Two-Gun Sam's page

36 posts. Organized Play character for nosig.


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I'm a GunTank with a dragon pistol (and plans to buy a second).

Welcome to the club!

I actually get around the reloading issue by being a Tiefling with a Prehensile Tail trait and a Grasping Tail feat.

Qlippoth Spawn Tiefling
Black-gold scales, Tatmido armor (MW), Darkwood Towershield, Full Helm (face mask, and we are happier that way...)

Lingering smell of brimstone around him...

The Exchange 5/5

BigNorseWolf wrote:
Two-Gun Sam wrote:


wait - this is just for the Sorcerer Bloodline on PG 29 (I think). so it doesn't look like Qlippoth-Spawn is banned. What am I missing?

Probably an old rule or brain derp plus some odd formating from nethys. Mostly a brain derp.

that's great! Means I'm legal!... mostly? (says my Qlippoth-Spawn Tiefling. )

The Exchange 5/5

BigNorseWolf wrote:
The tiefling options are legal or not on their own basis. I think the Qlippoth-Spawn is the only banned thing related to them.

crud. Qlippoth-Spawn is banned? like, as in from Blood of Fiends?

edit: ok, after checking it appears Qlippoth-Spawn are ok, but "Bloodlines: daemon bloodline is not legal for Pathfinder Society;" I'm guessing this is Daemon-Spawn on pg 19...

wait - this is just for the Sorcerer Bloodline on PG 29 (I think). so it doesn't look like Qlippoth-Spawn is banned. What am I missing?

The Exchange 5/5

From the PRD:
(http://paizo.com/pathfinderRPG/prd/coreRulebook/equipment.html#weapon-size )
"Weapon Size: Every weapon has a size category. This designation indicates the size of the creature for which the weapon was designed.

"A weapon's size category isn't the same as its size as an object. Instead, a weapon's size category is keyed to the size of the intended wielder. In general, a light weapon is an object two size categories smaller than the wielder, a one-handed weapon is an object one size category smaller than the wielder, and a two-handed weapon is an object of the same size category as the wielder.

"Inappropriately Sized Weapons: A creature can't make optimum use of a weapon that isn't properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn't proficient with the weapon, a –4 nonproficiency penalty also applies.

"The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder's size and the size of the creature for which the weapon was designed. For example, a Small creature would wield a Medium one-handed weapon as a two-handed weapon. If a weapon's designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can't wield the weapon at all."

bolding mine. If a Small one-handed weapon is altered by one step when used by a Medium wielder... are we saying it is wielded as a two-handed weapon? I wouldn't think so. So, if "The measure of how much effort it takes to use a weapon is altered by one step for each size category of difference between the wielder's size and the size of the creature for which the weapon was designed" - then it seems to me that a Medium wielder would wield a Small one-handed weapon as a light weapon. Or does this rule actually say something else? If it is still wielded as the same size category ... then a Medium wielder using a tiny Greatsword would still get a 1.5 times Strength bonus on damage? And a Huge dagger would still be Finesse-able, even though a Medium PC would have to use two hands to use it?

The Exchange 5/5

Silly question, but if you use SMALL Falcatas (sized for a Gnome say), wouldn't they be light weapons? And you would take a -2 to hit for using a weapon not the correct size...

But they would be "light" Falcatas...

I have been looking at doing something like this with small Bastard Swords... A light weapon that does 1d8 (crit 19x2)...

The Exchange 5/5

Steven Schopmeyer wrote:
You'd be surprised how many only have one musket.

Yeap. Or Barbarian with only one weapon - a greatsword.

The Exchange 5/5

Steven Schopmeyer wrote:
Nothing better than disarming the gunslinger.

Heck, then I'd have to switch off to my Ax. Or the second Pistol.

But I do that anyway, only get one shot per pistol per combat anyway... darn things are hard to reload while totting this here Tower Shield...

Gun-Tank. Heavy armor and Tower Shield.... Dragon Pistol and Battleax. Built to hold the pistol with my tail while I reload... but some judges don't allow that.

