BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4 Well that is terrifying DM since it sounds like this happened immediately I would have kept my performance going. I will tick off another round
BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4 Vuvu begins to recite the tale of his amazing victory over the Midnight Mauler, his courage inspiring everyone who hears. Inspire courage +5 and an additional 1d6 sonic Vuvu moves up to Duhwoo and slaps him on the butt and says Go get him tiger! casting Jesters Jaunt and teleporting Duhwoo next to the beast dm it let's me teleport someone else 30 feet max
BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4 Anyone know anything about these beasts? I can take a moment if no one does. meta. I can use my lore master on my turn if needed
BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4 Trip AOO if a foe moves near me provokes out to 10 feet:
1d20 + 27 + 2 + 5 ⇒ (11) + 27 + 2 + 5 = 45 Vuvu defensively casts Ki Shout at the devil to the south of him
DC 25 fort to prevent being stunned for one round and for half damage
BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4 GM Gustavef wrote:
Dm I readied a counter spell
BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4 Vuvu moves out of the cloud, then he readies a counterspell can't recall if it just happens w dispel magic or not..in case not 1d20 + 19 ⇒ (19) + 19 = 38
BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4 Where Is the battle map? Either way Vuvu will begin inspire courage +5 and an additional 1d6 sonic damage for everyone within 30 feet
BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4 how come my rolls are held? What does that mean? Sorry if I seem dumb, but I don't understand what is happening, as far as I go
BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4 Dm if my cmb fails I activate gallant inspiration I do get to know if it fails This adds 2d4 ⇒ (2, 2) = 4 to the roll
BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4 Sorry dm. I misread the post. Sometimes when I am at work the maps don't work for me, so i didn't realize my mistake. I read it as 8 targets nearby, rather than 8 people dropped by the attack.
BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4 Vuvu begins to inspire courage +5 and d6 sonic Then he hit send them with mass cacophonous call D.C. 25 will save or they are nauseated
BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4 Is anyone surprised here? I certainly am not. Let's follow that one! any way to determine which one was real? some kind of roll?
BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4 My friend I admire your blunt realism.
BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4 Vuvu continues to rile up the crowd, really playing hard on how well the Hydra is doing. He is probably having fun being eaten 1d20 + 41 + 2 ⇒ (8) + 41 + 2 = 51 oratory
BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4 Vuvu begins to rile up the crowd, he runs a a commentary on what is going on, adding plenty of flourishes making every thing sound far more exciting it is. 1d20 + 41 + 2 ⇒ (2) + 41 + 2 = 45 oratory
BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4 I understand. Its just a bummer of a change. No matter, since this is the last time I will get to play Vuvu, since he will be 20 assuming he lives. :) But at least they can have their Triple Time buff since I cannot effect the fight any other way
BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4 DM I was planning on using my dance ability the n. As long as they can see me it works. Though they will obviously not get the sonic bonus
BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4 Keep your ears open, I will be sending much encouragement Inspire Courage +5 and Discordant Voice for that additional d6 of sonic Just don't kill it too quick
BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4 Vuvu will also do a quick scan of the room, looking for labeled crates or clues to what might be in them, without having to bust open all of them. 1d20 + 22 + 2 + 30 ⇒ (2) + 22 + 2 + 30 = 56 percep
BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4 I am on it...and seriously Avoreal this is quite the mess you have made...I do hope you have an unseen servant you can leave behind to clean it up. That is true my good lady. Perhaps we could have knocked...for that you have my apologies. I think that it would be best if you all just packed up and headed out of town...if there is someone that you also report to ma'am then I suggest you let them know that they should join you. I think you should stay out of town until the auction is over. That would most likely be best. You would have our sincerest appreciation if you did. Diplo: 1d20 + 41 + 2 ⇒ (13) + 41 + 2 = 56 or if killing that many rats is too undiplomatic. Intimidate: 1d20 + 35 + 2 ⇒ (11) + 35 + 2 = 48
BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4 Vuvu will recast an extended secure senses and get the slot back w a runestone Then he too will listen 1d20 + 22 + 2 + 30 ⇒ (15) + 22 + 2 + 30 = 69 percep
BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4 Shiny armor, glowing with many colors, incredible clothes...the usual for a Taldan How lovely to meet the one I have read so much about...you are as delightful as a poem. Am I correct in assuming that you are rather interested in seeing who wins this auction for such an exotic item, but not participating yourself? 1d20 + 35 + 2 ⇒ (10) + 35 + 2 = 47 bluff to pass a secret message The message is something like We know about your little tryst with Toth. Yes I have your poems, and if you are clever you will not participate in the auction to come. He also layers in just a hint of menace 1d20 + 35 + 2 ⇒ (17) + 35 + 2 = 54 intimidate
BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4 yes! DM how long does it take us to get back to the auction? 1d20 + 42 + 2 ⇒ (17) + 42 + 2 = 61 diplomacy to find her once we arrive
BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4 good point Ok listen here. You are going to leave here and continue your rounds, ignoring us if you see us. If anyone starts questioning you, you feel sick and you are going to go home and stay there. You wouldn't want to cross the Aspis Consortium now would you?
BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4 Who shall we have our guard report did this, since he is my servant now? DM I plan to have the servant report and frame someone else...just need to figure who
BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4 Vuvu grunts I'm going to make him my servant. Just keep her him quiet Cast dominate person will 24 He also starts whispering words of encouragement...activate inspire courage +5
BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4 Vuvu readies a dominate person if the guard comes into the room will be DC 24. Sorry I typed 25 on my phone the other day He also moves back into the invisibility sphere.
BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4 sorry long morning at work. I assume my perception did not spot anything? In any event let me get caught up and ill get a post asap. in the next few minutes |
