Neutral Vine Leshy Brawler 1 (Sheet) (Equipment) | HP: 3/16 | AC: 21 (13 T, 19 F) | CMD: 15 | F: 8, R: 4, W: 0 | Init: 2 | Perc: 4 | Speed 20 |
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Vine Leshy Toxin 2/4 | Mutagen 0/1 | Reroll 0/1 But if you roll a natural 1 when attempting a UMD check and you fail you cannot attempt to activate that item again for 24 hours. Urushi hands his wand to Vipera.
Neutral Vine Leshy Brawler 1 (Sheet) (Equipment) | HP: 3/16 | AC: 21 (13 T, 19 F) | CMD: 15 | F: 8, R: 4, W: 0 | Init: 2 | Perc: 4 | Speed 20 |
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Vine Leshy Toxin 2/4 | Mutagen 0/1 | Reroll 0/1 The little leshy strikes twice. Unarmed Strike (AoO): 1d20 + 4 ⇒ (20) + 4 = 24 Damage: 1d3 + 5 ⇒ (2) + 5 = 7
Vine Leshy Toxin: Unarmed strike—injury; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save. Using Vine Leshy toxin again. Unarmed Strike (AoO): 1d20 + 4 ⇒ (11) + 4 = 15 Damage: 1d3 + 5 ⇒ (2) + 5 = 7
First Save: 6 poison damage.
Neutral Vine Leshy Brawler 1 (Sheet) (Equipment) | HP: 3/16 | AC: 21 (13 T, 19 F) | CMD: 15 | F: 8, R: 4, W: 0 | Init: 2 | Perc: 4 | Speed 20 |
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Vine Leshy Toxin 2/4 | Mutagen 0/1 | Reroll 0/1 Urushi steps to the side, loads up his hands with toxins and attempts to punch the minotaur. 5 foot step, swift: vine leshy toxin, standard: attack. Unarmed Strike: 1d20 + 4 ⇒ (8) + 4 = 12 Damage: 1d3 + 5 ⇒ (3) + 5 = 8 On a hit, the minotaur has to make two DC 16 Fortitude saves vs poison First save: 6 damage on a failure.
Neutral Vine Leshy Brawler 1 (Sheet) (Equipment) | HP: 3/16 | AC: 21 (13 T, 19 F) | CMD: 15 | F: 8, R: 4, W: 0 | Init: 2 | Perc: 4 | Speed 20 |
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Vine Leshy Toxin 2/4 | Mutagen 0/1 | Reroll 0/1 Swim: 1d20 + 7 ⇒ (4) + 7 = 11
With a bit of extra effort, Urushi fords the river and moves up to the stunned minotaur. double move
Neutral Vine Leshy Brawler 1 (Sheet) (Equipment) | HP: 3/16 | AC: 21 (13 T, 19 F) | CMD: 15 | F: 8, R: 4, W: 0 | Init: 2 | Perc: 4 | Speed 20 |
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Vine Leshy Toxin 2/4 | Mutagen 0/1 | Reroll 0/1 Hold up everyone. I've asked the GM some questions about the encounter via PM. Also, I'm not sure how Ruzz with a 20 foot move can go as far as he did. That looked to be at least 70 feet of movement.
Neutral Vine Leshy Brawler 1 (Sheet) (Equipment) | HP: 3/16 | AC: 21 (13 T, 19 F) | CMD: 15 | F: 8, R: 4, W: 0 | Init: 2 | Perc: 4 | Speed 20 |
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Vine Leshy Toxin 2/4 | Mutagen 0/1 | Reroll 0/1 Urushi moves closer to the river and tries to toss a dart at the minotaur. 2nd range increment
Neutral Vine Leshy Brawler 1 (Sheet) (Equipment) | HP: 3/16 | AC: 21 (13 T, 19 F) | CMD: 15 | F: 8, R: 4, W: 0 | Init: 2 | Perc: 4 | Speed 20 |
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Vine Leshy Toxin 2/4 | Mutagen 0/1 | Reroll 0/1 Urushi drinks one of his healing potions Cure Light: 1d8 + 1 ⇒ (8) + 1 = 9 Hearing Janira's voice approaching he quaffs his mutagen.
