Male Elf
Round 3
Arbiter:
I'm not sure how to handle mount death in terms of Vatale ending up on the ground. I'm going to make a reflex save and a ride check here. I figure the DC for a swift dismount is 5 and if I have a good save maybe that makes sense but it's up to you. Reflex Save:1d20 + 7 ⇒ (19) + 7 = 26 Ride Check:1d20 + 11 ⇒ (13) + 11 = 24 Looking at the results I'm guessing I'll make it to the ground standing. in which case I figure I'll go for E15 since Gyllir's corpse is taking up FG1415. I'll just attack the eagle in E14 again. Attack:1d20 + 7 ⇒ (4) + 7 = 11 Damage:1d8 + 3 ⇒ (1) + 3 = 4 In terms of damage I've taken I'm down to 16 HP. Vatale gets clear of Gyllir as she falls landing on his feet in E15. The eagles while missing many attacks do land several, drawing lines of bright red across Vatale's arms and back. He swings again at the eagle in E15 again but misses once more. Attack: 11 Damage: 4 It seems I used all my good rolls somewhere else. While it is unorthodox I don't think it should matter too much, it seems legal to me. I doubt I'll be needing that bow again anyway. At this point I'm just aiming to take down as many summons as I can before dying. You're up.
Male Elf
Round 2
Arbiter:
Ride check to negate the claw attack dealing 6 damage via mounted combat. 1d20 + 11 ⇒ (10) + 11 = 21 for a DC 19 check. This leaves Gyllir taking 11 damage which puts her down to 1 HP. I'm dropping my bow as a free action and unsheathing my Katana as a move action. I will then attack the eagle in E14. Attack:1d20 + 7 ⇒ (2) + 7 = 9 Damage:1d8 + 3 ⇒ (6) + 3 = 9 Well then. Vatale drops his bow and unsheaths his katana, swinging at one of the eagles and missing horribly. Well then, this is going swimmingly. No movement, and no damage dealt. Unless the eagles can be hit with 9. You're up.
Male Elf
Round 1
Arbiter:
Challenge against Jezebel as a swift action. Ride check:1d20 + 11 ⇒ (13) + 11 = 24 for DC 5 guide with knees check. Ride to FG1415. Ready an attack with a thistle arrow upon seeing Jezebel. Riding out towards the center of the arena Vatale nocks an arrow and stops with the eastern wide pillar to his back. Ride to FG1415. You're up.
Male Elf
Well I'm happy to say I just finished my last exam so from here on out there shouldn't be delays. Surprise Round
Arbiter:
Ranger's Focus on Jezebel's companion as a swift action. Ride Check:1d20 + 11 ⇒ (19) + 11 = 30 For DC 20 mount as a free action. Ride Check:1d20 + 11 ⇒ (1) + 11 = 12 For DC 5 guide with knees check. Attack against the companion with a thistle arrow as Gyllir moves to HI1819. Attack:1d20 + 11 ⇒ (14) + 11 = 25 Damage:1d8 + 5 ⇒ (4) + 5 = 9 plus bleed damage for 1d6 ⇒ 2 rounds. Vatale leaps into the saddle and Gyllir runs along the wall of the arena to the East. Vatale, guiding Gyllir with his knees nocks an an arrow and lets fly at Jezebel's companion. Attack: 25 Damage: 9 plus 1 bleed damage for 2 rounds. Gyllir and Vatale end up in HI1819 You're up.
Male Elf
Initiative
Arbiter:
Initiative:1d20 + 9 ⇒ (14) + 9 = 23 Initiative = 23. So whoever has the higher modifier should go first. Mine is +9. Also my apologies for the delay, my finals ate up the entirety of my weekend.
Male Elf
20 damage kills Vatale. I think this is a win for you, I doubt I'm allowed to continue fighting through Gyllir. At this point it comes down to the ruling by the Arbiter.
Male Elf
Round 1
Arbiter:
I'm pretty sure he has line of sight on me from A11 while I'm in HI1819. Down to 0 HP. I'm disabled and have the staggered condition. Ride Check:1d20 + 11 ⇒ (3) + 11 = 14 for DC 5 guide with knees. As a swift action I issue a challenge to Johnny. I move Gyllir to HI1718 by way of CD1718. That is the halfway point and where I make my attack from. I take a standard action to attack Johnny, however, in my disabled condition I take one point of damage and get put to -1. I use Resolve as an immediate action and stabalize. I am still staggered. This attack is made with a slow burn arrow. Attack:1d20 + 12 ⇒ (7) + 12 = 19 Damage:1d8 + 5 ⇒ (6) + 5 = 11 plus 1d6 ⇒ 4 fire damage in one round. Vatale cries out in pain but the sound of Gyllir's hooves starts back up immediately. Riding north Vatale fires a second arrow at Johnny. He wheels Gyllir around and heads back south. Attack: 19, Damage: 11 plus 4 fire damage next round as the arrow tip detonates. I end up in HI1718
Male Elf
Surprise Round
Arbiter:
Ride Check:1d20 + 11 ⇒ (15) + 11 = 26 for DC 20 free action mount. Ride Check:1d20 + 11 ⇒ (6) + 11 = 17 for DC 5 guide with knees. Swift action Ranger's Focus on Johnny. Gyllir moves to HI1819 and I make a standard action attack on the way with a thistle arrow. Attack:1d20 + 11 ⇒ (7) + 11 = 18 Damage:1d8 + 5 ⇒ (7) + 5 = 12 plus bleed damage for 1d6 ⇒ 6 rounds. Vatale leaps into the saddle and sits there for a moment studying Johnny. He then kicks Gyllir into motion and they move East. Vatale draws an arrow and takes aim, firing at Johnny before moving behind a pillar. Attack: 18 Damage: 12 plus 1 point bleed for 6 rounds. Gyllir and Vatale end up in HI1819. Your turn.
