Continued. Moving everyone but Ukuja to Arsenal by burying Marcus Endrin. Discard Blessing of the Green Faith (2) to explore.
Siege Deck Card 5: Henchman Proxy A3/Dragon:
Story Bane Monster 3
Traits
Dragon
Veteran
Check
Combat
16+##
OR
Diplomacy
12+#
Powers
Roll 1d4. This monster gains the trait, is immune to, and all damage is:
1. Acid
2. Cold
3. Electricity
4. Fire
Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage and the scourge Wounded.
Displayed:Leryn (Hunter Class Deck), Python, Aspect of the Bull,
"Current Location: Tavern
Kit: Balmberry, Blackjack's Rapier, Blackjack's Daggers, "
Deck: 12 Discard: 2 Buried: 2
"NOTES: Available Support: Folio reroll: Used
Returning Totem Spear: If proficient, on a local combat check or your Acrobatics check, reload to add 1d8.
Movement: Move me to Tavern if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Milani, Dwarf Caiman, Huntsman's Greatsword +2, Pteranodon, Moon Maiden Armor, Blackjack's Gear, Elk, Shadowcat, Druid of the Green Faith, The Midwife, Call Animal
Recharged: Major Cure,
Discard Pile: Blessing of the Green Faith (2), Wendifisa Spear, Buried Pile: Shadowcount Sial, Marcus Endrin,
From Blackjack Role Acrobatics: Dexterity +3 Stealth: Dexterity +3 Diplomacy: Charisma +3
From Cohorts Fortitude: Constitution +2 Perception: Wisdom +2
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter ([x] or to add 1d4 plus the discarded card's adventure deck number to your combat check)([x] or to your check to defeat a barrier).
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
Siege deck card 5 banished. Card 6 examined and is Kazavon.
Lamashtu's Madness: When this is the hour: On your check against a monster, add 1. Damage suffered from monsters is increased by 1.
Start of turn put Blackjack's Daggers into kit, Draw Blessing of the Green Faith (2) from kit.
Siege Deck Card 4: Obsession of Servitude:
CotCT
Barrier 5
Traits:
Curse
Task
To Defeat:
Intelligence
Perception 13
OR Wisdom 11
If undefeated, display this barrier.
While displayed:
* At the start of your turn, move to a random location.
* Evade boons you encounter.
* You may not play boons except during encounters with banes.
* When a power would remove 1 of your scourges, you may instead banish this barrier.
wisdom 11 revealing Headband of Inspired Wisdom, aided by Create Mindscape, aided by Aspect of the Bull:2d10 + 1d4 + 6 ⇒ (7, 8) + (2) + 6 = 23
Major Cure on Varian then heal 1:1d4 + 1 ⇒ (1) + 1 = 2
Reload Leryn to examine next 2 cards: Card 5 Henchman Proxy A3/Dragon, Card 6 Kazavon. Leave them in that order. Pausing to discuss.
The Fiend: When this is the hour: When you suffer a scourge on your turn, each local character suffers it.
Leryn examines top card.
random card Kazavon will be 15:1d11 + 4 ⇒ (4) + 4 = 8
Warband. Trigger Choose to fail stealth and encounter it.
Siege Deck Card 8: Warband:
Core
Barrier 1
Traits:
Skirmish
Veteran
Trigger
To Defeat:
None 0
When examined, succeed at a Stealth 7+# check or encounter this barrier.
Summon and encounter a monster, then each other local character summons and encounters it. If the one you summoned is defeated, this barrier is defeated; otherwise, shuffle this barrier into a random location.
Everyone at Tavern summons and encounters random monster #1: Mobogo.
Mobogo:
CotCT
Monster 6
Traits:
Aberration
To Defeat:
Combat 25
Before acting, 2 local characters summon and encounter the story bane Boggard Champion.
The difficulty to defeat is increased by twice your number of scourge markers.
Summoned monsters can't summon more monsters so ignore BYA. Aric/RR discard The Paladin.
combat 25 revealing Wendifisa Spear for survival, reveal Fire Gecko, aided by Create Mindscape, Aric discards The Paladin to bless:2d10 + 1d12 + 2d4 + 8 ⇒ (9, 3) + (6) + (1, 2) + 8 = 29
Warband is banished. Place Blackjack's Rapier in my kit and draw Aspect of the Bull from it. Pass Corrosive Storm to Varian. Display Aspect of the Bull. Take free explore.
random card ignoring 8, Kazavon will be 15:1d11 + 4 ⇒ (4) + 4 = 8
random card ignoring 8, Kazavon will be 15:1d11 + 4 ⇒ (6) + 4 = 10
Siege Deck Card 10: Henchman Proxy B1/Cultist:
Story Bane Monster 1
Traits:
Human
Cultist
Veteran
Check:
Combat
10+##
OR
Diplomacy
8+#
Powers:
If undefeated, examine the top # cards of the hourglass; if any are blessings, shuffle them into your discards.
combat 24 revealing Wendifisa Spear for survival, reveal Fire Gecko, aided by Create Mindscape, aided by Aspect of the Bull:2d10 + 1d12 + 2d4 + 8 ⇒ (9, 9) + (11) + (2, 2) + 8 = 41
Returning Totem Spear: If proficient, on a local combat check or your Acrobatics check, reload to add 1d8.
Marcus Endrin: * You may bury to move any number of characters.
* On any combat check at a non-Underground location, you may bury to add 2d8.
Shadowcount Sial: * When a character encounters a summoned bane, you may bury to let that character evade it.
* On your checks against Outsider banes, add 1d4.
Movement: Move me to Tavern if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Moon Maiden Armor, Huntsman's Greatsword +2, Dwarf Caiman, Pteranodon, Call Animal, Shadowcat, Blackjack's Gear, Elk,
Discard Pile: The Midwife, Blessing of the Green Faith (1), Druid of the Green Faith, Blessing of Abadar, Blessing of Milani, Buried Pile:
From Blackjack Role Acrobatics: Dexterity +3 Stealth: Dexterity +3 Diplomacy: Charisma +3
From Cohorts Fortitude: Constitution +2 Perception: Wisdom +2
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter ([x] or to add 1d4 plus the discarded card's adventure deck number to your combat check)([x] or to your check to defeat a barrier).
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
Banished Siege deck cards 8 and 10.
Heggal and Varian must each summon and encounter random monster #1 Mobogo. Discarded Aric/RR's The Paladin. Varian passed Corrosive Storm.
At the start of Varian's turn Cure targeting self then auto recover:1d4 + 1 ⇒ (3) + 1 = 4
During Aric's turn discard Elk to evade Dragon. Our Lord In Iron: When this is the hour: On your combat check, you may reveal any number of weapons; for each, add 1. Place Aspect of the Bull in kit, Pull Huntsman's Greatsword +2 from kit
Strength 9 to free Heggal revealing Belt of Physical Might (Core), aided by scenario:1d6 + 2d4 ⇒ (1) + (3, 2) = 6
Move to Base.
Draw 1. Thousand Bones, 2. Cressida Kroft, 3. Sabina Merrin, 4. Marcus Endrin, 5. Laori Vaus, 6. Amin Jalento, 7. Keppira D'bear. Keep and display Cressida Kroft and draw a card: Blessing of the Green Faith (1). Bury Cressida Kroft to draw a random attack spell: Random spell #1 Corrosive Storm.
Discard Blessing of the Green Faith (1) to explore. Draw 1. Thousand Bones, 3. Sabina Merrin, 4. Marcus Endrin, 5. Laori Vaus, 6. Amin Jalento, 7. Keppira D'bear, 8. Vencarlo Orisini. Keep and display Amin Jalento and draw a card: Druid of the Green Faith. Bury Amin Jalento to draw random items #1 & 2. Keep #1 Ring of Energy Resistance.
Discard Druid of the Green Faith to draw Elk from my discard and explore. Draw 1. Thousand Bones, 3. Sabina Merrin, 4. Marcus Endrin, 5. Laori Vaus, 7. Keppira D'bear, 8. Vencarlo Orisini, 9. Shadowcount Sial. Keep and display Marcus Endrin and draw a card: Blessing of Abadar.
Discard Elk to explore. Draw 1. Thousand Bones, 3. Sabina Merrin, 5. Laori Vaus, 7. Keppira D'bear, 8. Vencarlo Orisini, 9. Shadowcount Sial, 10. Krojun Eats-what-he-kills. Keep and display Shadowcount Sial and draw a card: Wendifisa Spear.
Cast Call Animal for Fire Gecko. Discard Pteranodon to move to Tavern and explore.
Siege Deck Card 7: Henchman Proxy A1 Dragon:
Story Bane Monster 3
Traits
Dragon
Veteran
Check
Combat
16+##
OR
Diplomacy
12+#
Powers
Roll 1d4. This monster gains the trait, is immune to, and all damage is:
1. Acid
2. Cold
3. Electricity
4. Fire
Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage and the scourge Wounded.
element:1d4 ⇒ 3Electricity
BYA Acrobatics 5 +7 revealing Belt of Physical Might (Core), aided by scenario:1d10 + 2d4 + 5 ⇒ (3) + (1, 2) + 5 = 11
Display and recharge Moon Maiden Armor to add my Wisdom die succeeding.
combat 16 +7 +7 Freely reveal 2 weapons to hour power, revealing Wendifisa Spear for survival, freely recharging Huntsman's Greatsword +2, revealing Fire Gecko, aided by Pteranodon, Discard Blessing of Abadar to bless:2d10 + 1d12 + 3d6 + 1d4 + 8 ⇒ (4, 5) + (12) + (3, 3, 3) + (3) + 8 = 41
Use location power and recharge Dwarf Caiman to explore.
random card ignoring 7:1d21 + 3 ⇒ (21) + 3 = 24
Siege Deck Card 24: Curse of the Worm:
CotCT
Barrier 5
Traits:
Curse
Task
To Defeat:
Intelligence
Knowledge 14
OR Wisdom
Divine 12
If undefeated, display this barrier.
