Woman

Valterra's page

112 posts. Alias of Edward Sobel.


RSS

1 to 50 of 112 << first < prev | 1 | 2 | 3 | next > last >>

Female Human geokineticist 1

Terra sizes up her new team. deep inside she wonders why she volunteered for the leader position, but what's done is done.

well now. lets hope we can come together as a team.

ok, lets hear it, what talents do each of you have? Me, I move the earth. she says as she makes a few rocks hover around her head.

Terra's tone is as much authoritarian as she can muster. her noble upbringing shows a bit, and it is something she is not to happy about.


Female Human geokineticist 1

Sorry I have been silent.

I have been super swamped with work for the past month.

I am finally getting back to a normal routine again and finally working less than 72 hours a week.

I should be catching up this weekend


Female Human geokineticist 1

Hi.


Female Human geokineticist 1

AoO w/ dagger: 1d20 + 1 ⇒ (9) + 1 = 10

Terra was unable to capitalize on the opportunity of the bandit rushing past, so instead she concentrates her focus on the one in front of her.

stepping back she once again gathers her strength from the gravel around her and thrusting it at her opponent.

5' step back gather power and blast with pushing infusion

attack with PBS: 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6

And still no effect


Female Human geokineticist 1

Terra takes a step to the side hoping to get a better angle pn her possible targets.

As she does, her eyes glow slightly and a swirling mass of sand surrounds Terra and with a wave of her hands the mass lashes out toward one of the bandits.

move action: gather power
Kinetic blast on B6 using pushing infusion

kinetinc blast with PBS: 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6

but the shot goes wide.


Female Human geokineticist 1

All tricks require handle animal.
Dc 10 if known
Dc 25 if not

Even droids need to make handle animal checks to train a new trick. Don't know of any ability that gets around that.

Remember that you get +4 On your check for your animal companion.

Since skills do not fail on mat 1 once you have +9 or more you do not need to roll for trained tricks


Female Human geokineticist 1

Terra moves to the bag of items looking to grab a dagger. not my first choice, but may be useful. she says as she looks to make a stance against the line of bandits.

Alright, who's first?


Female Human geokineticist 1

Added Terra (using Te)


Female Human geokineticist 1

wolves, interesting. never dealt with them before. Terra comments to nobody in particular.

Terra seems to want to establish her independence, but she still seems to have this slight aura of nobility about her as evident in her subtle mannerisms and how she carries herself. though she tries to hide this to the best of her ability.


Female Human geokineticist 1

Terra shuffles into the arena as directed. A small crooked smile crosses her lips.

recalling the fighting pits she would sneak away to on those days she would run away to feel short stints of real freedom.

she stoops down to touch the sand. feeling the earth in her fingers. should prove interesting.

she looks around for larger rocks that would make for good weapons.

perception: 1d20 + 4 ⇒ (14) + 4 = 18


Female Human geokineticist 1

Terra just rolls her eyes. typical...

She moves as directed maintaining her silence as was drilled into her head so many times.


Female Human geokineticist 1

Terra stood still pondering the choice before her. parents, like they even care. she thinks. her father all but ignores her, her mother...

her hand goes to her cheek, she can feel the scar still there from the last bout of "punishment"

... So, mother, this is what you sent me here for? to learn how to be a good little soldier?

Terra steps forward, I will not be your obedient little girl anymore

the italics parts are Terra's thoughts, I will use bold for speech


ok so here is what I got.

I will most likely also get fire along with earth to produce Lava blasts (but that isn't until level 8)

everything is in the alias


Female Human geokineticist 1

Terra just cocks her head at celes' plan. shrugs and continues on.


Female Human geokineticist 1

Sorry lost myself elsewhere. catching up

we go as a group she says afraid to be alone at the moment.

Terra follows the group staying either in the middle or in the rear.