The Exchange 5/5

Edwin Wessels wrote:

I haven't seen any Gun tanks yet (I have one myself who is going towards Sky Marshall).

Also hardly see any full fledged fighters, my 2wpn fighter who is now a VC went through it all... Had a blast with him and enjoyed playing with him.

Gun tank here....

Tower Shield and Dragon Pistol...

The Exchange

Gisher wrote:
BigDTBone wrote:
Ravingdork wrote:
RDM42 wrote:
Ravingdork wrote:

Meh, I just put up a wall of sound next to the enemy then throw a fist full of pebbles at it (easily done in one round with a partner, or with Quicken Spell).

Hundreds of dice of damage to anything within 10 feet of the wall, no save, with very few resistant to it.

I would call the fist full of pebbles one attack, and only one instance of dice rolling.
That would be a balanced house rule, but the rules are quite clear in how they are written in this case. Any object hitting the wall sets it off. A handful of pebbles consists of multiple separate objects. Ergo, lots of damage to anyone near the wall.
The rules don't permit you to throw multiple objects at the same time either. The rules are painstakingly clear that the number of objects you may throw in a round is governed by your BAB and a few feats. You simply cannot throw a handful of pebbles and hope to elicit a game mechanic response.
You could fire a shotgun into it using pellet ammunition. That's lots of objects "thrown" with a single action.

Actually - I use a dragon pistol, so it is effectively a shotgun. I get one attack roll for every possible target in the cone. So, that would mean, One Wall - One attack roll (or only one attack).

The Exchange

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Drahliana Moonrunner wrote:
Leathert wrote:

Gunsmithing says: Restoring a Broken Firearm: Each day, with an hour’s worth of work, you can use this feat to repair a single firearm with the broken condition.

So def. not a combat option. Though gunslingers work nicely in melee as well, considering it's a full-bab class with martial weapon proficiency and 10 HD, so you're not totally out of things to do.

I don't think that there is a single charop gunslinger on the boards who will admit to dirtying his hands with swordwork.

not sword work - but I do hit things with an Ax regular...

The Exchange

when I was building a Gun Tank (NOT an Alchemist) I wanted the Tower Shield usage... which would make loading a gun difficult. Then I got access to a Tiefling boon, and with "grasping tail" I can now load my Dragon Pistol one handed.

I may have to go back and see if he'd make an OK alchemist too... maybe I'll start taking some levels in it too.

The Exchange 5/5

Being able to load a pistol while holding a Tower Shield made my Gun Tank a viable character option. So, "grasping tail"... and at the time the only PC race able to have a tail was Tiefling. Though this PC was created before the "grace period" was announced.

So that is one thing Tiefling could have that the other races can't - a tail.

The Exchange 5/5

Steven Schopmeyer wrote:
The ratfolk gunslinger is pretty cool too.

Tiefling I could do even without a boon (at least when I was making him). Ratfolk? "Not Available" for me...

The Exchange 5/5

"Angban, from the upcoming Gunslinger Deck." I really like this one. Though I am going to mix his name up and call him An-Bang!, but that is just my Dyslexia I'm sure...

I run a GunTank now in PFS, with a Tower shield. Originally I was going to run him as a Dwarf - but I couldn't figure out how to load the gun! so I built him as a Tiefling, so he could hold the gun with his tail...

The Exchange 5/5

Michael Hallet wrote:
Two-Gun Sam wrote:

going to set the fireball off in the hen house...

Why not just change the current GM reward of a chronicle for running a scenario to be a chronicle the third time you run a given scenario?

So you don't get the GM chronicle when you run X-XX the first time - you get it the 3rd and 6th and 9th.... etc.

clearly this will not fly - as it would require "taking a current reward" away, and we never do that. Only expand rewards...

I would much more reluctant to GM if this were the rule. GM chronicles are a strong incentive for me to GM. I vastly prefer playing to GMing, so with no incentive to GM, I probably wouldn't. There are only a handful of adventures that I like so much that I would want to GM them three times.

so... how about twice?

The Exchange 5/5

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going to set the fireball off in the hen house...

