Theodore Black

Vandor Draak's page

175 posts. Organized Play character for SolidSteve82.


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Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

"Nice work everyone.Good job. Not a scratch on me. That's my kind of mission."

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

That paragraph is from Vandor's profile, but it's originally copied from the book and then edited a bit so it references Vandor instead of the player...

Thanks for the ruling, although reading up a bit on the Gameplay thread I think she's already flat footed from Darkrunner's trick attack anyway. So Vandor should be able to attack and move without worries.

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

Debating Vandor's moves and I need a rules interpretation. If Vandor uses his Clever Feint envoy improvisation to make the assassin flat-footed can he then move without provoking? Flat-footed normally prevents targets from taking reactions but the wording specifically says that enemy is flat-footed against his attacks". So does that mean the target isn't truly considered to have the flat-footed condition and can still make Attacks of Opportunity?

CLEVER FEINT (EX) (1ST)As a standard action, Vandor can fake out an enemy within 60 feet, making that enemy open to his attacks. He must attempt a Bluff check with the same DC as a check to feint against that enemy (though this isn’t a standard check to feint, so Improved Feint and Greater Feint don’t apply). Even if he fails, that enemy is flat-footed against his attacks until the end of his next turn. If he succeeds, the enemy is also flat-footed against Vandor's allies’ attacks until the end of his next turn. He can’t use clever feint against a creature that lacks an Intelligence score.

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

Sense Motive: 1d20 + 5 ⇒ (16) + 5 = 21

"She's been stalling until Luwazi got on stage! But she didn't count on us deactivating her bombs. Too bad you didn't hit the button while I was stumbling through Yamlet, we all probably would have been happier. Now for the last %#@!ing time; surrender already. The bar is calling, and we've all had one hell of a day."

Vandor maintains Not In the Face and readies a shot at the assassin if she acts violently.

Readied attack:

Tactical semi-auto pistol: 1d20 + 2 ⇒ (2) + 2 = 4
Piercing damage: 1d6 ⇒ 3

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

Never a good idea to ignore the GM's advice, so Vandor will target the technician with his Not In the Face instead.

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

Vandor moves into the room, "Hey, it doesn't need to go down like this. Just let us take you into custody and we'll get it all sorted out.
Haas we're on the same side remember? If your new friend is who she says she is she should have no problem standing down. Think about this buddy."

If he still has a move action left he uses Not In The Face with Haastaskin as the target.

Not in the Face (DC 14):

As a move action, Vandor can choose one enemy within 60 feet. That enemy must succeed at a Will save or take a –4 penalty to all attacks it makes against him until the end of his next turn.

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

Vandor puts his pistol back up. "Ha! Knew it! I knew it all along guys! Now let's wrap this up before the open bar shuts down!"

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

Didn't see Haas' last post before my post, they sort of contradict each other...

"How can we be certain this is the real tech Haastaskin?"

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

Sense Motive: 1d20 + 5 ⇒ (5) + 5 = 10

Not sure if this is the real tech or not, Vandor lowers his weapon, but doesn't holster it. Need to get this one to Radaszam and let him sort it out.

"Your commitment to your craft is admirable. But I'm sure Luwazi doesn't want some grand spectacle overshadowing the importance of her announcement so I'm sure she won't mind. Why don't you step outside with us. We're looking for someone we believe may be disguised as a member of the event staff, so we can't take any chances. I'm sure you understand."

Diplomacy: 1d20 + 8 ⇒ (6) + 8 = 14

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

"You might say that. Helping with what exactly?

Sense Motive: 1d20 + 5 ⇒ (8) + 5 = 13

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

Vandor bursts into the AV room. Despite Haastaskin's claim that the technician is friendly he keeps his pistol ready. "What's going on here Haastaskin?"

He examines the tachnician carefully trying to determine if this is the real Acheosi.

