F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
Varuthalla lets out a long breath, and pumps her fist. After savouring the moment, she gets onto comms.
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
Varuthalla moves and ascends to keep the demigod just within 60'.
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
Hey, forums are still up? Time for some action economy bullshrimp XD
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
Varuthalla decides the time for futzing is over. Now, it is the time for shooting. Full Round heavy fire.
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
Hopefully everything goes smoothly and we can get back here after a few days. But let's be real, the Paizo forums aren't known for being robust. I floated the idea of Discord just as a Plan B. "Not necessarily Discord, but Discord if necessary," if you will.
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
Don't forget, the Forums are going down tomorrow, for (hopefully) just a few days!
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
Hahah, aw man, a Nat 1 on the first round of combat! You hate to see it folks!
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
Varuthalla just double moves with her Forcepack, flying up next to the closest pillar tower thingy. The triangle-looking one.
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
"Thanks Omni. Damned leggy bastard rattled my psyche pretty well, there."
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
Feeling the need to end this before her brain is turned to mush, Varuthalla bears down and opens up with a Heavy Fire!
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
I'm not sure where we landed with that Mind Thrust with the grapples and the AoOs and all, but: Will in case needed?
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
Varuthalla zips forwards, swapping to her machine gun as she goes, and then opens up on the remaining jinsul.
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
Will vs DC 20: 1d20 + 9 ⇒ (15) + 9 = 24
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
I don't think I rested after taking damage last, so - I'm at 4 SP, not 42, FWIW.
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
Will vs DC 20: 1d20 + 9 ⇒ (7) + 9 = 16
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
I assume it's fair to say we had guns out and forcepacks on, since we knew we were walking into a fight?
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
@GM S Are the walls on the map actual walls? Can we see the baddies?
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
Varuthalla nods in approval of Underthunder's roar - one reptilian gal to another. "Good girl," she says, her lip curling up in a smile.
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
Varuthalla's eyes would have grown big, watching Ailuros grow large and demi-godlike, to challenge Dhurus. "Whoa. Did not expect that...Still, gotta respect anyone willing to go toe-to-toe(-to toe?) with someone called the 'Master of War.'" "Clearing Landing Sites" sounds like something for Tiers 3 - 4. Cracking the perimeter, though - that's high tier work XD I vote for attacking the perimeter structures.
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
Reluctantly, I vote to leave Space and continue on. As both the only high tier, and the only non-Discord, table this Special, I think we're already at high risk of everyone else finishing encounters ahead of us and us getting pulled ahead. In order to have best odds of finishing what's left, I think we should leave Space.
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
Joe Jungers wrote: I'll be honest - I'm seriously considering hogging all the weapons this round, to make full use of the Targeting Aid. I'm just flying this bus, so I don't get a vote, but, I'm fine with this, FWIW. Also, feel free to use the floating +3s, and/or any of our Mustering re-rolls! (Although, there is something to be said for keeping those rerolls for bigger challenges, either the Destroyer ship, or later encounters.)
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
Okay the first rule of Starfinder 1e starship combat is "never flyby. Just, never." And our dice have been terrible this encounter.
For Reference: Flyby
The ship moves as normal, but it can move through 1 hex occupied by an enemy starship without provoking a free attack (as described in Moving through Other Starships). During the following gunnery phase, you can select one arc of your starship’s weapons to fire at the enemy vessel as if the vessel were in close range (treat the range as 1 hex), against any quadrant of the enemy starship. To perform this stunt, you must succeed at a Piloting check (DC = 15 + 1-1/2 × the tier of the enemy starship). If you fail this check, your starship still moves as described above, but you follow the normal rules for attacking (based on your starship’s final position and distance), and the movement provokes a free attack from that starship as normal.
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
If Dice Bot could see fit to roll above 10, that would be great :C
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
Once again Spoilering presumptive Skitterpal Engineer actions, in case someone else wants to take Engineer role. If not,
Skitterpal Engineering:
Divert power to Shields!
Divert DC 25: 1d20 + 14 ⇒ (7) + 14 = 21 (╥﹏╥) And Piloting init as well why not.
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
Yeah, none of us are really rocking the d20s, recently. Hopefully we're just getting the 5-and-Unders out of our systems!!
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
For a moment, Varuthalla contemplates a flip & burn to go after the larger Triumph-class destroyer (Red) but, smelling blood in the water, decides it's probably better to try and pick off the smaller one (Blue) first.
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
To that point, I'd also suggest our gunners think about using the Starship Priming boon. I'll go ahead and make Piloting Init while I'm here, too.
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
I'll leave the door open for Stees to Engineer if so desired, but if not,
If Stees Isn't Engineering:
Skitterbackup will try and pump up the shields.
Engineering DC 25: 1d20 + 14 ⇒ (1) + 14 = 15 CRUSHING IT CONTINUES :D We probably won't have a lot more Starship Combat, so: can we use our Tier 3 Mustering Rewards for Master of Stars Touchups now? Master of Stars Touchups:
Level 1 Fitch shows the PCs some of the inner workings of the Master of Stars, which help the PCs better understand other starships. Once during the adventure, the PCs can gain a +4 bonus to any non-gunnery skill check during a starship combat.