Why not just change the current GM reward of a chronicle for running a scenario to be a chronicle the third time you run a given scenario?

So you don't get the GM chronicle when you run X-XX the first time - you get it the 3rd and 6th and 9th.... etc.

clearly this will not fly - as it would require "taking a current reward" away, and we never do that. Only expand rewards...

The Exchange 5/5

Stephen Ross wrote:
Add'l Resources wrote:
As of 22 February 2016, coin shot is legal for play.

hmmm rng tch within 20ft 1Pt:(1d10+[CL/2] Crit:20 x2) B&P {MW, adamt for DR} a bit expensive and costly as a std action {3 of them} but good below 5th level. You might want to Weapon Blanch the Au. see Pellet Blast. Abundant Ammunition won't work as Coin Shot says it transforms 3 coins to do this.

seems like a kineticist spell...

To many abbreviations - you lost me totally...

I think you are saying it's a good spell for someone below 5th level?

The Exchange 5/5

Wei Ji the Learner wrote:


What are the basic gear assumptions in PFS by level?

In at least two modules I've played in (probably more, but the party may have gotten very lucky/had lenient GM), the opponents encountered have had *way too much* for the party to handle *at tier*. Note, I'm not talking necessarily foolish tactics, nor am I talking about tables that are trying to play 'hard' mode or 'up'.

So what are the assumptions that modules are based on for level in terms of gear?

Example: Some of the Season Six assumes that you have an adamantine weapon at the level one-two bracket

It's really frustrating to get two-thirds of the way into a scenario and then have to basically go 'Welp, we can't beat that, EVER, at this level, with our gear.'

I was looking at some older threads (the current PFS board is a bit of a downer), and I ran across this... and then remembered my last game.

Played in a game this last weekend with a lady starting a Sorcerer... one of her spells was Coin Shot. In reading thru this thread it hit me... she actually did "...have an adamantine weapon at the level one-two bracket...". She was +5 to hit with it (with Point Blank Shot), it was a ranged touch attack and (when using plat. pieces to be adamantine) it did 1d10+1 (maybe +2?). And she got 3 shots with each of the castings of her spell (I think she actually had 5 castings). I think this spell is going to impress me... I need to go look at it more.

And it was really funny when her little Halfling made "pistol" hands and went "pew-pew" like she was shooting things! Great RP stuff!

The Exchange 5/5

Two-Gun Sam wrote:
Tamec wrote:
I have a guy in the runelords game I'm running. He's a 2 weapon fighter (focusing on longsword) with a 15 str and 15 dex. He has weapon focus longsword, so instead of fighting with a longsword and a shortsword giving him a +2/+1 to hit he's using two longswords so he has a +0/+0 to hit, oh and he doesn't have a ranged weapons because it's not a longsword...
What about thrown long sword?

You know what? I've been thinking about this all day, and I may just need to do this as a "Character Concept"...

"Chuck" Two-Swords, Fighter-sword thrower.... Good Strength and DEX, Feats: Throw Anything, Point-Blank shot, maybe Two-weapon, and Percise Shot later... QuickDraw ...Yeah. Start him/her with something like 6 swords... Or maybe 8, and later pick up a BlinkBack belt.... Or Maybe see about taking a level dip to pick up an unseen servant spell to "fetch" my swords back to me after I throw them...

Got to give it some thought,,, (and check to see if someone else has already done this...

The Exchange 5/5

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Tamec wrote:
Two-Gun Sam wrote:
Tamec wrote:
I have a guy in the runelords game I'm running. He's a 2 weapon fighter (focusing on longsword) with a 15 str and 15 dex. He has weapon focus longsword, so instead of fighting with a longsword and a shortsword giving him a +2/+1 to hit he's using two longswords so he has a +0/+0 to hit, oh and he doesn't have a ranged weapons because it's not a longsword...
What about thrown long sword?
But then he wouldn't have 2 longswords to fight with when he closed to melee range...

Buy more swords... Or a Blinkback Belt.