Perception: 1d20 + 4 ⇒ (16) + 4 = 20

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

Boon: 1d20 ⇒ 13

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

Do I need to roll each round to maintain the distraction? I am assuming I do...

Bluff (Skill Expertise): 1d20 + 8 + 1d6 ⇒ (8) + 8 + (4) = 20

Now into the second act, Vandor is really starting to get into this acting thing, maybe there's a future for him in theater after all...

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

Seeing Chikasa earning the odd strange glance from the guests while he attempts to discreetly examine the stage area Vandor realizes the explosive-team might need a distraction. Grabbing a nearby bottle of wine off the bar Vandor hops up on a table at the far end of the hall. Imitating the stumbling, staggering posture of one who has a little to much to drink he begins to ramble...

"Uh, attention everyone. Attention. I know you all came here to...hic... hear the First Speaker's big announcement, and I'm gonna let her make that announcement. But first there's an announcement of my own I want to make. I am leaving the Society to become an... ACTOR! Meeting my hero Zo! has inspired me to finally chase my dream of being rich and famous. And what better way to announce my new career path than by reenacting the entirety of the famous ysoki playYamlet.. with every role played by myself. So here goes...

Vandor launches into his one-man interpretation of ysoki theater hoping this trainwreck is convincing enough to distract the crowd from the stage area...

Bluff (w/ Skill Expertise): 1d20 + 8 + 1d6 ⇒ (20) + 8 + (2) = 30

Come on guys, find those explosives fast...

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

"All right, all right. If we're gonna do this let's get it over with. Haastaskin, we'll obviously need your combat skills on the assassin, and since I'm not as skilled an engineer as the others I guess that puts me with you. Seven and one other can handle bomb duty, unless you think we'll need three there. Seems to me like we'd be better off with three of us fighting the assassin. Thoughts?"

At least if the fight doesn't go well
I can still try and escape, not so much if a bomb blows up in my face.

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

"Hmmm. Confront a trained assassin or detonate the volatile explosives? Is there a Option C by any chance? Unless someone is particularly skilled in dealing with demolitions I say we let the Spiders handle it. Safety first you know."

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

Vandor examines the contents of the pack as Chikasa searches it. Frowning as he looks over the scale oil and texture cream. "Hm, looks like our assassin may have been working on a disguise, maybe? And all this data on Ms. Acheosi makes me wonder. I'm not a betting man, well actually I am, and I'll bet you good credits that Ms. Acheosi has curly hair and is kn the guest list for tonight's party. But let's see..."

Perception (RE Sanivvi Acheosi): 1d20 + 4 ⇒ (18) + 4 = 22

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

Vandor carefully backs off, putting some space between himself.and the remaining electrovore before firing off another shot.

Guarded Step

Tactical semi-auto pistol: 1d20 + 2 ⇒ (12) + 2 = 14
Piercing Damage: 1d6 ⇒ 6

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

Vandor moves behind Seven of Eleven, drawing his semi-auto tactical pistol as he goes. Lining up a shot at the electrovore attacking Haastaskin (Red).

Tactical semi-auto pistol: 1d20 + 2 ⇒ (10) + 2 = 12
Piercing Damage: 1d6 ⇒ 5

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

Sorry for my lack of posting this week guys. Real-life stuff, ya know. But seriously sorry for letting it go so long. Just waiting for permissions to edit, before I can place my token.

Vandor follows the others into the room and whistles in ironic appreciation. "Love what this guy has done with the place. The dirty pile of mats really brightens the place up, brings the whole room together." gesturing to the sparking panel he says "And nothing says 'I live in The Sparks' better than an actual sparking panel in your living room. Fantastic. Although that pack looks interesting..."

Perception: 1d20 + 4 ⇒ (1) + 4 = 5

Oh crud

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

Vandor rolls his eyes and sighs. "I knew this gig sounded to good to be true. There's always something. Well I guess one assassin can't be to much trouble. And luckily for you Raddie, style is my specialty."

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

I guess bartender is a non digital profession, so here goes...

