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![]() Walter Sheppard wrote: Yea.. I had a player at my table do this. Let me try and summon him to this thread. Indeed. I ate the heart. Now I am Demon Lord Shess. In life I was a outsider in Taldor that managed to climb the ranks to Senator and some other titles. I was basking in the product of my ambition and power when I got the summons to go on another mission for the Pathfinders. I thought to myself, 'I could go for a vacation', to celebrate my great achievements. Some things happened and there I was, being offered the heart of Deskari. For once, I was speechless. Never had I imagined this opportunity to present itself, even in all of my ambition. Amusingly another desired the same. Ha! His will was laughable, it did not compare. We both ate of the heart but only I gained the power of which I know now that I was destined. Even more amusing was the pathetic attempt of Deskari to control me. With his power, even his will was a mere ant beneath my foot. Ah yes, speaking of ants, Koth made for some fine entertainment. To be honest, I do regret how it ended. I really should have kept him and his lackeys as pets. Oh well... ...This is the beginning...I know now that Demon Lord is merely the first step... Shess: Alignment CE(?) Pantheon Demon Lords Areas of Concern Domains Subdomains Favored Weapon Symbol Sacred Animal(s) Sacred Color(s) Gray ![]()
LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() For all of those who are curious, or care... This game finished just in time for Uzziah to play at a local convention. With a few games, an AP chronicle, and 3 12-15 scenario GM chronicles waiting, Uzziah was able to play in the most recent 12-15 that came out. Uzziah, by the end, had to be marked dead. It was a good end for Uzziah and this scenario was definitely one of the highlights of his career. I couldn't be happier. If you get the opportunity to play that 12-15 scenario, I'd be curious to hear about your experience. Thank you all again for a great game. ![]()
LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() Uzziah does not join the party back to Restov. At the time and place in which they were planning on meeting up for the trip back, a young boy walks up to the group and says, "Mister Potus sends his regards as he will not be joining you on the trip back. Another time lady Chanteclerc." After he finishes saying this, he gives a bow, rights himself, and then shakes his head quickly as if shaking something off. He then looks around to the assorted group members with a very confused look on his face. ![]()
LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() Yes thank you GM, and a thank you to all of my fellow players. ![]()
LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() Yet again, upon release of his psychic energy the two human women feel sleepy.
Uzziah then, irritated by their waking each other up, invades the mind of the one not sleeping and attempts to prevent any orders from the brain going to the rest of the body. (casts Hold Person [spending 4 ppp to up the dc by 2] DC 24 on one that is not asleep after Deep Slumber, prioritizing red) Bluff to conceal casting: 1d20 + 20 ⇒ (4) + 20 = 24 ![]()
LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() It can be quite a struggle against the frequency of immunity. ![]()
LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() Again, upon release of his psychic energy the two human women feel sleepy.
Uzziah then secretly begins gathering psychic power, yet again. (Begin casting Deep Slumber)
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LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() Uzziah Potus wrote:
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LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() Spellcraft 1: 1d20 + 17 ⇒ (13) + 17 = 30
So, for one, Silence's 1 round cast time means that you haven't finished casting it (just like my Deep Slumber). You finish casting it as of the beginning of your nest turn. Two, silence is a great spell because you can select a point in space and, as such, it does not allow for Will saves (though it does allow for SR). I know it isn't my turn yetm but my actions are very unlikely to change. Upon release of his psychic energy the two human women feel sleepy.
Uzziah then secretly begins gathering psychic power again. (Begin casting Deep Slumber again)
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LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() Yes, mostly right. Though it mattered little, the Bluff to conceal casting is opposed by Sense Motive. As I said though it made little difference. Uzziah breaks into his wicked grin as he surveys the battlefield. (Begins casting Deep Slumber) Bluff to conceal casting: 1d20 + 20 ⇒ (17) + 20 = 37 ![]()
LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() History: 1d20 + 13 ⇒ (17) + 13 = 30
Linguistics: 1d20 + 21 ⇒ (15) + 21 = 36 Local: 1d20 + 14 ⇒ (5) + 14 = 19
Uzziah also detects as evil. Uzziah bursts out laughing at Maxime's words. "Surrender to her justice? Who's to say that the dragon doesn't have just claim on this place?" he says as he walks forward
Suggestion DC 22 (on the half-dragon):
School enchantment (compulsion) [language-dependent, mind-affecting]; Level arcanist 3, bard 2, medium 2, mesmerist 2, occultist 3, psychic 2, skald 2, sorcerer/wizard 3, witch 3
Casting Casting Time 1 standard action Components V, M (a snake's tongue and a honeycomb) Effect Range close (25 ft. + 5 ft./2 levels) Target one living creature Duration 1 hour/level or until completed Saving Throw Will negates; Spell Resistance yes Description You influence the actions of the target creature by suggesting a course of activity (limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound reasonable. Asking the creature to do some obviously harmful act automatically negates the effect of the spell. The suggested course of activity can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can instead specify conditions that will trigger a special activity during the duration. If the condition is not met before the spell duration expires, the activity is not performed. A very reasonable suggestion causes the save to be made with a penalty (such as –1 or –2). Suggestion: Do me no harm for the foreseeable future Bluff to cover up casting: 1d20 + 20 ⇒ (18) + 20 = 38 Subtle Enchantments:
Your enchantments influence targets in more subtle ways and are harder to notice.
