The Chaos/Evil thing was one of my points for using Deskari's alignment. Granted, the Evil domain is all but inaccessible, unless maybe you take a specific archetype (which I don't want to). But I don't know if "conduit" is the right word, considering I am the new boss. Per that, it could make sense if I ended up CE even if I didn't do it in-scenario, or make sense if I kept my prior alignment.
I'm going to put down the entirety of the handout I got this time, just in case. Fair warning there.
Handout:
Hello Valrar, below is the Handout you would get at this point. How much you reveal to the group is up to you but I will give them a Planes check to identify the changes in you.
Deskari has granted you a significant portion of his remaining power. As his magic surged into you, you fought a titanic battle of wills, during which the demon lord attempted to turn you into his loyal pawn. You have emerged battered but with your sense of self intact. You are now bound to what was once his realm, the Rasping Rifts. He intended for you to rebuild the realm on his terms, carrying out his orders without question, but you are the one who will shape its future. Will you embrace the nature of your new power and rise as a new demon lord, or will you reject it, using your resolve to bring a new beginning to this corner of the Abyss? Regardless of your intentions, Koth’Vaul’s plans are now a larger threat to you than ever. You can sense Deskari’s other heart beating in his chest, and you know that until he lies dead at your feet, Koth’Vaul will stop at nothing to destroy you.
Demon: You are now a demon. Your creature type changes to Outsider, with the chaotic, demon, and evil subtypes. This does not automatically adjust your alignment, though you can adjust your alignment any number of steps toward chaotic evil now if you choose. You gain darkvision with a range of 60 feet. You gain immunity to electricity and poison, and resistance 10 to acid, cold, and fire. You learn Abyssal if you did not already speak it and gain telepathy with a range of 100 feet.
Abyssal Attunement: You are native to the Abyss. Even if your alignment is not chaotic evil, you can treat your alignment as chaotic evil whenever it would be more beneficial to you. You are particularly adept at manipulating the raw substance of the Abyss, an ability that will have mechanical benefits in your encounter with Koth’Vaul.
Initiative: You gain a +4 bonus on initiative checks.
Mythic Power: You gain four uses of mythic power per day. You can use this power in the following ways.
• Surge: After you fail any check that uses a d20 roll, as an immediate action you can expend one use of mythic power to roll 1d6 and retroactively add the result to the check.
• Extra Action: Up to once per round as a free action on your turn, you can expend one use of mythic power to take an additional standard action. This action cannot be used to cast a spell.
Additionally, you can select ONE additional mythic power ability from the following list. Once you use one of these abilities, you must cross the others off this sheet.
• Spell Surge: As a swift action, you can expend one use of mythic power to cast any one arcane, divine, or psychic spell without expending a prepared spell or spell slot. If you prepare spells, this spell must be one you prepared today (even if you have already cast it); if you’re a spontaneous caster, this spell must be one of your spells known. If the spell requires a saving throw, any non-mythic creatures affected by the spell roll twice and take the lower result. If you must attempt a caster level check for the spell to overcome a creature’s spell resistance, you gain a +4 bonus on the check and can roll twice and take the higher result. You can’t add a metamagic feat to a spell you cast using this ability.
• Sudden Block: As an immediate action, you can expend one use of mythic power to hinder a melee attack made against you or an adjacent ally. Add 4 to your AC or the ally’s AC against this attack. The creature making the attack must make two attack rolls and take the lower result. Once the attack is resolved, you or your ally (your choice) can make one melee attack against the creature. The damage from this attack bypasses all damage reduction.
• Surprise Strike: As a swift action, you can expend one use of mythic power to make a melee attack or ranged attack against a target within 30 feet, in addition to any other attacks you make this round. When you make a surprise strike, the target is considered flat-footed regardless of any class features or abilities it might have, and you gain a +4 bonus on your attack roll. Damage from this attack bypasses damage reduction.