Outside the cave the moves towards the minotaur. double move
Neutral Vine Leshy Brawler 1 (Sheet) (Equipment) | HP: 3/16 | AC: 21 (13 T, 19 F) | CMD: 15 | F: 8, R: 4, W: 0 | Init: 2 | Perc: 4 | Speed 20 |
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Vine Leshy Toxin 2/4 | Mutagen 0/1 | Reroll 0/1 Urushi crosses the river and tries to punch the kobold. Unarmed Strike: 1d20 + 4 ⇒ (13) + 4 = 17 Damage: 1d3 + 5 ⇒ (2) + 5 = 7
Neutral Vine Leshy Brawler 1 (Sheet) (Equipment) | HP: 3/16 | AC: 21 (13 T, 19 F) | CMD: 15 | F: 8, R: 4, W: 0 | Init: 2 | Perc: 4 | Speed 20 |
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Vine Leshy Toxin 2/4 | Mutagen 0/1 | Reroll 0/1 Urushi advances, tossing a dart at the purple kobold. Dart: 1d20 + 4 ⇒ (3) + 4 = 7 Damage: 1d3 + 3 ⇒ (3) + 3 = 6 What's the water look like? Does it look like it's moving fast? Does it look deep?
Neutral Vine Leshy Brawler 1 (Sheet) (Equipment) | HP: 3/16 | AC: 21 (13 T, 19 F) | CMD: 15 | F: 8, R: 4, W: 0 | Init: 2 | Perc: 4 | Speed 20 |
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Vine Leshy Toxin 2/4 | Mutagen 0/1 | Reroll 0/1 I'm not sure we have anyone that can cast cure light wounds. I'm seeing gunslinger, brawler, wizard, mesmerist.
Neutral Vine Leshy Brawler 1 (Sheet) (Equipment) | HP: 3/16 | AC: 21 (13 T, 19 F) | CMD: 15 | F: 8, R: 4, W: 0 | Init: 2 | Perc: 4 | Speed 20 |
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Vine Leshy Toxin 2/4 | Mutagen 0/1 | Reroll 0/1 Urushi moves up and slices at the remaining zombie with his dagger. Dagger: 1d20 + 4 ⇒ (18) + 4 = 22 Damage: 1d3 + 5 ⇒ (3) + 5 = 8
Neutral Vine Leshy Brawler 1 (Sheet) (Equipment) | HP: 3/16 | AC: 21 (13 T, 19 F) | CMD: 15 | F: 8, R: 4, W: 0 | Init: 2 | Perc: 4 | Speed 20 |
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Vine Leshy Toxin 2/4 | Mutagen 0/1 | Reroll 0/1 Urushi draws a dagger and readies an attack if one of the undead approaches. He will slash with the dagger against a zombie or kick a skeleton. Either has the same attack/damage bonus, just a different type. readied attack: Attack: 1d20 + 4 ⇒ (9) + 4 = 13Damage: 1d3 + 5 ⇒ (2) + 5 = 7
Neutral Vine Leshy Brawler 1 (Sheet) (Equipment) | HP: 3/16 | AC: 21 (13 T, 19 F) | CMD: 15 | F: 8, R: 4, W: 0 | Init: 2 | Perc: 4 | Speed 20 |
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Vine Leshy Toxin 2/4 | Mutagen 0/1 | Reroll 0/1 Going on the assumption that I do have cover from that corner. Urushi withdraws to force the undead to come at him one at a time. First square is not threatened due to withdraw action, second square is not threatened due to the hard corner. Religion:skeleton: 1d20 - 1 ⇒ (17) - 1 = 16
Neutral Vine Leshy Brawler 1 (Sheet) (Equipment) | HP: 3/16 | AC: 21 (13 T, 19 F) | CMD: 15 | F: 8, R: 4, W: 0 | Init: 2 | Perc: 4 | Speed 20 |
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Vine Leshy Toxin 2/4 | Mutagen 0/1 | Reroll 0/1 If I were to stand in the square marked with ? would the corner provide cover from the purple zombie?
