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101 posts. Alias of FiddlersGreen.


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The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

Downloaded. Thanks! =)

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

1d6 ⇒ 2

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

"Hoowie! Glad we got out of that one. It's been a pleasure and honour, everyone. Especially you, Hakky. Thanks for letting me hitch a ride on you through all of this. I'll adventure with any of you guys anyday!"

boon roll: 1d20 ⇒ 16
day job: 10 + 18 + 2 + 5 = 35

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

"As many... as it takes... to bring us... all home," Twitter pants as she shoots another ray at the green Arodeth.

attack roll: 1d20 + 9 ⇒ (3) + 9 = 12
damage roll: 1d3 + 1 ⇒ (3) + 1 = 4

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

"Those crazy women will do more damage than you can heal. We're best off taking them down as quickly as possible!" Twitter chirps as she fires a dark-orange ray at the green Arodeth.

attack roll: 1d20 + 9 ⇒ (11) + 9 = 20
damage roll: 1d3 + 1 ⇒ (2) + 1 = 3

attack roll: 1d20 + 9 ⇒ (19) + 9 = 28
damage roll: 1d3 + 1 ⇒ (2) + 1 = 3

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

GM, I PMed you an important question.

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

Code green. That's what we're waiting for, right? That's the sign we're safe?

Twitter keeps shooting!

"You. Are. The. Last. Copy. So. Just. Fall. Already!" Twitter pants as she shoots another green ray at the Arodeth-copy.

attack roll: 1d20 + 9 ⇒ (12) + 9 = 21
damage roll: 1d3 + 1 ⇒ (3) + 1 = 4

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

Her power spent, all Twitter is able to do is fire a green ray of acid at the last Arodeth.

attack roll: 1d20 + 9 ⇒ (14) + 9 = 23
damage roll: 1d3 + 1 ⇒ (2) + 1 = 3

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

Twitter will direct his last 2 special attacks at red, trusting Blan to finish off Blue and start on green.

"That's the last of my heavy hits, guys. It's back to little splashes of acid after this..." the little bird pants, ostensibly weary by the constant battling.

He looks at Blan's and Torrag's attacks.

"Looks like it's not just me..."

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

Idea! Can our action for the 'downtime' be readying an action to attack when the Arodeths arrive? Since we know they are going to emerge from the walls again, can we get a surprise round?

Twitter spends her time waiting for new Arodeths to show up and to attack with the last of her power as soon as any appear.

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

"Let's beat these twisted evil things!" Twitter chirps enthusiastically as she unloads another invisible magical attack on Red Arodeath.

Same old, same old.

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

Redirecting next attack to Red. Same deal as before.

The Exchange

Round 1: 5d6 ⇒ (6, 3, 4, 2, 6) = 21
Round 2: 5d6 ⇒ (4, 6, 6, 5, 4) = 25

The Exchange

1 person marked this as a favorite.
HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

"I did it, guys! The real Arodeth is going to help us get back home! Errm... problem is, these copies of Arodeth are copies of her from before I spoke to her and want to get in her way, so we gotta take them out. Say... does anyone else feel this place getting warmer? I wonder if it's because oh gosh there's more of them!"

Twitter fixes her pouch back at Hakime's waist, and trusting Blan and

Blan, think if you take a 5ft directly to the right, you can full attack blue anyway, and still cover Hakime from green. Wanna just do that?

Twitter reckons that even if Blue survives Blan's attacks, Van's lightning bolt will probably finish it off. She instead works her magic on green as she appears to be the biggest threat to Hakime.

GM, same as before in the first fight.

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4
GM Aram Zey wrote:


Your personal copy of Kreighton Shaine will be traveling with you, but he is not much of a warrior in his current condition, nor can he help you with skills. He can cast any combination of the following spells up to a maximum combined spell level total of 6, at CL 10. He will need protection, and if you allow him to die, you will lose a valuable source of information and assistance. Use him wisely.
4th—greater invisibility, solid fog, wall of stone
3rd—fly, haste, tongues
2nd—bear’s endurance, bull’s strength, resist energy
1st—enlarge person, identify, shield

Can I post if it's not about the persuasion attempt? I just want to suggest that it would be a good idea to use Shaine to cast enlarge person on Blan before the fight, and then haste on the group in round 1. If we're low on time, we might as well burn everything we have left to maximise our damage.