Male Elf
Vatale stumbles in after his first fight. One hand holds Gyllir's reigns while the other is pressed to his gut. Instead of going to medical ward he heads to the stable. Taking off Gyllir's barding and saddle with one hand he gives her a full brushing. Once this is complete he drags himself to the medical ward, on the way his hand slips and some intestines fall out but he pushes them back in.
Male Elf
Calling you a human was a cruel insult brother and I'm sorry for that. You fought well.
Male Elf
AoO Resolution
Arbiter:
So that attack puts me at -10 HP. I have a Con of 11 so I'm not flat out dead but I am very close. As an immediate action I'm using Unstoppable from my Resolve class feature (Samurai) and stabilizing. I'm staggered but I can take standard actions without dying. Ride Check:1d20 + 11 ⇒ (5) + 11 = 16 for DC 5 stay in saddle. Your turn.
Male Elf
Round 6
Arbiter:
Ride Check: 1d20 + 11 ⇒ (11) + 11 = 22 For DC 5 guide with knees. Ready an attack against Gin as soon as I see him. Attack:1d20 + 9 ⇒ (14) + 9 = 23 Damage:1d8 + 5 ⇒ (7) + 5 = 12 Vatale suddenly charges out from behind the pillar firing an arrow at Gin as soon as he sees him. Gyllir quickly eats up ground crossing the entire Arena. Attack: 23 Damage: 12 This movement goes directly through your threatened squares so I'm provoking another AoO. This time we have all the rulings though so it should go more smoothly. Gyllir is heading to HI0203.
Male Elf
AoO Resolution
Arbiter:
So I'm not sure if he can take a swing at Vatale, if he can then a 19 misses. In case he is swinging at Gyllir I'm going to roll a ride check via mounted combat to negate the hit now. Ride Check: 1d20 + 11 ⇒ (8) + 11 = 19 as an opposed test to his 19 attack. By the exact wording of mounted combat I have roll higher than his attack. So he would hit and Gyllir would go down to -3 HP. So I'm not sure about the target of the AoO, I think that comes down to a ruling by the Arbiter. If it is targeting Vatale then it misses. If it's targeting Gyllir then it hits. I'd prefer to see this resolved before moving on since depending on the outcome it could have some dire consequences for me. I'm pming the arbiter now to alert him. Also I have been rolling pretty good on damage.
Male Elf
Round 5
Arbiter:
HP: 6 at this point. Ride Check: 1d20 + 11 ⇒ (11) + 11 = 22 for DC 5 stay in saddle due to damage. Ride Check: 1d20 + 11 ⇒ (3) + 11 = 14 for DC 5 guide with knees. Vatale cries out in pain and swears a good deal but wheels Gyllir around and begins riding east. This should provoke an AoO on Gyllir as he's moving more then 5 feet. I'm going to continue with the rest of my actions for now on the (questionable) assumption that you won't kill Gyllir with this AoO. If you do then I'll change them after it's all settled Arbiter:
Moving to GH1920 and firing an arrow at Gin while doing so. Attack: 1d20 + 12 ⇒ (15) + 12 = 27 Damage: 1d8 + 5 ⇒ (7) + 5 = 12 Before disappearing behind the pillar Vatale turns in the saddle and looses another arrow at Gin. Attack: 27 Damage: 12
Male Elf
Round 4
Arbiter: Perception: 17
Perception check: 1d20 + 1 ⇒ (16) + 1 = 17 since apparently he's singing. Arbiter:
I'm assuming that a 17 doesn't let me pinpoint him. So I'm just going to take another total defense action. Well now you're just acting like a human. Vatale stays where he is. You're up.
Male Elf
Round 2
Arbiter:
Ready attack action to attack Gin as soon as I see him. Move to the dead center of the arena FG1011. Moving to dead center of the arena. You're up.