While displayed:
* At the start of your turn, recharge a Sword boon and suffer the scourges Dazed and Entangled.
* When a power would remove 1 of your scourges, you may instead banish this barrier.
divine 12 aided by scenario power:1d10 + 1d4 + 5 ⇒ (2) + (2) + 5 = 9 folio reroll on the 2:1d10 ⇒ 8
15 succeeds.
recharge from discard 1. Elk, 2. Pteranodon:1d2 ⇒ 2 Call Animal auto recharges.
Displayed:Leryn (Hunter Class Deck), Python, Marcus Endrin, Shadowcount Sial,
"Current Location: Tavern
Kit: Balmberry, Aspect of the Bull, Blessing of the Green Faith (2), "
Deck: 10 Discard: 5 Buried: 0
"NOTES: Available Support: Folio reroll: Used
Blessing of Milani: Discard to add 1 die or 2 dice vs Dexterity or Wisdom non-combat checks.
Shadowcat: Recharge this card to add your Wisdom or Survival skill (1d10 +7) to another character's combat check.
Marcus Endrin: * You may bury to move any number of characters.
* On any combat check at a non-Underground location, you may bury to add 2d8.
Shadowcount Sial: * When a character encounters a summoned bane, you may bury to let that character evade it.
* On your checks against Outsider banes, add 1d4.
Movement: Move me to Tavern if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cure, Major Cure, Headband of Inspired Wisdom, Returning Totem Spear
Recharged: Blackjack's Daggers, Moon Maiden Armor, Huntsman's Greatsword +2, Dwarf Caiman, Pteranodon, Call Animal,
Discard Pile: The Midwife, Elk, Blessing of the Green Faith (1), Druid of the Green Faith, Blessing of Abadar, Buried Pile:
From Blackjack Role Acrobatics: Dexterity +3 Stealth: Dexterity +3 Diplomacy: Charisma +3
From Cohorts Fortitude: Constitution +2 Perception: Wisdom +2
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter ([x] or to add 1d4 plus the discarded card's adventure deck number to your combat check)([x] or to your check to defeat a barrier).
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
Summary Acquired: Corrosive Storm, Ring of Energy Resistance, 2. Cressida Kroft, 4. Marcus Endrin, 6. Amin Jalento, 9. Shadowcount Sial Banished: Siege cards 7 and 24 Examined: None Random Card(s) Used: Spell #1, Items #1 and 2 Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Trading out Arboreal Armor for Moon Maiden Armor loot. Trading out Javelin for Balmberry loot. Trading out Stone Axe +1 for Returning Totem Spear loot. Cohorts will be Leryn and Python. Favored card Weapon. Harrow The Midwife. Starting location Arsenal.
Displayed:Leryn (Hunter Class Deck), Python,
"Current Location: Arsenal
"
Deck: 15 Discard: 0 Buried: 0
"NOTES: Available Support: Folio reroll:
Movement: Move me to Tavern if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Shadowcat, Blackjack's Gear, Belt of Physical Might (Core), Fire Gecko, Returning Totem Spear, Wendifisa Spear, Major Cure, Cure, Druid of the Green Faith, Headband of Inspired Wisdom, Blackjack's Daggers, Moon Maiden Armor, Blessing of the Green Faith (1), Blackjack's Rapier, Blessing of Abadar
Recharged: Discard Pile: Buried Pile:
From Blackjack Role Acrobatics: Dexterity +3 Stealth: Dexterity +3 Diplomacy: Charisma +3
From Cohorts Fortitude: Constitution +2 Perception: Wisdom +2
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter ([x] or to add 1d4 plus the discarded card's adventure deck number to your combat check)([x] or to your check to defeat a barrier).
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
Draw 3 cards: Shadowcat, Moon Maiden Armor, Belt of Physical Might (Core). Place 3 cards in Kit: Balmberry, Huntsman's Greatsword +2, Blessing of the Green Faith (2). Draw a card: Blackjack's Daggers, Recharge a card, Blackjack's Daggers.
Displayed:Leryn (Hunter Class Deck), Python,
"Current Location: Arsenal
Kit: Balmberry, Huntsman's Greatsword +2, Blessing of the Green Faith (2), "
Deck: 12 Discard: 0 Buried: 0
"NOTES: Available Support: Folio reroll:
The Midwife: When a local character would encounter a boon or a non-story bane, discard to exchange that card with a new card of the same type instead; all checks against it are blessed.
Blessing of Milani: Discard to add 1 die or 2 dice vs Dexterity or Wisdom non-combat checks.
Shadowcat: Recharge this card to add your Wisdom or Survival skill (1d10 +7) to another character's combat check.
Movement: Move me to Tavern if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cure, Wendifisa Spear, Fire Gecko, Blessing of Abadar, Blessing of the Green Faith (1), Major Cure, Druid of the Green Faith, Returning Totem Spear, Blackjack's Rapier, Headband of Inspired Wisdom, Blackjack's Gear
Recharged: Blackjack's Daggers,
Discard Pile: Buried Pile:
From Blackjack Role Acrobatics: Dexterity +3 Stealth: Dexterity +3 Diplomacy: Charisma +3
From Cohorts Fortitude: Constitution +2 Perception: Wisdom +2
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter ([x] or to add 1d4 plus the discarded card's adventure deck number to your combat check)([x] or to your check to defeat a barrier).
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
Seek Quarry (Spell 6) for Kazavon Reborn might remove a few banes for us.
No interest in the other boons.
Harrows of note.
The Dance - On another character's check, discard to bless twice.
The Avalanche - On your combat check, discard to bless twice.
The Demon's Lantern - On your check, freely discard to use your Dexterity die instead of the normal die. (For Aric/RR)
The Waxworks - On your check, discard this card and another card to bless twice.
The Hidden Truth - On any check, freely discard to use your Intelligence die instead of the normal die. (For Varian)
The Wanderer - On any check, discard to bless; if the character attempting the check moved this turn, bless twice instead.
The Foreign Trader - On a local non-combat check, discard to bless and add your Intelligence die. (For Varian)
The Paladin - On any check, discard to bless; if it is a non-combat check against a bane, add your Charisma or Diplomacy. (For Heggal or Aric/RR)
The Keep - On any check against a barrier or to close, discard to bless twice.
The Uprising - On any check, discard to bless; against a bane, all subsequent checks to defeat it during this encounter are also blessed.
The Beating - On a local check, bury this card and any number of cards to bless once for each card buried.
The Midwife - When a local character would encounter a boon or a non-story bane, discard to exchange that card with a new card of the same type instead; all checks against it are blessed.
The Publican - On a check by a character at an Urban location, discard to bless twice.
The Marriage - On a local check, discard to bless. The character attempting the check may add another local character's die for the skill they are using. (Would this allow someone to use my Survival skill?)
The Courtesan - On your check, freely discard to use your Charisma die instead of the normal die. (For Hegal or Aric/RR)
The Betrayal - On your check, discard to bless twice. If you would suffer damage, a local character suffers it instead.
A long list but there are a ton of Harrow.
The Midwife seems like a no brainer since it can prevent disaster.
During Aric's turn he cleverly used my Shadowcat on Ghost meaning I can display and draw Moon Maiden Armor preventing the now 2 combat dmg.
Sands of the Hour: When this is the hour: No effect. Casting Call Animal for Wolverine. Display Moon Maiden Armor. Place Fire Gecko in kit to draw Blackjack's Daggers.
Move to Ruin.
botted guards and fight:
Ruin Card 4: Ileosa Ascendant
CotCT
Story Bane 6
Type: Monster
Traits:
Aristocrat
Bard
Devil
Human
To Defeat:
Charisma
Wisdom 12
THEN Combat 22
Resistant to Fire, Melee, and Ranged.
When encountered, a character may reveal the Loot weapon Serithtial; if no character does, suffer 1d6 Force damage and this monster is evaded.
Before acting, another local character summons and encounters the story bane Taniniver.
The Combat difficulty to defeat is increased by 1d12.
Aric/RR reveals Serithtial, advances the hour: The Peacock, then buries 2 cards to guard. Varian is at Repository to guard. He advances the hour: Sarenrae's Light. No other local character to face.
Varian encounters random spell #1 Sadomasochism to close, Arcane 16 discarding The Betrayal:3d12 + 6 ⇒ (6, 5, 8) + 6 = 25
difficulty increased by:1d12 ⇒ 5
wisdom 12 revealing Headband of Inspired Wisdom, aided by Aspect of the Bull:2d10 + 6 ⇒ (10, 7) + 6 = 23
combat 22 +5 revealing Wendifisa Spear for survival, discarding Wendifisa Spear, revealing Headband of Inspired Wisdom, aided by Aspect of the Bull, freely recharging Blackjack's Daggers, discarding Pteranodon to Hunter ability, aided by Create Mindscape:2d10 + 2d12 + 3d4 + 15 ⇒ (4, 10) + (12, 1) + (1, 1, 4) + 15 = 48
During Aric/RR's turn display Aspect of the Bull. Benefaction: When this is the hour: No effect. .
Swamp Card 1: Henchman Proxy A2/Ileosa's Fury:
Story Bane Monster 6
Traits:
Outsider
Devil
Check:
Combat
24
Powers:
Immune to Fire and Poison. Resistant to Acid and Cold.
Before acting, succeed at a Dexterity, Wisdom, or Acrobatics 11 check or suffer the scourge Frightened.