The Exchange 5/5

1 person marked this as a favorite.
Tamec wrote:
I have a guy in the runelords game I'm running. He's a 2 weapon fighter (focusing on longsword) with a 15 str and 15 dex. He has weapon focus longsword, so instead of fighting with a longsword and a shortsword giving him a +2/+1 to hit he's using two longswords so he has a +0/+0 to hit, oh and he doesn't have a ranged weapons because it's not a longsword...

What about thrown long sword?

The Exchange

Melee weapons are good ... I'd get a slashing one like an ax.

Otherwise Zombies are really hard.

The Exchange

Jeff Merola wrote:
Two-Gun Sam wrote:

no real advice...

Just a minor point on ranges and Point blank shot.

Pistol has a Range Increment of 20', which means it can target things 200 feet away - just -2 per extra RI after the first. so at 30 foot he would be -2 (in 2nd RI), +1 (PBS), but he wouldn't be rolling to hit Touch AC - just normal AC.

and welcome to the Brotherhood of the Gun.

Incorrect. Early Firearms can shoot a maximum of 5 range increments, not 10, so a Pistol can only shoot up to 100' away.

Quote:
Early Firearms: When firing an early firearm, the attack resolves against the target's touch AC when the target is within the first range increment of the weapon, but this type of attack is not considered a touch attack for the purposes of feats and abilities such as Deadly Aim. At higher range increments, the attack resolves normally, including taking the normal cumulative –2 penalty for each full range increment. Unlike other projectile weapons, early firearms have a maximum range of five range increments.

lol! Thanks! and that's what I get for typing early in the day (without my PC sheet or books or anything except my "old guy memory").

The Exchange

no real advice...

Just a minor point on ranges and Point blank shot.

Pistol has a Range Increment of 20', which means it can target things 200 feet away - just -2 per extra RI after the first. so at 30 foot he would be -2 (in 2nd RI), +1 (PBS), but he wouldn't be rolling to hit Touch AC - just normal AC.

and welcome to the Brotherhood of the Gun.

The Exchange 5/5

Wei Ji the Learner wrote:
Jayson MF Kip wrote:
How many sneezes does it take to get to the center of an illness debate?
Laden or unladen?

wait, I thought the question was "African or European?"...

The Exchange 5/5

Wei Ji the Learner wrote:
Thea Peters wrote:

So what all this basically boils down to is when you are at walgreens or cvs or wherever. .. spend the extra buck fifty on a nose and mouth mask and keep your sickness to yourself.

Everyone is happy ... the crud doesn't spread and we can go back to talking about the smelly people

One hasn't bought face masks recently, has one?

In addition, what is one going to do to make the person now wearing a 'muffler' AND having a hard time breathing to begin with *heard*?

ah...

I was actually looking at these... they are available in 30 count and 10 count for about $1.29 each... so a little under Thea's guess of a buck fifty. I'm actually looking at these for my Mana Waste Tiefling (posting as him now)

(edit) ...the 30 count is "Price: $16.99... + $4.99 shipping" so about $22 for 30 or something like 0.73 cents each. So I guess Thea was wrong after all, they cost less than half what she guessed...

The Exchange 5/5

InVinoVeritas wrote:
Two-Gun Sam wrote:
FLite wrote:
I kind of want to see a dwarven gun tank. But I am not sure how you are supposed to use a tower shield and a firearm together.
take a couple levels of Alchemist (maybe Grenadier?) to get the Extra Arm discovery? A Dwarf with a third arm (out of his beard?) - ok, that's just a bit to weird.
I was thinking a single level of Witch and take the Prehensile Beard hex.

dwarf witch or dwarf alchemist?

Alchemist sounds better to me. Dwarf witch just sounds... weird. I'd keep expecting to see some lady in a glass case with a pale complexion...

The Exchange 5/5

FLite wrote:
I kind of want to see a dwarven gun tank. But I am not sure how you are supposed to use a tower shield and a firearm together.

take a couple levels of Alchemist (maybe Grenadier?) to get the Extra Arm discovery? A Dwarf with a third arm (out of his beard?) - ok, that's just a bit to weird.

