Mordant Spire Elf

Ukuja the sailor's page

156 posts. Alias of Bigguyinblack.


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deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Spending hero point for +1 hand size.

blessing 3: 1d1000 ⇒ 528


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Minor retcon. Since Aric/RR drew a weapon Ukuja would recharge Blackjack's Gear to move to Thicket before his turn ends and draw one extra card to replace it: Cauterize.

ranged combat dmg from Cinderlander: 1d4 ⇒ 3

Discard Cauterize, Returning Totem Spear, and Blackjack's Rapier. Thicket card 1 is banished.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

The Mute Hag: When this is the hour: At the start of your turn, summon and encounter a spell. Auto pass location check.

random spell #1 Restoration:

CotCT
Spell 4
Traits:
Divine
Magic
To Acquire:
Wisdom
Divine 12
Banish to let a local character draw 2 cards. You may not use this power during an encounter.

DURING RECOVERY
If proficient, discard this card; you may succeed at a Divine 14 check to recharge it instead.

Divine 12: 1d10 + 5 ⇒ (7) + 5 = 12

Start of turn Ukuja pulls Blackjack's Rapier from his kit and places Guide into it.

Ukuja moves to Cinderlands.

cast Cure targeting Aric/RR: 1d4 + 1 ⇒ (3) + 1 = 4

Cast Restoration on Aric/RR. He draws 2 cards.

Siege Deck Card 9: Henchman Proxy A4 Red Mantis Assassin:
Red Mantis Assassin
Story Bane Monster 3

Traits:
Human
Assassin
Red Mantis
Veteran

Check:
Combat
10+##

Powers:
Resistant to Attack and Fire.
Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6.
If undefeated, suffer the scourge Wounded.

bya perception 4 +4 aided by Aspect of the Bull: 2d10 + 6 ⇒ (9, 6) + 6 = 21

combat 10 +8 revealing Wendifisa Spear for survival, revealing Fire Gecko, aided by Aspect of the Bull: 2d10 + 1d12 + 1d4 + 8 ⇒ (10, 8) + (8) + (1) + 8 = 35

Ukuja ends their turn.

Ukuja attempts to recover all cards in their Recovery pile.
Cure: Divine 8: 1d10 + 5 ⇒ (7) + 5 = 12 -> Cure recharged.
Restoration: Divine 14: 1d10 + 5 ⇒ (2) + 5 = 7 -> Restoration discarded.

Ukuja resets their hand.

Ukuja wrote:

Hand: Wendifisa Spear, Fire Gecko, Quick-Change Mask, Returning Totem Spear, Blackjack's Gear, Blackjack's Rapier, Blessing of the Green Faith (1),

Displayed: Leryn, Pygmy Ankylosaur, Aspect of the Bull,
Deck: 9 Discard: 5 Buried: 1
"Current Location: Cinderlands
Hero Points: 4
Respect Points 4"
"NOTES:
Available Support: Folio Reroll:

Blessings, Supporters, and healing are available for use.

Blessing of the Green Faith: Recharge to add 1 die to any check not made by me.
Movement: Move me to Repository if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Cauterize, Call Animal, Hatchetbird, Blessing of the Green Faith (2), Shoanti Barbarian Hide, Blessing of the Elements, Elk, Cure,
Discard Pile: Druid of the Green Faith, Blessing of Milani, The Paladin, Stone Axe +1, Restoration,
Buried Pile: Dwarf Caiman,
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Wisdom +1
Survival: Wisdom +3
Charisma d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +3

Favored Card: X
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors | Weapons | Divine
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.

Siege deck card 9 banished.
Random spell #1 acquired.

Aric/RR healed for 4.
Then Aric/RR draws 2 cards.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Continued.

Combat 10 revealing Returning Totem Spear for survival, revealing Fire Gecko, aided by Elk: 1d10 + 1d8 + 1d6 + 1d4 + 9 ⇒ (7) + (7) + (3) + (4) + 9 = 30 +1 respect point.

Combat 11 revealing Returning Totem Spear for survival, revealing Fire Gecko, aided by Elk: 1d10 + 1d8 + 1d6 + 1d4 + 9 ⇒ (5) + (5) + (4) + (3) + 9 = 26
recharge Shoanti Barbarian Hide to add my survival to the check: 1d10 + 7 ⇒ (1) + 7 = 8 +1 respect point.

Combat 12 revealing Returning Totem Spear for survival, revealing Fire Gecko, aided by Elk, recharging Blessing of the Elements: 2d10 + 1d8 + 1d6 + 1d4 + 9 ⇒ (1, 2) + (7) + (4) + (1) + 9 = 24

edit forgot to add aspect of the bull to Ash Giant check: 1d10 ⇒ 8 Still not enough.

End turn. Recharge Elk from discard pile.

Ukuja wrote:

Hand: Fire Gecko, Quick-Change Mask, Returning Totem Spear, Blackjack's Gear, Wendifisa Spear, Guide (Core), Cure,

Displayed: Leryn, Pygmy Ankylosaur, Aspect of the Bull,
Deck: 8 Discard: 4 Buried: 1
"Current Location: Thicket
Hero Points: 4
Respect Points 4"
"NOTES:
Available Support: Folio Reroll:

Blessings, Supporters, and healing are available for use.

Movement: Move me to Repository if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Cauterize, Call Animal, Hatchetbird, Blessing of the Green Faith (2), Shoanti Barbarian Hide, Blessing of the Elements, Elk,
Discard Pile: Druid of the Green Faith, Blessing of Milani, The Paladin, Stone Axe +1,
Buried Pile: Dwarf Caiman,
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Wisdom +1
Survival: Wisdom +3
Charisma d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +3

Favored Card: X
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors | Weapons | Divine
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.

Banished Siege Deck cards 4 and 5.

Recharged Aric/RR's Blessing of the Ancients.
Gained 2 respect points.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Hero points back up to 4 due to Pixie retcon. BotGF recharged during Varian's turn. Incitation: When this is the hour: No effect. Auto pass location check.

Siege Deck Card 4: Ash Giant:

CotCT
Monster 4
Traits:
Giant
To Defeat:
Combat 22
Immune to Poison.
Damage from this monster is suffered by each local character; characters who suffer damage that is not reduced to 0 suffer the scourge Plagued.

Recharging Aric/RR's Blessing of the Ancients.

combat 22 revealing Returning Totem Spear for survival, revealing Fire Gecko, blessed by Blessing of the Ancients: 2d10 + 1d8 + 1d4 + 9 ⇒ (1, 8) + (7) + (4) + 9 = 29

Discard Elk to explore.

Siege Deck Card 5: Bloodbug Swarm:

CotCT
Monster 4
Traits:
Animal
Swarm
To Defeat:
Combat 10
THEN Combat 11
THEN Combat 12

Vulnerable to Attack.
If the difficulty of any check is not exceeded by at least 4, the character who attempted the check suffers the scourge Wounded; after the encounter, shuffle this monster into its location.

Pausing for rules question.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Continued. Discard Hatchetbird to move to Thicket and explore.

Siege Deck Card 7: Snake Oil Seller:

CotCT
Barrier 2
Traits:
Task
To Defeat:
Intelligence
Craft 6
OR Wisdom 8
When you would encounter this barrier, a local character that has the smallest Wisdom die encounters it instead.
If undefeated, bury the top card of your deck and suffer the scourge Poisoned.

wisdom 8 discarding Blessing of Milani: 3d10 + 4 ⇒ (5, 2, 7) + 4 = 18

Discard The Paladin to explore.

Siege Deck Card 8: Bogeyman:

CotCT
Monster 3
Traits:
Fey
To Defeat:
Combat 14
If you are marked with the scourge Frightened, the difficulty of your checks against this monster is increased by 4.
Before acting, each local character must succeed at a Wisdom 8 check or suffer the scourge Frightened.

wisdom 8 adding charisma due to The Paladin: 1d10 + 1d4 + 7 ⇒ (9) + (2) + 7 = 18

combat 14 revealing Stone Axe +1 for survival, freely discarding Stone Axe +1, revealing Fire Gecko: 1d10 + 3d6 + 1d4 + 8 ⇒ (9) + (1, 4, 4) + (3) + 8 = 29

End turn. Recharge Hatchetbird.

Ukuja wrote:

Hand: Fire Gecko, Quick-Change Mask, Returning Totem Spear, Shoanti Barbarian Hide, Elk, Blessing of the Elements, Blessing of the Green Faith (2),

Displayed: Leryn, Pygmy Ankylosaur, Aspect of the Bull,
Deck: 8 Discard: 4 Buried: 1
"Current Location: Thicket
Hero Points: 3
Respect Points 2"
"NOTES:
Available Support: Folio Reroll:

Blessings, Supporters, and healing are available for use.

Blessing of the Elements: Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.

Blessing of the Green Faith: Recharge to add 1 die to any check not made by me.

Movement: Move me to Repository if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Guide (Core), Wendifisa Spear, Cure, Blackjack's Gear
Recharged: Cauterize, Call Animal, Hatchetbird,
Discard Pile: Druid of the Green Faith, Blessing of Milani, The Paladin, Stone Axe +1,
Buried Pile: Dwarf Caiman,
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Wisdom +1
Survival: Wisdom +3
Charisma d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +3

Favored Card: X
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors | Weapons | Divine
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.

[Siege deck cards 4 - 8 banished.

Displaying Shoanti Barbarian Hide.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Oops. Forgot my harrow as well. Prayer: When this is the hour: No effect. Can't fail Thicket start of turn effect.

Siege Deck Card 4: Symbol of Insanity:

Core
Barrier 3
Traits:
Magic
Trap
To Defeat:
Intelligence
Wisdom
Arcane
Divine 12
If undefeated, each local character chooses a random other local character; the chosen character suffers 1d4-1 Combat damage.

Divine 12 aided by Aspect of the Bull.: 2d10 + 5 ⇒ (10, 5) + 5 = 20

Discard Hatchetbird to move to Cinderlands and explore.

Siege Deck Card 5: Gray Maiden Footsoldier:

CotCT
Monster 2
Traits:
Fighter
Gray Maiden
Human
Veteran
To Defeat:
Combat 10+##
OR Charisma
Diplomacy 6+#
When you would encounter this monster, if you are not at an Urban location, exchange it with a new monster instead.
If undefeated, a local character summons and encounters the danger.

Cinderlands isn't an urban location so replacing it with Random monster #1.

Random monster #1 Minotaur:

Core
Monster 2
Traits:
Minotaur
To Defeat:
Combat 15
OR Fortitude 8
If this is your first exploration of your turn, before acting, either bury an armor or suffer 1d4+1 Combat damage.

Not my first exploration this turn so no BYA.

combat 15 revealing stone axe +1 for survival, aided by Hatchetbird, revealing Fire Gecko: 1d10 + 2d6 + 1d4 + 8 ⇒ (3) + (2, 1) + (2) + 8 = 16

Discard Druid of the Green Faith to draw Hatchetbird from my discards and explore.

Siege Deck Card 6: Pixie Gang:

Core
Monster 2
Traits:
Fey
Swarm
To Defeat:
Combat 13
OR Dexterity
Acrobatics 10
On the check to defeat, add the number of other local characters.
If defeated by at least 4, or undefeated, each local character gives a random card to a random other local character.

combat 13 +2 revealing stone axe +1 for survival, revealing Fire Gecko: 1d10 + 1d6 + 1d4 + 8 ⇒ (2) + (1) + (1) + 8 = 12

use hero point to reroll: 1d10 + 1d6 + 1d4 + 8 ⇒ (8) + (5) + (2) + 8 = 23

hand random card to Aric/RR 1. Stone Axe +1, 2. Hatcheetbird, 3. Blessing of Milani, 4. Fire Gecko, 5. The Paladin, 6. Dwarf Caiman: 1d6 ⇒ 6

Dwarf Caiman handed to Aric/RR. Aric/RR must hand Ukuja a random card.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Replacing Javelin with loot Guide. Replacing Blackjack's Daggers with Returning Totem Spear. Replacing Arboreal Armor with Shoanti Barbarian Hide. Cohorts will be Leryn and Pygmy Ankylosaur. Favored card will be weapon. Starting location Thicket.