After acting, each local character suffers 1d4 Force damage.
Wisdom 11 BYA revealing Headband of Inspired Wisdom, aided by Aspect of the Bull:2d10 + 6 ⇒ (1, 2) + 6 = 9
Ukuja is Frightened.
combat 24 casting Boneshatter, revealing Headband of Inspired Wisdom, aided by Aspect of the Bull:2d10 + 2d12 + 7 ⇒ (1, 8) + (1, 10) + 7 = 27
Boneshatter ignores AYA effects.
survival 6 +6 to close revealing Headband of Inspired Wisdom, aided by Aspect of the Bull:2d10 + 9 ⇒ (7, 4) + 9 = 20
Swamp is closed. Move to Blood Pool. Cast Balmberry removing Frightened and healing for 1.
Ukuja ends their turn. Wolverine is recharged from discards.
Ukuja attempts to recover all cards in their Recovery pile. Boneshatter: Divine 16:1d10 + 7 ⇒ (1) + 7 = 8 -> Boneshatter discarded. Balmberry: Survival 8:1d10 + 9 ⇒ (7) + 9 = 16 -> Balmberry recharged.
Displayed:Leryn (Hunter Class Deck), Python, Aspect of the Bull,
"Current Location: Blood Pool
Kit: Blackjack's Rapier, Cure, Blackjack's Daggers, "
Deck: 12 Discard: 3 Buried: 0
"NOTES: Available Support: Folio reroll:
Blessing of the Green Faith: Recharge to add 1 die to any check not made by me.
Shadowcat: Recharge this card to add your Wisdom or Survival skill (1d10 +7) to another character's combat check.
Movement: Move me to Cave if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blackjack's Gear, Druid of the Green Faith, Dwarf Caiman, Huntsman's Greatsword +2, Elk, Raise Animal, Blessing of the Green Faith (2), Returning Totem Spear, Blessing of Abadar, Blessing of Milani
Recharged: Wolverine, Balmberry,
Discard Pile: The Empty Throne, The Avalanche, Boneshatter, Buried Pile:
From Blackjack Role Acrobatics: Dexterity +3 Stealth: Dexterity +3 Diplomacy: Charisma +3
From Cohorts Fortitude: Constitution +2 Perception: Wisdom +2
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter ([x] or to add 1d4 plus the discarded card's adventure deck number to your combat check)([x] or to your check to defeat a barrier).
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
When this is the hour: On your check, you may reroll any dice showing 1.
Leryn examines Swamp Card 1: Obsession of Servitude.
Swamp Card 1: Obsession of Servitude:
CotCT
Barrier 5
Traits:
Curse
Task
To Defeat:
Intelligence
Perception 13
OR Wisdom 11
If undefeated, display this barrier.
While displayed:
* At the start of your turn, move to a random location.
* Evade boons you encounter.
* You may not play boons except during encounters with banes.
* When a power would remove 1 of your scourges, you may instead banish this barrier.
CotCT
Ally 3
Traits:
Animal
Veteran
To Acquire:
Wisdom
Survival 9
On your combat check, if you would fail by 1+# or less, bury to reroll.
Discard to explore. This exploration, on your Stealth checks, add 1d6.
Survival 9 auto acquire. Discard The Empty Throne to draw Elk and explore.
Swamp Card 3: The Avalanche:
CotCT
Blessing 1
Traits:
Harrow
Suit: Keys
Veteran
When this is the hour: When you suffer damage on your turn, each other local character suffers 1 damage of the same type.
To Acquire:
Dexterity
Survival 4+#
On your combat check, discard to bless twice.
Discard to explore. This exploration, the first time you would encounter a boon, banish it instead and explore again.
Survival 9 auto acquire. Discard Elk to explore.
Swamp Card 4: Skeletal Minotaur:
CotCT
Monster 5
Traits:
Skeleton
Undead
To Defeat:
Combat 23
Immune to Cold, Mental, and Poison.
Vulnerable to Bludgeoning.
Before acting, succeed at a Stealth or Survival 10 check or discard a weapon.
Auto pass Survival 10 BYA.
combat 23 revealing Wendifisa Spear for Survival, reveal Headband of Inspired Wisdom, reveal Fire Gecko, aided by Elk:1d10 + 1d12 + 1d6 + 1d4 + 10 ⇒ (7) + (10) + (5) + (1) + 10 = 33
Discard The Avalanche to explore.
Swamp Card 5: Cotct Gargoyle:
CotCT
Monster 4
Traits:
Gargoyle
To Defeat:
Combat 21
Resistant to Melee. Vulnerable to Magic.
If evaded or undefeated, reload this monster into its location.
CotCT
Spell 6
Traits:
Arcane
Attack
Divine
Magic
To Acquire:
Intelligence
Wisdom
Arcane
Divine 14
For your combat check against a non-Incorporeal, non-Ooze monster, banish to use Arcane or Divine + 2d12; ignore the monster's after acting powers.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 16 check to recharge it instead.
Recharging Varian's Blessing of Master of Masters.
divine 14 revealing Headband of Inspired Wisdom, Blessed by Master of Masters:2d10 + 7 ⇒ (6, 4) + 7 = 17
Discard Wolverine to explore.
Swamp Card 7: Ancient Black Dragon:
CotCT
Monster 6
Traits:
Acid
Dragon
To Defeat:
Combat 28
OR Diplomacy 18
Immune to Acid. All damage is Acid.
Before acting, each local character must succeed at a Dexterity or Acrobatics 11 check or suffer 1d4 damage and the scourge Wounded.
Blessing of the Green Faith: Recharge to add 1 die to any check not made by me.
Shadowcat: Recharge this card to add your Wisdom or Survival skill (1d10 +7) to another character's combat check.
Movement: Move me to Cave if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Druid of the Green Faith, Blessing of the Green Faith (2), Belt of Physical Might (core), Moon Maiden Armor, Dwarf Caiman, Blessing of Abadar, Raise Animal, Returning Totem Spear
Recharged: Huntsman's Greatsword +2, Blackjack's Gear, Elk, Call Animal,
Discard Pile: The Empty Throne, The Avalanche, Blessing of Milani, Wolverine, Buried Pile:
From Blackjack Role Acrobatics: Dexterity +3 Stealth: Dexterity +3 Diplomacy: Charisma +3
From Cohorts Fortitude: Constitution +2 Perception: Wisdom +2
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter ([x] or to add 1d4 plus the discarded card's adventure deck number to your combat check)([x] or to your check to defeat a barrier).
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
Swamp cards 2 (Random ally #1), 3, and 6 acquired. 1, 4, 5, and 7 banished.
Recharged Varian's Blessing of Master of Masters. Discarded Heggal's Blessing of Cayden Cailean.
Taking out Arboreal Armor and adding in the loot Moon Maiden Armor. Taking out Javelin for Balmberry loot. Taking out Stone Axe +1 for Returning Totem Spear loot. Cohorts will be Leryn and Python. Favored card Weapon. Starting location Swamp.
From Blackjack Role Acrobatics: Dexterity +3 Stealth: Dexterity +3 Diplomacy: Charisma +3
From Cohorts Fortitude: Constitution +2 Perception: Wisdom +2
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter ([x] or to add 1d4 plus the discarded card's adventure deck number to your combat check)([x] or to your check to defeat a barrier).
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
Draw 3 cards: Call Animal, Blackjack's Rapier, Wendifisa Spear. Place 3 cards in Kit: Blackjack's Rapier, Cure, Blackjack's Daggers. Draw 1 card: Blessing of the Green Faith (1). Recharge 1 card: Huntsman's Greatsword +2.
Blessing of Milani: Discard to add 1 die or 2 dice vs Dexterity or Wisdom non-combat checks.
Blessing of the Green Faith: Recharge to add 1 die to any check not made by me.
The Empty Throne: On any check, discard to bless.
Movement: Move me to Cave if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"
From Blackjack Role Acrobatics: Dexterity +3 Stealth: Dexterity +3 Diplomacy: Charisma +3
From Cohorts Fortitude: Constitution +2 Perception: Wisdom +2
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter ([x] or to add 1d4 plus the discarded card's adventure deck number to your combat check)([x] or to your check to defeat a barrier).
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
Place Returning Totem Spear into kit. Draw Cure from kit.
Ukuja will move to Base.
Free explore. Draw 1. Keppira D'bear, 2. Truthspeaker Akram, 3. Shadowcount Sial, 4. Neolandus Kalepopolis, 5. Thousand Bones, 6. Krojun Eats-what-he-kills. Keep and display Neolandus Kalepopolis and draw a card: Blessing of the Green Faith (2). Bury Neolandus Kalepopolis to draw Risibeth from an earlier update.
Discard Fire Gecko to explore. Draw 1. Keppira D'bear, 2. Truthspeaker Akram, 3. Shadowcount Sial, 5. Thousand Bones, 6. Krojun Eats-what-he-kills, 7. Marcus Endrin. Keep and display Keppira D'bear and draw a card: Moon Maiden Armor. Display Moon Maiden Armor.
Cast Raise Animal to draw Fire Gecko. Discard Fire Gecko to explore. Draw 2. Truthspeaker Akram, 3. Shadowcount Sial, 5. Thousand Bones, 6. Krojun Eats-what-he-kills, 7. Marcus Endrin, 8. Laori Vaus. Keep and display Shadowcount Sial and draw a card: Aspect of the Bull. Display Aspect of the Bull.
Send Risibeth to recovery to explore. Draw 2. Truthspeaker Akram, 5. Thousand Bones, 6. Krojun Eats-what-he-kills, 7. Marcus Endrin, 8. Laori Vaus, 9. Trinia Sabor. Keep and display Trinia Sabor and draw a card: Stone Axe +1.
