Goblin

Urk Boombringer Gremlinsploder's page

65 posts. Alias of Dave Herman.


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AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

*snicker*


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

If you're doing that Sense Motive at Urk, then you'd surmise he was telling the truth as best he knows it. He's unusually wise for a goblin, and isn't going to try pulling one over someone that seems fast on the uptake like Shoto.


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

Sera sisters? heyyy... waitaminutes!!!

A few random pieces put themselves together in Urk's mind and he exclaims! "Hey Sera ladee!! I think yer jar there may be empty, or at least not have what yer expectin." He then leans in to Imuri and half-whispers, "PSSSSSSSSST!!!! Probably shouldn't kill anyone just yet, as I think Grik-Grok is still messin with us. Heard 'im say something about trickin ya into killin somebody with a Sera lass' soul stuck in 'em. Hmmm... hey ya don't think they put it in me, do ya? Eww...


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

Hmmm shotoshotoshoto... that name rings a bell


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

Lol. Love knowing things that other people don't. This next bit could get interesting.


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

"If it makes things any easier fer ya, Mr. Imuri, I is a king. King Urk Boombringer Gremlinsploder, Emperor King Lord of Urktopia! I has many subjekts. Mostly stoopid goblins." he says to the talky man, now known to him as Shoto Imuri.

Any sense motive check will tell you he is totally serious.


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

Perception: 1d20 + 28 ⇒ (8) + 28 = 36
Urk points to the one talking to him. "Hah! Why you dresses like that, ladee? Anyhow, I'm sure my new FRIEND here can helps." He waves his arm recklessy towards the talky man, forgetting he is still holding a pistol. "I reckon he has a grudge at Grik-Grok too now. And the stupid tree-man. I shoot both!"

Cause it's funny
Diplomacy: 1d20 - 1 ⇒ (5) - 1 = 4
Talky man hate me more!


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

"Thanks. King Urk is gracy-uss in his forgiveness today. I shall pardon you all. Talky man! Where is this dinner Grik-Grok goes to? I do you favor and shoot him before he makes more trouble. Then if we try and kill each other later it will be because we wants to, not him. And who do I needz ta shoot in the leg to get some heals?" Urks mood swings wildly, now that his focus has returned to Grik-Grok.

Stoopid Urk! Stoopid Grik-Grok! Now we hasta play nice!


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

Damn, it appears Urk forgot to procure potions. Well, I'm sure my smashing diplomacy and friend making skills will work in my favor here.

N00b mistake. *hangs head in shame*


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

BOOM!!

Urk points another weapon in the air and pulls the trigger. "See, I didn't shoot any of ya. Feel better now?" He grins and casually (but not that casually) lowers his arm, making sure the business end of the pepperbox points ever so briefly at the man holding his gun.

"Naw, we're all best buddy's now right?"

Sense Motive DC 0: He's clearly annoyed, irrational and volatile, but the threats appear to be for show.


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

Yes, my magic compulsion to murder you is broken... :p

But I see I mathed it wrong a bit and am technically at -2 nonlethal. I'll toss in a hero point, or villain point as it were to be conscious if DRA allows it, and get on with Grik-Grok shooting business.


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

Urk coughs and sputters with when the potion is poured into his mouth, and leaps up, trying to look like nothing happened. "Gah! Unhand me wommin! Old man, yer still bleedin. Fix it, I can't be havin Grik-Grok get his way." His eyes narrow when he sees the new elf-like thing examining his dragon pistol, and takes a more cautious tone, as if talking to a child that holding something dangerous. "You there, scaly guy! Let's be a smart and hand that little thing back to it's owner. 'S no toy. And NONO DONT LOOK DOWN THAT END!"

@DRA, it is a magic weapon, so I assume he would detect magic of some sort.


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

Isn't 6d6 sneak attack a little high for a level 7 ninja? Or is that a reconfigured Martial Stalker feat? If it is, then Azu is soo taking that at 17, and Urk is totally unconscious...

Will Save: 1d20 + 12 ⇒ (17) + 12 = 29

"Grik-Grok!! I shooooot you... unngh..." *flop*

Don't forget Shoto, you're bleeding too


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

From the sound of it, yer kind of scary looking, so Urk will probably think you're cool.


