Witchwyrd

Varag's page

182 posts. Organized Play character for Grimsnik.


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Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Got it. Thanks again everyone it was fun.

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

PM sent. Thanks for running DoubleGold.

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Varag grunts as he is hit by the outsiders stream. He then continues his magical assault.
Full Round Magic Missile: 3d4 + 3 ⇒ (2, 1, 2) + 3 = 8

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Varag moves to get a better position. "Lets send this thing back home"

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Mysticism: 1d20 + 6 ⇒ (20) + 6 = 26

"Folks, I think something is wrong."

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Will: 1d20 + 3 ⇒ (14) + 3 = 17

"Good job everyone. Lets see what information we can get out that local."

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Varag continues his barrage of missiles at the remaining cultist.
Magic Missile: 3d4 + 3 ⇒ (1, 3, 2) + 3 = 9

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Varag lets loose three glowing arrows to the cultists. One slams into the one hit by Kat the other two into the other cultist. Full Round Force Bolt.
Bolt 1: 1d4 + 1 ⇒ (3) + 1 = 4 other bolts: 2d4 + 2 ⇒ (1, 1) + 2 = 4

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Diplomacy: 1d20 + 9 ⇒ (5) + 9 = 14

"Stopping a Devourer ritual sounds like fun. Lets get over there and ruin their day."

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

"Shields are good."
Divert for Shields DC 16: 1d20 + 10 ⇒ (13) + 10 = 23

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

"Sev- that sounds good. Kat5e, I can take over if you want to take some shots at them. I'm not very good at shooting things but can keep working on keeping up our shields."

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

"I cannot get a fix their engines."
Computers: 1d20 + 11 ⇒ (1) + 11 = 12

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

"I'm going to try and lock in our weapons to their engines."Target System- Engines: 1d20 + 11 ⇒ (2) + 11 = 13 Did we decide on the drake? I did not add the computer bonus for the ship to my roll.

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

"Hello there Ayoka, I am Varag. We are from the Starfinder Society investigating Enereth-7 and the surrounding area."

Aid Savoy's Diplomacy: 1d20 + 9 ⇒ (9) + 9 = 18

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

I'm in agreement with Savoy for the Drake.
Varag is best at Science Officer (+11) or Engineer (+10). Bluff and Diplomacy are +9. Mysticism is +6 if I do Magic Officer.

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Varag sends two missiles to the heavily damaged creature and one to another. Majorly Damaged one: 2d4 + 2 ⇒ (3, 4) + 2 = 9 minor damaged one: 1d4 + 1 ⇒ (1) + 1 = 2

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Another wave of glowing missiles fly from Varag.
Magic Missiles: 3d4 + 3 ⇒ (4, 2, 1) + 3 = 10

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Varag sends another volley of missiles at the next one. Full round Magic Missile: 3d4 + 3 ⇒ (3, 1, 4) + 3 = 11

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Varag sends out three missiles at the closest creature. Full round force bolts at closest creature: 3d4 + 3 ⇒ (1, 2, 3) + 3 = 9

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Is Varag being threaten by any of them?

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Too busy documenting the group's findings, Varag fails to notice anything. Perception: 1d20 ⇒ 2

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

"I'll take a look for some baneflowers as well."
Life Science: 1d20 + 11 ⇒ (11) + 11 = 22

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

"Ouch, I need to rest a bit," states the witchwyrd as he lays down.

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

"I think I'm starting to understand this out," yells out Varag.Mysticism: 1d20 + 6 ⇒ (15) + 6 = 21

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Varag tries to stay focused on fixing the equations.I'm at a con today and tomorrow so I'll keep trying to work one the equation. Looks like I forgot to mention that when I rolled the extra attempts.

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Varag explains what he learned to the group as he works on fixing the equations.

Mysticism checks:
Mysticism rd 1: 1d20 + 6 ⇒ (1) + 6 = 7
Mysticism rd 2: 1d20 + 6 ⇒ (6) + 6 = 12
Mysticism rd 3: 1d20 + 6 ⇒ (13) + 6 = 19
Mysticism rd 4: 1d20 + 6 ⇒ (4) + 6 = 10
Mysticism rd 5: 1d20 + 6 ⇒ (17) + 6 = 23

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Varag starts to look around to analyze as much as possible.