Discard The Healing Light to explore. Draw 2. Truthspeaker Akram, 5. Thousand Bones, 6. Krojun Eats-what-he-kills, 7. Marcus Endrin, 8. Laori Vaus, 10.Cressida Kroft. Keep and display Cressida Kroft and draw a card: Elk. Bury Cressida Kroft to draw an attack spell: Random spell #1 Disintegrate. (Missing the Attack trait in the DB.)
Discard Elk to explore. Draw 2. Truthspeaker Akram, 5. Thousand Bones, 6. Krojun Eats-what-he-kills, 7. Marcus Endrin, 8. Laori Vaus, 11. Grandmaster Boule. Keep and display Thousand Bones and draw a card: Blessing of Milani.
Discard Blessing of Milani to explore. Draw 2. Truthspeaker Akram, 6. Krojun Eats-what-he-kills, 7. Marcus Endrin, 8. Laori Vaus, 11. Grandmaster Boule, 12. Amin Jalento. Keep and display Amin Jalento and draw a card: Headband of Inspired Wisdom. Bury Amin Jalento to draw random items #1 and #2. Keep #2 The Lost Harrows
Discard Blessing of Abadar to explore. Draw 2. Truthspeaker Akram, 6. Krojun Eats-what-he-kills, 7. Marcus Endrin, 8. Laori Vaus, 11. Grandmaster Boule, 13. Sabina Merrin. Keep and display Sabina Merrin and draw a card: Wendifisa Spear.
Discard Blessing of the Green Faith (2) to explore. Draw 2. Truthspeaker Akram, 6. Krojun Eats-what-he-kills, 7. Marcus Endrin, 8. Laori Vaus, 11. Grandmaster Boule, 14. Ishani Dhatri. Keep and display Ishani Dhatri and draw a card: Druid of the Green Faith. Bury Ishani Dhatri to draw random blessing #2 Shelyn's Song
Ukuja rides his Pteranodon to Reading Room.
Reading Room Card 1: Enhance:
Core
Spell 0
Traits:
Arcane
Divine
Magic
Veteran
To Acquire:
Intelligence
Wisdom
Arcane
Divine 5
Freely display next to a local character and choose a skill. While displayed:
* On their checks using that skill, add 1+#.
* At the end of the turn, banish.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 7 check to recharge it instead.
Divine 5 auto acquire. Discard Druid of the Green Faith to draw Fire Gecko and explore.
Reading Room Card 2: Pegg and Louie:
CotCT
Ally 5
Traits:
Ghost
Undead
To Acquire:
Wisdom
Survival 13
OR Suffer The Scourge Frightened 0
When a local character suffers damage, reveal to reduce it by 1d6, then they suffer 1 Mental damage that cannot be reduced.
Recharge to explore. This exploration, before acting, roll 1d4; on a 1, suffer the scourge Frightened.
Survival 13 casting Enhance for Wisdom, revealing Headband of Inspired Wisdom:1d10 + 16 ⇒ (2) + 16 = 18
Discard The Marriage drawing a random ally from discards: Druid of the Green Faith and explore.
Reading Room Card 3: Rovagug's Destruction:
Core
Blessing 2
Traits:
Deity: Rovagug
Divine
When this is the hour: On your check, you may banish a random blessing from your discards to bless.
To Acquire:
Banish
A
Boon 5+#
OR Bury A Boon Whose Level Is Equal To # 0
On your check, recharge to bless twice, then banish the top blessing of the hourglass.
Recharge to explore, then shuffle a new monster into a random location.
Banish it. Discard Druid of the Green Faith to draw Elk and explore.
Reading Room Card 4: The Real Rabbit Prince:
CotCT
Blessing 1
Traits:
Harrow
Promo
Suit: Keys
Veteran
When this is the hour: At the start of your turn, draw this card.
To Acquire:
Dexterity
Melee 6+#
While this card is in your hand or when you play it, treat it as either an ally or a blessing.
On your combat check, discard into a random character's discards to bless.
Discard into a random character's discards to explore. This exploration, your checks are blessed.
Dexterity 12 displaying The Lost Harrows (Dexterity), reveal Belt of Physical Might (core):1d12 + 1d4 + 3 ⇒ (7) + (4) + 3 = 14
Bury Thousand Bones to heal:1d4 + 1 ⇒ (4) + 1 = 5
Discard The Real Rabbit Prince to explore.
The Real Rabbit Prince goes into?:1d4 ⇒ 3Ukuja's discard pile.
Reading Room Card 5: Azer:
Core
Monster 1
Traits:
Elemental
Fire
Outsider
Veteran
To Defeat:
Combat 11+##
Immune to Fire. Vulnerable to Cold.
After acting, suffer 1d4-1 Fire damage.
combat 11 +6 +6 revealing Wendifisa Spear for survival, blessed by The Real Rabbit Prince, aided by Enhance, revealing Headband of Inspired Wisdom:2d10 + 1d12 + 17 ⇒ (3, 2) + (7) + 17 = 29
AYA fire dmg:1d4 - 1 ⇒ (3) - 1 = 2 reveal Pegg and Louie to reduce dmg by:1d6 ⇒ 6
Discard Stone Axe +1 to the 1 mental dmg. Discard Elk to explore.
Reading Room Card 6: Orison:
Core
Blessing 0
Traits:
Divine
When this is the hour: No effect.
To Acquire:
Wisdom
Divine 2
On a local check, discard to bless.
If the hour's level is 0, you may recharge instead.
Discard to explore.
Auto acquire. Discard Shelyn's Song to explore.
Reading Room Card 7: Red War Paint:
CotCT
Item 4
Traits:
Liquid
Paint
To Acquire:
Melee
Fortitude 7
Display. While displayed:
* When you suffer Electricity or Fire damage, reduce it by 3.
* When your hand has no cards or when you play another Paint card, bury this card; if you have the Melee skill, discard it instead.
fortitude 7 revealing Belt of Physical Might (core):1d6 + 1d4 + 2 ⇒ (3) + (1) + 2 = 6
Discard Fire Gecko to explore.
Reading Room Card 8: Henchman Proxy A3/Gray Maiden Guard:
Gray Maiden Guard
Story Bane Monster 2
Traits:
Human
Fighter
Gray Maiden
Veteran
Check:
Combat
11+##
OR
Charisma
Diplomacy
6+#
Powers:
If undefeated, shuffle a new barrier into your location.
combat 11 +6 +6 revealing Wendifisa Spear for survival, aided by Fire Gecko, aided by Enhance, revealing Headband of Inspired Wisdom, aided by Sabina Merrin:1d10 + 1d12 + 2d4 + 17 ⇒ (4) + (3) + (3, 1) + 17 = 28
Summon and encounter random blessing #3 to close.
Spoiler: The Mute Hag:
CotCT
Blessing 1
Traits:
Harrow
Suit: Stars
Veteran
When this is the hour: At the start of your turn, summon and encounter a spell.
To Acquire:
Wisdom
Arcane 4+#
Recharge to examine the top card of your location. If it is encountered this turn, all checks against it are blessed.
Discard to examine the top card of any location, then you may explore.
Harrow blessing so auto acquire. On close heal Blessing of the Green Faith (2). Move to Chambers.
cure targeting self:1d4 + 1 ⇒ (1) + 1 = 2
End of turn examine top card of Chambers: Card #2 Ice Strike. Summon Gray Maiden Guards then evade with Giant Chameleon.
Elk is recharged from discard. During Recovery discard top of deck to reload Risibeth.
Risibeth: Display. While displayed: On local combat and Charisma checks, you may reroll a die. At the end of the turn, bury.
The Lost Harrows: Dexterity 1d12 +3 (+6 when hour is harrow)
Keppira D'bear: * On all checks against Undead banes, add 1d4.
Shadowcount Sial: * When a character encounters a summoned bane, you may bury to let that character evade it.
Trinia Sabor: * On any non-combat check, you may bury to add 1d4+#.
Sabina Merrin: * On your checks against Gray Maiden cards, add 1d4.
* When a character suffers damage, you may bury to reduce it to 0.
Blessings are available for use.
Orison: On a local check, discard to bless. If the hour’s level is 0, you may recharge instead.
Shadowcat: Recharge this card to add your Wisdom or Survival skill (1d10 +7) to another character's combat check.
The Mute Hag: Recharge to examine the top card of your location. If it is encountered this turn, all checks against it are blessed.
Pegg and Louie: When a local character suffers damage, reveal to reduce it by 1d6, then they suffer 1 Mental damage that cannot be reduced.
Movement: Move me to Cell if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Green Faith (2), Call Animal, Fire Gecko, Blessing of the Green Faith (1), Pteranodon, Blessing of Milani, Shelyn's Song, Huntsman's Greatsword +2, Blessing of Abadar, The Marriage, Dwarf Caiman
Recharged: Elk, Cure, Enhance,
Discard Pile: Stone Axe +1, The Healing Light, Raise Animal, The Real Rabbit Prince, Druid of the Green Faith, Buried Pile:
From Blackjack Role Acrobatics: Dexterity +3 Stealth: Dexterity +3 Diplomacy: Charisma +3
From Cohorts Fortitude: Constitution +2 Stealth: Dexterity +2
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter ([x] or to add 1d4 plus the discarded card's adventure deck number to your combat check)([x] or to your check to defeat a barrier).
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
Attempt to Guard. Summon blessing #1 The Healing Light.
The Healing Light:
Core
Blessing 3
Traits:
Deity: Sarenrae
Divine
When this is the hour: Characters cannot suffer scourges.