Ukuja wrote:

Hand: Angelstep, Blessing of Milani, Hatchet, Dwarf Caiman, Cauterize, Aspect of the Bull, Druid of the Green Faith,

Displayed: Leryn, Pygmy Ankylosaur,
Deck: 16 Discard: 0 Buried: 0
"Current Location: Thicket
Hero Points: 3
Respect Points 2"
"NOTES:
Available Support: Folio Reroll:

Blessings, Supporters, and healing are available for use.

Movement: Move me to Repository if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Elk, Blessing of the Green Faith (2), Blessing of the Elements, Call Animal, Stone Axe +1, Fire Gecko, Blackjack's Gear, Returning Totem Spear, Hatchetbird, The Paladin, Shoanti Barbarian Hide, Blackjack's Rapier, Guide (Core), Cure, Wendifisa Spear
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Wisdom +1
Survival: Wisdom +3
Charisma d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +3

Favored Card: X
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors | Weapons | Divine
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.

Draw 3 cards: Blackjack's Rapier, Stone Axe +1, Call Animal. Place Angelstep, Blackjack's Rapier, and Hatchet into kit. Draw a card: Hatchetbird and recharge Cauterize. At the start of Aric/RR's turn cast Call Animal for Fire Gecko and display cohorts and Aspect of the Bull. Auto recover Call Animal.

Ukuja wrote:

Hand: Stone Axe +1, Hatchetbird, Fire Gecko, Dwarf Caiman, Druid of the Green Faith, Blessing of Milani,

Displayed: Leryn, Pygmy Ankylosaur, Aspect of the Bull,
Deck: 13 Discard: 0 Buried: 0
"Current Location: Thicket
Hero Points: 3
Respect Points 2"
"NOTES:
Available Support: Folio Reroll:

Blessings, Supporters, and healing are available for use.

Blessing of Milani: Bless Dexterity or Wisdom non-combat checks twice.
Movement: Move me to Repository if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Elements, Wendifisa Spear, Blessing of the Green Faith (2), Guide (Core), The Paladin, Shoanti Barbarian Hide, Returning Totem Spear, Blackjack's Gear, Elk, Cure
Recharged: Cauterize, Call Animal,
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Wisdom +1
Survival: Wisdom +3
Charisma d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +3

Favored Card: X
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors | Weapons | Divine
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Looks like I'm good for the spell 4. Replacing Charm animal with Aspect of the Bull.
Filling empty armor slot with Arboreal Armor.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Edit: spell 4: 1d1000 ⇒ 106


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Using hero point for card feat Armor.

Don't want any of the upgrades.

I am interested in the Returning Totem Spear loot and Shoanti Barbarian Hide.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

During Aric's turn Pygmy Ankylosaur prevents 1 combat damage. Desna's Freedom: When this is the hour: On each check, the first blessing played to bless may be played freely.

Draw Hatchet from kit. Place Magistrate into kit.

Cinderlands Card 6: Acidic Bolas:

CotCT
Weapon 3
Traits:
Acid
Bludgeoning
Chain
Magic
Ranged
To Acquire:
Dexterity
Ranged 13
For your combat check, reveal to use Dexterity or Ranged + 1d4 + 1d6; you may remove 1d6 and the Acid trait. You may additionally recharge to add another 1d4. If you fail this check against a non-villain monster, you may reload the monster into its location.
If proficient, discard to evade a monster you encounter.

ranged 13 aided by Magnetic Grimoire: 1d10 + 1d4 + 2 ⇒ (10) + (3) + 2 = 15

Discard Dwarf Caiman to explore.

Cinderlands Card 7: Tayce Soldado:

CotCT
Ally 2
Traits:
Hireling
Human
To Acquire:
Charisma
Diplomacy 9
OR Bury A Healing Card 0
If you are at an Urban location, on a local non-combat check, recharge to add 1d6.
Discard to explore. This exploration, if you are at an Urban location, on your non-combat checks, add 1d6.

diplomacy 9 aided by Create Mindscape: 2d4 + 3 ⇒ (1, 1) + 3 = 5

Discard Druid of the Green Faith to draw Dwarf Caiman from discard pile and explore.

Cinderlands Card 8: Roc:

CotCT
Monster 4
Traits:
Animal
To Defeat:
Combat 19
If undefeated, move to a random Wild location; if there are none, move to a random location. Then shuffle this monster into its location.

combat 19 revealing Hatchet for Survival, aided by Create Mindscape, freely recharge Hatchet, reveal Fire Gecko, aided by Magnetic Grimoire: 1d10 + 2d6 + 3d4 + 7 ⇒ (3) + (1, 6) + (3, 4, 4) + 7 = 28

Ukuja wrote:

Hand: Blessing of the Green Faith (1), Fire Gecko, Hatchetbird, Blessing of the Green Faith (2), Acidic Bolas, Dwarf Caiman, Wolverine,

Displayed: Leryn, Pygmy Ankylosaur,
Deck: 8 Discard: 4 Buried: 2
"Current Location: Cinderlands
Hero Points: 3
Respect Points 2"
"NOTES:
Available Support: Folio Reroll:

Blessings, Supporters, and healing are available for use.

Blessing of the Green Faith: Recharge to add 1 die to any check not made by me.
Movement: Move me to Repository if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Elements
Recharged: Cauterize, Blessing of Milani, Elk, Call Animal, Wendifisa Spear, Angelstep, Hatchet,
Discard Pile: Nightspear, The Paladin, Guide (Core), Druid of the Green Faith,
Buried Pile: Charm Animal, Stone Axe +1,
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Wisdom +1
Survival: Wisdom +3
Charisma d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +3

Favored Card: X
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors | Weapons | Divine
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.

Cinderlands card 6 acquired.
Cinderlands cards 7 and 8 banished.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Incitation: When this is the hour: No effect.

Retrieve Angelstep from kit, Place Blackjack's Gear into kit.

Angelstep curing Aric: 1d4 + 1 ⇒ (1) + 1 = 2

Ukuja ends their turn.

Ukuja attempts to recover all cards in their Recovery pile.
Angelstep: Survival 9: 1d10 + 1d4 + 7 ⇒ (3) + (3) + 7 = 13 -> Angelstep recharged.

Ukuja resets their hand.

Ukuja wrote:

Hand: Blessing of the Green Faith (1), Fire Gecko, Dwarf Caiman, Blessing of the Green Faith (2), Magistrate, Druid of the Green Faith, Hatchetbird,

Displayed: Leryn, Pygmy Ankylosaur,
Deck: 8 Discard: 3 Buried: 2
"Current Location: Cinderlands
Hero Points: 3
Respect Points 2"
"NOTES:
Available Support: Folio Reroll:

Blessings, Supporters, and healing are available for use.

Magistrate: On a local Intelligence, Wisdom, or Diplomacy non-combat check, recharge to add 1d8.

Blessing of the Green Faith: Recharge to add 1 die to any check not made by me.
Movement: Move me to Repository if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Elements, Wolverine
Recharged: Cauterize, Blessing of Milani, Elk, Call Animal, Wendifisa Spear, Angelstep,
Discard Pile: Nightspear, The Paladin, Guide (Core),
Buried Pile: Charm Animal, Stone Axe +1,
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Wisdom +1
Survival: Wisdom +3
Charisma d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +3

Favored Card: X
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors | Weapons | Divine
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.

Aric/RR healed for 2.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Will remove poisoned instead of healing 1. Thanks!.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Edit: Missed the Garden Guardian check. Autofail and am poisoned. After reset randomly recharge: Wendifisa Spear. Ouch.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Hour is Varian's Irori's Mastery: When this is the hour: On your blessed check, you may reroll any dice showing 1.

UkStart of turn place Blackjack's Daggers into kit and draw Blackjack's Gear. Pass Blackjack's Rapier to Aric.

explore random card ignoring 5, 6, 12, 18, 19, 23, 24: 1d23 + 2 ⇒ (21) + 2 = 23
explore random card ignoring 5, 6, 12, 18, 19, 23, 24: 1d23 + 2 ⇒ (14) + 2 = 16

Cinderlands Card 16: Cytillipede:

CotCT
Monster 4
Traits:
Vermin
To Defeat:
Combat 16
Before acting, each local character must succeed at a Constitution, Wisdom, or Fortitude 7 check or they cannot play weapons and spells this encounter.
If undefeated, a random local character summons and encounters this monster.

bya Wisdom 7 including Create Mindscape: 1d10 + 1d4 + 4 ⇒ (8) + (1) + 4 = 13

combat 16 revealing Wendifisa Spear for Survival, Revealing Fire Gecko, Revealing Varian's Magnetic Grimoire, aided by Create Mindscape: 1d10 + 1d12 + 3d4 + 8 ⇒ (10) + (9) + (1, 1, 3) + 8 = 32

Cast Call Animal for Elk. Discard Elk to explore.

explore random card ignoring 5, 6, 12, 16, 18, 19, 23, 24: 1d23 + 2 ⇒ (23) + 2 = 25

Cinderlands Card 25: Dandasuka:

CotCT
Monster 3
Traits:
Outsider
Rakshasa
To Defeat:
Combat 11
Resistant to Attack. Vulnerable to Piercing.
Before acting, succeed at a Wisdom, Perception, or Stealth 7 check or suffer 1d4 Combat damage and the scourge Wounded.
After the roll, if the check was not blessed, reroll 1 die showing the highest value.

BYA Perception 7 aided by Create Mindscape: 1d10 + 1d4 + 6 ⇒ (5) + (2) + 6 = 13

combat 11 revealing Wendifisa Spear (piercing) for Survival, Revealing Fire Gecko, Revealing Varian's Magnetic Grimoire, aided by Create Mindscape, aided by Elk: 1d10 + 1d12 + 1d6 + 3d4 + 12 ⇒ (6) + (6) + (2) + (1, 2, 4) + 12 = 33
reroll a 6: 1d12 ⇒ 4 Gain 1 respect point.[b]

Discard Guide to explore.

explore random card ignoring 5, 6, 12, 16, 18, 19, 23, 24: 1d20 + 2 ⇒ (19) + 2 = 21

Cinderlands Card 21: Inquisitor Devil:

CotCT
Monster 3
Traits:
Devil
Outsider
To Defeat:
Combat 17
OR Arcane 10
Immune to Fire and Poison. Resistant to Acid, Cold, and Melee.
While acting, when another character plays a card, they suffer 1 Cold damage.
If undefeated, suffer the scourge Poisoned.

combat 17 revealing Wendifisa Spear for survival, aided by Create Mindscape: 1d10 + 1d12 + 1d4 + 8 ⇒ (10) + (6) + (3) + 8 = 27

Ukuja ends their turn. Elk is recharged from discard.

Ukuja attempts to recover all cards in their Recovery pile.
Call Animal: Divine 6: 1d10 + 1d4 + 5 ⇒ (1) + (2) + 5 = 8 -> [b]Call Animal recharged
.

Ukuja resets their hand.