The Exchange 5/5

FLite wrote:
I kind of want to see a dwarven gun tank. But I am not sure how you are supposed to use a tower shield and a firearm together.

here is a Link to a thread on that subject... sort of...

The Exchange 5/5

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when I first started looking at playing a gunslinger my first choice was going to be dwarf...

I just got the following image in my head for starting each game...

"A dwarven adventurer walks into town, up the dusty street, an exotic saddle over his sholder and pistol at his belt. He glances over to where the other adventurers are gathered... "Well son, wha'da'ya do when they shot chur mount outta underneith ya? Ifin it's a Dire Bat, yah learn the true value of this here 'Ring of Feather Fall'. Yep, that or try to learn to fly REAL FAST."

(then the best part) - Going from adventure to adventure - never admitting that he's afraid of heights and has never owned a Dire Bat, much less flown on one.

The Exchange 5/5

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in the Deity blank on my PC sheet it says... "Yeah, that one..."

The Exchange 5/5

Michael Eshleman wrote:

When playing and reporting core games it is important that players, GMs, and reporters be diligent about checking for RPG/PFC character status at the table in the system before reporting.

I have made mistakes like this in the past, as have other local GMs. An e-mail to customer service about the issue has seen the problem resolved in a week or two.

Nosig, as to your non-core character showing as core, the solution to that is simple. Just play an RPG game with him/her and he/she will be automatically converted from PFC to RPG.

The e-mails to customer service about the PCs with issues have NOT seen the problem resolved in months. Follow up e-mails have actually not even been responded to. So... eventually the people with the problem just quit trying.

And the reason this is a problem for me, is that two of the people that quit trying are my wife and my sister...

The Exchange 5/5

I have several friends that have this issue. "characters listing as (RPG) vs (PFC)"

They report it (often several times) thru the "Problem with this session" button - and/or to Customer Service - and/or to the event coordinator... and nothing happens. They don't even get a canned response saying something like "Thank you for your concern Citizen, your Friend the Computer is looking into it..." or anything.

It has reached a stage that it is beginning to effect what we play. Several people no longer play Core games just for this reason. One friend of mine has stated that he is "not playing any PFS until they at least respond to me"... and he's a 5 star judge!

I don't actually know anyone with more that 1 Core character who DOESN'T have one with this issue - except me that it, and I have a Non-Core PC that is showing Core on my Character list... (Yeah, I have a CORE Tiefling Gun-Tank...at least that's how it lists him).

Does anyone have any suggestions on how to get any action on this sort of thing? Any sort of response? I mean, I'd kind of like my friend to play PFS again... even if we need to just drop out of Core altogether.

It doesn't bother me so much. I realize that the paper trail is the "Document of Record" and the online listings are secondary... but for some people it means a lot for it to be "right" - or to at least know that someone realizes there is a problem.

The Exchange 5/5

BigNorseWolf wrote:

Realistically, archers should be able to fire blind in a line and melee types should be able to arc a blade through 3-4 squares

This doesn't work for invisible targets when the attacker has normal sight. Giving it to a blind PC would ... Not be a good idea I think.

PC: "I know he's around here somewhere... I'll just close my eyes and swing through these three squares..."

To bad the rules don't work it that way.

The Exchange 5/5

Klaive wrote:

Same question came into my head. I believe Preston is correct though, Double Hackbut, Culverin, and all of Table 3-5 (Advanced Firearms) are not allowed.

My son wants to create and play a Gun Tank with a Blunderbuss.

I'm a GunTank with a dragon pistol (plan to buy a second).

Welcome to the club!

The Exchange 5/5

Master Control Program wrote:

nosig I'll investigate that, that's not something that should be happening.

Edit: I don't see a -16 character for you, nor any characters that are core. Are you still seeing this behavior, and if so, which character(s)?

Posting as my -16 character.

When I check my account, the listing of my PCs shows two CORE...
This one (my -16) and my (-31)

at least I assume that's what it means when it says this:

# 10012-16 The Exchange Two-Gun Sam (Core) Sessions Edit