To Acquire:
Wisdom
Divine 8
On any check, discard to bless. If the character succeeds at the check, heal them for a card.
Discard to explore. This exploration, if you succeed at your first check, you may heal a card.
Trading Javelin out for Returning Totem Spear. Trading Arboreal Armor out for Moon Maiden Armor. And we will let the Guide rest for once. Cohorts will be Python and Giant Chameleon. Favorite card Weapons. Starting location Reading Room.
Blessings are available for use.
Movement: Move me to Cell if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Milani, Headband of Inspired Wisdom, Blessing of the Green Faith (2), Shadowcat, Blackjack's Daggers, Stone Axe +1, Aspect of the Bull, Call Animal, Dwarf Caiman, Moon Maiden Armor, Wendifisa Spear, Elk, Raise Animal , Belt of Physical Might (core), Druid of the Green Faith
Recharged: Discard Pile: Buried Pile:
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter ([x] or to add 1d4 plus the discarded card's adventure deck number to your combat check)([x] or to your check to defeat a barrier).
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
Draw 3 cards: Blackjack's Daggers, Call Animal, Raise Animal. Place Blackjack's Rapier, Cure, and Blackjack's Daggers into kit. Draw 1 card: Belt of Physical Might (core) and recharge 1 card: Huntsman's Greatsword +2.
At the start of Varian's turn cast Call Animal for Shadocat. Display Blackjack's Gear. Auto recover Call Animal.[/ooc]
Shadowcat: Recharge this card to add your Wisdom or Survival skill (1d10 +7) to another character's combat check.
Blessing of the Green Faith: Recharge to add 1 die to any check not made by me.
Blessing of Abadar: +2 dice vs barriers.
Returning Totem Spear: On a local combat check reload to add 1d8.
The Marriage: On a local check, discard to bless. The character attempting the check may add another local character's die for the skill they are using.
Movement: Move me to Cell if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Wendifisa Spear, Blessing of the Green Faith (2), Dwarf Caiman, Aspect of the Bull, Elk, Stone Axe +1, Moon Maiden Armor, Headband of Inspired Wisdom, Druid of the Green Faith, Blessing of Milani
Recharged: Huntsman's Greatsword +2, Call Animal,
Discard Pile: Buried Pile:
From Blackjack Role Acrobatics: Dexterity +3 Stealth: Dexterity +3 Diplomacy: Charisma +3
From Cohorts Fortitude: Constitution +2 Stealth: Dexterity +2
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter ([x] or to add 1d4 plus the discarded card's adventure deck number to your combat check)([x] or to your check to defeat a barrier).
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
Ukuja
Spending a power feat for "☐ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may reload a Blackjack card instead."
Upgrades: Item 6 for Belt of Physical Might (Core). Spell 5 for Raise Animal.
start of turn survival check 4 +6 revealing Headband of Inspired Wisdom:1d10 + 9 ⇒ (4) + 9 = 13
Leryn examines Mountain card 1: Palace Patrols. Place Cauterize in kit and draw Huntsman's Greatsword +2.
Ukuja moves to Library.
Skip free explore. Discard Elk to explore.
Library Card 1 (Sermignatto): Sermignatto:
CotCT
Story Bane 6
Type: Monster
Traits:
Devil
Outsider
To Defeat:
Combat 28
Immune to Fire and Poison.
Resistant to Acid and Cold.
Before acting, each local character must attempt a Wisdom 13 check.
For each character that fails, a random local character suffers an amount of Combat damage equal to the number of weapons and Attack cards in the failing character's hand.
BYA wisdom 13 revealing Headband of Inspired Wisdom, aided by Aspect of the Bull, aided by Elk:2d10 + 1d6 + 7 ⇒ (7, 6) + (2) + 7 = 22
combat 28 revealing Wendifisa Spear for survival, discarding Wendifisa Spear, freely reloading Returning Totem Spear, freely recharging Huntsman's Greatsword +2, revealing Headband of Inspired Wisdom, blessed by The Unicorn, aided by Aspect of the Bull, aided by Elk:3d10 + 2d12 + 1d8 + 3d6 + 10 ⇒ (7, 5, 5) + (2, 7) + (8) + (3, 4, 1) + 10 = 52
Sands of the Hour: When this is the hour: No effect.
Place Blessing of Abadar in kit to draw Aspect of the Bull. Display Aspect of the Bull. Display Blackjack's Gear.
Ukuja once more returns to the Mountain.
Mountain Card 3: Ashbringer:
CotCT
Weapon 6
Traits:
2-Handed
Loot
Magic
Melee
Scythe
Slashing
To Acquire:
Strength
Melee 18
For your combat check, reveal to use Strength or Melee + 1d10+3; against a story bane, add another 1d8. After the roll, count each die showing a 1 as 3 or, if proficient, as 6, then discard the top card of your deck. If you fail this check against a non-villain monster, you may reload the monster into its location.
We don't need weapon 6 and I can't get it without spending resources. Banished. Discard Dwarf Caiman to explore.
Mountain Card 4: Immortal Ichor:
CotCT
Monster 6
Traits:
Ooze
To Defeat:
Combat 23
Immune to Acid, Bludgeoning, Electricity, Mental, Piercing, and Poison. Resistant to Cold.
Before acting, each local character suffers Combat damage equal to the number of allies in their hand.
If undefeated, banish a random ally from your discards, then a random local character summons and encounters the story bane Zombie Minions.
BYA take 2 combat dmg. Discard Shadowcat and Fire Gecko. Varian discards Blessing of the Gods.
combat 23 revealing Returning Totem Spear for survival and adding the Slashing trait, freely reloading Returning Totem Spear, revealing Headband of Inspired Wisdom, blessed by Varian's BotG:2d10 + 2d8 + 11 ⇒ (3, 4) + (6, 1) + 11 = 25
recharge from discard eot 1. Dwarf Caiman, 2. Shadowcat, 3. Fire Gecko:1d3 ⇒ 3
Keppira D'bear: • On all checks against Undead banes, add 1d4.
Blessing of the Green Faith: Recharge to add 1 die to any check not made by me.
Returning Totem Spear: On a local combat check reload to add 1d8.
The Unicorn: On any check, discard to bless. On another character's check, discard to give them a boon.
Movement: Move me to Cell if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Milani, Cure, Guide, Call Animal, Dominate, Formian Myrmidon
Recharged: Blessing of the Green Faith (1), Pteranodon, Fire Gecko,
Discard Pile: The Tyrant, Dwarf Caiman, Druid of the Green Faith, Shadowcat, Buried Pile:
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter ([x] or to add 1d4 plus the discarded card's adventure deck number to your combat check)([x] or to your check to defeat a barrier).
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
Core
Barrier 2
Traits:
Task
Trigger
Undead
Veteran
To Defeat:
Charisma
Diplomacy 8+#
OR Divine 6+#
When examined, suffer the scourge Frightened.
Cannot be evaded.
If undefeated, suffer the scourge Drained.
Evidence is displayed next to scenario. Discard Pteranodon to move to Arsenal and explore.
Arsenal Card 1: Random Weapon # Deathbane Sling:
CotCT
Weapon 5
Traits:
Bludgeoning
Magic
Ranged
Sling
To Acquire:
Dexterity
Ranged 13
For your combat check, reveal to use Dexterity or Ranged + 1d4+3; against an Undead bane, add another 1d8.
On any combat check, freely recharge to add 1d4+1, or 2d8+1 against an Undead bane. You may use this power even if you have previously revealed this card on this check.
Displayed:Leryn (Hunter Class Deck), Python, Keppira D'bear, Trinia Sabor,
"Current Location: Arsenal
Kit: Stone Axe +1, Aspect of the Bull, Huntsman's Greatsword +2, "
Deck: 13 Discard: 2 Buried: 0
"NOTES: Available Support: Folio reroll: used
Blessings are available for use.
Keppira D'bear: • On all checks against Undead banes, add 1d4.
Trinia Sabor: • On any non-combat check, you may bury to add 1d4+#.
Blessing of the Green Faith: Recharge to add 1 die to any check not made by me.
Blessing of Abadar: +2 dice vs barriers.
Shadowcat: Recharge this card to add your Wisdom or Survival skill (1d10 +7) to another character's combat check.
Returning Totem Spear: On a local combat check reload to add 1d8.
Movement: Move me to Cell if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Unicorn, Formian Myrmidon, Call Animal, Cauterize, Blessing of Milani, Cure, Elk, Moon Maiden Armor, Guide, Dominate, Angelstep
Recharged: Blessing of the Green Faith (1), Pteranodon,
Discard Pile: The Tyrant, Druid of the Green Faith, Buried Pile:
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter ([x] or to add 1d4 plus the discarded card's adventure deck number to your combat check)([x] or to your check to defeat a barrier).
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
Mountain card 1 banished. Card 2 Evidence displayed next to scenario. Base card 3 acquired. Arsenal card 1/Random weapon #1 acquired and buried.
CotCT
Barrier 5
Traits:
Curse
Trigger
To Defeat:
Wisdom
Disable
Perception 10
When examined, suffer the scourges Dazed, Drained, and Entangled.
If undefeated, suffer the scourges Dazed, Drained, and Entangled.
CotCT
Monster 5
Traits:
Undead
Zombie
To Defeat:
Combat 24
Immune to Cold, Electricity, Force, Mental, and Poison.
Damage from this monster is suffered by each local character; characters who suffer damage that is not reduced to 0 suffer the scourge Plagued.