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

You know what? if things are this bad, I'm going for divide and conquer. I've got a couple of boons I can burn to help on skill checks. I'm also going to use some abilities that will reveal some of my secrets, so I wanna fly this solo. Worst case, if I don't get enough successes, I'll come back out to ask for help.

Sean, we're going to blitz this in a private channel. I see you on discord, so you better not be afk.

"You guys heal up and get ready to keep fighting the crazy-women. I'm going to see if I can't talk some sense into the main crazy woman! If I don't come out... well if I don't come out we're all probably screwed anyway. You guys rest up here and and wish me luck!"

Twitter grabs the pouch at Hakime's waist and flies into the room beyond.

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

"I'm with ya Hakky," Twitter chirps as a soft blue glow emanates from within the pouch.

PM to da GM.

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

We're not too bad at combat either, and I have a decent amount of firepower left available for use. If we're pressed for time I think combat might be quicker, so I'm leaning more towards stay and fight. If time was not a factor, I'd be keen to try talking...

Especially since if we fail to persuade her, we might end up in a fight we can't win.

Since these are just copies, there are no alignment repercussions for killing destroying them, right?

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

Casting message.

A voice whispers in the crazy woman's ear.

"Lacsuhnollo is doomed, but you can still save yourself! The green magical energy around you is binding you to this place. Relinquish it and you can avoid sharing the fate of this doomed place! Cling to it, and perish with the others!"

I'm going to go ahead and try a diplomatic soft approach first, then again more forcefully with intimidation. I think the context kinda suits both approaches evenly?

diplomacy: 1d20 + 18 ⇒ (20) + 18 = 38
intimidate: 1d20 + 7 ⇒ (17) + 7 = 24

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

"Besides, that green energy is causes sterility, and worse still, it clings to things after prolonged exposure - meaning that if you keep it around that treasure for too long, the treasure will acquire that energy field and cause sterility in anyone who keeps the treasure for too long. That's gonna de-value the treasure, and unlike you, the treasure will not have the sentience to give up the energy! If you want to preserve the value of your treasure, or your virility for that matter, you're really gonna need to pass on that energy field asap."

bluff: 1d20 + 11 ⇒ (20) + 11 = 31

Most. Satisfying. Natural. 20. Ever. XD

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

Ugh... I feel dirty. Well, the GM did say we were running out of time and that lives were at stake... Attempting to deal NLD would have been nice though.

Anyway, the looter guy looks like it will be more straight-forward encounter if we are going to favour the guns-blazing approach? Also, it looks like he's the only so far who might actually be a danger to others.

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

Leery about joining an unprovoked attack, Twitter delays to take a cue from her paladin buddy-mount.

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

Oooch, long weekend, but it seems I didn't miss too much. It looks like we ain't getting anywhere by talking.... I'm not keen on this approach, but it's not like Twitter is physically capable of stopping Blan...

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

"I think the Varisian guy's on the cards. Let's go say 'harrow' to him?" Twitter quips, then purses her beak as her body rocks with ill-contained laughter.

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

Wowie, 12 new posts since I last checked in. I missed some action.

Twitter continues her routine of staying by Hakime and firing if the ooze is in range or readying to shoot if the ooze comes into range.

attack roll: 1d20 + 9 ⇒ (3) + 9 = 12
damge roll: 1d3 + 1 ⇒ (3) + 1 = 4

"Hey guys, I think that little fireball 's gonna do a number on that ooze, so what say we just keep our distance and pelt it with acid and magic missiles, hey? I'm kinda liking that idea."

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

Twitter fires another tiny, corrosive, green ray.

attack roll: 1d20 + 9 ⇒ (13) + 9 = 22
damage roll: 1d3 + 1 ⇒ (3) + 1 = 4

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

knowledge dungeoneering: 1d20 + 6 ⇒ (13) + 6 = 19

Special attacks, or if Van got that, I'll ask for movement speeds.