Vandor sips his drink and frowns. "How is your drink Royo? It's a shame the Society didn't spring for a non-synthetically distilled whiskey. I find that synthesizers never quite get the fermentation quite right. Not when compared to the old fashioned Golarion barrel-distilling techniques. What do you think?"
Profession (Bartender): 1d20 + 7 ⇒ (11) + 7 = 18

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

Anyone want to try and finish Naiaj off with a Piloting check, Vandor will attempt to aid for the +4 Bonus...

Piloting (Aid Another): 1d20 + 5 ⇒ (10) + 5 = 15 (First Action)

Vandor approaches Royo. He engages in some light chit-chat in an attempt to further feel out how to influence the ysoki.

Sense Motive (Skill Expertise): 1d20 + 5 + 1d6 ⇒ (2) + 5 + (2) = 9 (Second ction)

Then he attempts to impress Royo with some physical science talk. "I couldn't agree more that we rely to much on technology. I've encountered many strange phenomenon out in the depths of space that my ship's sensors just couldn't identify, ethereal storms, for example, play havok on ship's sensors. One must know the science, or in some cases the esoteric arcane elements, behind these phenomenon to able to cope with their effects. Even spacial anomalies caused by Drift travel can be dangerous. An important landmark being absorbed into the Drift and disappearing from our plane, might cause inconsistencies in the navicomputer's star charts that the computer just isn't equipped to handle. One can't always rely on a computer to calculate the path from on point to another in the galaxy. True knowledge, will never become obsolete."

Physical Science: 1d20 + 5 ⇒ (9) + 5 = 14 (Vandor's spacefarer theme reduces the DC of recall knowledge checks on "features of space" by 5. Don't know if that really applies here, but just maybe???)

Thrird Action

I'll save my fourth action for now, see where it will count the most at the end...

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

A little disappointed that his very best smile was wasted on someone who doesn't even look up at him. Vandor looks at the tasks Naiaj is performing on her various devices.

"Apostae huh? Yeah they can be difficult. You gotta know how to handle them. Drow are always scheming and plotting against each other as much as they are trying to screw you over. Anyway, back when I used to uhh.. work in the "shipping" industry the drow corporations always used to hide proprietary tracking devices on their shipments and then used false tracking numbers so that their rivals would never really be certain where exactly the shipments were. I'll bet if you gained access to the ambassador's adminstrative servers, you could just ping the hidden trackers of the shipments your trying to find and get their exact locations whenever you like. Might be more efficient and more accurate than tracking them via conventional means. Here I can do it right from my datapad and send you the updates in real time."

Computers: 1d20 + 5 ⇒ (13) + 5 = 18

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

After leaving his contact info with Zo!'s assistant, Vandor continues to move through the party, mingling here and there before approaching Naiaj. He gives the gnome his winning-est most charming smile and says. "You must be Venture-Captain Naiaj, I'm Vandor Draak, Starfinder agent. I'm still pretty new but you might have heard of some of my exploits already. he shrugs modestly, "The more experienced agents say that you're one of the most competent Captains in the Society, so I thought, in the interest of team building, I'd introduce myself. Any idea what tonight's big announcement is all about?"

Sense Motive (Skill Expertise): 1d20 + 5 + 1d6 ⇒ (11) + 5 + (1) = 17

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

"Shows you say? I've always thought I would make a great action hero. I've got the looks, the charisma and most importantly; I've got the skills to back it up!"

Vandor unholsters his pistol and grabs a pair of serving tongs off of the buffet in his other hand. Leaping up on a table he proceeds to give Zo! a demonstration of his agility in stage combat, twirling his pistol around like an actor from one of those old Akitonian gunslinger holo-films, and wielding the tongs as a makeshift 'sword' pretending to fence an invisible opponent.

Acrobatics: 1d20 + 5 ⇒ (12) + 5 = 17

"Starfiners have to keep their skills sharp, we never know what kind of challenges we will face during missions, I'm sure the Society's members would be an almost endless pool of talent for your Action Scenes!"