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3
Maiathreen Gyssearnith wrote:

Don't worry we plan on intervening ;)

Also Maiathreen has little patience for useless politics so I'm sure he'll do fine. :/

I s'plode you too!


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3
Maiathreen Gyssearnith wrote:
So....Since we are watching the Shoto(and his small army)vs Urk battle. Should we move any posts involving that to Mists? Because I've been informed that there is an archer who is thinking about disarming the lot of them...or at least some of them.

You'll hafta pry my gerns from my cold, dead hands! 1776!!!


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3
Azami Ito wrote:
Oh no...game collision! This oughta be interesting to see the Legend of Marianansu peeps try to navigate Lanzhu/empire culture. Heh.

We splode them!


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

Agreed. I'm just rolling with it. That way we both get to do our cool stuff. Now, hopefully someone can intervene before we both die!


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

"Youch!" Urk shouts as the stoopid talky man unexpectedly dashes forward and cuts him with a sword, then vanishes. Urk laughs, and says, "Ha! You do more than just talks I s'pose, but Urk's seen this trick before!"

Five foot step back, quick draw flaming dragon pistol, shooting at the square Imuri stuck him from

1d20 + 18 ⇒ (9) + 18 = 27

As far as I can tell, Imuri hasn't moved, so that's a hit. Scatter shot, so invisibility won't help. Spending 1 grit to deal 6 bleed

Damage: 1d6 + 9 + 1d6 ⇒ (1) + 9 + (5) = 15 +6 bleed

The goblin does a mad dance and laughs as he sees fire wash over the invisible shape of the talky man.


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

MY OCD HURTS! Whatever. I just want to expedite these shenanigans. I'll eat the damage and bleed as punishment for jumping the gun.


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

But wouldn't that make me not flat-footed, and therefore the attack missed? Let me think on it, I'll let ya know after I get home from work.


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

Hmm... How bout we both 'splode KYRAS!!!


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

Yes, Kyras. Yes. I SPLODE U NOW!!


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

this is silly... DRA, can we mulligan this so nobody can complain? I'd rather do this legit.


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

But if you get the re-roll, I get my original initiative, which still beats it.


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3
Steven T. Helt wrote:

I see some messages I missed before.

No worries, Chu...we all work together to keep the rules straight, and PBP require extra help.

Urk: my only thoughts about being flatfooted were you having the drop on me and not getting an initiative roll. You are just fine. I just want my Dex bonus and a chance to go first.

That done...let's get it on, Mr. "I shot the 2013 RPG Superstar Woo Hoo".

:b

Lol. I thought about it and I realize I could have handled it better. Like maybe a 'hey, no, we're in combat now so roll initiative please.' before I did the shooting thingee. I'm still game for a retcon along the lines of "we're all paying more attention" if DRA will allow it. Or we can roll with it.


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

@Chu: No apologies. That was a bit wonky. If anything you helped as a mediator. I must now hope Shoto doesn't hold a grudge...


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

With a giggle Urk dashes backwards, to keep some distance between him and the approaching samurai.

30 ft move backwards, away from the samurai as much as possible

Don't shoot the ladee, stoopid Urk! She help you!

Urk shoots who Urk wants!

Yes, but ladee, smart. She make good eemperial advisur! Don't shoot ladee!

Okay, makes sense. Urk no shoot ladee. But Urk still shoot stoopid talky man! And everybody else!


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

If we are doing proper combat instead of a surprise round, then I'm gonna snag my move action too...


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

Not flat-footed won't help here (extra damage is from the Up-Close and Deadly deed), and per Gunslinger's Initiative, the gun is drawn as part of Urk's initiative role. Also, Urk will be shooting before there are any adjacent samurai.

In all fairness, I DID roll initiative right after saying I was going to shoot you. If you missed that bit, we can retcon in your initiative check and do-over if necessary.

Urk certainly isn't going to wait for a bunch of dudes with swords to walk up to him before he starts shooting. He's a goblin, but he isn't a moron.


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AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

Deep inside Urk's mind:
Haha... that was funny. But Nooo... Why you do what Grik-Grok wants?! You hates Grik-Grok! You waste bullets you should be putting in him! Yeah, it was funny shooting stupid talky man, but Grik-Grok wants it, so you shouldn't do it!

But Grik-Grok is my friend! He said so! He aknoledged my mighteeness!

