Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
Valto shakes his head to the question about the ring. "I'm a competent swimmer, I'm sure someone else can use it more." "The colony will need more than weapons to grow, although this stone is a good start if the area is safe now." He looks about for signs of other undead in the area. perception: 1d20 + 6 ⇒ (2) + 6 = 8 "Looks like that was everything, great job everyone"
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
Know Local: 1d20 + 12 ⇒ (7) + 12 = 19 Know Engineering: 1d20 + 9 ⇒ (20) + 9 = 29 "They look somewhat familiar but I'm not quite placing where from." Valto turns to look at the cliff faces "That rock wouldn't be too hard to quarry, this look promising for some good building materials.
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
Valto lets one last wild bolt fly before the creatures flee beyond his sight. Crossbow: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5 "Fine, just run away then!" he sighs and sits on the sand "Anyone have any idea how to handle something that moves that fast? Traps maybe?"
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
Valto directs the flaming sphere to pursue the enraged lizard but the lizard quickly outpaces it. Seeing this he draws his crossbow and readies it. "I think the one that ran is going to get away."
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
Yep, looks like everyone went for ioun stone and a +2 item. Actually, I forgot to account for an Ioun stone for myself, would be silly not to get one too so 11 days crafting. Going to start sticking this all in a google sheet as well as downtime stuff so I can keep track of it, but between resourceful and my familiar I'm churning out 3000gp of work a day so I hope to keep up with any demand.
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
Everyones stuff should be ready before this adventure, had time over our last 6 weeks to have it all crafted. Going to make a belt of Dex +2 and a handy haversack for myself as well so total of 10 days crafting.
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
Valto swings his wand through the air, casting a flaming sphere down on the creatures and sweeping it across them. DC 13 flaming sphere, cast on red then move action to move over yellow damage: 3d6 ⇒ (4, 5, 4) = 13
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
Going to stick with a cost of 55% for crafting, if that's okay with everyone? Obviously exceptions will be made for critical stuff (like if you need to get something for breathing underwater.) So costs should be:
I can craft either in a day taking 10, just let me know if you are taking one so I can update my sheet.
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
"Maybe if we can do something about these followers the people of this city in the south east would think more kindly of us. It would be nice to meet some local aquatic elves" He holds out his hands with the small iron pot, presenting it to the locathah.
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
That should result in at least 6k to split 5 ways. (Any extra from the histories with the appraise Kevin? It can sell for up to 5k more) That means at least 1,200gp each. I'm going to spend a chunk scribing those spells from my earlier post but I should have plenty of downtime for crafting items if anyone wants something made. Just let me know what you want and provide the crafting cost.
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
Know local: 1d20 + 12 ⇒ (14) + 12 = 26 "Ah Locathah, stinky yet reliable. Makes me wish I had prepared Air bubble today." Valto rummages through his pack and pulls out a small iron pot.
"The might know where to find some good coral and pearls to work with too, I'm eager to get some materials coming in to our community" Started posting before I realized Uzziah had begun to approach, hopefully they didn't hear Valtos first comment...
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
If we can sell the history books to the ship for 5k we can split 1k each. Possibly more if anyone there is interested in ioun stones.
Might be worth considering selling the audio recording for a further 1k?
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
May have gotten ahead of myself there, I need 820gp to scribe all them. Going to have at our loot doc and see if we can find buyers for anything. Can we sell stuff to the ship when it returns or does it need to make a round trip?
