Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5 Valex surveys the scene with a blank expression for several minutes. Then he turns to his companions, baring his teeth in a fierce grin. "This IS it! It is obviously enough of a threat to the Whispering Way that it merits a surrounding army...and yet powerful enough to hold that army at bay!" To Lenneth's question, he pauses, stroking his chin and turning to stare out at the horde and spire again. "It would certainly be in character with what little we know of the Runelords. Let me think back to see what we've learned that might be helpful." If there is a knowledge roll that will help, I'll use the once daily take20....
Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5 Vaelx finds nothing, but, just in case, points the map-case away (like a champagne bottle) before opening it. HE title it an taps to extract the contents...
Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5 "While we have time, I think we should have a look at this..." Valex says to the group, producing the sealed. FIrst, he checks it for mechanical contivances, then scans for magic. Perception for traps: 1d20 + 11 ⇒ (16) + 11 = 27
Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5 "Feldus, you should be fine to use these. There's no lingering trap or curse that I can detect." I, too am longing for some open sky right about now. IF we can get back up out of the canyon, lets do so. If not, we can camp on the valley floor."
Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5 Valex is knocked back from where he was crouched, and stares blankly up at the ceiling for well over a minute after the trap goes off. When his hearing and vision start to clear, he shakes his head and climbs shakily to his feet. "I would guess that the trap was intended to ward out the Undead...a blast of positive energy, much like a cleric doe...used to do. Or so I guess. How I wish I had been able to disarm it - I might have been able to study it, or even take it with us. Ah, well, let us hope it worth it." He regards the items with great interest, opening his senses to the arcane. detect magic and study...
Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5 Valex grins nervously, but shakes his head. "I really think the best help would be being ready to pull me out and patch me up if this goes very wrong, but thank you. Best stay clear for the nonce..." WHen the party is clear, he returns to the entrance to the cache, takes a deep breath, and sets to work. First he casts detect Magic again, examining the aura, and using what he can see to guide his attempt at disarming the protections. If I can take 20, I will , for a total of 29. 30, if anyone has a guidance to throw on me. If take 20 is not an option: 1d20 + 10 ⇒ (8) + 10 = 18
Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5 "That works for me!" assuming we move away from the demon... Vaelx moves back to the hidden, trapped portal behind which he suspects the Order's cache to lie. "Perhaps if everyone else left the room, I'll try to disarm or safely trigger this, and we'll see what there is to see."
Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5 Valex smiles ruefully and says "I would guess that the password for this is well above my station. I can attempt to disarm it...or merely trigger it and see what happens. But it may be very well protected indeed. Thoughts?
Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5 Valex will crouah by the wall and mutter all of the passwords and code phrases that he knows - which are not too many. If that fails, he will cast detect magic and concentrate for three rounds to see what he can find out about the trap. spellcraft: 1d20 + 7 ⇒ (8) + 7 = 15
Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5 Fiendish, am I correct in remembering that the architecture indicated that the cache would be in the room with the three hooded undead dudes? If so, Valex will re-enter that room and look for further clues, taking 20 on a perception. perception=30
Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5 "You recall the items we found in the cathedarl at Sandpoint, Lilith?" SOrry I have not had time to go back and read that...I don't remember what we found.... "It seems that the ORder of the Palatine Eye secured items here as well. Give me a moment while I try to follow the clues..." Give me a bit to go back and read the hints in the beginning of this encounter. More shortly.
Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5 Valex runs forward toward Flynn and his foes, peering at them for clues as he goes. perception: 1d20 + 10 ⇒ (11) + 10 = 21
Also, Valex speaks Necril. Was anything interesting being schanted?
Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5 "I sincerely doubt that they are friends of mine!" Valex replies, drawing his sword. Did they raise thier left arms one figure at a time, or simultaneously? Might they be mirror images? spellcraft: 1d20 + 7 ⇒ (3) + 7 = 10
Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5 A look of pain crosses Valex's face at Flynn's words. He opens his mouth to explain...then stops, looking around into the shadows. "There is a story to it...but I am not sure that all the ears that would hear it here should hear it. Lets deal with our slippery friend, first..." perception: 1d20 + 10 ⇒ (1) + 10 = 11
Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5 Valex nods at Feldus's words of caution, then moves forward. "Give me a moment - I'll check the doors" perception/traps: 1d20 + 11 ⇒ (19) + 11 = 30 IF time permits, he'll look at the urns as well...
Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5 Valex finally manages to shake off the roiling discomfort and stand straight, wiping his face with the back of his hand and shaking his head. He stares around into the surrounding darkness, shaking his head regretfully. "Not one of ours..." he mutters to himself, moving in to join the others.
Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5 Fort: 1d20 + 3 ⇒ (7) + 3 = 10
Valex, peering around intently, is unprepared for the wash of sensation. Moments later, he is on all fours, voiding himself of his most recent, scanty meal as he tries to cope with the overwhelming visions.
Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5 reflex: 1d20 + 9 ⇒ (14) + 9 = 23
know/arc: 1d20 + 10 ⇒ (15) + 10 = 25
Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5 "Hold a moment, if you would," Valex asks. He turns into the cave and raises his voice, addressing the unseen presence. "Please talk with us! I know a secret kept is mine, but do not linger behind the chained door" Quietly, to his friends, he says "That should identify me as a member of the Esoteric Order of the Palatine Eye and give my - relatively junior - rank within it. If that is a guardian left or stationed by the order..."
Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5 "I think..." Valex begins, hesitatntly, eyes closed and brow furrowed in concentration, "...I think that the Order knew about these. I'm chasing a memory - a fragment of a rotten tomb, a decaying page with a picture of these globes, haphazardly placed in a large vaulted chamber. A broken translation 'For the future, for study, for use'..." He shakes his head in frustration. "I don't remember anything more, d@#$%it, but I am inclined to agree with you, Lilith. It seems likely my brethren thought that whatever is in the spheres is contained by evil, but not, perhaps, evil itself? Either way, I think they bear investigation. Feldus is right, one way or another, they cannot fall into the Way's hands." Having said his piece, Valex steps closer to one of the spheres, casting Detect magic and concentrating, seeing if he can glean any other hint than what was already discovered. SPellcraft? Know/Arcana? Know/Religion? in that order:
Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5 know/rel: 1d20 + 14 ⇒ (19) + 14 = 33 If Valex identifies the giant, he'll start a performance/naturalist to give everyone a +1 attack and damage.
Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5 relfex: 1d20 + 9 ⇒ (8) + 9 = 17
As the pebble skitters into view, Valex, warned by what intuition he does not know, shouts "Down!" as he spins to the wall, burying his face in his shoulder against some irregularity of the passage as the flames wash over them.
Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5 Perception: 1d20 + 10 ⇒ (19) + 10 = 29
As he completes his own spellcasting - hurling another bolt of golden light at the remaining giant - Valex stains to hear and identify the other spellcaster and its spell. ranged touch: 1d20 + 7 ⇒ (6) + 7 = 13
Hp 45/45 :: L1 spells 5/5:L2 spells 2/2: Perf rounds 12/12 Hum/Chlx Bard(archvst)4 Rog 3
Combat:
Conc+6; longsword +8 (1d8+2/19-20)/ sling +7 (1d4+1) /init+2/F3-R9-W5 Vaelx joins Feldus in trying to strike the creature with positive energy. Disrupt Undead, ranged touch: 1d20 + 7 ⇒ (12) + 7 = 19
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