Female Female Kasatha (Icon) Solarian 1.0 | SP 7/7 HP 1/11 RP 2/4 | EAC:14 KAC:16 | Fort 2 Ref 0 Will 3 | Init +0 | perc 1 | Speed 30/20 ft | active conditions: None |
Almost out now Vegoia says darting past the last vesk she then turns on him and stabs him attack: 1d20 + 4 ⇒ (4) + 4 = 8 for damage: 1d8 + 3 ⇒ (4) + 3 = 7 but is again unable to find any solid hit jeez these dice hate us
Female Female Kasatha (Icon) Solarian 1.0 | SP 7/7 HP 1/11 RP 2/4 | EAC:14 KAC:16 | Fort 2 Ref 0 Will 3 | Init +0 | perc 1 | Speed 30/20 ft | active conditions: None |
Vegoia steps behind Maxamas and stabs the vesk in the middle of the cluster attack: 1d20 + 4 ⇒ (4) + 4 = 8 for damage: 1d8 + 3 ⇒ (6) + 3 = 9 but trying to stab past 3 friends turns out to be harder than she expected
Female Female Kasatha (Icon) Solarian 1.0 | SP 7/7 HP 1/11 RP 2/4 | EAC:14 KAC:16 | Fort 2 Ref 0 Will 3 | Init +0 | perc 1 | Speed 30/20 ft | active conditions: None |
Vegoia will shift around to straddle Mich getting to a place where someone can come to flank with her, then stab the last ooze attack roll: 1d20 + 4 ⇒ (12) + 4 = 16 for Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Female Female Kasatha (Icon) Solarian 1.0 | SP 7/7 HP 1/11 RP 2/4 | EAC:14 KAC:16 | Fort 2 Ref 0 Will 3 | Init +0 | perc 1 | Speed 30/20 ft | active conditions: None |
Vegoia will take a guarded step then stab at the one on the drone I assume the one on mich would have cover attack roll: 1d20 + 4 ⇒ (16) + 4 = 20 for damage: 1d8 + 3 ⇒ (6) + 3 = 9
Female Female Kasatha (Icon) Solarian 1.0 | SP 7/7 HP 1/11 RP 2/4 | EAC:14 KAC:16 | Fort 2 Ref 0 Will 3 | Init +0 | perc 1 | Speed 30/20 ft | active conditions: None |
I'll stab at the one that is on mich attack: 1d20 + 4 ⇒ (3) + 4 = 7 for damage: 1d8 + 3 ⇒ (2) + 3 = 5 then I'll move to the only place I can to keep out of the blast
Female Female Kasatha (Icon) Solarian 1.0 | SP 7/7 HP 1/11 RP 2/4 | EAC:14 KAC:16 | Fort 2 Ref 0 Will 3 | Init +0 | perc 1 | Speed 30/20 ft | active conditions: None |
Damn these things sting I'll step up and take a swing at the remaining armor attack roll: 1d20 + 4 ⇒ (13) + 4 = 17 for damage: 1d6 + 3 ⇒ (6) + 3 = 9
Female Female Kasatha (Icon) Solarian 1.0 | SP 7/7 HP 1/11 RP 2/4 | EAC:14 KAC:16 | Fort 2 Ref 0 Will 3 | Init +0 | perc 1 | Speed 30/20 ft | active conditions: None |
I'm going to reposition to the side of the armor and activate my supernova, Reflex save DC 14 for half damage damage: 2d6 + 1 ⇒ (2, 1) + 1 = 4
Female Female Kasatha (Icon) Solarian 1.0 | SP 7/7 HP 1/11 RP 2/4 | EAC:14 KAC:16 | Fort 2 Ref 0 Will 3 | Init +0 | perc 1 | Speed 30/20 ft | active conditions: None |
I will go ahead and crack my whip into the side of the helmet of the armor attack: 1d20 + 4 ⇒ (1) + 4 = 5 for dmg: 1d6 + 3 ⇒ (2) + 3 = 5 But it looks like I'm a bit out of practice with the whip
Female Female Kasatha (Icon) Solarian 1.0 | SP 7/7 HP 1/11 RP 2/4 | EAC:14 KAC:16 | Fort 2 Ref 0 Will 3 | Init +0 | perc 1 | Speed 30/20 ft | active conditions: None |
don't worry, we'll keep you safe And I'll reach back to my blue cape and have it take the form of a Radiant blue whip and move to the side of the door.
Female Female Kasatha (Icon) Solarian 1.0 | SP 7/7 HP 1/11 RP 2/4 | EAC:14 KAC:16 | Fort 2 Ref 0 Will 3 | Init +0 | perc 1 | Speed 30/20 ft | active conditions: None |
by the way where are our weapons going to be kept, I don't like having to give mine up and certainly want to know who to hold accountable if anything happens to it
Female Female Kasatha (Icon) Solarian 1.0 | SP 7/7 HP 1/11 RP 2/4 | EAC:14 KAC:16 | Fort 2 Ref 0 Will 3 | Init +0 | perc 1 | Speed 30/20 ft | active conditions: None |
A 6'8" Kasatha with a very lean muscular build stands off a bit to the side of the core group. She chimes in
Female Female Kasatha (Icon) Solarian 1.0 | SP 7/7 HP 1/11 RP 2/4 | EAC:14 KAC:16 | Fort 2 Ref 0 Will 3 | Init +0 | perc 1 | Speed 30/20 ft | active conditions: None |
Joker 27
Looks like I posted this in the wrong spot first time around
Female Female Kasatha (Icon) Solarian 1.0 | SP 7/7 HP 1/11 RP 2/4 | EAC:14 KAC:16 | Fort 2 Ref 0 Will 3 | Init +0 | perc 1 | Speed 30/20 ft | active conditions: None |
Joker 27
Female Female Kasatha (Icon) Solarian 1.0 | SP 7/7 HP 1/11 RP 2/4 | EAC:14 KAC:16 | Fort 2 Ref 0 Will 3 | Init +0 | perc 1 | Speed 30/20 ft | active conditions: None |
i'll line myself up so that if i am healed ill have a charge lane then ready an action to attack if something gets within range
Female Female Kasatha (Icon) Solarian 1.0 | SP 7/7 HP 1/11 RP 2/4 | EAC:14 KAC:16 | Fort 2 Ref 0 Will 3 | Init +0 | perc 1 | Speed 30/20 ft | active conditions: None |
if Chetna beat this bomb enough i'll look around
Female Female Kasatha (Icon) Solarian 1.0 | SP 7/7 HP 1/11 RP 2/4 | EAC:14 KAC:16 | Fort 2 Ref 0 Will 3 | Init +0 | perc 1 | Speed 30/20 ft | active conditions: None |
vegoia will take the one that Eevee found leave the Gala and set it on the ground preparing to stab it with her pike
Female Female Kasatha (Icon) Solarian 1.0 | SP 7/7 HP 1/11 RP 2/4 | EAC:14 KAC:16 | Fort 2 Ref 0 Will 3 | Init +0 | perc 1 | Speed 30/20 ft | active conditions: None |
reflex: 1d20 ⇒ 3
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