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

Vandor saunters arrogantly around the Skyreach Room. Feeling out the crowd and grabbing a drink. Finally he decides to make contact with the Eoxian Zo.

"Some party huh? Not much good conversation to be had from this crowd though. Most people here are a little dry and boring, but you look like a man with some interesting stories to tell. What brings you to this little shindig?"

Sense Motive (Skill Expertise): 1d20 + 5 + 1d6 ⇒ (5) + 5 + (1) = 11

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

Player name: SolidSteve82
Character name: Vandor Draak
PFS and character #: 274351-701
Day Job roll (or a note that you have no day job): Profession (Bartender): 1d20 + 7 ⇒ (13) + 7 = 20

Boons slotted this adventure:
Ally:
Faction: Second Seekers (Luwazi Elsebo)
Personal:
Promotional:
Social: Faction's Friend

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

At work all day, but I'll get this filled out tonight.

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

"Depends how good you want me to look." sly wink

After the briefing concludes, Vandor buys a formal outfit and arrives at the Skyreach Room in style...

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

A dashing, but smug looking human in the briefing throws his arm over the back of his chair and leans back, a Cheshire grin spreads across his face. "Now this is my kinda mission. A party. No crazed fugutives? No haunted starships? Deadly parasites? hideous monsters? Phew, I am so glad you came to me Seeker, and you'll be glad too. The only things more dangerous than my pistol, are my dry wit, undeniable charm and my dashing, rogue-like good looks. Schmoozing is my specialty. When does this little pow-wow get started? Do I have time to put on something more suited for rubbing elbows with the cultural elite?"

Culture: 1d20 + 5 ⇒ (11) + 5 = 16
Let's go Iteration-177, Naija, Zo!, Yrkris and Royo

If the opportunity is available, Vandor will run out and purchase formal clothing (5 credits)

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

That was great, thanks for GMing, that scenario was a lot of work I'm sure! And all the players were great as well Hope to play with you all again.

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

ELSEBO 4 LIFE!

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

Vandor flops into the captain's chair. "Phew. That was cutting it pretty close. Remember when I said we'd be safer from the bridge of a starship? Well I was wrong."

I don't know that I'll be able to post much, but if you guys want to do a boarding combat I will try.

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

Vandor struggled hopelessly to balance the shields.

Computers, Balance shields: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10

Seriously? I'm pretty sure I only need a five or six to succeed at this. I've gone 3, 4, 3...

Desperate to save himself (and to complete the mission as well, of course!) He opens comms and hails the Starfinder fleet.

"Mayday! Mayday! We have sustained critical damage! We require immediate support fire! Repeat we require assistance!"

vs. Purple
Aid token: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 4d8 ⇒ (1, 7, 3, 1) = 12

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

Vandor rushes back to the science officer station.

"All right! If they want to stay between us and the capital ship that suits me just fine. We can increase power to our forward shields."

He attempts to rebalance the shields (16 points to forward, leaves 7 in the other quadrants. If my math is correct. Also using a computer bonus again.)

Computers, rebalance shields: 1d20 + 5 + 2 + 1 ⇒ (3) + 5 + 2 + 1 = 11

Sigh

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

Vandor returns to the captain's chair and opens communications to the purple escort ship.

"Did you see how easily we dispatched your sister ship? The entire Starfinder fleet is under orders to defend us at all costs. Attacking us would invite the fury of every ship in our armada. You may as well surrender now!" he cuts off comms and says to the crew "Let's hope they bought it then we can concentrate on the capital ship!"

Taunt (Bluff) action targeting the purple ship's gunnery phase.

Taunt (Bluff with Skill Expertise): 1d20 + 8 + 1d6 ⇒ (19) + 8 + (5) = 32
Duration: 1d4 ⇒ 1

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

Vandor is going to take on the Science Officer role for this round and see if he can give us some shields up front.