Granting Spells: You can grant spells of up to 4th level to those who worship Deskari, as well as those who worship you directly. The domains you grant your worshippers are Chaos and Evil.
My focus is now on the last part. There was never really an opportunity to use it during the scenario, though I can think of a possible one. Point is, I could grant those two domains, despite not being Evil (and not everyone who picks it is/moves to Chaotic, either).
This is why I was hoping for official clarification. I can go ahead and start building, the base of the character won't change much either way. Just personality and a few spells. I won't play it until then, to be safe.
The handout I got as part of the transformation did say this:
Handout wrote:
You are now a demon. Your creature type changes to Outsider, with the chaotic, demon, and evil subtypes. This does not automatically adjust your alignment, though you can adjust your alignment any number of steps toward chaotic evil now if you choose...You are native to the Abyss. Even if your alignment is not chaotic evil, you can treat your alignment as chaotic evil whenever it would be more beneficial to you.
No worries about bad news, I'm really not fussed if it does shift me to CE for these purposes. It makes sense. I don't think it would vastly impact the character I'm planning, either. I just want to get pretty close to definitive before I start building.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
And just after the 1-hour editing window, situation resolved. Answer is pending, but I posted it.
So, Valrar here has just completed the scenario, and is now stuck in the Rasping Rifts, its newest master.
Master of the Rasping Rifts wrote:
You devoured Deskari’s heart, becoming the new immortal master of the Abyssal realm known as the Rasping Rifts. Deskari expected you to serve him as his loyal steward, but he is not strong enough to command you from his grave. You will be unable to leave the Rasping Rifts for several centuries, but the direction the realm takes is now in your hands. This PC is permanently retired from play. However, he becomes a legal deity for your future Pathfinder Society characters. Include a copy of this Chronicle sheet with the records of any PC who worships this PC. You grant access to the same domains and favored weapon as Deskari.
Most of the boon is pretty straightforward. For the purposes of worship, Valrar grants the Chaos, Destruction, Evil, and War domains (though I can't pick Evil unless I used a workaround), and his favored weapon is the scythe. But my big question is: what is his alignment? To illustrate, Valrar is Chaotic Neutral, which didn't change upon becoming a demon.
If we use Deskari's alignment of Chaotic Evil, that limits me to making CN characters who channel negative energy/give profane bonuses. If we use Valrar's, they could be CN, CG, or N, and could choose their energy type (unless they were CG, in which case it'd have to be positive). Does anyone have a clarification on this? I have yet to find any. Thank you in advance!
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
Ugh, now I'm a bit hesitant. I've marked it as a spoiler and most of the text is inside one, but when I hovered over the thread, it displayed some of that text. I deleted the post after checking, but can repost it whenever. Any way to work around that, or is it not as big of an issue as I think? I really don't want to put that up when I shouldn't and get in trouble.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
Sounds like a plan! I've already got some dumb, dumb character concepts in mind, and I should get clarification before I get any more attached.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
In terms of domains and favored weapons, use Deskari's. Simple enough. But my biggest question is whose alignment should I use? If Deskari, then I'm limited to CN characters, and must channel negative energy. But if I use Valrar's CN alignment, I can be CG, CN, or N, and can choose which energy I channel. That is, if the demon lord thing doesn't skew it towards negative.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
Oh my.
That's a boon, all right.
I have some questions there. I looked on a few threads, though not the GM one, and couldn't find all the answers I was after. Any idea where I could direct those?
Also, I earned that 100 GP, and I'm proud to have it on my sheet!
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
Fortunately, Valrar already relayed some preferences, statue-wise. His depicts himself in human form, less scruffy than he has looked in years. He sports a roguish grin and his blade is held high and at an angle, as if to block an unseen blow.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
"If we get very lucky, maybe it'll happen again," Valrar puts on a grin he means at Alie's remarks. "In a while. Hopefully it's me, and not one of the others."
