Lieutentant Pavo Voc

Valericus Rufinus Isauricus's page

351 posts. Organized Play character for Helaman.


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Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]
Montgomery Hall wrote:


The two closest ogres strike out, one moving in to get at Bwess and the other taking on Val. The remaining ogre roars encouragement and slams his axe against his shield.

The Northernmost ogre manages to get one solid strike in at Bwess (Doing 12 HP Damage) and the other misses Val then grets him on a back stroke. (Doing 18 HP damage).

Everyone up.

Map

Was that damage reduced by the shield?

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

Oh well, no to that 2nd attack

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

They can reach us if we can’t close! Back me up!, he says closing with one and praying that the gods are with him.

Is 5ft step a move?
Attack
1d20 + 9 ⇒ (12) + 9 = 21 for 2d8 + 3 ⇒ (8, 8) + 3 = 19
Attack pt 2, return of the attack
1d20 + 9 - 5 ⇒ (4) + 9 - 5 = 8 for 2d8 + 3 ⇒ (2, 6) + 3 = 11
Raise shield

Will use a reaction to have shield take damage on counter attack.

Shield Block
You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

The dice hate us

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

Val swings, raises shield and steps back.

1d20 + 10 ⇒ (13) + 10 = 23 for 2d8 + 3 ⇒ (7, 2) + 3 = 12

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

The priest closes with the ogre, then swings, then raises his shield.

1d20 + 9 ⇒ (15) + 9 = 24 for 2d8 + 3 ⇒ (8, 6) + 3 = 17

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

I didn’t even think of hero points

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

Init +9: 1d20 + 9 ⇒ (16) + 9 = 25

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

Self Medicine: 1d20 + 9 ⇒ (3) + 9 = 12
Other 1 Medicine: 1d20 + 9 ⇒ (16) + 9 = 25
Other 2 Medicine: 1d20 + 9 ⇒ (16) + 9 = 25

Great… I f+%$ up my own roll. Joy.

Spell. Cure wounds touch 1d8 + 8 ⇒ (2) + 8 = 10

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

Good idea that.

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

Very good.

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

In agreement. My bad. I fell off the radar

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

For an hour or so. Will post again shortly

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

My thanks… it will take the edge off.

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

Val works on Bwes using a heal kit.

1d20 + 9 ⇒ (17) + 9 = 26… worth +2d8 unless I am mistaken.

2d8 ⇒ (7, 6) = 13 plus if relevant 2d8 ⇒ (3, 3) = 6

Then he works on himself

1d20 + 9 ⇒ (7) + 9 = 16 for 2d8 ⇒ (3, 7) = 10

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

There was pain… then darkness… then painful light as cracked and broken ribs sucked air into his chest!

Iomadae Preserve!

He stands.

Raises shield.

And swings, desperate!

Attack: 1d20 + 9 - 2 - 1 ⇒ (8) + 9 - 2 - 1 = 14 for 2d8 + 3 ⇒ (1, 1) + 3 = 5

I am out of favour with the gods it seems…

But in his weakened injured and frightened state the blade bounces off the creature hide without any meaningful effect.

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]
Bwessara wrote:

I won't blame you Elo and Qrik if you run away. :-) Good luck Val with your Dying check.

Quote:

When you’re dying, at the start of each of your turns, you must attempt a flat check with a DC equal to 10 + your current dying value to see if you get better or worse. This is called a recovery check. The effects of this check are as follows.

Critical Success Your dying value is reduced by 2.
Success Your dying value is reduced by 1.
Failure Your dying value increases by 1.
Critical Failure Your dying value increases by 2.

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

Wow

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

ok

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

Past round

Val will attack the remaining one with that attack.

Current round

Cast Healing on Bwes using Charisma slot

(2 actions, somatic, verbal) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8.

1d8 + 8 ⇒ (5) + 8 = 13

Attack 1d20 + 9 ⇒ (7) + 9 = 16 - 1 for 2d8 + 3 ⇒ (1, 4) + 3 = 8

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

And back

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

My iPad that I play on went bye bye. Will post as soon as I find it. Phone posting is a pain.

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

I thought that would be me

Minus 1 to all rolls

DC5: 1d20 ⇒ 19

Attack: 1d20 + 9 ⇒ (3) + 9 = 12 for 2d8 + 3 ⇒ (1, 2) + 3 = 6

DC5: 1d20 ⇒ 18

Attack: 1d20 + 9 - 5 ⇒ (20) + 9 - 5 = 24 for 2d8 + 3 ⇒ (4, 6) + 3 = 13

DC5: 1d20 ⇒ 7

Raise shield

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

I didn’t even try. I’m resolved in the possibility of making a new character after Val is torn apart :)

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

DC5: 1d20 ⇒ 17

He’s likely dead in a few seconds so he flails into the abomination.

Attack: 1d20 + 9 ⇒ (11) + 9 = 20 for 2d8 + 3 ⇒ (8, 7) + 3 = 18. -1 on attack for frightened

DC5: 1d20 ⇒ 17

Attack: 1d20 + 9 - 5 ⇒ (7) + 9 - 5 = 11 for 2d8 + 3 ⇒ (3, 6) + 3 = 12. -1 on attack for frightened.