Prerequisites: Deceitful, Spell Focus (enchantment). Benefit: When you cast an enchantment spell or use an enchantment spell-like ability to influence a creature’s attitude or actions and the foe negates the spell with a successful Will save, she has a 50% chance not to notice that she just succeeded at a saving throw (she still can attempt to identify your spell or spell-like ability as normal). If the foe fails the saving throw or is otherwise affected by the spell, the Sense Motive DC to notice she is under the effects of an enchantment increases by 5. Normal: Anyone who successfully saves against a spell notices the mental intrusion automatically. 50>don't notice they saved against: 1d100 ⇒ 42 ![]()
LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() As the newly fallen Willem lays with labored breathing, Uzziah taps him once more with the wand. UMD: 1d20 + 18 ⇒ (13) + 18 = 31
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LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() Uzziah strolls casually over to Willem and taps him with his wand in hand. UMD: 1d20 + 18 ⇒ (15) + 18 = 33
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LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() Mechanically, you deal yourself 1d8+Str lethal damage. Everything else is flavor. ![]()
LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() Fort: 1d20 + 6 ⇒ (13) + 6 = 19 Uzziah pulls out a wand and activates it. A small dart of force rockets toward the fungal mound. MM: 1d4 + 1 ⇒ (3) + 1 = 4 ![]()
LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() Nature - Yellow fungus: 1d20 + 13 ⇒ (9) + 13 = 22
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LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() "Ah, such a simple view of black and white. No Lord Targerion, it is not a case of one or two individuals determining right, but several to many. Why, Taldor has a Senate for just that reason. And, of course, all of them intelligent people. That should be a qualification, intelligence. Why you, a militaristic man should, appreciate such a concept. Would you want orders coming from a smart or a dumb person?" I assume this conversation is taking place as we walk in ![]()
LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() A grin washes onto Uzziah's face. "And there," he holds up his index finger, "is the pinnacle reason of why some people can't be trusted to make decisions on their own. Because they make poor decisions. That is why we are here is it not? To help them make the right decision?" ![]()
LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() Linguistics: 1d20 + 21 ⇒ (1) + 21 = 22
Uzziah takes a look around. He lingers on the writing for a bit, then the frescoes. Finally, he speaks up as he picks up something from a row of casks, "I imagine I know someone who would want this." It appears to be a copper eagle figurine. ![]()
LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() Engineering: 1d20 + 13 ⇒ (16) + 13 = 29 Uzziah surveys the base of the tower for a few moments. "Yes so, I will need some one to move that there and carefully shift that, that way." ![]()
LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() engineering: 1d20 + 13 ⇒ (19) + 13 = 32
Uzziah studies closely the walls. ![]()
LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() Fort: 1d20 + 6 ⇒ (17) + 6 = 23 Uzziah calmly draws his wand of CLW. ![]()
LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() That was an unfortunate roll for Uzziah's initiative. lol ![]()
LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() After the reveal of the room from the stone slab, Uzziah humorously quips, gesturing at the dead body, "Well at least they were useful in death." Appraise: 1d20 + 9 ⇒ (12) + 9 = 21
"Hmm, Taldan circa 2000 AR," he says while looking at the mosaic. He then moves on to the tapestry, "I'm not sure of the timing, but with those three names, this is definitely of House Garess. We should copy the mosaic and bring the tapestry with us. These warmongering fools could only do further damage to this place." ![]()
LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() Uzziah begins inspection the closest tower remnants for intellectual value. Perception: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29 Also putting up Thoughtsense, spending 2ppp for it to affect undead Thoughtsense: School divination [mind-affecting]; Level arcanist 5, medium 4, mesmerist 4, psychic 4, sorcerer/wizard 5, spiritualist 4
Casting Casting Time 1 standard action Components V, M (a bit of dried brain tissue) Effect Range personal Target you Duration 1 minute/level Description You automatically detect and locate conscious creatures within 60 feet, as if you possessed the blindsight ability. Nondetection, mind blank, and similar effects can block this effect. Thoughtsense can distinguish between sentient (Intelligence 3 or greater) and non-sentient (Intelligence 1–2) creatures, but otherwise provides no information about the creatures it detects. ![]()
LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() Uzziah rolls his eyes, crosses his arms, and waits. Delay ![]()
LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() Uzziah sighs once more. "Leave this one alive," he says with a casual waving gesture at yellow. Casts Thought Worm II on yellow Thought Worm II DC 23:
School enchantment (compulsion) [mind-affecting]; Level psychic 3