Sleight of Hand:1d20 + 24 ⇒ (3) + 24 = 27
He does a poor job of covertly passing Alie something in their hug. Noticing this, he beckons her to show everyone else his Decimvirate seal. "I won't be needing that. Get someone good for the job."
He nods to Fendahl and accepts the handshake. "Many thanks. Recording this goes without saying, I suppose. Full disclosure to the higher-ups, we've learned our lessons about the Society keeping secrets. I don't know whether this will frighten or reassure the rank-and-file, though. I'll leave that up to you all." He scratches his head in thought. "Oh, I'd appreciate your finding a new head for my Lodge. Little place near Kalsgard, Two Matron's Lodge. Give it a better name, too, and put up a statue of me!"
Valrar claps Bauble on the back before the team leaves. "I hope you all can come over, only if you want to. But close the portal. If I get this right, I can open a new one. And until then, it's something I'll have to pay attention to to keep demons out of."
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
I'm not incredibly fussed about losing Valrar. He's one of my two seekers, I think; the other one's Chronicles are all over the place. But I only play 1E online now, and there's plenty more scenarios for me. I knew what would likely happen when I ate the heart, I know people with retired characters but I've never seen it happen. (It was either going to be that or a most unwelcome deprivation of player agency, which I figured wouldn't happen.) Sorry if I stole the opportunity, Bauble, didn't look like you wanted it character-wise and I assumed that extended to OOC.
I'd also call this about as good of a canon ending as Valrar will get (though I don't know every single retirement possibility). Pathfinder work was a lot less storybook heroics than he expected. A big slew of other PC deaths later on added to that nosedive. He ended up swearing fealty to Lamashtu so the demons would come at him instead of allies (and got a very nice critical feat for it, too). Now he's paying for all that, doing some good, and has a very slight shot at redemption.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
Valrar doesn't look very surprised when he remains stuck in the Abyss. He sighs. "I figured this might happen. Well, I suppose it was what I wanted, in a karmic, roundabout way. I get to protect Pathfinders and kill demons in droves. And no one I like will be here when I go off the deep end and into a rampage, courtesy of boredom.
"What's important is that everyone's safe. I think I lost sight of that, at least a bit, somewhere along the way. Why didn't you try steering me onto the right path, you semi-sentient blob of gas?" Valrar pokes his blood-caked blade in the Ambassador's direction. He chuckles, looking surprisingly mirthful. "No, I'm just messing with you. You tried a lot harder than I noticed. Always pushing for 'cessation of submission to unstable forces with the potential for multiverse-wide threat,' right? Well, I think this incident proves you failed massively! But that's on me. Sorry, I think you're stuck down here too."
The man goes back to looking doleful after a second. With his hat, he's also changing his form rapidly, as if to distract himself or cope with the enormity of this situation. "You guys should go. You're not done yet. Neither am I, but I'll probably be here for a while. Maybe the longer-lived ones here will see me again. And if the damned Abyss doesn't interfere, we can exchange messages! I'll understand it that peters off or never happens, considering."
With that, Valrar sits down on the floor of the Rasping Rifts. He jams his weapon in the ground. He waits for his companions to respond, but it doesn't look like he'll move from this position for a while. A few weeks or months of contemplation and testing, and then he'll start up his plans - slaughtering demons wholesale, for all the good it'll do, when sinful dead souls like he might've ended up as just keep coming down to the Abyss.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
Those two critical hits on spells really came in clutch! Yeah, we probably wouldn't have had a chance otherwise.
Valrar looks hurt and annoyed that he wasn't able to do much more than distract. But he has a release handy. "I preferred him when he was a scared gnome stuck in a magic circle," he manages. He flies over to the body and holds his blade above the neck, clearly signalling intent. He waits for any dissent among the group.
