Female Human geokineticist 1
AoO w/ dagger: 1d20 + 1 ⇒ (9) + 1 = 10 Terra was unable to capitalize on the opportunity of the bandit rushing past, so instead she concentrates her focus on the one in front of her. stepping back she once again gathers her strength from the gravel around her and thrusting it at her opponent. 5' step back gather power and blast with pushing infusion attack with PBS: 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6 And still no effect
Female Human geokineticist 1
Terra takes a step to the side hoping to get a better angle pn her possible targets. As she does, her eyes glow slightly and a swirling mass of sand surrounds Terra and with a wave of her hands the mass lashes out toward one of the bandits. move action: gather power
kinetinc blast with PBS: 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6 but the shot goes wide.
Female Human geokineticist 1
All tricks require handle animal.
Even droids need to make handle animal checks to train a new trick. Don't know of any ability that gets around that. Remember that you get +4 On your check for your animal companion. Since skills do not fail on mat 1 once you have +9 or more you do not need to roll for trained tricks
Female Human geokineticist 1
wolves, interesting. never dealt with them before. Terra comments to nobody in particular. Terra seems to want to establish her independence, but she still seems to have this slight aura of nobility about her as evident in her subtle mannerisms and how she carries herself. though she tries to hide this to the best of her ability.
Female Human geokineticist 1
Terra shuffles into the arena as directed. A small crooked smile crosses her lips. recalling the fighting pits she would sneak away to on those days she would run away to feel short stints of real freedom. she stoops down to touch the sand. feeling the earth in her fingers. should prove interesting. she looks around for larger rocks that would make for good weapons. perception: 1d20 + 4 ⇒ (14) + 4 = 18
Female Human geokineticist 1
Terra stood still pondering the choice before her. parents, like they even care. she thinks. her father all but ignores her, her mother... her hand goes to her cheek, she can feel the scar still there from the last bout of "punishment" ... So, mother, this is what you sent me here for? to learn how to be a good little soldier? Terra steps forward, I will not be your obedient little girl anymore the italics parts are Terra's thoughts, I will use bold for speech
Female Human geokineticist 1
Terra merely wanders the room feeling the walls looking for any other hidden passages or doors. she seems to be rather quiet not saying much if anything at all. perception: 1d20 + 10 ⇒ (12) + 10 = 22 if she senses something she will burn 1 round of Crystal sight mystery to see what is on the other side
Female Human geokineticist 1
Dolan Ustori wrote:
Wait we were in a church? never noticed she says indicating her glazed over eyes. But to be honest I do believe you were the one that came to us.
Female Human geokineticist 1
Terra gets up and follows. wondering where this will lead her to. let me see if I understand then. we need to reinforce this keep from demons until the reinforcements arrive. but are we the reinforcements? also where is this demon scope thiongy and how do we do whatever we need to do to it she thinks a moment clear as rock she gives a thumbs up and a smile
Female Human geokineticist 1
for some reason I though we destroyed them all Terra turns not even realizing that another creature was attacking then the stranger appears as if summoned into our midst. Terra faces the last demon and punches the ground as a rock flies into the air in front of her and then with a front punch maneuver the rock is hured at the dretch attack: 1d20 + 15 ⇒ (2) + 15 = 17
Female Human geokineticist 1
with the Dretch right up on her Terra turns her attention to it. shifting her weiaght and stance footing to better face her opponent. Terra unleashes a couple of rapid stikes into it. Blessings of fervor to make an extra attack, menacing stance: the dretch is -1 to hit while adjacent. attack 1: 1d20 + 16 ⇒ (11) + 16 = 27
damage 1: 1d8 + 11 ⇒ (5) + 11 = 16
all attacks are considered magic for DR
Female Human geokineticist 1
didn't realize back to Terra already as Tewrra concentrates the ground beneath each hand opens up as molten rock swirling with black energy enteines itself on each hand. then with a series of jabs the energy is flung from her hands at the creature. using from Blessings of fervor: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves attack #1: 1d20 + 16 + 2 ⇒ (4) + 16 + 2 = 22
damage #1 if a hit: 1d8 + 11 ⇒ (2) + 11 = 13
Female Human geokineticist 1
Terra closes her eyes and begins to concentrate. she makes some manuvers with her hands and ensures a firm footing. as she concentrates the ground beneath her hands begins to rumble as if something inside the earth is forcing its way to the surface. casting Blood crow strike casting time 1 round so will be available next round also do we have blessings of fervor active? If the chains are still present...