Cast Dominate to evade. Search location for a boon and draw it: Shoanti Barbarian Hide. Display it. Discard Guide to explore.
random card ignoring 4:1d10 + 1 ⇒ (3) + 1 = 4
random card ignoring 4:1d10 + 1 ⇒ (6) + 1 = 7
Mountain Card 7: Cave Bear:
Core
Monster 1
Traits:
Animal
Veteran
To Defeat:
Combat 11+##
OR Survival 6+#
Before acting, succeed at a Combat 6+# # or Survival 3+# check or suffer 1d4 Combat damage.
After acting, if you suffered damage from this monster that was not reduced, suffer the scourge Wounded.
random card ignoring 4 and 7:1d10 + 1 ⇒ (5) + 1 = 6
Mountain Card 6: The Rabbit Prince:
CotCT
Blessing 1
Traits:
Harrow
Suit: Keys
Veteran
When this is the hour: At the start of your combat check, you may recharge a card to draw the top card of your deck; if you do not play that card on this check, bury it.
To Acquire:
Dexterity
Melee 4+#
On any combat check, freely recharge to bless; reroll 1 die showing the highest value.
Discard to explore.
dexterity 4 +6:1d10 + 1 ⇒ (1) + 1 = 2
Ukuja ends their turn. Fire Gecko is recharged from discard.
Ukuja attempts to recover all cards in their Recovery pile. Dominate: Divine 15:1d10 + 7 ⇒ (7) + 7 = 14 -> Dominate discarded.
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter ([x] or to add 1d4 plus the discarded card's adventure deck number to your combat check)([x] or to your check to defeat a barrier).
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
Mountain cards 1, 6, and 7 banished. Card 4 acquired. The rest are known but not the order.
Cauterize targeting self at the start of Varian's turn then discard Returning Totem Spear:1d4 + 1 ⇒ (1) + 1 = 2
Ukuja attempts to recover all cards in their Recovery pile. Cauterize: Divine 11:1d10 + 7 ⇒ (2) + 7 = 9 -> Cauterize discarded.
Keppira D'bear: • On all checks against Undead banes, add 1d4.
Thousand Bones: • You may bury to heal a character 1d4+1 cards.
Trinia Sabor: • On any non-combat check, you may bury to add 1d4+#.
Blessing of the Green Faith: Recharge to add 1 die to any check not made by me.
Blessing of Milani: Discard to add 1 die or 2 dice vs Dexterity or Wisdom non-combat checks.
Shadowcat: Recharge this card to add your Wisdom or Survival skill (1d10 +7) to another character's combat check.
Guide: On a local check to close or to guard, recharge to add 1d6.
Movement: Move me to Mountain if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Abadar, Moon Maiden Armor, Blackjack's Gear, Pteranodon, Cauterize, Druid of the Green Faith, Blessing of the Green Faith (2), Formian Myrmidon, Dwarf Caiman
Recharged: Elk, Call Animal, Cure, Angelstep,
Discard Pile: The Tyrant, The Unicorn, Buried Pile:
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter ([x] or to add 1d4 plus the discarded card's adventure deck number to your combat check)([x] or to your check to defeat a barrier).
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
Cliff cards 6 - 8 banished. Card 9 Evidence now top card. Base cards 1, 3, 4, 6, 9, 10, and 12 were acquired.
Random blessing #1, spell #4, and ally #2 acquired. Aric/RR passed Blackjack's Rapier then he takes 1d4 force damage.
Cytillipede BYA effects all local characters but Ukuja auto passes wisdom 7 by revealing Headband of Inspired Wisdom.
Hour is Heggal/kuey's The Winged Serpent: When this is the hour: Your Ranged check is blessed.
Leryn examines Cliff Card 6: Cotct Gargoyle no trigger. Place Huntsman's Greatsword +2 in kit and draw Angelstep.
Ukuja heads to Base.
Free explore draw 1. Cressida Kroft, 2. Marcus Endrin, 3. Vencarlo Orisini, 4. Keppira D'bear, 5. Laori Vaus, 6. Ishani Dhatri. Keep and display Ishani Dhatri and draw a card: Blessing of the Green Faith (1). Bury Ishani Dhatri to draw random blessing #1 The Unicorn (Crowns so blessing 6)
Discard Elk to explore. Draw 1. Cressida Kroft, 2. Marcus Endrin, 3. Vencarlo Orisini, 4. Keppira D'bear, 5. Laori Vaus, 7. Truthspeaker Akram Draw and display Cressida Kroft and draw a card: Cure. Bury Cressida Kroft to draw an attack spell: Random spell #4 Dominate.
Discard Druid of the Green Faith to draw Elk and explore. Draw 2. Marcus Endrin, 3. Vencarlo Orisini, 4. Keppira D'bear, 5. Laori Vaus, 7. Truthspeaker Akram, 8. Sabina Merrin. Keep and display Keppira D'bear and draw a card: Guide.
Discard The Tyrant to explore and draw Druid of the Green Faith. Draw 2. Marcus Endrin, 3. Vencarlo Orisini, 5. Laori Vaus, 7. Truthspeaker Akram, 8. Sabina Merrin, 9. Neolandus Kalepopolis. Keep and display Neolandus Kalepopolis and draw a card: Blessing of Milani. Bury Neolandus Kalepopolis to draw random ally #2 Formian Myrmidon.
Discard Elk to explore. Draw 2. Marcus Endrin, 3. Vencarlo Orisini, 5. Laori Vaus, 7. Truthspeaker Akram, 8. Sabina Merrin, 10. Thousand Bones. Keep and display Vencarlo Orisini and draw a card: Blackjack's Rapier.
Discard Druid of the Green Faith to draw Elk then explore. Draw 2. Marcus Endrin, 5. Laori Vaus, 7. Truthspeaker Akram, 8. Sabina Merrin, 10. Thousand Bones, 11. Krojun Eats-what-he-kills. Keep and display Thousand Bones. Draw a card: Moon Maiden Armor and display it.
Discard Guide to explore. Draw 2. Marcus Endrin, 5. Laori Vaus, 7. Truthspeaker Akram, 8. Sabina Merrin, 11. Krojun Eats-what-he-kills, 12. Trinia Sabor. Keep and display Trinia Sabor and draw a card: Call Animal. Cast Call Animal for Pteranodon.
Ukuja rides his Pteranodon to Cliff.
Cliff Card 6: Cotct Gargoyle:
CotCT
Monster 4
Traits:
Gargoyle
To Defeat:
Combat 21
Resistant to Melee. Vulnerable to Magic.
If evaded or undefeated, reload this monster into its location.
Discard The Unicorn to explore. Before acting Give Aric/RR Blackjack's Rapier.
Cliff Card 7: The Wanderer:
CotCT
Blessing 1
Traits:
Harrow
Suit: Books
Veteran
When this is the hour: When a local character fails to acquire a boon, you may bury a card to encounter it.
To Acquire:
Intelligence
Craft 4+#
On any check, discard to bless; if the character attempting the check moved this turn, bless twice instead.
Discard to explore. If you moved this turn, recharge instead.
Banished. Discard Elk to explore.
Cliff Card 8: Henchman Proxy A4 Ileosa's Furies:
Story Bane Monster 6
Traits:
Outsider
Devil
Check:
Combat
24
Powers:
Immune to Fire and Poison. Resistant to Acid and Cold.
Before acting, succeed at a Dexterity, Wisdom, or Acrobatics 11 check or suffer the scourge Frightened.
After acting, each local character suffers 1d4 Force damage.
Wisdom 11 BYA revealing Headband of Inspired Wisdom, discarding Blessing of Milani, aided by Elk:3d10 + 1d6 + 6 ⇒ (4, 4, 2) + (6) + 6 = 2220 total after location effect.
Trading out Arboreal Armor for Moon Maiden Armor loot, Trading out Blackjack's Daggers for Returning Totem Spear loot, Trading out Javelin for Guide loot. Favored card Weapon. Cohorts will be Leryn and Python. Staring location Cliff.
Displayed:Leryn (Hunter Class Deck), Python,
"Current Location: Cliff
"
Deck: 15 Discard: 0 Buried: 0
"NOTES: Available Support: Folio reroll:
Blessings are available for use.
The Tyrant: On any check, reload to bless; that character discards the top 1d4-2 cards of their deck
Blessing of the Green Faith: Recharge to add 1 die to any check not made by me.
Blessing of Abadar: +2 dice vs barriers.
Movement: Move me to the Twisting Passages if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Call Animal, Blessing of the Green Faith (1), Cure, Guide, Fire Gecko, Moon Maiden Armor, Dwarf Caiman, Aspect of the Bull, Shadowcat, Blessing of Milani, Pteranodon, Blackjack's Rapier, Druid of the Green Faith, Cauterize, Blackjack's Gear
Recharged: Discard Pile: Buried Pile:
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter ([x] or to add 1d4 plus the discarded card's adventure deck number to your combat check)([x] or to your check to defeat a barrier).
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
Draw 3 cards: Dwarf Caiman, Aspect of the Bull, Fire Gecko and place Stone Axe +1, Aspect of the Bull, and Angelstep in my kit. Draw a card: Druid of the Green Faith and recharge Returning Totem Spear.
Displayed:Leryn (Hunter Class Deck), Python,
"Current Location: Cliff
Kit: Stone Axe +1, Aspect of the Bull, Angelstep, "
Deck: 12 Discard: 0 Buried: 0
"NOTES: Available Support: Folio reroll:
Blessings are available for use.
The Tyrant: On any check, reload to bless; that character discards the top 1d4-2 cards of their deck
Blessing of the Green Faith: Recharge to add 1 die to any check not made by me.
Blessing of Abadar: +2 dice vs barriers.