Barring that, he plunges his weapon into Koth'Vaul's neck. He repeats himself until there isn't much more solid area there to stab.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
Valrar draws and drinks his last flying potion, ready to get back in the fray.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
Valrar doesn't expect Koth'Vaul to let himself stay mired in bugs for long. But it leaves him open to approach, and he'll have to stop popping to and fro eventually. Hopefully.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
Just after the first hit? If so...
Valrar consoles himself with thoughts of how good it will feel to finally kill this abomination as he rises up to 10' above Koth'Vaul's level.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
That's ominous...
Once again in position, Valrar starts swinging madly. No other way to end this particular nightmare.
Full attack (assuming he doesn't pull something between my first and second, then I can amend). Activating Dizzying Defense after my attacks. Panache will return to 4/8 if the crit resolves. 8 bleed (if applicable) if any attacks land.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
Valrar belatedly notices being shot from behind. He directs the minor annoyance, atop its rapidly stacking fellows, at Koth'Vaul. "Stay still."
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
I'm not trying for a height advantage, I just wanted it to be a little harder for him to step away.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
I knew I'd provoke, but that could've gone worse. My weapon only counts as good on ripostes.
Side note, since confused casters won't attack their familiars, does the opposite apply? I assume not, and then he'd be going after someone else anyway.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
I've got flight already. We can't teleport me over to him, it seems, so I'll need to get over there and endure at least a round.
I've posted my action, I'm pretty sure it's one of the best possible and I have to go to work. I may be able to respond throughout the day if needed.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
Valrar rises up, hoping against hope he can get close and remain intact.
Activating Dizzying Defense before any attacks. My AC is 45/27/25 for the round. Take an AoO, if it misses I'll be 20' up and right next to him. Then I'd standard action attack and spend a third mythic point to do it again.
No parries. If he can hit me, I probably won't be matching that attack roll. Will Dodging Panache the first blow to raise AC to 50, getting closer to him if possible.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
I've got 10' reach at the moment, which isn't enough. Alie, if you have any spells you'd rather cast, sound off. I'll draw his AoO, as my movement stops if I fail to tumble anyway. I'll layer up my defenses, hope he misses once, get two attempts to stagger him, then hope he misses some more.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
With another fruitless avenue of attack in the meteors, Valrar keeps trying to hem in the demon for precious seconds.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
I feel comfortable against a full attack so long as I can get one in first. Chances I can crit and stagger him are good, barring whatever shenanigans he has in store. My playing it safe will be bad for Rogar though, as he's locked into fighting.
Valrar stays where he is, a bit out of Koth'Vaul's reach. He glares at the demon and pushes words straight at his mind.
"I'll flay your corpse and hang it at the highest point in these Rifts. You're just a distillation of some awful dead mortal, can't match the real thing."
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
Thanks, Alie!
I'm a little stuck. I want to go after him, especially as Rogar is there, but I could eat an AoO and it'll leave me open to a full attack. That said, there's not much else I should be doing besides drawing fire. I may go without an Acrobatics roll and hope he misses, as that would only stop my movement if he hit (as opposed to a failed tumble). Any thoughts? I'll likely go ahead with that plan shortly otherwise.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
Moved Alie to what I think is her new location, because...
With Koth'Vaul devoid of any immediate targets, meteors fall from the sky high above, rocking his area with explosions when they land.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
Valrar picks up his preferred scimitar, then draws the scarf that increases his reach. "Group up as best you can," his mental voice says. [i]"Then he can't jump away and pick us off. But we'll have to be wary of that confusion."
No parries this turn. But if he attacks me, I'll Dodging Panache towards him, assuming he's out of reach.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
Should still be on the ground at my feet. I'm holding my backup scimitar. Depending on Koth'Vaul's action, I may pick it up.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
Deskari's bugs flow straight up from Valrar and the ground around him, coalescing into a hand. Everyone is running on fumes, and even a second Koth'Vaul takes to tear free is time he isn't savaging one of them.
So this option lasts for one round. Even if it doesn't grapple (which I sincerely hope this roll does), would it persist and give me the interposing hand cover for that time?