Female Human geokineticist 1

Terra merely wanders the room feeling the walls looking for any other hidden passages or doors. she seems to be rather quiet not saying much if anything at all.

perception: 1d20 + 10 ⇒ (12) + 10 = 22

if she senses something she will burn 1 round of Crystal sight mystery to see what is on the other side


Female Human geokineticist 1

knowledge planes: 1d20 + 9 ⇒ (16) + 9 = 25


Female Human geokineticist 1

Terra Senses the creature as it moves and with a fluid motion Terra rips a stone from the floor and hurls it at the statue

attack Mighty Pebble: 1d20 + 13 ⇒ (2) + 13 = 15
if a hit damage: 4d6 + 2 ⇒ (5, 1, 4, 3) + 2 = 15


Female Human geokineticist 1

initiative: 1d20 + 2 ⇒ (19) + 2 = 21


Female Human geokineticist 1

Terra sensing danger kneels to feel the stone beneath her feet.

she mumbles some word in Terran and a thin layer of rock creeps from the ground and covers her clothing.

cast Magic vestment giving her leather armor a +2 enhancement bonus


Female Human geokineticist 1
Dolan Ustori wrote:

Dolan offered a slight bow to the priestess, before saying "By the Inheritor's grace, you will find us either victorious or dead, though I prefer the former. He added a smile with his little joke.

Dolan chuckled at Valterra's thoughts, "That seems to be the case."

As they wandered through the tunnel, he added quietly, "I was wondering how it was that you all managed to appear in the church, teleportation, perhaps?"

Wait we were in a church? never noticed she says indicating her glazed over eyes.

But to be honest I do believe you were the one that came to us.


Female Human geokineticist 1

Terra gets up and follows. wondering where this will lead her to.

let me see if I understand then. we need to reinforce this keep from demons until the reinforcements arrive. but are we the reinforcements? also where is this demon scope thiongy and how do we do whatever we need to do to it

she thinks a moment clear as rock she gives a thumbs up and a smile


Female Human geokineticist 1

Terra just sits there confused what is this Demonscope? and Clydwell Keep.?


Female Human geokineticist 1

Terra looks around but she does not see much in the large chamber.

quietly she takes a seat. as if there is more to the cerimony.


Female Human geokineticist 1

for some reason I though we destroyed them all

Terra turns not even realizing that another creature was attacking then the stranger appears as if summoned into our midst.

Terra faces the last demon and punches the ground as a rock flies into the air in front of her and then with a front punch maneuver the rock is hured at the dretch

attack: 1d20 + 15 ⇒ (2) + 15 = 17
damage if a hit: 4d6 + 2 ⇒ (4, 6, 2, 4) + 2 = 18


Female Human geokineticist 1

did Terra take out both or just one? also menacing stance they are -1 to hit so the crit does not confirm.


Female Human geokineticist 1

with the Dretch right up on her Terra turns her attention to it.

shifting her weiaght and stance footing to better face her opponent. Terra unleashes a couple of rapid stikes into it.

Blessings of fervor to make an extra attack, menacing stance: the dretch is -1 to hit while adjacent.

attack 1: 1d20 + 16 ⇒ (11) + 16 = 27
attack 2: 1d20 + 11 ⇒ (17) + 11 = 28
bonus attack: 1d20 + 16 ⇒ (10) + 16 = 26

damage 1: 1d8 + 11 ⇒ (5) + 11 = 16
damage 2: 1d8 + 11 ⇒ (4) + 11 = 15
damage 3: 1d8 + 11 ⇒ (3) + 11 = 14

all attacks are considered magic for DR


Female Human geokineticist 1

didn't realize back to Terra already

as Tewrra concentrates the ground beneath each hand opens up as molten rock swirling with black energy enteines itself on each hand.

then with a series of jabs the energy is flung from her hands at the creature.