Male Elf
Round 1
Arbiter:
Swift action: Challenge given to Gin. Ride check: 1d20 + 11 ⇒ (19) + 11 = 30 for DC 5 guide with knees Attack: 1d20 + 12 ⇒ (10) + 12 = 22 Damage: 1d8 + 5 ⇒ (6) + 5 = 11 I'm moving to HI1718 by way of CD1718. I'm just moving north and then south in order to get an attack off and end in cover. This attack (made at CD1718) is dependent on me having line of sight. I'm assuming that he took a 5-foot step to either A12 or B12. If I don't have line of sight I won't make the attack and instead I'll ready an attack for as soon as I see him. Movement will not change no matter what. Attack: 22 Damage: 11 This attack is made at CD1718 which assumes you stepped behind a pillar to either A12 or B12. If I don't have line of sight I obviously won't make the attack but my movement won't change. I end up at HI1718 Your turn
Male Elf
Surprise Round
Arbiter:
Swift action Ranger's Focus on Gin. Ride Check: 1d20 + 11 ⇒ (16) + 11 = 27 For a DC 20 to mount as a free action. Ride Check: 1d20 + 11 ⇒ (3) + 11 = 14 For a DC 5 to guide with my knees. Suddenly Vatale leaps in the saddle and kicks Gyllir into motion. Gyllir trots to the right (left from Gin's perspective) while Vatale knocks an arrow and lets it fly at his opponent. Arbiter:
Gyllir is moving from KL1112 to HJ1819. Attack is made half-way through move at IJ1415. Attack: 1d20 + 11 ⇒ (13) + 11 = 24 Damage: 1d8 + 5 ⇒ (8) + 5 = 13 Arrow: 24 to hit and 13 damage. Movement is to HI1819. Vatale and Gyllir end up mostly behind a pillar.
Male Elf
I was worried something like this was going to happen.
Arbiter:
Well 21 damage puts me at -5 but I'm using Resolve as an immediate action to stabilize and remain conscious. However, I am now staggered. 1d20 + 12 ⇒ (2) + 12 = 14 for a DC 5 Ride check to stay in the saddle. +10 from ride +2 from military saddle. So despite being in the negatives I should be conscious and Gyllir should finish his move to KL1314. With the tip of the pilum now lodged in his chest Vatale unleashes what you assume is a string of the most foul elven curses. Despite having a javelin in his chest he seems to be clinging to life and not only does he remain in the saddle but Gyllir continues moving. Upon stopping you here Vatale call out, Good one dwarf, but I'm not done yet.
Male Elf
Arbiter:
Using a standard action I'm readying an attack against Bruno on sight. Then I'm moving Gyllir via my knees 1d20 + 10 ⇒ (3) + 10 = 13 for DC 5 Ride check. We're moving to KL1314 sticking to the lower wall of the arena. It's a double move so if I see Bruno the attack will suffer a -3 penalty. Riding out from behind the pillar Vatale and Gyllir head to the right along the lower bound of the piller. Upon seeing Bruno he lets loose a third arrow. Spoiler:
To Hit: 1d20 + 8 ⇒ (6) + 8 = 14 Damage: 1d8 + 5 ⇒ (8) + 5 = 13 Vatale and Gyllir end up in KL1314. And that arrow had 14 to hit with 13 damage. This just really isn't my fight, I couldn't hit the broadside of a barn.
Male Elf
Arbiter Only:
1d20 + 10 ⇒ (20) + 10 = 30 For DC 5 ride check to guide with knees. Vatale nocks another arrow as he kicks Gyllir into motion once more. I accept your challange! Only one of us will leave here Dwarf. As Gyllir begins galloping to the left Vatale takes aim and lets loose another arrow at Bruno. Arbiter Only:
My acceptance of challenge was a swift not free action and was my declaration of a challenge as per the Samurai class feature. Gyllir is double moving to HI0203 imposing a -3 to all attacks. The arrow is shot half way at HI1011 To Hit:1d20 + 8 ⇒ (4) + 8 = 12 Damage:1d8 + 5 ⇒ (7) + 5 = 12 Movement ends at HI0203. This second arrow also had a 12 to hit so I'm assuming it missed again. The arrow veers left and clatters against the arena wall. Even at his distance Bruno can hear Vatale cursing.
Male Elf
Vatale strides into the arena beside his mount. He glances with disdain at his opponent, although it's quite obvious that he's a pompous ass. He holds a longbow carved from a dark wood, a quiver of matching arrows is slung across his back. He wears parade armor with an armored kilt.
Arbiter Only:
1d20 + 9 ⇒ (8) + 9 = 17 Initiative 17 Vatale's eyes focus on Bruno, boring into him as if to seek out every weakness. Arbiter Only:
The eye focusing is Ranger's Focus on Bruno as a swift Ride check 1d20 + 10 ⇒ (20) + 10 = 30 For DC 20 check to mount as free action. Ride check 1d20 + 10 ⇒ (7) + 10 = 17 For DC 5 check to guide Gyllir with knees. He leaps into the saddle in one quick motion and kicks Gyllir into motion, she trots to the right (or the left from Bruno's perspective) while Vatale knocks an arrow and lets it fly at Bruno. Arbiter Only:
Gyllir is moving from KL1112 to HJ1819. Attack is made half-way through move at IJ1415. 1d20 + 10 ⇒ (2) + 10 = 12 to hit If I succeed Damage: 1d8 + 5 ⇒ (7) + 5 = 12 Vatale and Gyllir end up in HJ1819. Also that arrow had a 12 to hit. I'm going to go out on a limb and assume that doesn't do anything. |