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
I've looked through my boons (a few times over the course of the scenario, in my worry). Not many of immediate use, even if I wasn't confused.
Although I do have a boon, Cornered Fury, that gives me +2 to AC and attack rolls when under half HP and without conscious allies within 30 feet. Considering I'm confused, everyone is treated as enemies, so does that activate? Possibly for the worse, depending on who I'm after.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
Valrar's confusion is made manifest as clashing Abyssal energy and bugs swirl around Koth'Vaul.
I'll try the wall-him-in option again, with the Reflex save.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
Already used my reroll and Improved Iron Will. I don't think my little potion of protection from evil will save me? Confusion is an enchantment (compulsion) effect, but it doesn't directly control.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
Valrar keeps probing at Koth'Vauls possible weaknesses and resistances, this time trying to contain him for a second with tentacles.
Aimed past the top edge of the map, so the bottom half will grab KV and the vrock.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
I think I've absorbed 50 damage, so 70 left.
Valrar picks himself painfully up (without AoO using Kip-Up) and pulls a replacement sword from his pack. With the tiger gone, he can't afford to go for the blade at his feet. He takes a shaky swing, hoping to knock Koth'Vaul off balance at a vital moment. "Don't get me out!" His voice sounds to his allies. "Just...help me, patch me up or buy a few seconds."
Spending a second mythic point to take a standard action.
Would appreciate some healing if possible. If I go below 0, my Restorative Burst boon will heal me and all allies within 30 feet 8d6. If I can live to full attack, it could possibly turn the tide.
Can I wait until the start of Koth'Vaul's turn to decide my parries? Not my usual, but a lot could change in that time. I'm probably going to do three as is, though, even with the downgraded weapon.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
I'll go with another acid bubble this time, behind Koth'Vaul. I might have some other ideas for later.
Damage:10d6 ⇒ (6, 4, 5, 5, 1, 3, 4, 4, 5, 1) = 38
Since I'm no longer stunned at the start of his turn, I'll use Dodging Panache to up my AC by 5 against his first attack. That is, if he goes for me. Is he still grappled?
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
Still very out of it and unsure of the cultists' role in this, Valrar pops a disgusting bubble behind them.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
Ah, okay. I probably should've asked for clarification, I thought the power would go down the list when I was out. I want to get my sword back, I'm in trouble if he takes it, but that's a very small effect. I'll go with the Crushing Hand of Deskari bugs instead.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
I'll try bringing down a Meteor Strike. I think I can catch both Koth'Vaul and the cultists if I target between them, so no one has a penalty to the saves.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
Valrar continues laying into the vrock. He yells over his shoulder to Koth'Vaul, "You've got the wrong one! Or are you too scared to face me?"
Hopefully that takes down Red. If so, let me know which attack finishes the job for panache purposes. No parries this round, but I will Dodging Panache towards Koth'Vaul if he attacks me.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
The save will allow him to dodge out of the area, right? I'll go with the wall if that's the case.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
Valrar's free hand contorts in Koth'Vaul's direction as he tries to push Deskari onto the wannabe demon lord.
I want to try something creative. Something along the lines making a wall of Deskari's bugs around Koth'Vaul. I could just use crude matter that's more solid instead, trying to trap him for a round. I'm not sure which Wall spell that would most emulate.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
Not sure about the first question, but dismissing spells is a standard action.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
I'll keep the save. Also, Sudden Strike bypasses all DR.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
Valrar hurls himself at the nearest vrock, hoping to knock it around a bit before engaging Koth'Vaul.
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
If it's a question of whether I'm contesting it, I'll gladly let it go ahead. Otherwise, is there a roll I need to make for cooperation?
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
Valrar uses some consumables to keep himself safe and mobile.
UMD:1d20 + 10 ⇒ (19) + 10 = 29
Potion and wand use marked on the sheet. I will also load my medlance with a potion of displacement.