Ukuja wrote:

Hand: Wendifisa Spear, Fire Gecko, Dwarf Caiman, Blessing of the Green Faith (2), Magistrate, Druid of the Green Faith, Blackjack's Gear,

Displayed: Leryn, Pygmy Ankylosaur,
Deck: 8 Discard: 3 Buried: 2
"Current Location: Cinderlands
Hero Points: 3
Respect Points 2"
"NOTES:
Available Support: Folio Reroll:

Blessings, Supporters, and healing are available for use.

Magistrate: On a local Intelligence, Wisdom, or Diplomacy non-combat check, recharge to add 1d8.

Blessing of the Green Faith: Recharge to add 1 die to any check not made by me.
Movement: Move me to Repository if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Hatchetbird, Blessing of the Elements, Wolverine, Blessing of the Green Faith (1)
Recharged: Cauterize, Blessing of Milani, Elk, Call Animal,
Discard Pile: Nightspear, The Paladin, Guide (Core),
Buried Pile: Charm Animal, Stone Axe +1,
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Wisdom +1
Survival: Wisdom +3
Charisma d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +3

Favored Card: X
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors | Weapons | Divine
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.

Cinderlands cards 16, 21, and 25 banished.

Aric handed Blackjack's Rapier.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

The Harpy's lure fails to be heard over the party happening at the Base and Ukuja is still alone.

combat 10 vs Harpy revealing Wendifisa Spear for Survival: 1d10 + 1d12 + 8 ⇒ (1) + (1) + 8 = 10

Discard Magistrate to explore.

Cinderlands Card 2: Exploding Runes:

Core
Barrier 2
Traits:
Magic
Trap
Trigger
Veteran
To Defeat:
Arcane
Divine 6+#
OR Disable 8+#
When examined, encounter this barrier.
If you have the Perception skill, the difficulty to defeat is increased by #.
If undefeated, suffer the scourge Dazed and each local character suffers 1d4+1 Fire damage, then banish this barrier.

perception 6 +4 +4 discarding Blessing of Milani: 3d10 + 6 ⇒ (3, 9, 2) + 6 = 20

At end of turn discard Nightspear to heal my allies and blessings: 1d4 + 1 ⇒ (4) + 1 = 5

Ukuja wrote:

Hand: Wendifisa Spear, Fire Gecko, Call Animal, Blackjack's Rapier, Blackjack's Daggers, Guide (Core), Blessing of Milani,

Displayed: Leryn, Pygmy Ankylosaur,
Deck: 10 Discard: 2 Buried: 2
"Current Location: Cinderlands
Hero Points: 3
Respect Points 1"
"NOTES:
Available Support: Folio Reroll:

Blessings, Supporters, and healing are available for use.

Blessing of Milani: Discard to add 1 die or 2 dice vs Dexterity or Wisdom non-combat checks.
Movement: Move me to Repository if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Hatchetbird, Elk, Wolverine, Druid of the Green Faith, Blessing of the Green Faith (2), Blessing of the Green Faith (1), Blessing of the Elements, Magistrate, Dwarf Caiman
Recharged: Cauterize,
Discard Pile: Nightspear, The Paladin,
Buried Pile: Charm Animal, Stone Axe +1,
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Wisdom +1
Survival: Wisdom +3
Charisma d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +3

Favored Card: X
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors | Weapons | Divine
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.

Cinderlands cards 1 and 2 banished.

Heggal handed Cure.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Master of Masters: When this is the hour: On your check, you may reroll any dice showing 1.

Start of turn place Angelstep in kit to draw Stone Axe +1. Hand Cure to Heggal. Move to Cinderlands and bury Stone Axe +1.

Cinderlands Card 1: Thundering Earthbreaker:

CotCT
Weapon 4
Traits:
2-Handed
Bludgeoning
Hammer
Magic
Melee
Respect
To Acquire:
Strength
Melee 15
For your combat check, reveal to use Strength or Melee + 1d12+2; if proficient, against a monster, you may additionally reload to ignore its after acting powers.
On a local check against a Lock or Obstacle barrier, reload to add 1d12.
After playing this weapon, you may not play an Offhand boon this encounter.

No real chance of getting to 15 starting with 1d6. Banished. Discard Elk to explore.

Cinderlands Card 2: Cotct Gargoyle:

CotCT
Monster 4
Traits:
Gargoyle
To Defeat:
Combat 21
Resistant to Melee. Vulnerable to Magic.
If evaded or undefeated, reload this monster into its location.

combat 21 +4 - 4 revealing Wendifisa Spear for survival, aided by Elk, aided by Create Mindscape: 1d10 + 1d12 + 1d6 + 1d4 + 8 ⇒ (10) + (11) + (6) + (3) + 8 = 38

Discard Druid of the Green Faith to draw Elk from discard then explore.

Cinderlands Card 3: Nightspear:

CotCT
Ally 4
Traits:
Agathion
Outsider
To Acquire:
Wisdom
Survival 11
OR Divine 9
At the end of a local character's turn, discard to heal that character 1d4+1 allies and blessings.
Discard to explore. This exploration, the first blessing you play may be shuffled into your deck instead of discarded.

survival 11 aided by Create Mindscape: 1d10 + 1d4 + 7 ⇒ (6) + (4) + 7 = 17

Discard Elk to explore.

Cinderlands Card 4: Magistrate:

CotCT
Ally 2
Traits:
Aristocrat
Human
To Acquire:
Charisma
Diplomacy
Knowledge 9
On a local Intelligence, Wisdom, or Diplomacy non-combat check, recharge to add 1d8.
Discard to explore. This exploration, on your checks against Human cards, add 1d6.

diplomacy 9 aided by Create Mindscape: 2d4 + 3 ⇒ (4, 1) + 3 = 8
use hour power to reroll the 1: 1d4 ⇒ 4

Acquired. Discard The Paladin to explore.

Cinderlands Card 5: Brawl:

Core
Barrier 1
Traits:
Skirmish
Veteran
To Defeat:
Strength
Dexterity
Melee 4+#
Before acting, each other local character summons and encounters this barrier.
If undefeated, suffer 1+# Combat damage.
After all encounters, if any character defeated this barrier, banish it.

dexterity 4 +4 aided by The Paladin: 1d10 + 1d4 + 3 ⇒ (7) + (1) + 3 = 11

Discard Wolverine to explore.

Cinderlands Card 6: Harpy:

Core
Monster 2
Traits:
Harpy
To Defeat:
Combat 10
Before acting, each character attempts a Wisdom 6 check; characters who fail may not play weapons or spells during this encounter and they move to this location.

BYA wisdom check aided by Create Mindscape: 1d10 + 1d4 + 4 ⇒ (4) + (3) + 4 = 11

Everyone must make a Wisdom 6 check or move to Cinderlands. You would still have to bury a card due to scenario power. Remember hour lets you reroll 1s. Pausing turn.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Upgraded Raven with Druid of the Green Faith (Ally 4). Cohorts will be Leryn and Pygmy Ankylosaur. Favored card Weapon. Starting location Base. Replacing Javelin with Guide loot. Respect points 1.

Ukuja wrote:

Hand: Blackjack's Gear, Charm Animal, Cauterize, Druid of the Green Faith, Stone Axe +1, Blessing of Milani, Wendifisa Spear, The Paladin,

Displayed: Leryn, Pygmy Ankylosaur,
Deck: 14 Discard: 0 Buried: 0
"Current Location: Base
Hero Points: 3
Respect Points 1"
"NOTES:
Available Support: Folio Reroll:

Blessings, Supporters, and healing are available for use.

The Paladin: On any check, discard to bless; if it is a non-combat check against a bane, add your Charisma or Diplomacy.

Movement: Move me to Repository if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Hatchet, Hatchetbird, Angelstep, Cure, Blackjack's Daggers, Call Animal, Blessing of the Green Faith (1), Guide (Core), Blessing of the Green Faith (2), Dwarf Caiman, Fire Gecko, Elk, Blessing of the Elements, Blackjack's Rapier
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Wisdom +1
Survival: Wisdom +3
Charisma d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +3

Favored Card: X
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors | Weapons | Divine
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.

Draw 3 cards: Cure, Hatchet, Angelstep. Place Stone Axe +1, Hatchet, and Blackjack's Gear in my kit. Draw 1 card: Elk. Recharge 1 card: Cauterize.

Ukuja wrote:

Hand: Wendifisa Spear, Charm Animal, Cure, Angelstep, Druid of the Green Faith, Elk, Blessing of Milani, The Paladin,

Displayed: Leryn, Pygmy Ankylosaur,
Deck: 11 Discard: 0 Buried: 0
"Current Location: Base
Hero Points: 3
Respect Points 1"
"NOTES:
Available Support: Folio Reroll:

Blessings, Supporters, and healing are available for use.

The Paladin: On any check, discard to bless; if it is a non-combat check against a bane, add your Charisma or Diplomacy.

Blessing of Milani: Discard to add 1 die or 2 dice vs Dexterity or Wisdom non-combat checks.
Movement: Move me to Repository if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blackjack's Daggers, Guide (Core), Blessing of the Green Faith (1), Blessing of the Green Faith (2), Hatchetbird, Call Animal, Fire Gecko, Blessing of the Elements, Dwarf Caiman, Blackjack's Rapier
Recharged: Cauterize,
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Divine: Wisdom +1
Survival: Wisdom +3
Charisma d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +3

Favored Card: X
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors | Weapons | Divine
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.

Burying Charm Animal to draw an animal ally.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

boon?: 1d20 ⇒ 18

Using hero point for +1 to wisdom.

Desired upgrades.

ally 4: 1d1000 ⇒ 81
spell 4: 1d1 ⇒ 1
spell 3: 1d1 ⇒ 1
blessing 4: 1d1 ⇒ 1


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

constitution 5 +4 to guard River discarding Blessing of the Elements and burying Trinia Sabor: 2d6 + 1d4 + 4 ⇒ (4, 1) + (2) + 4 = 11


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

perception 6 +4 discarding Aric's Blessing of Abadar: 3d10 + 5 ⇒ (1, 2, 3) + 5 = 11

Used Aric's Blessing of Abadar.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Getting Heggal's hour on my turn. The Desert: When this is the hour: When you move during your move step, bury a card.

Start of turn put Soothing Word in kit and draw Fire Gecko from it.

River Card 1: Henchman Proxy A1 Lyrune-Quah Moon Maiden:
Lyrune-Quah Moon Maiden
Ally 5

Traits:
Loot
Human
Barbarian
Respect

Check:
Charisma
Diplomacy
11
OR
Summon and defeat a Monster

Powers:
Display. While displayed:
* On all combat and Fortitude checks, add 1d6.
* At the end of the turn, recharge.

Discard to examine the top card of your location, then you may explore. This exploration, on all combat and Fortitude checks, add 3.

Summon and encounter random monster #1 Diseased Rats.

Diseased Rats:

CotCT
Monster 2
Traits:
Animal
Swarm
To Defeat:
Combat 13
OR Stealth
Survival 9
Vulnerable to Attack.
If defeated by less than 4, or undefeated, suffer the scourge Plagued and shuffle this monster into its location.

survival 9 recharging Sands of the Hour: 2d10 + 6 ⇒ (9, 4) + 6 = 19

Display Lyrune-Quah Moon Maiden next to River. Gain Honer Tested. Discard Zon-kuthon's Pain to explore.

River Card 2: Cryptic Message:

Core
Barrier 2
Traits:
Cache
To Defeat:
Intelligence
Knowledge 10
If undefeated, you may banish this barrier.
If defeated, you may examine the top 2 cards of your location and return them in any order.

