Hellknight

Tyberos's page

9 posts. Organized Play character for Poison Dusk.


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Karasuma Tazou wrote:


"If you can manage to rescue ALL of them we can make it get so tied up in the courts that none of them will have any money left over and all facing long prison sentences.

That is, if you're into such things. The sheer financial potential is... signifcant.

It could be tied in in court for YEARS! Think of the fees! Just the thought of it make my heart leap.

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I would be rather remiss if I was not able to follow my calling further. Order must be kept at all cost.

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Hellknight leather is legal for PFS. Just expect some RP problems if you run into actual Hellknights if you aren't one. And if you are one, you may still have issues, but that is part of the fun of being a Hellknight.

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Axial wrote:
Axial wrote:

1) What does the Armiger do?

2) Are the Hellknight and Hellknight Signifier literally just reprints, or are they altered in some way?

This, plus what does the Summoner archetype do?

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Can anyone give me the rundown on the Armiger archetype?

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I think part of the problem is the cleric did not act as a Lawful character would have. In such a town the Hellknights would have almost invariably sided with the cleric without overwhelming evidence otherwise. The cleric should not have freaked out and went nutso on the gnome, as there are much more fitting punishments than just attacking him. And even if he did, he would have been seen in the right in the views of a Hellknight.

Furthermore, he only needed a good lawyer such as myself. Praise be the Prince of Law.

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As a fellow practitioner of Asmodean Law, I can assure you that the channeling of negative energy is a fulfilling was to express the power and glory of the Prince of Law. Spells are great and all, but just not as satisfying sometimes.

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Also note that the spell required for the Test is not evil (no [evil] descriptor) if used for a paladin. Really shouldn't anytime, as the devil summoned can't leave the area, or affect anything outside the given arena. It also disappears if no challenger steps up or the spell runs out before the fight does, unlikely as that may be.

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Introducing Tyberos.

Tyberos is a human Cleric and Hellknight, and as An Asmodean Advocate a great lawyer. His sly wit and sharp thinking has gotten himself and his fellow pathfinders out of trouble on many occasions.Of course his familiar, a "viper" named Erratu, is the real player character, as we have found. He is the one who makes all the important checks, and has killed some very challenging enemies, through delivering touch spells.