using from Blessings of fervor: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves

attack #1: 1d20 + 16 + 2 ⇒ (4) + 16 + 2 = 22
attack #2: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19

damage #1 if a hit: 1d8 + 11 ⇒ (2) + 11 = 13
damage #2 if a hit: 1d8 + 11 ⇒ (2) + 11 = 13
damage is half fire and half negative energy


Female Human geokineticist 1
DM Azure_Zero wrote:
Terra, The Caster Check verse SR failed.

so that means the chains were dispelled


Female Human geokineticist 1

Terra closes her eyes and begins to concentrate. she makes some manuvers with her hands and ensures a firm footing. as she concentrates the ground beneath her hands begins to rumble as if something inside the earth is forcing its way to the surface.

casting Blood crow strike casting time 1 round so will be available next round

also do we have blessings of fervor active?

If the chains are still present...
The stone chain attempts to wrap itself arounf the creatures eyes to blind it.
dirty trick manuever to blind: 1d20 + 12 ⇒ (3) + 12 = 15


Female Human geokineticist 1

the chains...did the Sr check fail or the CMB manuver fail (if the CMB failed then the chains are still there for another attempt) also how much damage?

Will save DC19: 1d20 + 8 ⇒ (14) + 8 = 22


Female Human geokineticist 1

will save: 1d20 + 8 ⇒ (11) + 8 = 19

Terra seems mostly unaffected by the creatures magic . she move out the get within range of the thing.

Terra concentrates and makes several motions when suddenly stone chains erupt from the floor with 10 feet of the creature and they attempt wrap themselves around the creature to entagle it.

cast Chain of Perdition and attempt to entagle the creature
SR check if needed: 1d20 + 9 ⇒ (14) + 9 = 23
CMB to entangle: 1d20 + 12 ⇒ (15) + 12 = 27


Female Human geokineticist 1

was out today catching up with everything


Female Human geokineticist 1

Terra seems a bit bored at the cermony, but still she was invited. why she was invited is beyond her.

knowledge religion: 1d20 + 6 ⇒ (6) + 6 = 12

Terra tried to clean up for the event but she still looks a bit ....earthy.


Female Human geokineticist 1

Terra went to bed early and wakes up after a fittful rest.

She staggers to the common room her hair a complete mess, dressed in a plain brown shirt and a ripped pair of pants and barefoot.

no even noticing the stairs turn part way down she walks straight in the wall.

Damn, Who changed the stairs!

She goes and takes a seat at a table something with beef, and milk

She then plops her head on the table and nearly falls asleep again at the table.

even during the caravan trip it seems pretty common knowledge terra is NOT a morning person. and everyone in the party has learned don't talk to her, being all chipper and perky in the morning it usually ends up bad.


Female Human geokineticist 1

Just some stew and water for me thanks


Female Human geokineticist 1

going through to replace my cool earth spells with less cool non earth spells.

Terra goes in the tavern and finds a private table apparently upset at her "performance" at helping her friends coming into town. she is apparently doing all she can to restrain herself from ripping the stones out of the ground and adding some new windows.

can I get some stew and water


Female Human geokineticist 1

last round of confusion:

confusion effect: 1d100 ⇒ 27

even though the battle has eneded terra continues to sit and babb;e incoherent words for abit until she finally regains control of herself.

She leaps up we showed them didn't we acting as iff the last couple of rounds of combat never occured.


Female Human geokineticist 1

how much longer is the confusion effect?


Female Human geokineticist 1

still assuming under confusion effects
confusion effect: 1d100 ⇒ 51 damage self

Terra looking around suddenly starts freaking out Ohh crap their coming out if the ground , their all over me! get em off she yells as she keeps slapping herself trying to remove whatever it is that may be crawling all over her.

damage to self: 1d8 + 3 ⇒ (3) + 3 = 6

will change action if not confused


Female Human geokineticist 1

Valterra confusion roll 1d100 ⇒ 45

as the creature advances on Terra She seems helpless before it she can do nothing but babble in Terran making no sense, totally defensless against it.