Neutral Vine Leshy Brawler 1 (Sheet) (Equipment) | HP: 3/16 | AC: 21 (13 T, 19 F) | CMD: 15 | F: 8, R: 4, W: 0 | Init: 2 | Perc: 4 | Speed 20 |
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Vine Leshy Toxin 2/4 | Mutagen 0/1 | Reroll 0/1 I think waiting to heal me would have been a better idea. Now you are forcing me to take 3 attacks per round instead of just 1 or 2. I think the skeleton has a 10% chance of hitting me (+0 vs AC 19). I would definitely have been willing to take that risk. I was hoping to step back and then start fighting defensively and go for the long slog. Has anyone tried to make knowledge checks? Urushi has fought zombies before and should know what type of weapons work against them, but I don't think I am allowed to use that knowledge in PFS.
Neutral Vine Leshy Brawler 1 (Sheet) (Equipment) | HP: 3/16 | AC: 21 (13 T, 19 F) | CMD: 15 | F: 8, R: 4, W: 0 | Init: 2 | Perc: 4 | Speed 20 |
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Vine Leshy Toxin 2/4 | Mutagen 0/1 | Reroll 0/1 Urushi steps to plug the gap and tries to attack pink again. Unarmed Strike: 1d20 + 4 ⇒ (15) + 4 = 19 Damage: 1d3 + 5 ⇒ (2) + 5 = 7
Neutral Vine Leshy Brawler 1 (Sheet) (Equipment) | HP: 3/16 | AC: 21 (13 T, 19 F) | CMD: 15 | F: 8, R: 4, W: 0 | Init: 2 | Perc: 4 | Speed 20 |
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Vine Leshy Toxin 2/4 | Mutagen 0/1 | Reroll 0/1 Urushi tries to punch the pink skeleton. Unarmed Strike: 1d20 + 4 ⇒ (1) + 4 = 5 Damage: 1d3 + 5 ⇒ (1) + 5 = 6 Yeah, there even more of a pain for Urushi given that they are immune to poison.
Neutral Vine Leshy Brawler 1 (Sheet) (Equipment) | HP: 3/16 | AC: 21 (13 T, 19 F) | CMD: 15 | F: 8, R: 4, W: 0 | Init: 2 | Perc: 4 | Speed 20 |
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Vine Leshy Toxin 2/4 | Mutagen 0/1 | Reroll 0/1 Urushi will move into the room and pummel one of the skeletons with his fist. Both skeletons will get an AoO as I move in. Unarmed Strike: 1d20 + 4 ⇒ (10) + 4 = 14 Damage: 1d3 + 5 ⇒ (2) + 5 = 7
Neutral Vine Leshy Brawler 1 (Sheet) (Equipment) | HP: 3/16 | AC: 21 (13 T, 19 F) | CMD: 15 | F: 8, R: 4, W: 0 | Init: 2 | Perc: 4 | Speed 20 |
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Vine Leshy Toxin 2/4 | Mutagen 0/1 | Reroll 0/1 Resources at work were shuffled around and I'm having to take on a lot more tasks. I've been struggling to find time to post, but will try to get back on track when I can.
Neutral Vine Leshy Brawler 1 (Sheet) (Equipment) | HP: 3/16 | AC: 21 (13 T, 19 F) | CMD: 15 | F: 8, R: 4, W: 0 | Init: 2 | Perc: 4 | Speed 20 |
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Vine Leshy Toxin 2/4 | Mutagen 0/1 | Reroll 0/1 "Maybe he comes here to meditate. Perhaps we should leave him be and make a note of it. We can come back later and see if he is ready to talk."