"At least it doesn't self-heal. Or at least I don't think it does..." Twitter mutters as she shoots a green ray at the ooze.

attack roll: 1d20 + 9 ⇒ (13) + 9 = 22
damage roll: 1d3 + 1 ⇒ (1) + 1 = 2

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

"Say...this guy ain't playing with a full deck, is he? Hmm... I got an idea. Just keep him occupied, don't do anything threatening, don't do anything to piss him off, just humour him for awhile," Twitter chirps as she ducks into the pouch at Hakky's side. Lights flash from within the pouch for a moment as she pokes her head out and chirps as softly as she can.

GM read this, the rest need a DC25 Perception check:
You hear a whisper from within the pouch.

"Hear me, oh my grandson. Hear the voice of Aroden! These people are here to bring my voice to you. The green energy that surrounds you is part of a remnant of Tar-Baphon's power, sent from him to harm my progeny. It may appear to be a gift, but in fact it will corrupt those who seek to cling to it or use it. These agents of mine come with a warning - recant that magic! Purge it by your will!"

bluff: 1d20 + 11 ⇒ (13) + 11 = 24

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

"Contrary to appearances, I don't have any special affinity with peacocks. But I think you got this, Hakky. We'll follow your lead. Peacock-man it is!"

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

Torrag and Van only have 20ft move speeds, so I don't think we can outrun them. On the other hand, if Torrag has a pit spell and we drop the blast shadow into a pit, I could drop crap on it from above until it blows up, and the pit could contain the blast.

If it makes its reflex save, we may need Blan to bull rush it into the pit, but he's going to be in deep trouble if he falls in as well.

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

Twitter starts firing at blast shadow, since it looks like every cool kid is doing so.

attack roll: 1d20 + 9 ⇒ (20) + 9 = 29
damage roll: 1d6 ⇒ 6
confirmation roll: 1d20 + 9 ⇒ (15) + 9 = 24
crit damage roll: 1d6 ⇒ 4
miss chace: 1d100 ⇒ 40

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

"I suppose you could say you have a bone to pick with it?" Twitter quips as she aims a shot at Hakime's target.

attack roll: 1d20 + 9 ⇒ (11) + 9 = 20 -4 for firing into melee, but vs touch AC
damage roll: 1d6 ⇒ 6
miss chance: 1d100 ⇒ 77

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

Twitter adds a white beam of energy to Hakime's assault on the burning creature.

attack roll: 1d20 + 9 ⇒ (17) + 9 = 26
damage roll: 1d6 ⇒ 6
miss chance: 1d100 ⇒ 86

knowledge religion on fire-creature: 1d20 + 6 ⇒ (3) + 6 = 9

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

Oooh, some of those spells will be very useful to have on tap.

After reporting back about the 5 glowing people and the 5 possible locations of the vault, Twitter tells the group, "hey guys, I think I have an idea for telling which one the vault is most likely to be at. Just give me 5 minutes. Hakky, I'll be taking that pouch with me. I might need some of my tools in there."

GM, I've PMed you my plan.

After about 5 minutes, Twitter returns to the group again...

Let's see how this goes.

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

Hang on, Torrag. I have an alternate idea that might save you your arcane bond use. Those things are precious.

Instead of burrowing down, how about we look for things burrowing up? GM, my reasoning is that if there is something generating noise and electricity below the ground, it is going to disturb the creepy crawlies underground and drive them up nearer to the surface, meaning one of the 5 locations should have a greater concentration of creepy crawlies near or on the surface than the others. Would a perception or survival check do the job, or if I had a way to give myself scent temporarily, would I be able to sniff out which location smells the most of things that should be further below ground?

If that won't work, then let's go with the earth elementals.

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

"Well...ok then, but how do we find those spellcasters?"

----------------------------------------------------------------------

Twitter defers to Torrag's intelligence and starts checking out the buildings and terrain for unusual displacements.
knowledge engineering: 1d20 + 6 ⇒ (17) + 6 = 23

About "creative skill uses", after Twitter and Torrag compare notes about the terrain and structures and backtracking, can I use that as a basis to conduct an aerial inspection? Will that allow me to use perception to gain another success? If yes:
perception: 1d20 + 6 ⇒ (19) + 6 = 25

DO the successes need to be unique? If not:
knowledge geography: 1d20 + 6 ⇒ (17) + 6 = 23
Int check: 1d20 ⇒ 4

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

"So, um... why are there, like, hundreds of you running around? Could we possible try to talk to these Harbinger idiots since they're about to get themselves killed as well as us? Any ideas on how to find the vault or cut those tethers?"