Casting Casting Time 1 standard action Components S Effect Range close (25 ft. + 5 ft./2 levels) Target one creature Duration 1 round/level Saving Throw Will partial (see text); Spell Resistance yes Description You implant a minor suggestion within the target creature’s psyche that makes it less inclined to resist mental intrusion. The target creature takes a –4 penalty on Will saves against all mind-affecting spells and effects for the duration of the spell. This spell can be undercast. Bluff to conceal: 1d20 + 20 ⇒ (5) + 20 = 25 ![]()
LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() Uzziah sighs impatiently. casts Hold Person on yellow Bluff to conceal casting: 1d20 + 20 ⇒ (1) + 20 = 21 ![]()
LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() Uzziah's mouth shifts to a smug smirk, "How foolish you are.." Id Insinuation DC 23 on blue and yellow:
School enchantment (compulsion) [mind-affecting]; Level psychic 3 Casting Casting Time 1 standard action Components S Effect Range close (25 ft. + 5 ft./2 levels) Target two creatures Duration concentration + 1 round Saving Throw Will negates; Spell Resistance yes Description By invading the mind of a creature with your psychic presence, you can isolate parts of its mind, preventing the target from functioning in a coherent manner. The target is confused as long as you concentrate on it plus 1 additional round. A successful Will save negates this effect. In addition, on the first round of the effect, the targets of this spell must roll twice to determine the result of their confused condition. You select which roll is used. This spell can be undercast. Bluff to conceal spellcasting: 1d20 + 20 ⇒ (8) + 20 = 28 When they roll twice I will prioritize in this order 'attack nearest' > 'attack self' > 'babble incoherently' > 'act normally' ![]()
LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() Uzziah will delay until right before the Sellswords before he casts Id Insinuation II. Though, this may change depending on what happens before they take their second turn. ![]()
LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() Diplomacy aid: 1d20 + 18 ⇒ (2) + 18 = 20
If these words don't seem to sway them, Uzzziah will cast Id Insinuation II on two of them that are next to each other. Id Insinuation II DC 23:
School enchantment (compulsion) [mind-affecting]; Level psychic 3
Casting Casting Time 1 standard action Components S Effect Range close (25 ft. + 5 ft./2 levels) Target two creatures Duration concentration + 1 round Saving Throw Will negates; Spell Resistance yes Description By invading the mind of a creature with your psychic presence, you can isolate parts of its mind, preventing the target from functioning in a coherent manner. The target is confused as long as you concentrate on it plus 1 additional round. A successful Will save negates this effect. In addition, on the first round of the effect, the targets of this spell must roll twice to determine the result of their confused condition. You select which roll is used. This spell can be undercast. Bluff to hide casting: 1d20 + 20 ⇒ (10) + 20 = 30 ![]()
LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() Uzziah smirks once more, "You may indeed, but your results may not be accurate. A curse from Hell haunts my line. An ancestor many of our generations ago made a...mistake." So, funny thing. I have Fighing Off Corruption (Hellbound) boon applied to this character. Among other penalties when he dies (+25% cost of raise dead, and I am treated as 1 step closer to evil against spells and effects that harm evil creatures), I also have a faint aura of evil. "Willem is right, haste to Hartsfall Keep will lead to the best solution for all, as all of our leads lead there." ![]()
LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() Sense Motive: 1d20 + 12 ⇒ (20) + 12 = 32 Uzziah smirks in the background at the obstinate young woman. He interjects, "Also, the actual reason why we are here is to investigate Hartsfall Keep." Diplomacy: 1d20 + 18 ⇒ (13) + 18 = 31 ![]()
LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() Uzziah smiles apologetically, "You misunderstand our position lord. We aim to assist in both sides finding an equitable solution, not supporting one over the other. Such an action would promote peace through power and not through diplomacy. And peace through power is not a lasting peace, as you are aware I am sure." ![]()
LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() Uzziah steps forward gracefully and gives a bow. "Fear not Lord Surtova, the lady here can be very persuasive," He says, his words as smooth as caramel. Diplomacy Aid: 1d20 + 18 ⇒ (9) + 18 = 27 ![]()
LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() Uzziah listens intently to Idhrenniel, but upon the emergence of the the 'prophet' he moves over with Ser Willem. He looks up to the 'prophet', places a gloved hand on Willem's sword, and smirks a devious smirk. Casts Detect Thoughts (DC 22) aiming it at the 'prophet'. Bluff: 1d20 + 20 ⇒ (14) + 20 = 34 // to hide the casting ![]()
LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() After the interaction with Lander Uzziah maintains a smug grin, though he remains silent during the interaction with Grandt. ![]()
LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |
![]() Uzziah's eyebrow peaks at the mention of the marching on the keep. He waits his turn before inquiring further, "So would she be at the keep? Would Berislav?"
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