Noo! Urk is being stupid! You are King Urk back home! You don't need stupid Grik-Grok to tell you how awesome you are!!

Quiet talky mind-Urk! Urk is 'sploding things!


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3
DM Downrightamazed wrote:
Urk Boombringer Gremlinsploder wrote:
Mechanics question, monsieur DRA. How many free action reloads would you allow in a combat round? Infinite would be silly, but only one seems to make having a free action reload a bit less awesome than it should be.
I generally allow "upwards substitution", so you can substitute a Free for a Swift, Move, or Standard. This way you can load multiple barrels, but each reload eats a bigger and bigger action. So to reload a double-barrel pistol, for example, would use up your Free and your Swift actions for that round.

Fair enough, so then I get my free reload via lightning reload and swift from the bandolier.


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

Scratch the entangling shot... forgot to edit that out.


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

Mechanics question, monsieur DRA. How many free action reloads would you allow in a combat round? Infinite would be silly, but only one seems to make having a free action reload a bit less awesome than it should be.


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

Aw, If only you could crit a percentile roll...


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

Urk shrugs as the silly talky man moves behind the lady and says, "Ah, yess, hide behind the girly. How very nobbly honerable of ya. Cause she's so purty I'm not gonna..."

Deadly Aim, targeting touch AC, Calling High for concealment.
1d20 + 16 ⇒ (15) + 16 = 31 Concealment: 1d100 ⇒ 100

Damage@Imuri: 1d8 + 17 + 3d6 ⇒ (6) + 17 + (3, 3, 3) = 32

Free action, reload one round. 1 entangling shot. Pepperbox has six rounds in it.

...try and shoot ya."

I'm assuming this is a surprise round, since Shoto has not rolled initiative, so I'm only doing a standard attack.


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

This conversation is boring. Nothings got blowd up yet.


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

"Hmm, I'm thinking why should I? Do the hoomans have anything neat? But I'm also thinking, why not? And then maybe I 'splode the tree-man after for fun too, ey?"

Initiative: 1d20 + 10 ⇒ (18) + 10 = 28

Spoiler:
Pepperbox is drawn


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3
Chujitsuna Kage -Loyal Shadow- wrote:

And this is how a Lawful Neutral character gets in trouble. Sticking to my gu.... crossbow. :P

BTW good luck Urk! Have fun with Grik Grok! :B

Oh, no worries. He'll get sploded as soon as the charm monster wears off. In however many days that is... so, like five years from now at this campaigns pace.


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

Will
1d20 + 10 ⇒ (8) + 10 = 18
1d20 + 10 ⇒ (5) + 10 = 15

"Oooh... hey buddy..."


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

Urk regains his composure, and spits on the ground. It hisses and burns into the stone. "Damn you, make me talk like a regyoolur gob... SHOW YER FACE YEH BASTERD!!"


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

Bahaha... You people should pay more attention to what goblins say...


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

Oh, right...
Reflex Save: 1d20 + 18 ⇒ (12) + 18 = 30
That works, right? Waiting on Grik-Grok now.


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

whoops... didn't notice the 1 I rolled...
Reflex Save: 1d20 + 18 ⇒ (17) + 18 = 35
I assume that's good enough to not drop my weapon


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

meant free + swift


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

Perception: 1d20 + 28 ⇒ (2) + 28 = 30 not a clue... sad dice roller...

Fyi I get a +1 bonus against divine spells...

"What really?!?! You not so smart... Urk find youu...

Spoiler:
Full round attack, dragon pistol, aimed e,s,w, 15 ft cone.
1d20 + 20 ⇒ (1) + 20 = 21
1d20 + 15 ⇒ (8) + 15 = 23
1d20 + 10 ⇒ (4) + 10 = 14
immediate + swift to reload. dragon pistol is out of ammo next round, I believe.
meta, I know I didn't do much but blow everything to pieces.... so I won't bother with damage rolls unless you tell me otherwise...


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

Lulz funny ladee...


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3
Tokine wrote:
...after she wipes the floor with more vampires and goblins...

More racism. Why ya gotta hate?


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

BOOOOOM!!!!!!


AC: 29 (T: 22, FF: 20) - CMD: 28 - F:13 R:18 W:9 - Hp: 24/123 - Grit 2/3

BOOOOM!!!!

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