Can't defeat it. Banish it instead. Discard Guide to explore.

River Card 3: Aspect of the Monkey:

Core
Spell 2
Traits:
Divine
Magic
Animal
To Acquire:
Wisdom
Divine 7
Display. While displayed:
* On your Dexterity and Charisma checks, add 1d6.
* At the end of the turn, banish.
DURING RECOVERY
If proficient, discard this card; you may succeed at a Divine 9 check to recharge it instead.

divine 7: 1d10 + 4 ⇒ (4) + 4 = 8

End turn. Hatchetbird recharges from discard pile.

Ukuja wrote:

Hand: Wendifisa Spear, Aspect of the Monkey, Elk, Blessing of the Green Faith (1), Blessing of the Elements, Blessing of the Green Faith (2), Fire Gecko,

Displayed: Leryn, Python, Keppira D'bear, Laori Vaus, White War Paint, Trinia Sabor,
Deck: 9 Discard: 5 Buried: 9
"Current Location: River
Hero Points: 3
Respect Points // Ukuja has the following scourges marked:
Honor-Tested:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.

"
"NOTES:
Available Support: Folio Reroll:

Blessings, Supporters, and healing are available for use.

Keppira D'Bear: Display. While displayed:
• On all checks against Undead banes, add 1d4.

Trinia Sabor: * On any non-combat check, you may bury to add 1d4+#.

Blessing of the Elements: Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.

Blessing of the Green Faith: Recharge to add 1 die to any check not made by me.

Movement: Move me to Repository if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dwarf Caiman, Angelstep, Call Animal, Raven
Recharged: Riding Allosaurus, Cure, Blackjack's Gear, Sands of the Hour, Hatchetbird,
Discard Pile: Hellknight of the Nail, Zon-kuthon's Pain, Cauterize, Guide (Core), Blessing of Milani,
Buried Pile: Charm Animal, Ishani Dhatri, Neolandus Kalepopolis, Amin Jalento, Cressida Kroft, Blackjack's Daggers, Blackjack's Rapier, Stone Axe +1, Vencarlo Orisini,
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +1
Survival: Wisdom +3
Charisma d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +3

Favored Card: X
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors | Weapons | Divine
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.

River Card 1 Lyrune-Quah Moon Maiden displayed next to River.
River card 2 banished.
River card 3 acquired.

Random monster #1 banished.

Next blessing is Hourglass Card 5 Aric/AAUGHWHY.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

The First: When this is the hour: When you would fail a check, you may bury 1 card to reroll 1 die.

Start of turn put The Beating in my kit and draw Stone Axe +1 from it.

Ukuja moves to Repository. Bury Stone Axe +1.

Repository Card 2: Biting Tigers:

CotCT
Barrier 3
Traits:
Magic
Trap
To Defeat:
Combat 16
OR Acrobatics
Disable
Stealth 9
Before acting, each other local character summons and encounters this barrier.
If undefeated, suffer 1d6 Combat damage.

Stealth 9 recharging Blackjack's Gear: 1d10 + 1d8 + 3 ⇒ (2) + (4) + 3 = 9

Discard Hatchetbird to move to River and explore. Banish Brute Force Shield. Discard Hellknight of the Nail to explore.

River Card 2: The Crows:

CotCT
Blessing 1
Traits:
Harrow
Suit: Keys
Veteran
When this is the hour: When you would bury a boon, succeed at its check to acquire or banish it instead.
To Acquire:
Dexterity
Stealth 4+#
On your check to acquire, discard to bless twice.
Discard to explore; if you do not encounter a boon, bury this card instead.

stealth 4 +4: 1d10 + 3 ⇒ (4) + 3 = 7

Ukuja wrote:

Hand: Wendifisa Spear, Zon-kuthon's Pain, Sands of the Hour, Guide (Core), Blessing of the Elements, Blessing of the Green Faith (2), Soothing Word,

Displayed: Leryn, Python, Keppira D'bear, Laori Vaus, White War Paint, Vencarlo Orisini, Trinia Sabor,
Deck: 9 Discard: 4 Buried: 8
"Current Location: River
Hero Points: 3
Respect Points"
"NOTES:
Available Support: Folio Reroll:

Blessings, Supporters, and healing are available for use.

Keppira D'Bear: Display. While displayed:
• On all checks against Undead banes, add 1d4.

Vencarlo Orisini: • On any combat check, after the roll, you may bury to add 1d6
• On any combat check, you may bury to reroll

Trinia Sabor: * On any non-combat check, you may bury to add 1d4+#.

Guide: On a local check to close or to guard, recharge to add 1d6.

Blessing of the Elements: Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.

Blessing of the Green Faith: Recharge to add 1 die to any check not made by me.

Sands of the Hour: On any check using a skill listed in the hour’s check to acquire, recharge to bless.

Zon-Kuthon's Pain: On any check, recharge to bless; after the check, a random character suffers 1 Mental damage that cannot be reduced.
Movement: Move me to Repository if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Green Faith (1), Angelstep, Raven, Elk, Call Animal, Dwarf Caiman
Recharged: Riding Allosaurus, Cure, Blackjack's Gear,
Discard Pile: Hatchetbird, Hellknight of the Nail, Cauterize, Blessing of Milani,
Buried Pile: Charm Animal, Ishani Dhatri, Neolandus Kalepopolis, Amin Jalento, Cressida Kroft, Blackjack's Daggers, Blackjack's Rapier, Stone Axe +1,
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +1
Survival: Wisdom +3
Charisma d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +3

Favored Card: X
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors | Weapons | Divine
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.

Repository Card 2 banished.
River cards 1 and 2 banished.

Base is closed.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Torag's Power: When this is the hour: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.

Start of turn place Hatchet in my kit and draw Cure from my kit. Move to Base burying Blackjack's Rapier. Explore base. Take and display Trinia Sabor. Remove Dazed scourge.

cast Cure targeting self: 1d4 + 1 ⇒ (3) + 1 = 4

Ukuja ends their turn. Riding Allosaurus is recharged from discard pile.

Ukuja attempts to recover all cards in their Recovery pile.
Cure: Divine 8: 1d10 + 4 ⇒ (6) + 4 = 10 -> Cure recharged.

Ukuja resets their hand.

Ukuja wrote:

Hand: Wendifisa Spear, Blackjack's Gear, The Beating, Guide (Core), Hatchetbird, Blessing of the Green Faith (2), Hellknight of the Nail,

Displayed: Leryn, Python, Keppira D'bear, Laori Vaus, White War Paint, Vencarlo Orisini, Trinia Sabor,
Deck: 12 Discard: 2 Buried: 7
"Current Location: Base
Hero Points: 3
Respect Points"
"NOTES:
Available Support: Folio Reroll:

Blessings, Supporters, and healing are available for use.

Keppira D'Bear: Display. While displayed:
• On all checks against Undead banes, add 1d4.

Vencarlo Orisini: • On any combat check, after the roll, you may bury to add 1d6
• On any combat check, you may bury to reroll

Trinia Sabor: * On any non-combat check, you may bury to add 1d4+#.

Guide: On a local check to close or to guard, recharge to add 1d6.

Hellknight of the Nail: On a local combat check against a non-villain bane, recharge to add 1d8. If the bane wouild be shuffled into its location, it may be reloaded into its location instead.

Blessing of the Green Faith: Recharge to add 1 die to any check not made by me
Movement: Move me to Repository if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Zon-kuthon's Pain, Blessing of the Green Faith (1), Dwarf Caiman, Angelstep, Raven, Blessing of the Elements, Sands of the Hour, Elk, Call Animal, Soothing Word
Recharged: Riding Allosaurus, Cure,
Discard Pile: Cauterize, Blessing of Milani,
Buried Pile: Charm Animal, Ishani Dhatri, Neolandus Kalepopolis, Amin Jalento, Cressida Kroft, Blackjack's Daggers, Blackjack's Rapier,
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +1
Survival: Wisdom +3
Charisma d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +3

Favored Card: X
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors | Weapons | Divine
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.

Took and displayed Trinia Sabor from Base.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

When River closed moved to Dunes. Benefaction: When this is the hour: No effect.

Leryn examines top card of Dunes. Wailing Maidens. Trigger.
Fortitude 8: 1d6 + 2 ⇒ (4) + 2 = 6 Dazed. Taking free explore.

Dunes Card 1: Wailing Maidens:

CotCT
Barrier 3
Traits:
Trap
Trigger
To Defeat:
Wisdom
Disable
Perception
Stealth 13
When examined, succeed at a Constitution or Fortitude 8 check or suffer the scourge Dazed.
Before acting, succeed at a Constitution or Fortitude 8 check or suffer the scourge Dazed.
If undefeated, suffer 1d4 Mental damage that cannot be reduced, then suffer 1d4 Combat damage.

Perception 13 discarding Blessing of Milani: 3d10 + 5 ⇒ (5, 2, 8) + 5 = 20

Ukuja wrote:

Hand: Wendifisa Spear, Hatchet, The Beating, Guide (Core), Blackjack's Rapier, Blessing of the Green Faith (2), Hellknight of the Nail,

Displayed: Leryn, Python, Keppira D'bear, Laori Vaus, White War Paint, Vencarlo Orisini,
Deck: 8 Discard: 7 Buried: 6
"Current Location: Dunes
Hero Points: 3
Respect Points // Ukuja has the following scourges marked:
Dazed:
While Marked:
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.

"
"NOTES:
Available Support: Folio Reroll:

Blessings, Supporters, and healing are available for use.

Blessing of the Green Faith: Recharge to add 1 die to any check not made by me.

Keppira D'Bear: Display. While displayed:
• On all checks against Undead banes, add 1d4.

Vencarlo Orisini: • On any combat check, after the roll, you may bury to add 1d6
• On any combat check, you may bury to reroll

Guide: On a local check to close or to guard, recharge to add 1d6.

Hellknight of the Nail: On a local combat check against a non-villain bane, recharge to add 1d8. If the bane wouild be shuffled into its location, it may be reloaded into its location instead.
Movement: Move me to Repository if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Zon-kuthon's Pain, Elk, Blessing of the Elements, Blackjack's Gear
Recharged: Call Animal, Angelstep, Hatchetbird, Blessing of the Green Faith (1),
Discard Pile: Raven, Riding Allosaurus, Soothing Word, Cauterize, Sands of the Hour, Dwarf Caiman, Blessing of Milani,
Buried Pile: Charm Animal, Ishani Dhatri, Neolandus Kalepopolis, Amin Jalento, Cressida Kroft, Blackjack's Daggers,
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +1
Survival: Wisdom +3
Charisma d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +3

Favored Card: X
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors | Weapons | Divine
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.

[b]Dunes card 1 banished.[/ooc]


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Discard Raven, Sands of the Hour, and Dwarf Caiman to acid dmg on Varian's turn.
Perception 6 +4 for Collapse during Varian's turn including Create Mindscape: 1d10 + 1d4 + 5 ⇒ (2) + (4) + 5 = 11


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Discard Elk to explore.

Reading Room Card 2: Sands of the Hour:

CotCT
Blessing 0
Traits:
Arcane
Divine
When this is the hour: No effect.
To Acquire:
Arcane
Divine
Knowledge
Perception 4
On any check using a skill listed in the hour's check to acquire, recharge to bless.
Discard to examine the top card of your location, then you may explore.

Auto acquire. Discard Riding Allosaurus to explore.

Reading Room Card 3: Ash Giant:

CotCT
Monster 4
Traits:
Giant
To Defeat:
Combat 22
Immune to Poison.
Damage from this monster is suffered by each local character; characters who suffer damage that is not reduced to 0 suffer the scourge Plagued.