Movement: Move me to the Twisting Passages if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cauterize, Blessing of the Green Faith (1), Moon Maiden Armor, Blackjack's Rapier, Shadowcat, Pteranodon, Guide, Call Animal, Cure, Blessing of Milani, Blackjack's Gear
Recharged: Returning Totem Spear,
Discard Pile: Buried Pile:
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter ([x] or to add 1d4 plus the discarded card's adventure deck number to your combat check)([x] or to your check to defeat a barrier).
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
Varian's Benefaction: When this is the hour: No effect. Wounded: Discard top card of deck: Pteranodon.
Ukuja moves to Plaza.
Location effect. Banish random weapon #1
Plaza Card 1 (Ashbringer): Ashbringer:
CotCT
Weapon 6
Traits:
2-Handed
Loot
Magic
Melee
Scythe
Slashing
To Acquire:
Strength
Melee 18
For your combat check, reveal to use Strength or Melee + 1d10+3; against a story bane, add another 1d8. After the roll, count each die showing a 1 as 3 or, if proficient, as 6, then discard the top card of your deck. If you fail this check against a non-villain monster, you may reload the monster into its location.
Heggal discards Blessing of Cayden Cailean. Varian recharges a card for the urban power.
strength 18, Heggal discards Blessing of Cayden Cailean, display Sklar-quah Thundercaller, aided by Aspect of the Bull, Varian recharges a card.:5d6 + 1d4 + 1 ⇒ (4, 6, 4, 2, 4) + (3) + 1 = 24
Discard Elk to explore.
Plaza Card 2: Cursed Statue:
CotCT
Barrier 5
Traits:
Curse
Trigger
To Defeat:
Wisdom
Disable
Perception 10
When examined, suffer the scourges Dazed, Drained, and Entangled.
If undefeated, suffer the scourges Dazed, Drained, and Entangled.
perception 10 aided by Elk, revealing Headband of Inspired Wisdom, aided by Create Mindscape:1d10 + 1d6 + 1d4 + 8 ⇒ (8) + (2) + (4) + 8 = 22
Discard Druid of the Green Faith to draw Elk and explore.
Plaza Card 3: Cave Bear:
Core
Monster 1
Traits:
Animal
Veteran
To Defeat:
Combat 11+##
OR Survival 6+#
Before acting, succeed at a Combat 6+# # or Survival 3+# check or suffer 1d4 Combat damage.
After acting, if you suffered damage from this monster that was not reduced, suffer the scourge Wounded.
Draw Cave Bear. Discard Elk to explore. Location effect, Banishing random spell #1.
Plaza Card 4: Quickened Ray:
CotCT
Spell 5
Traits:
Arcane
Attack
Divine
Magic
To Acquire:
Intelligence
Wisdom
Arcane
Divine 12
On a local combat check, freely banish to add 2d6 and the Cold or Fire trait.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 14 check to recharge it instead.
divine 12 revealing Headband of Wisdom, aided by Create Mindscape, aided by Elk:1d10 + 1d4 + 1d6 + 7 ⇒ (3) + (3) + (6) + 7 = 19
Discard The Mountain Man to explore.
Plaza Card 5: Dragon:
Core
Story Bane 3
Type: Monster
Traits:
Dragon
Veteran
To Defeat:
Combat 16+##
OR Diplomacy 12+#
Roll 1d4. This monster gains the trait, is immune to, and all damage is:
1. Acid 3. Electricity 2. Cold 4. Fire Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage and the scourge Wounded.
The dragon rolls acid. Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage and the scourge Wounded. Heggal buries Neolandus Kalepopolis to draw an ally.
Old Deadeye: When this is the hour: On your check, if you are at a Wild location, add 1d4.
Wounded: Discard Dominate. Cast Call Animal for Dwarf Caiman.
Move to Cell.
Cell Card 1 (Cinnabar): Cinnabar:
CotCT
Story Bane 4
Type: Monster
Traits:
Assassin
Human
To Defeat:
Combat 22
THEN Combat 22
OR Diplomacy 11
Before acting, roll 1d6. Suffer that amount of Combat damage and the scourge Wounded; the difficulty to defeat is increased by the same amount.
If defeated by a Diplomacy check, draw a new ally and examine the top card of each location.
BYA combat dmg:1d6 ⇒ 6Reduce 5 of it with Brooch of Protection. Discard The Mountain Man for the last dmg.
combat 22 +6 revealing Wendifisa Spear for survival, revealing Headband of Inspired Wisdom, discarding The Empty Throne to bless, drawing random ally from discard, aided by Aspect of the Bull:3d10 + 1d12 + 10 ⇒ (9, 8, 3) + (12) + 10 = 42
Use Python to roll 42 for second check. Draw random ally #1: Sklar-quah Thundercaller. Shuffles 3 banes from Cell into Plaza? Everyone moves to Plaza.
random drawn ally from using harrow 1. Druid of the Green Faith, 2. Pteranodon:1d2 ⇒ 1
While Marked:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.
"
Deck: 13 Discard: 2 Buried: 1
"NOTES: Available Support: Folio reroll: Used The Lost Harrows (Fortitude) 1d12 +3/+6 when hour is Harrow
Blessings are available for use.
Brooch of Protection: X
* When a local character suffers Combat or Force damage, you may place a marker on this card to reduce it by 5.
Sklar-quah Thundercaller: Display. While displayed:
* On all Strength and Acrobatics checks, add 1d6.
* At the end of the turn, recharge.
The Mountain Man: On a Strength or Constitution check, after the roll, discard to add 3.
Blessing of Milani: Discard to add 1 die or 2 dice vs Dexterity or Wisdom non-combat checks.
Movement: Move me to the same location as Aric/RR if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Huntsman's Greatsword +2, Blessing of the Green Faith (1), Formian Myrmidon, Angelstep, Fire Gecko, Guide, Moon Maiden Armor, Blessing of the Green Faith (2), Pteranodon, Dominate
Recharged: Dwarf Caiman, Call Animal, Cauterize,
Discard Pile: Blessing of Abadar, The Empty Throne, Buried Pile: Shadowcount Sial,
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter ([x] or to add 1d4 plus the discarded card's adventure deck number to your combat check)([x] or to your check to defeat a barrier).
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
Lady of Valor: When this is the hour: On your check, you may discard an armor or the top card of your deck to add 1d6.
Wounded. At start of turn discard Dwarf Caiman from top of deck.
Ukuja loans Aric/RR the Shocking Sawtooth Saber he found.
Ukuja moves to Oubliette.
Oubliette Card 1: Brain Mold:
CotCT
Barrier 4
Traits:
Obstacle
Plant
To Defeat:
Intelligence
Knowledge 10
OR Wisdom
Survival 7
Before acting, mark your location with the scourges Drained and Poisoned.
If defeated, banish this barrier and remove the scourges Drained and Poisoned from your location.
If undefeated, display this barrier at your location. While displayed, at this location:
* At the start of your turn, you may encounter this barrier.
* When this location is closed, banish this barrier.
BYA location is marked with some scourges. Auto pass Survival 7 check. Scourges are removed. Discard Blessing of Abadar to explore.
Oubliette Card 2: Gray Maiden Footsoldier:
CotCT
Monster 2
Traits:
Fighter
Gray Maiden
Human
Veteran
To Defeat:
Combat 10+##
OR Charisma
Diplomacy 6+#
When you would encounter this monster, if you are not at an Urban location, exchange it with a new monster instead.
If undefeated, a local character summons and encounters the danger.
But in fact it was a...
Manananggal:
CotCT
Monster 5
Traits:
Undead
To Defeat:
Combat 20
THEN Combat 20
Immune to Mental and Poison.
Before acting, if the hour is not Harrow, summon and encounter an ally that lists Diplomacy in its check to acquire; if you acquire it, this monster is defeated.
If undefeated, suffer the scourge Drained.
summon and encounter Toff Ornelos:
CotCT
Ally 6
Traits:
Aristocrat
Human
To Acquire:
Charisma
Diplomacy 15
OR Arcane 13
On a local check that invokes the Magic trait, recharge to add 1d8.
Discard to explore. This exploration, on all checks that invoke the Magic trait, add 1d6.
While Marked:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.
"
Deck: 12 Discard: 2 Buried: 0
"NOTES: Available Support: Folio reroll: Used The Lost Harrows (Fortitude) 1d12 +3/+6 when hour is Harrow
Blessings are available for use.
Brooch of Protection:
* When a local character suffers Combat or Force damage, you may place a marker on this card to reduce it by 5.
Shadowcount Sial:
* When a character encounters a summoned bane, you may bury to let that character evade it.
The Empty Throne: On any check, discard to bless.
The Mountain Man: On a Strength or Constitution check, after the roll, discard to add 3.
Blessing of the Green Faith: Recharge to add 1 die to any check not made by me.
Blessing of Milani: Discard to add 1 die or 2 dice vs Dexterity or Wisdom non-combat checks.
Movement: Move me to the same location as Aric/RR if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Fire Gecko, Cure, Dominate, Blackjack's Gear, Guide, Call Animal, Blessing of the Green Faith (2), Moon Maiden Armor, Formian Myrmidon
Recharged: Angelstep, Huntsman's Greatsword +2, Dwarf Caiman,
Discard Pile: Druid of the Green Faith, Blessing of Abadar, Buried Pile:
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter ([x] or to add 1d4 plus the discarded card's adventure deck number to your combat check)([x] or to your check to defeat a barrier).
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
Oubliette Cards 1 and 2 banished. Random monster #1 used.
Edit. There are no tier 6 healing spells so choosing attack spell instead: Random spell #3 Dominate.
Discard Elk to explore. Draw 1. Thousand Bones, 2. Laori Vaus, 3. Ishani Dhatri, 5. Trinia Sabor, 6. Amin Jalento, 7. Vencarlo Orisini. Keep and display Ishani Dhatri. Draw a card: Headband of Inspired Wisdom. Bury Ishani Dhatri to draw random blessing #1 The Mountain Man.
