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Tykk Raleon's page
94 posts. Alias of Talmonis.
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Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
Tykk searches clumsily through the study.
Perception: 1d20 - 1 ⇒ (1) - 1 = 0
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
"Hah, some wizard. Come comrades, let us loot this prison for anything of use and be off."
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
Tykk, seeing the bulk of his companions charge forward, moves off well to the left, circling around the wizard.
Double move around to the side, preferably out of any "cone" spells.
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
Tykk points to the left door.
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
I'm with Lyrysa on this. The first thing I thought of was a color spray taking us out.
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
Not to mention, I'd prefer if that oaf was weakened before we leave...it might become nessecary kill him if he becomes a problem.
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
I want to send in Grumblejack first, and then we should attack on the next round.
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
"I say we stagger our assault. That way we can't be caught in any grand spell, designed to ensorcscle us all."
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
I say we kill the warden and loot this place for all it's worth.
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
Tykk looks to each of the others in turn, and states:
"Comrades, that's the bulk of them. But I say we finish this and leave it as a warning. The civilians can tell whoever comes next what happened here."
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
"Beg! Beg for death dogs of Mitra!"
Power Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d8 + 5 ⇒ (5) + 5 = 10
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
Like Randu, Tykk will attack Blackerly if possible, or a guard if not.
Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
"Nice work people, let's move."
Tykk runs down the staircase and waits with his morningstar for the guards to breach the trapdoor.
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
B&@%!$~s. Someone smack him.
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
"Nice work. Let's see to Blackerly and the others. Grumblejack! You wanted revenge?! It's downstairs!"
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
Stalking toward the guard with the determination of a cat on a cornered mouse, Tykk hesitates for a second 10 feet from the guard.
"Looks like this is the end for you."
Mid-step, Tykk changes speed and charges directly at the startled guard.
Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Sidestepping the guard's shield, Tykk brings his morningstar up under his exposed chin, attempting to take his head clean off.
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Tykk grins toothily at the shaken guard.
"Look at you. Pathetic. It's almost as if you're dead already. You're not worth my time, boy."
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
Tykk charges up the stairs to the roof above.
"I'm coming for you, dog of Mitra! Pray while you can!"
Intimidation: 1d20 + 8 ⇒ (9) + 8 = 17
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
"Damnation. I guess we see to Blackerly then."
Tykk rushes through the hole and prepares to fight the upcoming Seargent. Using his trained senses, he attempts to feel out Blackerly's aura to ensure he can shatter his defenses.
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
I really think we need to pile on the wizard and drop him as fast as possible. One sleep spell or color spray could kill the lot of us.
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
We'll be chased like dogs. We should go to the wizards tower, to kill him first before he becomes a problem.
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
"Beg for mercy dog!"
Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Tykk whirls around the doorframe, joining in the assault. He brings his mace down a little hastily on the guard with the horn, only getting a glancing blow.
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
Same here! Time to bring morningstar to face!
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
"Good. Let's get this over with."
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
Whispering:"There's a second light above. Blackerly?"
You'll be issued equipment.
"Dirty" Harry Calahan, Yes, I'm still around. I'm making the recruitment thread now.
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
As one who is unable to hide himself well, Tykk Stands just to the side of the door, prepared to strike the second target through the door. OR if the first target stops and see's him, Tykk will strike him.
Perception: 1d20 - 1 ⇒ (17) - 1 = 16
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
"Nice work you two. It would seem I've chosen my allies well. Come, let us deal with Blackerly."
Hefting his morningstar, Tykk joins Randu on the way in.
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
stealth: 1d20 - 5 ⇒ (18) - 5 = 13
"Finally. Lets get on with it."
Tykk quietly follows the others across the way.
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
That's what I was thinking as well...
okerproker wrote: When you say the pathfinder point buy system. You mean that all abilities start at 10? Yes. All abilities start at 10, you have 22 points to spend. Point costs are as follows:
11:1
12:2
13:3
14:5
15:7
16:10
17:13
18:17
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
Tykk shrugs, and follows.
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
"Why not just kill them as quickly as possible? They're clearly in our way."
Wheee 9 Wisdom
After further thought, a combined ground/air team would be fine, so long as enough players wanted to do either.
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
Morningstar in hand, Tykk steps cautiously out of the doorway, quickly taking point with Randu.
stealth: 1d20 - 1 ⇒ (4) - 1 = 3
perception: 1d20 - 1 ⇒ (11) - 1 = 10
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
If there is some heavier armor in the Armory, and possibly a morningstar, I'll be switching my gear.
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
"Excellent. Let's arm ourselves and get going."
Tykk heads into the Armory.
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
"You mean before taking care of Blackerly? Wouldn't that potentially leave him and his men at our backs while fighting the wizard, who might alert them with his magic?"
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
"A greater force? Good. It will be even more unwieldly and easier to elude. Few things are more obvious than a large force, tromping about the wilderness."
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
Infernal: "That's exactly my concern. I don't want a wizard behind me. I hear you lot have powers to discern location. With luck, the Ogre will be weakened or destroyed afterward, and we won't have to deal with it ourselves.
Besides, we'll need coin or something to trade for meals once we reach a town, and the Warden will surely have some. I will not beg, nor resort to common thievery. It's beneath a warrior of my stature."
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
Infernal: "I say we set the ogre on Blackerly and his men, and then we clean up the pieces. After that, the warden as well."
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
Oh definitely. I intend to kill the warden and Blackerly if possible.
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
Tykk walks calmly towards the armory, sword in hand, while listening for sounds of alarm or combat.
Perception: 1d20 - 1 ⇒ (12) - 1 = 11
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
Yeah, that's what I'm thinking.
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
We could carry things in bedsheets. You know, other than the blood-soaked ones.
Male Human Anti-Paladin HP:11, AC: 15, FF:15, TAC:9, Fort::3, Ref:-1, Will: 1, Perception: -1, Initiative: 3 CMD: 3, CMB, 4
Tykk hastily cleans his sword on a nearby bed sheet and turns to Drogan.
"Agreed, let us make haste to the armory. Not only do I need some proper armor, I don't trust that bloody ogre with our newfound compatriot."
If someone wants to be the lootkeeper, that's fine by me. That's how my tabletop group rolls.
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