Recharging Heggal's Blessing of the Samurai

combat 22 revealing Wendifisa Spear for survival, Recharging Heggal's Blessing of the Samurai, aided by Riding Allosaurus: 2d10 + 1d12 + 1d6 + 7 ⇒ (7, 6) + (3) + (3) + 7 = 26

Cauterize targeting myself discarding Soothing Word: 1d4 + 1 ⇒ (2) + 1 = 3
Shuffle in from discard pile: Blessing of the Elements, Elk, Raven.

Ukuja ends their turn.

Ukuja attempts to recover all cards in their Recovery pile.
Call Animal: Divine 6: 1d10 + 4 ⇒ (6) + 4 = 10 -> Call Animal recharged.
Angelstep: Survival 9: 1d10 + 6 ⇒ (10) + 6 = 16 -> Angelstep recharged .
Cauterize: Divine 11: 1d10 + 4 ⇒ (6) + 4 = 10 -> Cauterize discarded.

Ukuja resets their hand.

recharge from discard pile 1. Hatchetbird, 2. Riding Allosaurus: 1d2 ⇒ 1

Ukuja wrote:

Hand: Wendifisa Spear, Dwarf Caiman, Sands of the Hour, Blessing of Milani, Blessing of the Green Faith (1), Blessing of the Green Faith (2), Raven,

Displayed: Leryn, Python, Keppira D'bear, Laori Vaus, White War Paint, Vencarlo Orisini,
Deck: 12 Discard: 3 Buried: 6
"Current Location: Reading Room
Hero Points: 3
Respect Points"
"NOTES:
Available Support: Folio Reroll:

Blessings, Supporters, and healing are available for use.

Blessing of the Green Faith: Recharge to add 1 die to any check not made by me.

Blessing of Milani: Discard to add 1 die or 2 dice vs Dexterity or Wisdom non-combat checks.

Sands of the Hour: Recharge to bless Arcane, Divine, Knowledge or Perception check.

Keppira D'Bear: Display. While displayed:
• On all checks against Undead banes, add 1d4.

Vencarlo Orisini: • On any combat check, after the roll, you may bury to add 1d6
• On any combat check, you may bury to reroll
Movement: Move me to River if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Hellknight of the Nail, Blackjack's Gear, Blessing of the Elements, Zon-kuthon's Pain, The Beating, Guide (Core), Elk, Hatchet, Blackjack's Rapier
Recharged: Call Animal, Angelstep, Hatchetbird,
Discard Pile: Riding Allosaurus, Soothing Word, Cauterize,
Buried Pile: Charm Animal, Ishani Dhatri, Neolandus Kalepopolis, Amin Jalento, Cressida Kroft, Blackjack's Daggers,
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +1
Survival: Wisdom +3
Charisma d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +3

Favored Card: X
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors | Weapons | Divine
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.

Remaining supporters at Base 3. Thousand Bones and 4. Trinia Sabor.
Reading Room card 2 acquired.
Reading Room cards 1 and 3 banished.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Discard Hatchetbird to move to Reading Room and explore. Burying Blackjack's Daggers.

Reading Room Card 1: Snake Oil Seller:

CotCT
Barrier 2
Traits:
Task
To Defeat:
Intelligence
Craft 6
OR Wisdom 8
When you would encounter this barrier, a local character that has the smallest Wisdom die encounters it instead.
If undefeated, bury the top card of your deck and suffer the scourge Poisoned.

Aric/RR faces it instead.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Sands of the Hour: When this is the hour: No effect. Draw Blackjack's Daggers from my kit. Place Fire Gecko in it.

Taking free explore. 1. Laori Vaus, 2. Ishani Dhatri, 3. Thousand Bones. Take and display Ishani Dhatri. Draw a card: Raven. Discard Raven to explore. 1. Laori Vaus, 3. Thousand Bones, 4. Trinia Sabor. Take and display Laori Vaus. Draw a card: Blessing of the Elements. Discard Blessing of the Elements to explore. 3. Thousand Bones, 4. Trinia Sabor, 5. Neolandus Kalepopolis. Take and display Neolandus Kalepopolis. Draw a card: Dwarf Caiman. Bury Ishani Dhatri to draw random blessing #1 Zon-kuthon's Pain. Bury Neolandus Kalepopolis to draw random ally #3 Hellknight of the Nail. Discard Zon-kuthon's Pain to explore. 3. Thousand Bones, 4. Trinia Sabor, 6. Keppira D'bear. Take and display Keppira D'bear. Draw a card: Call Animal. Cast Call Animal for Elk. Discard The Beating to explore. 3. Thousand Bones, 4. Trinia Sabor, 7. Amin Jalento. Take and display Amin Jalento. Draw a card: Angelstep. Bury Amin Jalento to draw random items #1 and #2 Keep and display White War Paint. Discard Guide (Core) to explore. 3. Thousand Bones, 4. Trinia Sabor, 8. Cressida Kroft. Take and display Cressida Kroft. Draw a card: Cauterize. Bury Cressida Kroft to draw a healing spell. Random spell #4 Soothing Word? Discard Hellknight of the Nail to explore. 3. Thousand Bones, 4. Trinia Sabor, 9. Vencarlo Orisini. Take and display Vencarlo Orisini. Draw a card: Wendifisa Spear.

Angelstep targeting self: 1d4 + 1 ⇒ (3) + 1 = 4

Pausing turn for Aric to choose starting location since it might effect where I move.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Staying as Blackjack. Exchanging Javelin for Guide Loot. Cohorts Leryn and Python. Favored card Weapon. Starting location Base.

Ukuja wrote:

Hand: Blessing of Milani, Stone Axe +1, Cure, Blackjack's Daggers, Blessing of the Green Faith (1), Blessing of the Green Faith (2), Blackjack's Gear,

Displayed: Leryn, Python,
Deck: 14 Discard: 0 Buried: 0
"Current Location: Base
Hero Points: 3
Respect Points"
"NOTES:
Available Support: Folio Reroll:

Blessings, Supporters, and healing are available for use.

Movement: Move me to Repository if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fire Gecko, Elk, Guide (Core), Angelstep, Blackjack's Rapier, Cauterize, Call Animal, Wendifisa Spear, Dwarf Caiman, Charm Animal, Blessing of the Elements, Hatchet, Hatchetbird, Ravem
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +1
Survival: Wisdom +3
Charisma d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +3

Favored Card: X
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors | Weapons | Divine
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.

Draw 3 extra cards: Charm Animal, Guide (Core), Fire Gecko. Place Stone Axe +1, Blackjack's Daggers, and Cure in my kit. Draw a card: Hatchetbird and recharge Blackjack's Gear.

Ukuja wrote:

Hand: Charm Animal, Hatchetbird, Fire Gecko, Blessing of Milani, Blessing of the Green Faith (1), Blessing of the Green Faith (2), Guide (Core), The Beating,

Displayed: Leryn, Python,
Deck: 11 Discard: 0 Buried: 0
"Current Location: Base
Hero Points: 3
Respect Points"
"NOTES:
Available Support: Folio Reroll:

Blessings, Supporters, and healing are available for use.

Blessing of the Green Faith: Recharge to add 1 die to any check not made by me.

Blessing of Milani: Discard to add 1 die or 2 dice vs Dexterity or Wisdom non-combat checks.
Movement: Move me to Repository if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Wendifisa Spear, Blackjack's Rapier, Call Animal, Blessing of the Elements, Ravem, Dwarf Caiman, Hatchet, Cauterize, Angelstep, Elk
Recharged: Blackjack's Gear,
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +1
Survival: Wisdom +3
Charisma d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +3

Favored Card: X
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors | Weapons | Divine
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.

Bury Charm Animal to draw an animal ally.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

boon?: 1d20 ⇒ 1

Will tier up to 4. No interest in the upgrades. Supporter feat will be Cressida Kroft.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Sands of the Hour: When this is the hour: No effect.

Scenario effect examine top of River. Move Card 6 Wand of Enervation to top of Repository. Leryn examines top card of River. Card 7 Incitation no trigger. Taking free explore.

River Card 7: Incitation:

Core
Blessing 0
Traits:
Arcane
Divine
When this is the hour: No effect.
To Acquire:
Arcane
Divine 4
On any check, discard to bless.
On a check that invokes the Acid, Cold, Electricity, Fire, or Force trait, freely discard to bless.
Discard to explore.

Auto acquire. Discard Incitation to explore.

River Card 8: Glamered Leather Armor:

Core
Armor 2
Traits:
Light Armor
Magic
To Acquire:
Constitution
Diplomacy
Fortitude 7
Display. While displayed:
* When you suffer Cold or Combat damage, you may recharge to reduce it by 2.
* When you suffer any damage, you may bury to reduce it to 0.
* On your Diplomacy or Stealth check, you may draw this card to add 1d4.

Fortitude 7 revealing Dwarf Caiman: 2d6 + 2 ⇒ (2, 4) + 2 = 8

display Glamered Leather Armor. Discard Elk to explore.

River Card 9: White War Paint:

CotCT
Item 2
Traits:
Liquid
Paint
To Acquire:
Melee
Divine 5
Display. While displayed:
* On your checks against Undead banes, add 1d8.
* When you fail a combat check or play another Paint card, bury this card; if you have the Melee skill, discard it instead.

Auto acquire with the help of Elk. Display White War Paint. Discard Fire Gecko to explore.

River Card 10: Red Mantis Initiate:

CotCT
Monster 2
Traits:
Human
Ranger
To Defeat:
Combat 10+##
OR Wisdom 5+#
Before acting, a random local character suffers 1d4 Ranged Combat damage.
If undefeated, roll 1d4; on a 1, suffer the scourge Poisoned.

random local character 1. Aric, 2. Ukuja, 3. Heggal: 1d3 ⇒ 2
ranged dmg: 1d4 ⇒ 2 Recharge Glamered Leather Armor to prevent it.

combat 10 +6 revealing Wendifisa Spear for survival, freely recharge Blackjack's Daggers to add 1d4 +1: 1d10 + 1d12 + 1d4 + 8 ⇒ (1) + (3) + (3) + 8 = 15

use folio to reroll d10: 1d10 ⇒ 6 20 total succeeds.

Cure targeting self: 1d4 + 1 ⇒ (4) + 1 = 5

End turn. Examine final card. Encounter it either way.

River Card 11: Exploding Runes:

Core
Barrier 2
Traits:
Magic
Trap
Trigger
Veteran
To Defeat:
Arcane
Divine 6+#
OR Disable 8+#
When examined, encounter this barrier.
If you have the Perception skill, the difficulty to defeat is increased by #.
If undefeated, suffer the scourge Dazed and each local character suffers 1d4+1 Fire damage, then banish this barrier.

Divine 6 +6 discarding Blessing of Milani: 3d10 + 4 ⇒ (4, 2, 8) + 4 = 18

Fortitude 5 +3 to close revealing Dwarf Caiman: 2d6 + 2 ⇒ (1, 4) + 2 = 7
Use location power to discard Dwarf Caiman to reroll the 1: 1d6 ⇒ 6

12 closes the location. Aric/RR and Heggal may give a boon to each other or Ukuja. Heggal moves to Twisting Passages. Aric/RR moves to TBD. Ukuja moves to Twisting Passages. End of turn examine top of Twisting Passages. Cotct Basilisk is moved to top of Repository.

Ukuja ends their turn. Dwarf Caiman is recharged from discard pile.

Ukuja attempts to recover all cards in their Recovery pile.
Cure: Divine 8: 1d10 + 4 ⇒ (7) + 4 = 11 -> Cure recharged.