Culture: 1d20 + 6 ⇒ (19) + 6 = 25
Mysticism: 1d20 + 6 ⇒ (17) + 6 = 23
Mysticism 2: 1d20 + 6 ⇒ (3) + 6 = 9
Life Science: 1d20 + 11 ⇒ (9) + 11 = 20 If applicable, reduce the DC to identify a rare creature using Life Science by 5
Physical Science: 1d20 + 10 ⇒ (20) + 10 = 30

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Varag pulls out his tools and looks at Sev, "I can assist."

I believe Sev has a better engineering than me. I auto-succeed at the DC 10 aid check if I can help out.

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Varag helps to search the area.
Aid Perception: 1d20 ⇒ 11

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Varag is unable to grab the edge with any of his arms. Reflex: 1d20 + 2 ⇒ (2) + 2 = 4

He stands up and kicks on his jump pack to make it out of the pit.

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Varag being clumsy does poorly while hiking.Acrobatics: 1d20 + 1 ⇒ (5) + 1 = 6

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Varag quickly follows the rest of the group in.

Double move

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Reflex: 1d20 + 2 ⇒ (9) + 2 = 11

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

"Get in there I'll cover you some more, " yells out Varag as he sends another three missiles at Raval.
Magic Missile: 3d4 + 3 ⇒ (4, 1, 4) + 3 = 12

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

We are slide 5. I think the other table is slide 7

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Varag draws in power from his ancestors as three bolts appear near him. They fly out as he points at Raval.

full round Force Bolt: 3d4 + 3 ⇒ (3, 4, 3) + 3 = 13

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

As the follow Alvreein to the cavern, Varag states, "we are interested in studying your planet."

Varag works on keeping their host happy. Aid Diplomacy: 1d20 + 9 ⇒ (19) + 9 = 28

"Nice to meet you Raval, I'm Varag. As you guessed we are Starfinders looking to learn more about this planet."

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Pointing to himself, "Varag." The witchwyrd then follows Alvreein.

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Varag does not speak either language

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

"The name is Varag,"states the witchwyrd. "Shall we land and see what is going on down there?"

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

A witchwyrd, in carbon skin, sits with his four arms folded listening to the music. Shaking his head, "I'm not sure what this is."

Culture: 1d20 + 6 ⇒ (7) + 6 = 13

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Player name- grimsnik
character name- Varag
SFS Number- 99317-705
Faction- Acquistives
Day Job- Profession Accountant: 1d20 + 9 ⇒ (1) + 9 = 10

Boons:
Ally- Dream Whispers
Faction- Acquisitives Champion, Improved
Social-Society Solidarity
Slotless- Marked Field Agent; Star Sugar Heartlove!!!; Private Vault
Personal- Witchwyrd Heritage
Starship- Skitterfriend

Acquisitives

I dotted this table as well. Engineering (+10), Computers (+11), Diplomacy (+9), Gunnery (+3)

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

I'll have time tomorrow to finish updating my character.

Acquisitives

Level 3 Technomancer: Can do Science, Engineering or Captain

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Thanks everyone, it was fun playing.

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Varag bows and states, "Nugbulb, it was a pleasure to show you around the station I hope we will have a chance to meet again."

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Varag wanders over to a group, "I've heard the music of the Embri is soul stirring." Bluff: 1d20 + 8 ⇒ (18) + 8 = 26

"Ah, this portion is quite similar to theme song of that show produced by Zo!" Diplomacy: 1d20 + 8 ⇒ (7) + 8 = 15

"The Embri are from a swampy world. That selection follows the rhythm of wildlife within those swamps." Life Science: 1d20 + 8 ⇒ (15) + 8 = 23

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

"Shall we get seats up close?" Asks Varag before heading to the front and center bleacher.

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Culture: 1d20 + 5 ⇒ (16) + 5 = 21
"Sounds like a perfect place to play. Keyrock if you need help in negotiations, let me know."

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