He tries to get his shield into its face

DC5: 1d20 ⇒ 9

Mediocre attack rolls can only last so long… unfortunately he’s about out of time

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

Whats the rules with grabbed? Can I still attack?

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

Need a day all… fried out after a monster weekend

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

Imagine if BOTH of them could get at us?, he pants, slightly rattled by the noise.

-Same again-

1d20 + 9 ⇒ (9) + 9 = 18 for 2d8 + 3 ⇒ (7, 1) + 3 = 11

1d20 + 9 - 5 ⇒ (6) + 9 - 5 = 10 for 2d8 + 3 ⇒ (7, 3) + 3 = 13

Raise Shield

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

Raise shield
Attack
Attack

1d20 + 9 ⇒ (12) + 9 = 21 for 2d8 + 3 ⇒ (5, 6) + 3 = 14
1d20 + 9 - 5 ⇒ (19) + 9 - 5 = 23 for 2d8 + 3 ⇒ (1, 3) + 3 = 7

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

Will: 1d20 + 11 ⇒ (4) + 11 = 15
Will: 1d20 + 11 ⇒ (19) + 11 = 30

I knew I’d fail one or both. I have a knack

Grand Lodge

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NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

Move us back one square to inside the corridor so only one owlbear can get at us at a time… assuming they don’t have reach, the next step is to observe. It’s possible they aren’t hostile or there is some clue to domestication etc

Back! We don’t want them doubling up on us! Into the corridor a few feet so their bulk only allows one at a time to get us!

Grand Lodge

1 person marked this as a favorite.
NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

LOL. I love these games because it helps us remember to work together. It’s my pleasure

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

2 or 3 actions? Am I in a position to move her back one square, then step back? Heck, you don’t get… an action to move her one sq, an action to step back one and an action to raise shield?

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

Tricky question… and vaguely pvp. Can I take 2 actions to push Bwes back into the tunnel like I would with an attack? Then one action to also step back? If both owlbears are in a position to attack, this is gonna get nasty REAL quick. Good tactics would be to bottleneck them and deny at least one of them getting at us

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

Medicine: 1d20 + 11 ⇒ (5) + 11 = 16 for 2d8 ⇒ (6, 1) = 7

With the Sleeping, that brings me up to 11

Initial

1d20 + 9 ⇒ (19) + 9 = 28

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

Medicine: 1d20 + 11 ⇒ (11) + 11 = 22 myself 2d8 ⇒ (1, 8) = 9
Medicine: 1d20 + 11 ⇒ (7) + 11 = 18 volunteer 1 2d8 ⇒ (4, 6) = 10
Medicine: 1d20 + 11 ⇒ (9) + 11 = 20 volunteer 2 2d8 ⇒ (8, 4) = 12

All of them beat the base DC15

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]
Bwessara wrote:
Bwessara nods once. She points to her shield and then the doors, miming forcing them open. She then points at Elo and wiggles her fingers and points towards the room.

The warrior priest moves up to the doors and mimes kicking the door in and looking to Bwess for approval .

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

Cool. All good.

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

The Iomadaen also readies his shield.

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

Dropping magic weapon for another heal wounds

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]
Montgomery Hall wrote:

Perhaps surprsingly, your night's rest is unbroken. If any other creatures are in this place, they haven't noticed the absence of the kobalds. Or they don't care.

You have time to prepare yourselves and so are back to full resources. Sleeping uncomfortably means you wont heal as well as you would in a bed in an Inn, but that doesn't seem to be a problme right now.

Let me know of any spell changes etc. What do you want to do next?

Return to full Hp?

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

Aaaand now back. Thanks everyone for their patience

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

I'll stand first watch then.

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

I am temporarily slow to post BUT I return to "normal... whatever that is, after the end of this week.

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

Appreciated. That may well come in handy!

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

Seems I picked a great moment to come back :) Sorry, loooong days plus a chest infection

Val hacks again at his foe, who was untouched by his last assault.

1d20 + 9 ⇒ (13) + 9 = 22 for 2d8 + 3 ⇒ (4, 4) + 3 = 11
1d20 + 9 - 5 ⇒ (19) + 9 - 5 = 23 for 2d8 + 3 ⇒ (6, 3) + 3 = 12
Raise shield

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

Okay

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

Attack 1d20 + 9 ⇒ (13) + 9 = 22 for 2d8 + 3 ⇒ (7, 4) + 3 = 14

Attack 1d20 + 9 ⇒ (4) + 9 = 13 for 2d8 + 3 ⇒ (4, 1) + 3 = 8

Raise shield

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

Thanks for that. Please move me forward 2 squares

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

Current map link seems to show another battle. Let's say move to engage the closest

sword of strike +1: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17 for 2d8 + 3 ⇒ (7, 1) + 3 = 11

2nd swing
sword of strike +1: 1d20 + 9 + 1 - 5 ⇒ (1) + 9 + 1 - 5 = 6 for 2d8 + 3 ⇒ (1, 3) + 3 = 7

Clearly he is still rattled by the earlier psychic toll he paid.

Very disappointing

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