Ukuja resets their hand.

Ukuja wrote:

Hand: Wendifisa Spear, Charm Animal, Incitation, Elk, Guide (Core), Cauterize, Hatchetbird,

Displayed: Leryn, Python, White War Paint,
Deck: 12 Discard: 1 Buried: 0
"Current Location: Twisting Passages
Hero Points: 2"
"NOTES:
Available Support: Folio Reroll: Used

Blessings, Supporters, and healing are available for use.

Incitation: On a check that invokes the Acid, Cold, Electricity, Fire, or Force trait, freely discard to bless.

Guide (Core): On a local check to close or to guard, recharge to add 1d6.
Movement: Move me to Repository if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Call Animal, Ravem, Hatchet, Fire Gecko, Blackjack's Gear, Blessing of the Green Faith (1), Glamered Leather Armor, Blessing of the Elements, Blessing of the Green Faith (2), Blackjack's Daggers
Recharged: Dwarf Caiman, Cure,
Discard Pile: Blessing of Milani,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +1
Survival: Wisdom +3
Charisma d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +3

Favored Card: X
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors | Weapons | Divine
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.

River 7 - 9 acquired.
River closed.
River Card 6 Wand of Enervation moved to Top of Repository.
River Card 5: Cotct Basilisk moved on top of Repository on top of Wand of Enervation.

Ukuja and Heggal moved to Twisting Passages. Aric/RR moved to unknown.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Since Lair is built defeating barrier means I can try to close.

fortitude 5 +3 revealing Dwarf Caiman: 2d6 + 2 ⇒ (5, 6) + 2 = 13

Heal Aric for 1 due to close. Move to River and explore.

River Card 1 (Bogeyman): Bogeyman:

CotCT
Monster 3
Traits:
Fey
To Defeat:
Combat 14
If you are marked with the scourge Frightened, the difficulty of your checks against this monster is increased by 4.
Before acting, each local character must succeed at a Wisdom 8 check or suffer the scourge Frightened.

wisdom 8: 1d10 + 3 ⇒ (9) + 3 = 12

combat 14 revealing Wendifisa Spear for survival, revealing Fire Gecko: 1d10 + 1d12 + 1d4 + 7 ⇒ (2) + (6) + (4) + 7 = 19

End turn. Recharge Raven from discard pile.

Ukuja wrote:

Hand: Wendifisa Spear, Dwarf Caiman, Fire Gecko, Blessing of Milani, Elk, Blackjack's Daggers, Cure,

Displayed: Leryn, Python,
Deck: 10 Discard: 1 Buried: 0
"Current Location: River
Hero Points: 2"
"NOTES:
Available Support: Blessings, Supporters, and healing are available for use.

Blessing of Milani: Discard to add 1 die or 2 dice vs Dexterity or Wisdom non-combat checks.
Movement: Move me to Twisting Passages if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Hatchet, Blessing of the Green Faith (1), Guide (Core), Hatchetbird, Charm Animal
Recharged: Cauterize, Call Animal, Blessing of the Green Faith (2), Blackjack's Gear, Ravem,
Discard Pile: Blessing of the Elements,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +1
Survival: Wisdom +3
Charisma d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +3

Favored Card: X
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors | Weapons | Divine
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.

Closed Oubliette.
River card 1 banished.

Handed Aric/RR Blackjack's Rapier.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Actually Ukuja wants to hand off a weapon so will go with the others to Oubliette. The Waxworks: When this is the hour: At the start of your turn, discard a blessing or suffer the scourge Exhausted. Discard Blessing of the Elements.

Start of turn use scenario ability to examine top of Oubliette. Move Strangler to Repository. Start of turn use Leryn to examine top of Oubliette. Ghastly Runes Trigger.

Oubliette Card 2: Ghastly Runes:

Core
Barrier 1
Traits:
Magic
Trap
Trigger
Veteran
To Defeat:
Arcane
Divine 4+#
OR Disable 6+#
When examined, encounter this barrier.
If you have the Perception skill, the difficulty to defeat is increased by #.
If undefeated, move to a random location and suffer the scourge Frightened.

Recharging Varian's BotS.

divine 4 +6 recharging Varian's Blessing of the Spellbound: 2d10 + 4 ⇒ (9, 6) + 4 = 19

Lair is already built. Start of turn draw Blackjack's Rapier from kit and put The Idiot in it. Hand Blackjack's Rapier to Aric/RR. Pausing turn.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Discard Raven to fire damage.

acrobatics 6 recharging Blackjack's Gear: 1d10 + 1d8 + 3 ⇒ (7) + (1) + 3 = 11


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Replacing Javelin with Guide loot. Cohorts Leryn and Python. Favorite card Weapon. Starting location Dungeons.

Ukuja wrote:

Hand: Stone Axe +1, Wendifisa Spear, Fire Gecko, Ravem, Blessing of the Green Faith (2), Blessing of the Elements, Blackjack's Gear,

Displayed: Leryn, Python,
Deck: 14 Discard: 0 Buried: 0
"Current Location: Dungeons
Hero Points: 2"
"NOTES:
Available Support: Blessings, Supporters, and healing are available for use.

Movement: Move me to Twisting Passages if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"

Draw 3 cards: Angelstep. Blackjack's Rapier, Cauterize. Place Angelstep, Stone Axe +1, Blackjack's Rapier into kit. Draw a card: Call Animal and recharge Cauterize.

Ukuja wrote:

Hand: Wendifisa Spear, Call Animal, Fire Gecko, Ravem, Blessing of the Green Faith (2), Blessing of the Elements, Blackjack's Gear, The Idiot,

Displayed: Leryn, Python,
Deck: 11 Discard: 0 Buried: 0
"Current Location: Dungeons
Hero Points: 2"
"NOTES:
Available Support: Blessings, Supporters, and healing are available for use.

Blessing of the Green Faith: Recharge to add 1 die to any check not made by me.

Blessing of the Elements: Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Movement: Move me to Twisting Passages if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dwarf Caiman, Elk, Blessing of the Green Faith (1), Charm Animal, Blackjack's Daggers, Guide (Core), Blessing of Milani, Hatchet, Hatchetbird, Cure
Recharged: Cauterize,
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +1
Survival: Wisdom +3
Charisma d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +3

Favored Card: X
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors | Weapons | Divine
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.

Turn 1 cast Call Animal for Dwarf Caiman.

Ukuja attempts to recover all cards in their Recovery pile.
Call Animal: Divine 6: 1d10 + 4 ⇒ (5) + 4 = 9 -> Call Animal recharged.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

boon?: 1d20 ⇒ 19

Adding card feat ally. Adding Raven to the empty spot.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

The Twin: When this is the hour: On your check, the first item or ally played is played freely.

Place Cauterize in kit. Pull Blessing of Milani.

Leryn scouts around and spots Infantry Devil. Ukuja moves in to deal with it.

Barracks Card 6: Infantry Devil:

CotCT
Monster 2
Traits:
Devil
Outsider
To Defeat:
Combat 14
OR Arcane 9
Immune to Fire and Poison. Resistant to Acid, Attack, and Cold.
If undefeated, suffer the scourge Plagued.

combat 14 revealing Wendifisa Spear for survival, revealing Binder's Tome, aided by location: 1d10 + 1d12 + 2d4 + 7 ⇒ (6) + (11) + (2, 2) + 7 = 28

Discard Guide to explore.

Barracks Card 7: Wounding Spear-axe:

CotCT
Weapon 3
Traits:
2-Handed
Axe
Magic
Melee
Slashing
To Acquire:
Strength
Melee 11
For your combat check, reveal to use Strength or Melee + 1d8+1; against a villain, add another 1d8. If proficient, after the roll, you may additionally discard to reroll and add 1d6 and the Piercing trait.
After playing this weapon, you may not play an Offhand boon this encounter.

Asking Varian to recharge a card to add 1d4 +1 to check.

Strength 11 burying Trinia Sabor and aided by Varian's power: 1d6 + 2d4 + 5 ⇒ (4) + (2, 4) + 5 = 15

Discard Fire Gecko to explore.

Barracks Card 8: Bahor:

CotCT
Story Bane 3
Type: Monster
Traits:
Outsider
Rakshasa
To Defeat:
Combat 20
Resistant to Attack.
Vulnerable to Piercing.
Before acting, each local character must succeed at a Dexterity or Acrobatics 8 check or suffer 1d4 Electricity damage.
After the roll, if the check was not blessed, reroll 1 die with the highest value.

Before acting, each local character must succeed at a Dexterity or Acrobatics 8 check or suffer 1d4 Electricity damage.

acrobatics 8 recharging Blackjack's Gear: 1d10 + 1d8 + 3 ⇒ (9) + (3) + 3 = 15

combat 20 revealing Wendifisa Spear(piercing) for survival, revealing Binder's Tome, aided by location, discarding Blessing of Milani to bless, freely recharging Hatchet: 2d10 + 1d12 + 1d6 + 2d4 + 11 ⇒ (7, 8) + (3) + (1) + (3, 1) + 11 = 34

Villain defeated, We win!


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Ukuja attempts to recover all cards in their Recovery pile.
Cure: Divine 8: 1d10 + 4 ⇒ (9) + 4 = 13 -> Cure recharged.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Oops. I did miss that. And my min roll is 14 so I should reroll.

combat 16 revealing Wendifisa Spear (piercing) for survival, freely recharge Hatchet reroll: 1d10 + 1d12 + 1d6 + 11 ⇒ (10) + (2) + (5) + 11 = 28


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

The Worldbreaker: When this is the hour: You may banish a random blessing from your discards to explore.

Leryn examines Barracks card 1. Spiked Volley no trigger.

Ukuja leaves the trap to RR and moves to the Glade.

Glade Card 1: Henchman Proxy A5 Rakshasa:
Rakshasa
Story Bane Monster 3

Traits:
Outsider
Rakshasa

Check:
Combat
16

Powers:
Resistant to Attack. Vulnerable to Piercing.
Before acting, each local character must succeed at a Dexterity or Acrobatics 6 check or suffer 1d4-1 Electricity damage.
After the roll, if the check was not blessed, reroll 1 die with the highest value.

Heggal must succeed at a Dexterity or Acrobatics 6 check or suffer 1d4-1 Electricity damage.

BYA Acrobatics 6: 1d10 + 3 ⇒ (1) + 3 = 4
Using folio reroll.

BYA Acrobatics 6: 1d10 + 3 ⇒ (7) + 3 = 10

combat 16 revealing Wendifisa Spear (piercing) for survival, freely recharge Hatchet: 1d10 + 1d12 + 1d6 + 11 ⇒ (1) + (10) + (3) + 11 = 25

Recharge Dwarf Caiman, Elk, and Guide (Core) to close. Heal 2 discarded cards. Heggal moves to Chambers. Ukuja moves to Barracks.

Ukuja wrote:

Hand: Wendifisa Spear, Hatchet, Cauterize, Blackjack's Gear, Cure, Guide (Core), Fire Gecko,

Displayed: Leryn, Python, Keppira D'bear, Vencarlo Orisini, Laori Vaus, Trinia Sabor,
Deck: 13 Discard: 0 Buried: 4
"Current Location: Barracks
Hero Points: 2"
"NOTES:
Available Support: Blessings, Supporters, and healing are available for use.

Laori Vaus: * After I discard cards as damage, I may draw a card.

Keppira D'bear: * On all checks against Undead banes, add 1d4.

Vencarlo Orisini: * On any combat check, after the roll, you may bury to add 1d6.
* ? On any combat check, you may bury to reroll.

Trinia Sabor: * On any non-combat check, you may bury to add 1d4+#.