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
Going to spend some of that downtime copying spells from the looted spellbook actually. Warning, bookkeeping ahead! spellbook contents:
L1: Disguise Self, Heightened Awareness, Identify L2: Invisibility, Fox's Cunning, Bears Endurance, Cat's Grace L3: Heroism, Arcane Sight, Gaseus Form, Communal Protection from Arrows, Protection from Energy, Communal Spider Climb, Water Breathing Level 1 spells in order, DC 16:
Decipher spell: 1d20 + 12 ⇒ (12) + 12 = 24 Decipher spell: 1d20 + 12 ⇒ (4) + 12 = 16 Decipher spell: 1d20 + 12 ⇒ (17) + 12 = 29 6 hours, all copied. Level 2 spells in order, DC 17:
Decipher spell: 1d20 + 12 ⇒ (2) + 12 = 14 Decipher spell: 1d20 + 12 ⇒ (16) + 12 = 28 Decipher spell: 1d20 + 12 ⇒ (20) + 12 = 32 Decipher spell: 1d20 + 12 ⇒ (13) + 12 = 25 Further 10 hours, failed to copy Invisibility so I'll try again in the next week. spellbook [31/100] Level 3 spells in order, DC 18:
Decipher spell: 1d20 + 12 ⇒ (18) + 12 = 30 Decipher spell: 1d20 + 12 ⇒ (11) + 12 = 23 Decipher spell: 1d20 + 12 ⇒ (9) + 12 = 21 Decipher spell: 1d20 + 12 ⇒ (14) + 12 = 26 Decipher spell: 1d20 + 12 ⇒ (16) + 12 = 28 Decipher spell: 1d20 + 12 ⇒ (9) + 12 = 21 Decipher spell: 1d20 + 12 ⇒ (8) + 12 = 20 28 hours, total of 44 so far. Spellbook at [52/100] pages. Try invisibility again
Ok, done. Total of 46 hours spent so about 6 days presuming the 8 hour workday. We can probably sell on that spellbook now, 1,670gp to split would be nice.
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
"I agree, if we can make peaceful contact they may have information about the area they are willing to part with. If it doesn't go as well it's better that we learn about them before they decide to take action against us."
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
Arcanist(BrownFur Transmuter) L4 hp +6 (4 +1 con +1 favored class) will save +1
1 extra cantrip prepared 1 2nd lvl spell prepared, 3 castings a day.
More arcane points skills:
Knowledge (arcana) +1 (12) Knowledge (local) +1 (12) Knowledge (planes) +1 (12) Knowledge (history) +1 (9) Perception +1 (6) Spellcraft +1 (12) Stealth +1 (5) Swim +1 (12) Craft (jeweler) +1 (13) If we have some wealth knocking about I may be able to craft magic items during the downtime.
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
Also planning on leveling up tomorrow, but in the meantime mostly for Heiek's benefit. Spells available:
Valto's book :
L1: Air bubble Ant haul Comprehend languages Enlarge person Illusion of calm Keep watch Liberating Command Mage armour Magic Missile Ray of enfeeblement Reduce person Sleep L2:
Looted book : L1: Disguise Self, Heightened Awareness, Identify L2: Invisibility, Fox's Cunning, Bears Endurance, Cat's Grace L3: Heroism, Arcane Sight, Gaseus Form, Communal Protection from Arrows, Protection from Energy, Communal Spider Climb, Water Breathing
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
Valto is pouring through the recovered research materials, hearing the new voices he pulls his head from a book and offer's a small wave and smile. "I didn't expect to find any humans here, I'm Valto."
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
"Fascinating, I wonder if those constructs were a long forgotten project. They may have survived for untold ages until we were forced to defend ourselves." He looks around and the state of his companions, while not quite as bad as the immediate aftermath of the last fight Valto hesitates. "Maybe we should consider recovering a bit before we go inside though, if they did come from here who knows what else might be inside still."
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
"We need to stop that bleeding, I'm not the best at this but sit down Uzziah and I'll try to help out." Heal(Aid another): 1d20 ⇒ 1 "Maybe we can just wrap it here, no I don't have any bandages. Thats really a lot of blood isn't it..." Yeah, pretty sure Valto just panics. He is really not good with blood whenever it's come up.
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
Valto points the wand at the swarming constructs and a ball of flame begins to materialize and settle just above the ground in the midst of them. Flaming sphere damage: 3d6 ⇒ (5, 2, 3) = 10*1.5, 15 damage. DC 13 reflex to negate.
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
Know Arcana: 1d20 + 11 ⇒ (17) + 11 = 28 "Constructs of some sort, possibly made by the same person who left the spider one in the original colonists hall?" "Be careful, normal weapons won't do much." Valto draws the wand of flaming sphere from his belt and calls out to the constructs, first in common then draconic. "If you can understand me we would like to talk to your creator, not fight"
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
Knowledge Local: 1d20 + 11 ⇒ (12) + 11 = 23 "They are foul creatures that deserve that name, we can't let any escape or they might alert others that we are here." Valto begins to cast sleep. Trademark move, boosting the dc with an arcane point to 18.