Level 2 When using the reward above, all the PCs’ nongunnery skill checks made during the same round gain the +4 bonus. Level 3 In place of the level 1 reward, the PCs can force the crew of an enemy ship to take a –2 penalty to all nongunnery skill checks made during the round. The use of this ability must be declared at the start of the starship combat round. It's not listed in the Boon Tracker, but, I think we earned it? I rolled well at the time, but, I think GM S mis-understood which Mustering Task I was trying for. I tried to point it out at the time, but in all the excitement of the Special starting, think it got overlooked, and then it didn't really come up, so, I just left it. But - now I want to use it :D
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
"Damnit Huck, stop letting the dinosaur push the Fire button! We need all hands on deck here!"
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
Joe Jungers wrote: Biochem Missile (28) misses the Drake only because of the evade maneuver. I think the Blue Captain Demanded the gunner, which isn't included in the 28 to hit our 29 TL; I think it does actually hit us ¯\_(ツ)_/¯
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
Our Skitterpal will try and Divert power to weapons.
Assuming we lose init, Varuthalla would move ahead 4 hexes while Evading. (I haven't actually moved anything yet, just stating it, so GM S can go ahead when it's time.)
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
APL is 10.2, so we round down to 10, so we're in subtier 9-10, with a Tier 10 Drake.
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
"Nah, Fam. Fitch has saved my bacon - can't let her go down. And certainly not with the ship! There's one-of-a-kind magitech weaponry on the Master of Stars - it's practically a flying museum! No way can we let these jinsuls tear her apart!" Two for, and two against - guess it's down to Stees!
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
Overseer GM is still posting in the old thread, FYI. I think all encounters have been forcibly ended, and we're voting, as a whole, about a starship battle.
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
Ref vs Space-Fireball: 1d20 + 12 ⇒ (12) + 12 = 24
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
I don't think Drei is in this new Thread yet; neither Drei nor their player are showing in the Players or Characters sections ¯\_(ツ)_/¯
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
Omega Man wrote: I got her on the board. Thanks!! I got it figured out this morning eventually after all, haha :D Varuthalla darts forwards and up, getting +15 ft up and 35 ft from the start, drawing her grenade launcher as she goes. Seeing all of those juicy jinsuls together, she fires the Mk 4 riot grenade she prepared earlier (from Bombard fighting style.)Grenade vs AC 5, 1 range increment out: 1d20 + 18 - 2 ⇒ (20) + 18 - 2 = 36 Non-lethal S dmg: 2d10 ⇒ (6, 8) = 14 If I target the vertex 1 square up from Red's north-west corner, I think that 20 ft blast hits all four of 'em. DC is 24, but since grenade DCs take the same penalty as any minuses to the attack, and I'm 1 range increment out, it's a DC 22 Ref Save or Staggered for them. OOoh, Crit - The explode property says "If you score a critical hit, it applies only to the creature closest to the targeted intersection" so I guess double damage for Red?
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
Varuthalla turns on her forcepack in preparation for breaking atmo, and advises the rest of the party to stay near. (As a Sylph, she can cast
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
"No one expects an aerial theropod assault - we'll have the element of surprise!"
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
"Paradropping? Yes. Sign this sylph up."
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
Well, I gave up when it wouldn't let me post rapid fire, but - I am pleased to see you all succeeded so capably, where I failed <3
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
Posting dummy messages until we hit 50 and roll over onto a 2nd page of dialogue, or I get banned for spamming, whichever comes first?
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
((Yeah, maybe we just need to get to a new page for it to ... unbreak?))
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
Yeah, same here. Anything posted in the last day or two is all funky. I assume this is related to the Store / forum software update?
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
Ruh roh, are the forums changing over already :D Well, catch as catch can, I guess! Seeing that our quarry doesn't seem interested in turning to fight, Varuthalla calls out over ship's intercom to Engineering. "Full power to engines - we can't let them escape!" I'd like a Divert Power to Engines, but that's just a request. Power to Weapons, or even changing to Science Officer to Target Systems on their engines, or whatever, is fine :) If Stees moves to Science Officer, though, I'd use the Skitterpal boon to have our makeshift Engineer Divert to Engines.
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
Game Master S wrote: Jinsul's got a 25? (Let me know if I missed a penalty for them.) Haha, whoops, no, I'm just bad at math XD On that note, though - assuming we're in a Tier 10 Drake, our defenses are AC 17 and TL 16 + Varuthalla's 11 ranks in Piloting = AC 28 and TL 27, right? So their railgun's 25 should miss our AC, no?
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
Well, we both got 23 then? lol I'm assuming we still lose, cause I rolled a 1.
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
Based on the Discussion, I'm using one of our re-rolls from Mustering to re-roll our Piloting Init. @GM S I dunno where the Fleets are (is that posted anywhere?) but I'm going to guess one of them is here, so we can use one of the "reroll when with Fleet" thingies?
F Sylph LN Giantblooded Op I/Soldier X | SP 87 / 87 HP 78 / 78 | RP 11/12| EAC 33* KAC 35* | Fort +8; Ref +12; Will +9 | Init: +13* | Perc: +14 | No Conditions | Resist 15 Elec
That is my thinking too! Go ahead with that, IMO.
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