Female Human geokineticist 1

wondering if you still need me to change out my spells it would appear that an oracle of stone does not get access to any real earth or stone spells.
Here is the list I have (Herolab does not identify these as race spells)
Stone shield - Oread
Mighty fist of the earth - Oread
Groundswell - dwarf
raging rubble - Oread

confustion effect roll 1d100 ⇒ 11

Act normally

Terra tries to focus on the creature she managed to back away from fighting off the confusion in her head Terra utilizes her blessing to gain a bonus on her attack as she concentrates on the ground around her causing a rock to spring up and hurl toward the creature.

Blessings of fervor +2 attack and AC, Mighty pebble revelation ranged attack: 1d20 + 15 ⇒ (10) + 15 = 25
damage: 4d6 + 2 ⇒ (4, 5, 6, 3) + 2 = 20

current AC now 20
HP 56 / 67


Female Human geokineticist 1

Will save: 1d20 + 8 ⇒ (5) + 8 = 13 +2 more if vs fear


Female Human geokineticist 1

do these things ignore the difficult terrain? I moved back each round forcing them to use a move action to close in thus only 1 attack.


Female Human geokineticist 1
DM Azure_Zero wrote:

Stone Shield is a racial spell, Oreads Only.

And If you 5'foot step down using earth Glide, you can't take any AoO if the enemy leaves the square next to you.

looks like need to redo spells known that was one of my key strategy spells. Better check the rest as well and pick replacement spells.

Foget the earth glide it may put another party member in danger just stick with the 5' step described. Also fervor choice is the bonus to attack and ac.


Female Human geokineticist 1

Terra's AC for the round is 22 due to immediate action to cast stone shield when the creature came in to attack. so only 11 damage and no fort save

As the creature advances on Terra she pulls her arms up in front of her face mumbling words in Terran and a block of earth forms a shield protecting her from the brunt of the creature's attacks but still one claw can penetrate.

Terra uses the the distraction of the stone shield to her advantage as best she can. sensing its location from the earth's vibrations just as the stone shield lowers terra lays into the creature with er fists.

stone shield duration is 1 round

unarmed attack #1: 1d20 + 16 ⇒ (2) + 16 = 18
unarmed attack #2: 1d20 + 11 ⇒ (3) + 11 = 14

damage in case #1 hits: 1d8 + 11 ⇒ (2) + 11 = 13

not sure if this is legal or not
after the strikes Terra spins and sinks into the earth.
5' step down using Earth glide ability

if it isn't a legal move then terra will once again ignore the first 5' difficult terrain to 5' step closer to the center of our groupwhich will probably put her next to Tryane and again will cast another stone shield as immediate action when they go to move in

stats:

HP: 56/67
AC 18 (22 with stone shield)


Female Human geokineticist 1

am I missing posts? I don't see any actions for the creatures posted?


Female Human geokineticist 1

I apologize about the terrain I was hoping to only effect the monsters before they closed on us and preventing a charge.


Female Human geokineticist 1

With two of these thing on her Terra maintaines her snapping turtle fighting stance and with lightning speed of a stiking snapper she thows two punches at one of the creatures upon her

unarmed attack #1: 1d20 + 16 ⇒ (18) + 16 = 34
damage if a hit: 1d8 + 11 ⇒ (4) + 11 = 15

unarmed attack #2: 1d20 + 11 ⇒ (1) + 11 = 12
damage if a hit: 1d8 + 11 ⇒ (1) + 11 = 12

Terra then utilizes her trait to ignore the first 5' of difficult terrain to take a 5' step back and if they go to step in Terra will cast Stone Shield as an immediate action. (concentration if needed DC 17 1d20 + 9 + 3 ⇒ (15) + 9 + 3 = 27


Female Human geokineticist 1

did the difficult terrain have any effect on them?

1 to 50 of 112 << first < prev | 1 | 2 | 3 | next > last >>