Neutral Vine Leshy Brawler 1 (Sheet) (Equipment) | HP: 3/16 | AC: 21 (13 T, 19 F) | CMD: 15 | F: 8, R: 4, W: 0 | Init: 2 | Perc: 4 | Speed 20 |
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Vine Leshy Toxin 2/4 | Mutagen 0/1 | Reroll 0/1 "How about I jump down and you fish me out of the water like last time, just on the other side." Even with guidance, his take 10 jump is a 9.
Neutral Vine Leshy Brawler 1 (Sheet) (Equipment) | HP: 3/16 | AC: 21 (13 T, 19 F) | CMD: 15 | F: 8, R: 4, W: 0 | Init: 2 | Perc: 4 | Speed 20 |
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Vine Leshy Toxin 2/4 | Mutagen 0/1 | Reroll 0/1 Taking off his heavy shield, Urushi gets ready to dive. "I will try to climb up the other end. If I can and see if there is a place to tie off the rope." Urushi dive into the water looking to retrieve that they saw. Swim: 1d20 + 9 ⇒ (4) + 9 = 13 Once he is able to retrieve the bundle, he will try to climb up the other side. Climb: 1d20 + 3 ⇒ (5) + 3 = 8
But it appeared to be a bit slippery so he asked to hauled back up where he can brace against the wall with the rope.
Neutral Vine Leshy Brawler 1 (Sheet) (Equipment) | HP: 3/16 | AC: 21 (13 T, 19 F) | CMD: 15 | F: 8, R: 4, W: 0 | Init: 2 | Perc: 4 | Speed 20 |
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Vine Leshy Toxin 2/4 | Mutagen 0/1 | Reroll 0/1 "Can't claim to be the best climber. What grows in the swamp is usually either too fragile to hold me or trivially easy to climb, but swimming is a valuable skill in the marsh. I could just dive in and have a look around. Just tie the rope around me and you can help me back up. Being the smallest, it shouldn't be too hard for you." As described it seems like it should be trivial to jump in. Quote: Falling into Water: Falls into water are handled somewhat differently. If the water is at least 10 feet deep, the first 20 feet of falling do no damage. The next 20 feet do nonlethal damage (1d3 per 10-foot increment). Beyond that, falling damage is lethal damage (1d6 per additional 10-foot increment).
Neutral Vine Leshy Brawler 1 (Sheet) (Equipment) | HP: 3/16 | AC: 21 (13 T, 19 F) | CMD: 15 | F: 8, R: 4, W: 0 | Init: 2 | Perc: 4 | Speed 20 |
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Vine Leshy Toxin 2/4 | Mutagen 0/1 | Reroll 0/1 Urushi wanders, hoping others have a better sense of where they are going. Survival: 1d20 + 0 ⇒ (9) + 0 = 9
Neutral Vine Leshy Brawler 1 (Sheet) (Equipment) | HP: 3/16 | AC: 21 (13 T, 19 F) | CMD: 15 | F: 8, R: 4, W: 0 | Init: 2 | Perc: 4 | Speed 20 |
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Vine Leshy Toxin 2/4 | Mutagen 0/1 | Reroll 0/1 Urushi will likewise offer his wand for healing... CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Neutral Vine Leshy Brawler 1 (Sheet) (Equipment) | HP: 3/16 | AC: 21 (13 T, 19 F) | CMD: 15 | F: 8, R: 4, W: 0 | Init: 2 | Perc: 4 | Speed 20 |
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Vine Leshy Toxin 2/4 | Mutagen 0/1 | Reroll 0/1 I should point out I never applied the inspire to my readied attack as I wasn't sure it would still be active at that time.