Guide: On a local check to close or to guard, recharge to add 1d6.
Movement: Move me to Chambers if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Gentleman Explorer, Blessing of the Elements, Call Animal, The Big Sky, Blessing of the Green Faith (1), Hatchetbird, Blessing of the Green Faith (2), Angelstep, Droogami, Dwarf Caiman, Elk, Mist Horn, The Rakshasa
Recharged:
Discard Pile:
Buried Pile: Charm Animal, Ishani Dhatri, Amin Jalento, Blackjack's Rapier,
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +1
Survival: Wisdom +3
Charisma d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +3

Favored Card: X
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors | Weapons | Divine
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.

Glade closed. Heggal moves to Chambers. Ukuja moves to Barracks.
Barracks card 1 examined. Spiked Volley (Barrier 1)

Heggal must succeed at a Dexterity or Acrobatics 6 check or suffer 1d4-1 Electricity damage.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Zon-kuthon's Pain: When this is the hour: After discarding any number of cards as damage, draw a card.

Leryn examines the top card of Castle: Henchman Proxy A1/Rakshasa. No trigger. Put Stone Axe +1 in kit and draw Angelstep.

Ukuja heads to Base to better arm himself.

Free Explore. 1. Laori Vaus, 2. Keppira D'bear, 3. Vencarlo Orisini. Drawing and displaying Keppira D'bear and drawing a card: Elk. Discard Droogami to explore. 1. Laori Vaus, 3. Vencarlo Orisini, 4. Trinia Sabor. Draw and display Vencarlo Orisini and draw a card: Cauterize. Discard Elk to explore. 1. Laori Vaus, 4. Trinia Sabor, 5. Amin Jalento. Draw and display Amin Jalento and draw a card: Blackjack's Gear. Discard Blessing of the Elements to explore. 1. Laori Vaus, 4. Trinia Sabor, 6. Cressida Kroft. Draw and display Trinia Sabor and draw a card: Blackjack's Rapier. Discard Fire Gecko to explore. 1. Laori Vaus, 6. Cressida Kroft, 7. Ishani Dhatri. Draw and display Ishani Dhatri then draw a card: Guide (Core).

Bury Ishani Dhatri to draw random blessing #1 The Big Sky.
Bury Amin Jalento to draw random items #1 Mist Horn and #2 Tangleburn Bag. Banish Tangleburn Bag.

Discard The Rakshasa to explore. (Recharge Cauterize, Blackjack's Gear, and Mist Horn to draw: Wendifisa Spear, Cure, Blessing of the Green Faith (1)) 1. Laori Vaus, 6. Cressida Kroft, 8. Thousand Bones. Draw and display Laori Vaus then draw a card: Hatchet.

Angelstep targeting self.: 1d4 + 1 ⇒ (3) + 1 = 4

Discard Hatchetbird to move to Castle then explore.

Requesting Varian cast Create Mindscape at Castle.

Castle Card 1: Henchman Proxy A1/Rakshasa:

Henchman
Monster
Outsider
Rakshasa

To defeat Combat 16

Resistant to Attack. Vulnerable to Piercing.

Before acting, each local character must succeed at a Dexterity or Acrobatics 6 check or suffer 1d4-1 Electricity damage.

After the roll, if the check was not blessed, reroll 1 die with the highest value.

Varian must succeed at a Dexterity or Acrobatics 6 check or suffer 1d4-1 Electricity damage.

BYA Acrobatics 6: 1d10 + 3 ⇒ (4) + 3 = 7

Combat 16 revealing Wendifisa Spear (piercing) for survival, Freely recharging Hatchet, aided by Create Mindscape: 1d10 + 1d12 + 1d6 + 1d4 + 11 ⇒ (6) + (8) + (6) + (4) + 11 = 35

rerolling d12 due to not being blessed: 1d12 ⇒ 1

28 total. Rakshasa is defeated. Discard The Big Sky to explore.

Castle Card 2: Gentleman Explorer:

CotCT
Ally 1
Traits:
Human
Aristocrat
To Acquire:
Charisma
Diplomacy 8
OR Knowledge 5
On a local check against a barrier or an ally, recharge to add 1d6.
Discard to examine the top card of your location, then you may explore.

Requesting Varian recharge a card for power feat.

Diplomacy 8 including Create Mindscape and aided by Varian's power: 3d4 + 4 ⇒ (2, 1, 3) + 4 = 10

Discard Gentleman Explorer to examine top of location then explore.

Castle Card 3: Lucky Starknife:

Core
Weapon 2
Traits:
Finesse
Knife
Magic
Melee
Piercing
Ranged
To Acquire:
Strength
Dexterity
Acrobatics
Melee
Ranged 11
For your combat check, reveal to use Strength, Dexterity, Acrobatics, Melee, or Ranged + 1d4+1.
On a local combat check, after the roll, freely recharge to add 1d4.
You may use this power even if you have previously revealed this card on this check.

acrobatics 11: 1d10 + 3 ⇒ (2) + 3 = 5

Cure targeting self: 1d4 + 1 ⇒ (2) + 1 = 3

Ukuja ends their turn.

Ukuja attempts to recover all cards in their Recovery pile.
Angelstep: Survival 9: 1d10 + 1d4 + 6 ⇒ (4) + (1) + 6 = 11 -> Angelstep recharged.
Cure: Divine 8: 1d10 + 1d4 + 4 ⇒ (7) + (3) + 4 = 14 -> Cure recharged .

Ukuja resets their hand.

Ukuja wrote:

Hand: Wendifisa Spear, Elk, Dwarf Caiman, Blessing of the Green Faith (2), Blessing of the Green Faith (1), Guide (Core), Blackjack's Rapier,

Displayed: Leryn, Python, Keppira D'bear, Vencarlo Orisini, Laori Vaus, Trinia Sabor,
Deck: 12 Discard: 2 Buried: 3
"Current Location: Castle
Hero Points: 2"
"NOTES:
Available Support: Blessings, Supporters, and healing are available for use.

Blessing of the Green Faith: Recharge to add 1 die to any check not made by me.

Laori Vaus: * After I discard cards as damage, I may draw a card.

Keppira D'bear: * On all checks against Undead banes, add 1d4.

Vencarlo Orisini: * On any combat check, after the roll, you may bury to add 1d6.
* ? On any combat check, you may bury to reroll.

Trinia Sabor: * On any non-combat check, you may bury to add 1d4+#.

Guide: On a local check to close or to guard, recharge to add 1d6.
Movement: Move me to Office if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blackjack's Gear, Droogami, Gentleman Explorer, Fire Gecko, Mist Horn, Hatchet, The Rakshasa, Hatchetbird, Call Animal, Cauterize
Recharged: Angelstep, Cure,
Discard Pile: The Big Sky, Blessing of the Elements,
Buried Pile: Charm Animal, Ishani Dhatri, Amin Jalento,
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +1
Survival: Wisdom +3
Charisma d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +3

Favored Card: X
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors | Weapons | Divine
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.

Remaining supporters at Base: Card 6. Cressida Kroft and Card 8. Thousand Bones.
Castle cards 1 and 3 banished.
Castle card 2 acquired.

Varian displayed Create Mindscape at Castle.
Varian must succeed at a Dexterity or Acrobatics 6 check or suffer 1d4-1 Electricity damage.
Varian recharges 1 card for power feat.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Cohrts Leryn and Python. Favored card Weapon. Replacing Javelin with the loot Guide. Starting location Castle.

Ukuja wrote:

Hand: Blessing of the Green Faith (2), Stone Axe +1, Blackjack's Daggers, Blessing of Milani, Charm Animal, Call Animal, Dwarf Caiman, The Rakshasa,

Displayed: Leryn, Python,
Deck: 13 Discard: 0 Buried: 0
"Current Location: Castle
Hero Points: 2"
"NOTES:
Available Support: Blessings, Supporters, and healing are available for use.

Movement: Move me to Office if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Hatchetbird, Blessing of the Green Faith (1), Angelstep, Blackjack's Gear, Fire Gecko, Wendifisa Spear, Hatchet, Blessing of the Elements, Blackjack's Rapier, Guide (Core), Cure, Cauterize, Elk
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +1
Survival: Wisdom +3
Charisma d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +3

Favored Card: X
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors | Weapons | Divine
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.

Draw Hatchet, recharge Hatchet, Draw Hatchetbird, Angelstep, Blessing of the Elements. Place Angelstep, Blessing of Milani, and Blackjack's Daggers into kit. Bury Charm Animal to draw a random animal ally. Cast Call Animal for Fire Gecko.

Ukuja attempts to recover all cards in their Recovery pile.
Call Animal: Divine 6: 1d10 + 4 ⇒ (1) + 4 = 5 -> Call Animal discarded.

Ukuja wrote:

Hand: Stone Axe +1, Fire Gecko, Dwarf Caiman, Hatchetbird, Blessing of the Green Faith (2), Blessing of the Elements, The Rakshasa,

Displayed: Leryn, Python,
Deck: 9 Discard: 1 Buried: 1
"Current Location: Castle
Hero Points: 2"
"NOTES:
Available Support: Blessings, Supporters, and healing are available for use.

Blessing of the Green Faith: Recharge to add 1 die to any check not made by me.

Blessing of the Elements: Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Movement: Move me to Office if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cauterize, Blackjack's Rapier, Cure, Wendifisa Spear, Blackjack's Gear, Blessing of the Green Faith (1), Guide (Core), Elk
Recharged: Hatchet,
Discard Pile: Call Animal,
Buried Pile: Charm Animal,
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +1
Survival: Wisdom +3
Charisma d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +3

Favored Card: X
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors | Weapons | Divine
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Using hero point for skill feat Wisdom.

Taking one of the Ally 3s to upgrade Frilled Lizard to Elk. No interest in the new loot ally.

gameday boon?: 1d20 ⇒ 16


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Acquired cards afaik

Persona Mask - Item 3
Gentleman Explorer - Ally 1
Archer's Kite Shield - Armor 1
Belt of Physical Prowess - Item 2
Sawtooth Saber - Weapon 3
Marked Cards - Item 3
Horn of Blasting - Item 2
Tinker - Ally 1
Iron Shackles - Item 2
Life Drain - Spell 1
Dragon's Breath - Spell 3
Maiden's Helm - Armor 3
Flaming Mace - Weapon 2
Magic Full Plate - Armor 2
Liquid Courage - Item 2
Hellknight of the Nail - Ally 3
Racoon - Ally 3
Wolverine - Ally 3
Riding Allosaurus - Ally 2
Zon-kuthon's Pain - Blessing 2
Wand of Enervation - Item 3
Flensing Jelly - Ally 2
The Idiot - Blessing 3


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Ukuja draws Blessing of the Green Faith (1) then recharges his hand to guard.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

Benefaction: When this is the hour: No effect. Extra free explore this turn due to confusion over bow.

Leryn reports a nearby friendly jelly.

Pits Card 1: Flensing Jelly:

Core
Ally 2
Traits:
Alchemical
Ooze
To Acquire:
Intelligence
Craft 9
OR Wisdom
Survival 11
On a local combat or Disable check, recharge to add 1d6 and the Acid or Poison trait.
Banish to explore. This exploration, on your combat checks, add 1d4 and the Acid or Poison trait.
DURING RECOVERY
You may succeed at a Craft 9 check then discard an Alchemical boon to recharge this card.

survival 11: 1d10 + 5 ⇒ (5) + 5 = 10
Discard The Idiot, banish Flaming Shortbow Roll becomes a 10. Taking free explore.