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
"I'm intrigued, is there much in the way of obligation to the society once you are a member? From what I do know about the Pathfinder society it wouldn't be much more of a commitment then what we have made by volunteering as troubleshooters here, maybe more long term I guess?" Valto smiles at Carver. "Given it's doesn't sound fully official I'm onboard, I do want to know more about the society in time though"
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
Long term plans sure, I can't wait to get quick study so I can start using more utility stuff. Speaking of which Valtos magical goods is now open for business, if we can source some gold/regents I can churn out some magic items at a very decent speed so we might want to look at converting some miscellaneous loot into useful trinkets.
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
"There must be something to discover here, the fact that the illusion is still functional is amazing!" Casting detect magic to help go over the area
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
Heiek, maybe you can copy some of my spells next time we have downtime? If you want to fill out your selection a bit. I'll be working on building up for a wizards tower, it's a long way off and I need to go through the downtime to see exactly what I need yet.
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
Arcanist(BF Trans)[lvl 3] HP:+6 (20) Saves:
Feat: Craft wondrous item skills:
Appraise +1 Craft Jeweler +1 K Engineering +1 K Arcana +1 K Local +1 K planes +1 Linguistics +1 (Terran) Perception +1 Spellcraft +1 Exploit: Powerful Change (Su):
At 3rd level, the brown-fur transmuter learns to harness the power of her magic to empower her transmutations. Whenever the brown-fur transmuter casts a transmutation spell using one of her arcanist spell slots, she can expend 1 point from her arcane reservoir as a free action to bolster the spell. If the spell grants a bonus to an ability score, the bonus then increases by 2. If it grants a bonus to more than one ability score, only one of the ability scores gains this bonus. The brown-fur transmuter cannot expend more than 1 point from her arcane reservoir in this way. Spells: Comprehend languages
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
Valto draws his crossbow and spins to face the goblin menace. Crossbow: 1d20 + 3 ⇒ (7) + 3 = 10
apologies for the lack of activity recently, between baby and trying to cut down my caffeine consumption I've been a bit to wrecked to post
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
"I presume as they want them to make children they won't be looking for a good cut or polishing, this feels like such a waste." "Can you ask them what else would help them make prodigy? Maybe it will be possible to tempt them into moving."
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
"As we are planning on going back into the caves would anyone mind if we spend a bit of time with the scorpions? I want to see if I can figure out if they value cut or polished gems more. It might help me pick up a bit of their language too." I would just do this between adventures but there is a chance they react by attacking. If not easy to just skip over.
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
"I agree, we certainly can't kill intelligent and non violent creatures just because it would be convenient." "I want to practice my craft here eventually, not only are they occupying an area where there are valuable gems but I'd be wary of making more jewelry with such things living so nearby." He crouches down again and gathers the coins that spilled from his ruined pouch. "We need to figure out something with them, a deal or a plan to relocate them elsewhere."
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
A look of hurt crosses Valtos face. "I may not be blameless in what happened back there but I certainly didn't set out to kill babies, by the depths none of us did and I take offense to the implication." He turns to face the scorpions again, stooping slightly to try and look one in the face. "I'm not sure what these are, but we can't say for certain they are more intelligent then a fish or a boar. I'm pretty sure those gems arn't their babies though." craft(jeweler): 1d20 + 11 ⇒ (9) + 11 = 20
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
Linguistics: 1d20 + 9 ⇒ (2) + 9 = 11 "I was almost sure it was trying to say something." "I really don't want to give up those gems either, if they arn't intelligent we could just clear out this nest and take them back right? Anyone recognise the species?" appropriate knowledge check maybe?
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
linguistics: 1d20 + 9 ⇒ (6) + 9 = 15 Valto takes a step back, trying to avoid provoking the Scorpion thing. "Nice Scorpion thing, I'm not a threat." If it repeats itself I might be able to take 10 on the linguistics, as it is I missed it by 1 "Anyone else catch that? I think it's saying something and not just hissing."
Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)
I think I will be able to turn the gems into 5 cracked dusty rose ioun stones. That would be +1 initiative for 5 of us, possibly the best way to spread the value about? There are a few other handy ones such as +1 to various skills for about 90gp.
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