Neutral Vine Leshy Brawler 1 (Sheet) (Equipment) | HP: 3/16 | AC: 21 (13 T, 19 F) | CMD: 15 | F: 8, R: 4, W: 0 | Init: 2 | Perc: 4 | Speed 20 |
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Vine Leshy Toxin 2/4 | Mutagen 0/1 | Reroll 0/1 Urushi steps out of the cloud and retrieves a flask of acid that his tosses at the swarm. Readied Action: Acid Flask: 1d20 + 4 ⇒ (13) + 4 = 171d6 ⇒ 3Scatter: 1d8 ⇒ 1
Neutral Vine Leshy Brawler 1 (Sheet) (Equipment) | HP: 3/16 | AC: 21 (13 T, 19 F) | CMD: 15 | F: 8, R: 4, W: 0 | Init: 2 | Perc: 4 | Speed 20 |
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Vine Leshy Toxin 2/4 | Mutagen 0/1 | Reroll 0/1 Urushi shows his possessions. "I have a fair amount of coin remaining if there is anything I need."
Neutral Vine Leshy Brawler 1 (Sheet) (Equipment) | HP: 3/16 | AC: 21 (13 T, 19 F) | CMD: 15 | F: 8, R: 4, W: 0 | Init: 2 | Perc: 4 | Speed 20 |
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Vine Leshy Toxin 2/4 | Mutagen 0/1 | Reroll 0/1 "I don't think sewers are all that bad. Kind of remind me of the swamp I used to live in, just with lots of walls."
Neutral Vine Leshy Brawler 1 (Sheet) (Equipment) | HP: 3/16 | AC: 21 (13 T, 19 F) | CMD: 15 | F: 8, R: 4, W: 0 | Init: 2 | Perc: 4 | Speed 20 |
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Vine Leshy Toxin 2/4 | Mutagen 0/1 | Reroll 0/1 Urushi hasn't received any formal Pathfinder training yet, and as a result, doesn't really know too much. Knowledge (geography): 1d20 - 1 ⇒ (14) - 1 = 13 "I remember seeing some mountains on a map. Is that where we are going?"
Neutral Vine Leshy Brawler 1 (Sheet) (Equipment) | HP: 3/16 | AC: 21 (13 T, 19 F) | CMD: 15 | F: 8, R: 4, W: 0 | Init: 2 | Perc: 4 | Speed 20 |
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Vine Leshy Toxin 2/4 | Mutagen 0/1 | Reroll 0/1 A strange creature, looking more like a tangle of swamp vines rather than a creature of flesh and blood is seated with you. Every inch of him glistens in the dancing light of the tavern coated with some oily substance. He constantly swirls a flask filled with the same rank-looking stuff. "Yes the Society, or at least its representative Zarta Dralneen, has promised to find me a new home, so I serve her interests and those of the Society in return. I am Urushi. The swamps of Wanshou were once my home, but no longer." He pulls out what look like a stack of long gloves of various sizes. "If any of you cast spells or think you would have reason to come into contact with me, you may want to wear these if you don't have gloves of your own."
Neutral Vine Leshy Brawler 1 (Sheet) (Equipment) | HP: 3/16 | AC: 21 (13 T, 19 F) | CMD: 15 | F: 8, R: 4, W: 0 | Init: 2 | Perc: 4 | Speed 20 |
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Vine Leshy Toxin 2/4 | Mutagen 0/1 | Reroll 0/1 Usually with the online conventions you only need a player's email address if they've won a player boon. Name: Michael Hallet
He traveled southwest and eventually found the port city of Goka where he was able to obtain passage to Absalom. While he failed to find a suitable place to live, his wandering about the city caught the eye of Zarta Dralneen. Her interest piqued by the curious creature, she eventually offered to find him a home in the Old Frog Swamp of Isger if he worked for her for a while. This vine leshy was cultivated from a species of plant not unlike poison ivy that thrived in the wilds of Wanshou's marshland. His leaves can deliver and itchy rash and he has learned how to concentrate this oil into his punches to cause further damage to those susceptible to it (venomfist archetype). The druid's teaching of herbalism has also allowed the leshy to create a strange concoction from his normally toxic secretions. This concoction causes others to drink it to become sick but Urushi is somehow enhanced by it (mutagenic mauler archetype). |