Female Human geokineticist 1
will save: 1d20 + 8 ⇒ (11) + 8 = 19 Terra seems mostly unaffected by the creatures magic . she move out the get within range of the thing. Terra concentrates and makes several motions when suddenly stone chains erupt from the floor with 10 feet of the creature and they attempt wrap themselves around the creature to entagle it. cast Chain of Perdition and attempt to entagle the creature
Female Human geokineticist 1
Terra went to bed early and wakes up after a fittful rest. She staggers to the common room her hair a complete mess, dressed in a plain brown shirt and a ripped pair of pants and barefoot. no even noticing the stairs turn part way down she walks straight in the wall. Damn, Who changed the stairs! She goes and takes a seat at a table something with beef, and milk She then plops her head on the table and nearly falls asleep again at the table. even during the caravan trip it seems pretty common knowledge terra is NOT a morning person. and everyone in the party has learned don't talk to her, being all chipper and perky in the morning it usually ends up bad.
Female Human geokineticist 1
going through to replace my cool earth spells with less cool non earth spells. Terra goes in the tavern and finds a private table apparently upset at her "performance" at helping her friends coming into town. she is apparently doing all she can to restrain herself from ripping the stones out of the ground and adding some new windows. can I get some stew and water
Female Human geokineticist 1
last round of confusion: confusion effect: 1d100 ⇒ 27 even though the battle has eneded terra continues to sit and babb;e incoherent words for abit until she finally regains control of herself. She leaps up we showed them didn't we acting as iff the last couple of rounds of combat never occured.
Female Human geokineticist 1
still assuming under confusion effects
Terra looking around suddenly starts freaking out Ohh crap their coming out if the ground , their all over me! get em off she yells as she keeps slapping herself trying to remove whatever it is that may be crawling all over her. damage to self: 1d8 + 3 ⇒ (3) + 3 = 6 will change action if not confused
Female Human geokineticist 1
wondering if you still need me to change out my spells it would appear that an oracle of stone does not get access to any real earth or stone spells.
confustion effect roll 1d100 ⇒ 11 Act normally Terra tries to focus on the creature she managed to back away from fighting off the confusion in her head Terra utilizes her blessing to gain a bonus on her attack as she concentrates on the ground around her causing a rock to spring up and hurl toward the creature. Blessings of fervor +2 attack and AC, Mighty pebble revelation ranged attack: 1d20 + 15 ⇒ (10) + 15 = 25
current AC now 20
Female Human geokineticist 1
DM Azure_Zero wrote:
looks like need to redo spells known that was one of my key strategy spells. Better check the rest as well and pick replacement spells. Foget the earth glide it may put another party member in danger just stick with the 5' step described. Also fervor choice is the bonus to attack and ac.
Female Human geokineticist 1
Terra's AC for the round is 22 due to immediate action to cast stone shield when the creature came in to attack. so only 11 damage and no fort save As the creature advances on Terra she pulls her arms up in front of her face mumbling words in Terran and a block of earth forms a shield protecting her from the brunt of the creature's attacks but still one claw can penetrate. Terra uses the the distraction of the stone shield to her advantage as best she can. sensing its location from the earth's vibrations just as the stone shield lowers terra lays into the creature with er fists. stone shield duration is 1 round unarmed attack #1: 1d20 + 16 ⇒ (2) + 16 = 18
damage in case #1 hits: 1d8 + 11 ⇒ (2) + 11 = 13 not sure if this is legal or not
if it isn't a legal move then terra will once again ignore the first 5' difficult terrain to 5' step closer to the center of our groupwhich will probably put her next to Tryane and again will cast another stone shield as immediate action when they go to move in stats: HP: 56/67 AC 18 (22 with stone shield)
Female Human geokineticist 1
With two of these thing on her Terra maintaines her snapping turtle fighting stance and with lightning speed of a stiking snapper she thows two punches at one of the creatures upon her unarmed attack #1: 1d20 + 16 ⇒ (18) + 16 = 34
unarmed attack #2: 1d20 + 11 ⇒ (1) + 11 = 12
Terra then utilizes her trait to ignore the first 5' of difficult terrain to take a 5' step back and if they go to step in Terra will cast Stone Shield as an immediate action. (concentration if needed DC 17 1d20 + 9 + 3 ⇒ (15) + 9 + 3 = 27
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