Discard Druid of the Green Faith to draw Elk from discards and explore. Draw 1. Thousand Bones, 2. Laori Vaus, 5. Trinia Sabor, 6. Amin Jalento, 7. Vencarlo Orisini, 8. Shadowcount Sial. Keep and display Amin Jalento. Draw a card: Blessing of the Green Faith (1). Bury Amin Jalento to draw random items #1 and #2 and keep #1 The Lost Harrows.
Discard The Empty Throne to explore. Draw Druid of the Green Faith from the discards. Draw 1. Thousand Bones, 2. Laori Vaus, 5. Trinia Sabor, 7. Vencarlo Orisini, 8. Shadowcount Sial, 9. Truthspeaker Akram. Keep and display Shadowcount Sial. Draw a card: Pteranodon.
Ukuja rides his Pteranodon back to Barracks and dominates it.
Cast Dominate to evade Yzahnum the Efreeti. Search Barracks for card 3: Formian Myrmidon and draw it.
Discard Druid of the Green Faith to draw Pteranodon and explore.
Random card other then 3:1d11 ⇒ 4
Barracks Card 4: Sentinel Devil:
CotCT
Monster 5
Traits:
Devil
Outsider
To Defeat:
Combat 23
Immune to Fire and Poison.
If the check to defeat does not have the Attack or Ranged trait, suffer the scourge Wounded.
CotCT
Weapon 6
Traits:
Electricity
Finesse
Magic
Melee
Red Mantis
Slashing
Sword
To Acquire:
Strength
Acrobatics
Melee 16
For your combat check, reveal to use Strength, Acrobatics, or Melee + 2d8; you may remove 1d8 and the Electricity trait. If this is not the first combat check to defeat the bane this encounter, add another 1d8.
If proficient, you may additionally discard to add another 1d8+6.
Asking Varian to discard Blessing of the Gods.
acrobatics 16 blessed by Blessing of the Gods, recharge Blackjack's Gear:2d10 + 1d8 + 4 ⇒ (4, 3) + (1) + 4 = 12
recharge Moon Maiden Armor to add my wisdom die:1d10 ⇒ 3 folio reroll on that 3:1d10 ⇒ 618 succeeds.
Discard Elk to explore.
Arsenal Card 2: Andachi:
CotCT
Ally 5
Traits:
Ghost
Undead
To Acquire:
Charisma
Diplomacy 12
OR Bury A Divine Boon 0
Display. While displayed:
* On all Intelligence, Wisdom, and Knowledge checks, 1 local character may recharge a card to bless.
* At the end of the turn, banish.
Bury to explore; you may bury a Divine boon to reload instead.
Banished. Discard The Mountain Man to explore.
Arsenal Card 3: Horrorbane Heavy Pick:
CotCT
Weapon 5
Traits:
Magic
Melee
Pick
Piercing
To Acquire:
Strength
Melee 13
For your combat check, reveal to use Strength or Melee + 1d6+3; against an Aberration bane, add another 1d8.
If proficient, you may additionally discard to add another 1d8. If proficient, if any die rolled on this check shows 1, count it as a 6.
Banished. Discard Fire Gecko to explore.
Arsenal Card 4: Random item #3 Brooch of Protection:
CotCT
Item 5
Traits:
Accessory
Magic
To Acquire:
Intelligence
Arcane
Fortitude 10
Display. While displayed:
* When you suffer Combat or Force damage, reduce it by 1.
* When a local character suffers Combat or Force damage, you may place a marker on this card to reduce it by 5.
* When this card has 6 markers, bury it.
Fortitude 10, display The Lost Harrows choosing Fortitude:1d12 + 3 ⇒ (12) + 3 = 15
Cure targeting self:1d4 + 1 ⇒ (1) + 1 = 2
recharge from discard 1. Pteranodon, 2. Elk:1d2 ⇒ 1
Ukuja ends their turn.
Ukuja attempts to recover all cards in their Recovery pile. Dominate: Divine 15:1d10 + 7 ⇒ (5) + 7 = 12 -> Dominate discarded. Cure: Divine 8:1d10 + 7 ⇒ (2) + 7 = 9 -> Cure recharged .
While Marked:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.
"
Deck: 11 Discard: 4 Buried: 0
"NOTES: Available Support: Folio reroll: Used The Lost Harrows (Fortitude) 1d12 +3/+6 when hour is Harrow
Blessings are available for use.
Brooch of Protection:
* When a local character suffers Combat or Force damage, you may place a marker on this card to reduce it by 5.
Shadowcount Sial:
* When a character encounters a summoned bane, you may bury to let that character evade it.
Blessing of Abadar: +2 dice vs barriers.
Formian Myrmidon: On a local combat or Intelligence check, discard to change the value of 1 die to its highest possible value.
Blessing of the Green Faith: Recharge to add 1 die to any check not made by me.
Movement: Move me to the Twisting Passages if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Milani, Call Animal, Blackjack's Gear, Guide, Dwarf Caiman, Moon Maiden Armor, Blessing of the Green Faith (2), Fire Gecko, The Empty Throne
Recharged: Pteranodon, Cure,
Discard Pile: Druid of the Green Faith, Elk, The Mountain Man, Dominate, Buried Pile:
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter ([x] or to add 1d4 plus the discarded card's adventure deck number to your combat check)([x] or to your check to defeat a barrier).
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
3. Ishani Dhatri, 4. Cressida Kroft, 6. Amin Jalento, and 8. Shadowcount Sial removed from Base.
Barracks card 3 acquired. Barracks has been searched and is shuffled. Arsenal cards 1 and 4 acquired. Cards 2 and 3 banished. Used random spell #3, Random items #1 - 3, Random blessing #1.
Taking on the Blackjack role again. Removing Arboreal Armor for Moon Maiden Armor loot. Removing Blackjack's Daggers for Returning Totem Spear loot. Removing Javelin for Guide loot. Unchecked Krojun Eats-What-He-Kills at start of scenario. Cohorts will be Leryn and Python. Favored card will be weapon. Starting location Barracks.
Displayed:Leryn (Hunter Class Deck), Python,
"Current Location: Barracks
"
Deck: 14 Discard: 0 Buried: 0
"NOTES: Available Support: Folio reroll:
Blessings are available for use.
Movement: Move me to the Twisting Passages if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Angelstep, Blessing of Abadar, Dwarf Caiman, Call Animal, Blackjack's Gear, Pteranodon, Guide, Aspect of the Bull, Returning Totem Spear, Blessing of the Green Faith (1), Fire Gecko, Headband of Inspired Wisdom, Blessing of Milani, Blessing of the Green Faith (2)
Recharged: Discard Pile: Buried Pile:
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter ([x] or to add 1d4 plus the discarded card's adventure deck number to your combat check)([x] or to your check to defeat a barrier).
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
Draw 3 cards: Returning Totem Spear, Blackjack's Gear, and Angelstep. Place Blackjack's Rapier, Returning Totem Spear, and Stone Axe +1 into kit. Draw a card: Aspect of the Bull. Recharge a card: Cauterize. At the start of the first turn display Moon Maiden Armor, Blackjack's Gear, and Aspect of the Bull.
Movement: Move me to the Twisting Passages if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Milani, Blessing of the Green Faith (2), Fire Gecko, Blessing of Abadar, Guide, Dwarf Caiman, Blessing of the Green Faith (1), Headband of Inspired Wisdom, Call Animal, Pteranodon
Recharged: Cauterize,
Discard Pile: Buried Pile:
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter ([x] or to add 1d4 plus the discarded card's adventure deck number to your combat check)([x] or to your check to defeat a barrier).
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
Taking skill feat +1 to dexterity.
Only upgrades of interest are blessing 5 or weapon 5 but both are just minor upgrades so consider them a role of 1 on the d1000
Ukwar Axe interests me but only as an extra explore so will only take it if no one else wants it.
Since the next scenario is AD 6 Ukuja will tier up.
I'll take Shadowcount Sial losing Laori Vaus.
At the start of the scenario I'll uncheck Krojun Eats-What-He-Kills.
Let's talk about what tier 6 boons we are considering adding.
Seek Quarry can be good when we just want to win asap vs brutal scenario rules.
Shadowcat can help a lot vs those tough combat checks.
At start of end step end turn to remove Exhausted. At end of turn bury Blessing of the Green Faith (1) to banish Drained. At end of turn shuffle hand into deck and remove Dazed.
While Marked:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.
"
Deck: 13 Discard: 2 Buried: 2
"NOTES: Available Support: Folio reroll: Used
Blessings are available for use.
Calistria's Sting: On any check, discard to bless.
Landshark Whelp: On a local combat check, freely banish to add 2d6 and the Piercing trait. (Survival 9 to recover)
Blessing of Milani: Discard to add 1 die or 2 dice vs Dexterity or Wisdom non-combat checks.
Vencarlo Orisini: • On any combat check, after the roll, you may bury to add 1d6.
• On any combat check, you may bury to reroll.
Movement: Move me to the Twisting Passages if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Abadar, Orison, The Carnival, Headband of Inspired Wisdom, Returning Totem Spear, Elk, Wendifisa Spear, Guide, Pteranodon, Ring of Immolation, Cauterize
Recharged: Cure, Angelstep,
Discard Pile: Blessing of the Green Faith (2), Stone Axe +1, Buried Pile: Andachi, Blessing of the Green Faith (1),
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter ([x] or to add 1d4 plus the discarded card's adventure deck number to your combat check)([x] or to your check to defeat a barrier).
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.