Pits Card 2: Yeth Hound:

Core
Monster 1
Traits:
Animal
Outsider
To Defeat:
Combat 10
Before acting, each local character must succeed at a Wisdom 5 check or suffer the scourge Frightened.
If the hour's level is 0, after the encounter, each local character suffers 1d4 Mental damage that may not be reduced.

BYA Wisdom 5: 1d10 + 2 ⇒ (1) + 2 = 3 Ukuja is frightened.

combat 10 revealing Wendifisa Spear for survival: 1d10 + 1d12 + 6 ⇒ (3) + (10) + 6 = 19 Draw Yeth Hound due to Power Feat.
hour is 0 so take mental dmg: 1d4 ⇒ 3
Discard Yeth Hound, Flensing Jelly, and Hatchetbird to dmg. Discard Zon-kuthon's Pain to explore.

Pits Card 3: Fool's Gold:

CotCT
Spell 1
Traits:
Arcane
Magic
To Acquire:
Intelligence
Wisdom
Arcane
Divine 7
On a local Diplomacy or non-combat Charisma check, banish to add 1d10.
If it is a check to acquire and the character acquires the card, they may give it to a local character.

DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 9 check to recharge it instead.

divine 7: 1d10 + 3 ⇒ (1) + 3 = 4

Banished. Discard Dwarf Caiman to dmg.

recharge random animal from discard 1. Yeth Hound, 2. Hatchetbird, 3. Dwarf Caiman: 1d3 ⇒ 2

Pits card 1 and 2 acquired.
Pits card 3 banished.
Flaming Shortbow banished.


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

The Big Sky: When this is the hour: At the start of your turn, you may remove 1 of your scourges. Start of turn draw Call Animal from my kit and put Blackjack's Rapier in it. Cast Call Animal for Racoon.

Pits Card 1 (Flaming Shortbow): Flaming Shortbow:

CotCT
Weapon 1
Traits:
2-Handed
Bow
Fire
Magic
Piercing
Ranged
To Acquire:
Dexterity
Ranged
Stealth 9
For your combat check, reveal to use Dexterity, Ranged, or Stealth + 1d6 + 1d4; you may remove 1d4 and the Fire trait.
If proficient, on another character's combat check, freely discard to add 1d8 and the Fire trait.
After playing this weapon, you may not play an Offhand boon this encounter.

Stealth 9: 1d10 + 3 ⇒ (6) + 3 = 9

Discard Racoon to explore.

Pits Card 2: Spiked Volley:

Core
Barrier 1
Traits:
Trap
To Defeat:
Dexterity
Acrobatics
Disable 9
If undefeated, suffer the scourge Wounded, then each local character suffers 1d4 Combat damage; when they discard cards as damage, they must first choose allies.

Acrobatics 9 recharging Blackjack's Gear: 1d10 + 1d8 + 3 ⇒ (9) + (1) + 3 = 13

Discard The Foreign Trader to explore. Recharge Flaming Shortbow to draw: Zon-kuthon's Pain.

Pits Card 3: Ill Tidings:

CotCT
Barrier 1
Traits:
Curse
To Defeat:
None 0
This encounter, blessings cannot be played.
Encounter the top card of the hourglass. If you fail a check against it, banish it and this barrier is undefeated. Otherwise, this barrier is defeated.

The Idiot:

CotCT
Blessing 1
Traits:
Harrow
Suit: Books
Veteran
When this is the hour: When you fail a check, suffer the scourge Drained.
To Acquire:
Intelligence
Knowledge 4+#
On your check, after the roll, discard this card and banish a boon to change a die to a value you choose.
Discard to explore. This exploration, you may not evade.

Intelligence 4 +3 burying Trinia Sabor: 2d4 + 3 ⇒ (1, 1) + 3 = 5
Spending a Hero point.

Intelligence 4 +3 burying Trinia Sabor: 2d4 + 3 ⇒ (3, 1) + 3 = 7

Discard Zon-kuthon's Pain to explore.

Pits Card 4: Gem of Physical Prowess:

Core
Item 1
Traits:
Magic
Object
To Acquire:
Strength
Dexterity
Constitution 11
On your non-combat check, recharge to roll your Strength, Dexterity, or Constitution die instead of the normal die.

banished. Discard The Idiot to location damage.

Angelstep targeting self: 1d4 + 1 ⇒ (4) + 1 = 5

Ukuja ends their turn. Racoon is recharged from discard pile.

Ukuja attempts to recover all cards in their Recovery pile.
Call Animal: Divine 6: 1d10 + 3 ⇒ (1) + 3 = 4 -> Call Animal discarded.
Angelstep: Survival 9: 1d10 + 5 ⇒ (10) + 5 = 15 -> Angelstep recharged .

Ukuja resets their hand.

Ukuja wrote:

Hand: Wendifisa Spear, Dwarf Caiman, Zon-kuthon's Pain, Flaming Shortbow, Hatchetbird, Cauterize, The Idiot,

Displayed: Leryn, Python, Vencarlo Orisini, Keppira D'bear, Squealing Pig,
Deck: 13 Discard: 2 Buried: 6
"Current Location: Pits
Hero Points: 2"
"NOTES:
Available Support: Blessings, Supporters, and healing are available for use.

Vencarlo Orisini: * On any combat check, after the roll, you may bury to add 1d6.
* On any combat check, you may bury to reroll.

Keppira D'bear: * On all checks against Undead banes, add 1d4.

The Idiot: On your check, after the roll, discard this card and banish a boon to change a die to a value you choose.

Zon-kuthon's Pain: On any check, recharge to bless; after the check, a random character suffers 1 Mental damage that cannot be reduced.

Movement: Move me to Office if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Guide (Core), Blackjack's Gear, Blessing of Milani, The Foreign Trader, Riding Allosaurus, Blessing of the Green Faith (1), Blessing of the Elements, Blackjack's Daggers, Blessing of the Green Faith (2), Hatchet, Frilled Lizard
Recharged: Racoon, Angelstep,
Discard Pile: Wand of Enervation, Call Animal,
Buried Pile: Charm Animal, Wolverine, Fire Gecko, Ishani Dhatri, Amin Jalento, Trinia Sabor,
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +1
Survival: Wisdom +3
Charisma d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +3

Favored Card: X
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors | Weapons | Divine
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.

Pits card 1 acquired.
Pits cards 2 - 4 banished.

Hourglass Card 2 The Idiot acquired (Book so blessing 3)


deck handler Desired upgrades Blessing 3, Blessing 4, Ally 4

combat 10 +6 vs Thug revealing Wendifisa Spear for Survival, freely recharge Blackjack's Daggers, aided by Banner: 1d10 + 1d12 + 1d4 + 8 ⇒ (7) + (6) + (4) + 8 = 25

Sarenrae's Light: When this is the hour: When you heal, you may heal an additional card.

Pig Bout moves to: 1d4 ⇒ 4 Den Of Iniquity

Ukuja stays at the Den and fights a pig.

"

Blood Pig Bout:
Blood Pig Bout
Story Bane Barrier 3

Traits:
Skirmish
Animal

Check:
Combat
12
OR
Acrobatics
Fortitude
Melee
Survival
7

Powers:
Before acting, if you banish the ally Pig, this barrier is defeated.
If undefeated, suffer 1d4 Combat damage then discard an ally.
If defeated, draw the top card of your location; if it is a bane, banish it.

"

Survival 7: 1d10 + 5 ⇒ (6) + 5 = 11

Summon and draw top card of location: Squealing Pig. Discard Riding Allosaurus to move to Base and explore.

Base cards 1. Amin Jalento, 2. Ishani Dhatri, 3. Cressida Kroft. Take Ishani Dhatri and draw a card: Frilled Lizard. Display then bury Ishani Dhatri to draw random blessing #1: Zon-kuthon's Pain. Discard Zon-kuthon's Pain to explore. 1. Amin Jalento, 3. Cressida Kroft, 4. Vencarlo Orisini. Take Amin Jalento and heal 1 +1 cards. Display and bury Amin Jalento to draw random items # 1 and #2 (Ugh. Tough choice. For the greater good I'll banish Circlet of Mental Acuity and keep Wand of Enervation.) Discard Blessing of the Elements to explore. 3. Cressida Kroft, 4. Vencarlo Orisini, 5. Keppira D'bear. Take and display Vencarlo Orisini and heal 1 +1 cards. Discard Frilled Lizard to explore. 3. Cressida Kroft, 5. Keppira D'bear, 6. Thousand Bones, Take and display Keppira D'bear and heal 1 +1 cards. Discard Blessing of Milani to explore. 3. Cressida Kroft, 6. Thousand Bones, 7. Trinia Sabor. Take and display Trinia Sabor and draw a card: Riding Allosaurus.

Discard Riding Allosaurus to move to Pits and explore.

Pits Card 1: Banner of the Ancient Kings:

Core
Item 2
Traits:
Magic
Object
To Acquire:
Charisma
Diplomacy
Fortitude
Melee 10
Display. While displayed:
* On all combat checks, add 1. If any character fails a combat check, bury this item.
* Bury to remove a total of up to 1d4 scourges from any number of characters.
If proficient with armors, when you would bury this item for its power, you may discard it instead.

Banished. Display Squealing Pig at Pits. End turn. Discard Wand of Enervation.
recharge random animal from discard 1. Frilled Lizard, 2. Riding Allosaurus: 1d2 ⇒ 2

Ukuja wrote:

Hand: Blessing of the Green Faith (2), Wendifisa Spear, Blackjack's Rapier, Blackjack's Gear, The Foreign Trader, Angelstep, Dwarf Caiman,

Displayed: Leryn, Python, Vencarlo Orisini, Keppira D'bear, Trinia Sabor, Squealing Pig,
Deck: 10 Discard: 3 Buried: 5
"Current Location: Den Of Iniquity
Hero Points: 3"
"NOTES:
Available Support: Blessings, Supporters, and healing are available for use.

Blessing of the Green Faith: Recharge to add 1 die to any check not made by me.

Vencarlo Orisini: * On any combat check, after the roll, you may bury to add 1d6.
* On any combat check, you may bury to reroll.

Keppira D'bear: * On all checks against Undead banes, add 1d4.

Trinia Sabor: * On any non-combat check, you may bury to add 1d4+#.

The Foreign Trader: On a local non-combat check, discard to bless and add your Intelligence die.
Movement: Move me to Office if my location closes.
Other: Hi I'm Ukuja! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Green Faith (1), Hatchetbird, Zon-kuthon's Pain, Hatchet, Blessing of the Elements, Guide (Core), Blackjack's Daggers, Racoon, Cauterize
Recharged: Riding Allosaurus,
Discard Pile: Frilled Lizard, Blessing of Milani, Wand of Enervation,
Buried Pile: Charm Animal, Wolverine, Fire Gecko, Ishani Dhatri, Amin Jalento,
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +1
Survival: Wisdom +3
Charisma d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +3

Favored Card: X
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors | Weapons | Divine
POWERS:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the Animal trait to evade a bane you encounter (☐ or to add 1d4 plus the discarded card's adventure deck number to your combat check)(☐ or to your check to defeat a barrier).
(Boon) When Ukuja draws his starting hand he may draw a card then recharge a card.
[x] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
[x] Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit. At the start of your turn, you may exchange a card in your hand with a card in your kit.

Den Of Iniquity Card 7 Squealing Pig acquired.
Squealing Pig displayed at Pits.
Pits card 1 banished.
Base now has card 3 Cressida Kroft and card 6 Thousand Bones.

Random blessing #1 acquired.
Random item #1 acquired. Random item #2 banished.

Note that Ukuja now has multiple supporters displayed.

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