"Damn! Trying to rebalance shields now! Hido maybe try and see if you can patch up that engine, I got a feeling we're gonna need it!"

Computers, rebalance shields: 1d20 + 5 + 2 + 1 ⇒ (4) + 5 + 2 + 1 = 12 (+2 bonus from the ship, and using a +1 from the ship's computers. There's still one other +1 left we can use on any check this round.)

Not sure that's high enough, but if it is, the shields are rebalanced equally with remainder in front. which I think means 9 SP forward and 7 in the other quadrants.

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

Haha, love it!

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

"All right crew, we've got to attack that capital ship from the aft position, but it looks like we've got escorts to deal with. Let's see if we can't make them think twice about shooting at us."

He opens communications to the nearest Jinsul ship (one of the orange ones). "Attention Jinsul escort vessel. This is the Starfinder vessel Pegasus. This ship is equipped with the most advanced shields and weapons in the entire Starfinder fleet. Your only hope for survival is to power down your weapons and surrender. Failure to comply will result in your immediate destruction."

Taunt (Bluff with Skill Expertise): 1d20 + 8 + 1d6 ⇒ (8) + 8 + (6) = 22
Vandor selects the enemy's gunnery phase as the target of his Taunt action.

Taunt:
(Any Phase, Push)
You can use the communications system to broadcast a taunting message to the enemy vessel. You select an enemy vessel and a phase of combat (engineering, helm, or gunnery), and then attempt a Bluff or Intimidate check (DC = 15 + 1.5 × the enemy starship’s tier). If you are successful, each enemy character acting during the selected phase takes a –2 penalty to all checks for 1d4 rounds; the penalty increases to –4 if the enemy’s check is made as part of a push action. Once used against an enemy starship, regardless of the outcome, taunt can’t be used against that starship again during the same combat.

Taunt, duration: 1d4 ⇒ 3

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

Vandor pops his head up from behind the console. "They gone? Phew, I had you guys covered the whole time."

I'm up for whatever the group wants, but starship combat might be a nice change.

Healing (Stamina): 1d6 ⇒ 2

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

Feeling a little safer now Vandor unleashes a full attack on the pink junsul.

tactical semi-auto pistol (vs. KAC): 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15
Piercing Damage: 1d6 ⇒ 5

tactical semi-auto pistol (vs. KAC): 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 11
Piercing Damage: 1d6 ⇒ 2

"Take this bugs!!"

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

Vandor curses as his grenade explodes in the hallway but somehow manages to miss all the targets. Things only get worse as he gets shocked by the arcing electricity that hits Twitch. Before he knows it one of the jinsul is in his face trying to land a bite. This is what I get for trying to help out. Run THEN shoot Vandor, that's the motto, isn't it?

He manages to fend off his attacker and decides it's time to finally put some distance between him and his opponents. He leaps backwards, away from the jinsul and makes a break for the top level of the bridge, taking cover behind the control consoles there. (Withdraw, full-action)

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

Boon: 1d20 ⇒ 15

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

Resisting the urge to put more distance between himself and the aliens Vanor sees an opportunity he can't pass up. He pulls out a stickybomb grenade pulls the pin, thinks to himself Gods, I hope I don't regret this... and tosses the grenade into the hallway.

Aiming for the bottom intersection between Blue and Green's squares. Which should put all four within the blast radius (10 ft.) Each creature caught in the blast must succeed at a DC 12 Reflex save or become Entangled for 2d4

Entangled:
Source Starfinder Core Rulebook pg. 275
You are ensnared. Being entangled impedes your movement but does not entirely prevent you from moving unless the bonds are anchored to an immobile object or tethered by an opposing force. You move at half speed, you cannot run or charge, and you take a –2 penalty to your AC, attack rolls, Reflex saving throws, initiative checks, and Dexterity-based skill and ability checks.

