4/6 | L3 4/4 | Cash + | Energize + ![]() Thank you all for playing. I wasn't a very active player this time, but I was very pleased to see how some characters shone in ideal circumstances for them!
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