Stickybomb grenade (vs. AC 5): 1d20 ⇒ 4

...aaaaand of course it's a miss. Lol. Here's the rules on missing, in case you need them...

Missing with a Thrown Weapon:
If you miss on a ranged attack with a thrown weapon, the weapon lands in a random square or grid intersection as appropriate near your target. To determine where it lands, roll 1d8. This determines the initial misdirection of the throw, with 1 falling short (off-target in a straight line toward the thrower), and 2 through 8 rotating around the target creature or grid intersection in a clockwise direction, as illustrated in the diagram above. After you’ve determined the misdirection of the throw, roll 1d4. The result is how many squares away in that direction the weapon lands.

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

"All right you guys cover the hallways. I'll, uh, keep the bridge secure.

Vandor pulls out his gun and puts his back to the wall between the two doors to the bridge, analyzing the room for the best places to hide in case the jinsul make it past his companions.

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

Vandor rests to restore SP. Can we still use the option to recover 1 RP awarded by the rescue of Jadnura. The post said "immediately recover", not sure if that meant we had to claim it immediately?? If he can,Vandor will recover 1 RP.

"As exciting as getting to meet one of these... jinsul... up close and personal may seem, I think my vote would be to meet them from the relative safety of a starship. With a Drift Engine on it. In case we have to run away."

RP-wise Vandor is voting for starship. But I actually am ok going either route.

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

Vandor watches as Hido hits the ground. Oh no, this is getting out of hand. Looks like it's time to be the hero Vandor. Here we go, this better work...

Vandor is going to be using his Clever Feint Envoy Improvisation, the DC is the same as it would be to feint normally, which is equal to either 10 + your opponent’s Sense Motive total skill bonus or 15 + 1-1/2 × the opponent’s CR, whichever is greater.

CLEVER FEINT (EX):
As a standard action, Vandor can fake out an enemy within 60 feet, making that enemy open to his attacks. He must attempt a Bluff check with the same DC as a check to feint against that enemy (though this isn’t a standard check to feint, so Improved Feint and Greater Feint don’t apply). Even if he fails, that enemy is flat-footed against his attacks until the end of his next turn. If he succeeds, the enemy is also flat-footed against Vandor's allies’ attacks until the end of his next turn. He can’t use clever feint against a creature that lacks an Intelligence score.

Vandor steps out from the alley, his gun down now but still in his hand. "Jodain stop! Some new toys for you to play with just arrived! I can see them through the windows of your bar! They look thirsty, you better go serve them!"

Bluff w/ Skill Expertise: 1d20 + 8 + 1d6 ⇒ (9) + 8 + (6) = 23

If that worked then Jodain should be flat-footed to all our attacks until the end of Vandor's next turn.

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.

Vandor drops the static arc pistol and pulls his trusty ol' tactical semi-auto. Since Vee and Hido seem to have the thing's attention he'll take a full attack this round.

Tactical semi-auto pistol (KAC): 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4
Piercing damage: 1d6 ⇒ 5

Tactical semi-auto pistol (KAC): 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15
Piercing damage: 1d6 ⇒ 3

Second Seekers (Luwazi Elsebo)

Male CG human spacefarer envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5 | Speed 30ft | | Spells: None. | Active conditions: None.
Revvy Bitterleaf wrote:
@Vandor, you can pull out a weapon as part of a move if you have a +1 BAB which I think you should have as a lvl 2 envoy. By the looks of it you only did a single move. So you should still have an standard left if you want to do something with it (even if it is only to move further around the corner)

You are right! I forgot. I guess Vandor should shoot then.

Vandor pops his head around the corner and yells back "Yeah, well you're a bad friend too Jodain! And that brandy you gave me didn't even have any real alcohol!! What kind of monster are you?!" He fires off a quick shot before ducking back.

Static arc pistol (EAC): 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14 (-4 because I believe Jodain has cover. I'm a little iffy on the cover rules.)
Electricity Damage: 1d6 ⇒ 4