"Basically, what the hell are we supposed to do?"

As she speaks, Twitter hops onto the Kreighton Shaine talking to us to see if he is an illusion.

will: 1d20 + 8 ⇒ (10) + 8 = 18

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

I'll PM you which spells and abilities I want to recover.

GM:

I'll also PM you a plan to intimidate the people, which might not be apparent to the rest of the crew.

If it works, intimidate roll: 1d20 + 7 ⇒ (18) + 7 = 25

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

Oopsie, forgot the knowledge checks. Was in a rush when I last posted.

knowledge history 1: 1d20 + 6 ⇒ (6) + 6 = 12
knowledge history 2: 1d20 + 6 ⇒ (19) + 6 = 25
knowledge engineering: 1d20 + 6 ⇒ (16) + 6 = 22

"Hey guys? So that big rock coming down from the sky at us? Psst. Brace yourselves, some of you may not have realised, but it is NOT A GOOD THING! Oh hey, lookie! Azlanti architecture! If only I had a device that I could use to take a picture of myself with all these buildings! I mean seriously, we have spells to raise people from the dead, but not capture images?"

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

Twitter flies up into the air, then dives back down and grabs Hakime's sleeve, vainly flapping her little wings to try to help arrest her fall. No real effect.

"Heave! Heave! Heave!"

I'll take the spells and class ability.

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

"Nope, I'm good, but thanks, Hakky."

"Hmm... let's see what this thing's all about, hey?" Twitter muses as she hops over the remains of the statues and starts poking at the remains with her beak.

knowledge Arcana: 1d20 + 6 ⇒ (15) + 6 = 21
knowledge Engineering: 1d20 + 6 ⇒ (9) + 6 = 15
pereption: 1d20 + 6 ⇒ (11) + 6 = 17

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

"Firing main laser!"

attack roll: 1d20 + 9 ⇒ (1) + 9 = 10
damage: 1d3 + 1 ⇒ (2) + 1 = 3

"Oh look! A bauble!" Twitter exclaims as she is about to fire, and her ray flies off into the distance.

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

Twitter does the same thing, slowly dissolving the statue bit by bit.

attack roll: 1d20 + 9 ⇒ (14) + 9 = 23
damage roll: 1d3 + 1 ⇒ (3) + 1 = 4

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

"Fire... um... acid in da hole!"

attack roll: 1d20 + 9 ⇒ (14) + 9 = 23
damage roll: 1d3 + 1 ⇒ (2) + 1 = 3

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

Seeing as the next statue is a little out of range, Twitter readies an action to fire another acid splash at it as soon as it is within range (whether due to movement by it or by Hakime).

"You guys keep doing your thing. I'll just keep firing from the hip," Twitter chirps.

attack roll: 1d20 + 9 ⇒ (12) + 9 = 21
damage roll: 1d3 + 1 ⇒ (2) + 1 = 3

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4
GM Aram Zey wrote:
Twitter, your casting will not provoke, but you will still provoke for firing a ranged weapon-like spell while threatened. Do you with to proceed?

I'll still take the shot. Check your PM. ;)

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

Well, this thing is close enough to being a robot. XD

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

Twitter will keep firing.

attack roll: 1d20 + 9 ⇒ (20) + 9 = 29
confirmation roll: 1d20 + 9 ⇒ (15) + 9 = 24
damage roll: 1d3 + 1 + 1d3 + 1 ⇒ (1) + 1 + (3) + 1 = 6

If Hakime is in melee range, I will cast defensively.
concentration check if needed: 1d20 + 10 ⇒ (12) + 10 = 22

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

Yeah... construct traits. I hate construct traits.... If they have fast healing, we should focus fire on one of them at a time... At least all our acid splashes will ignore their SR and do damage easily...

Twitter readies an action to shoot acid at the first one that comes into range, favouring one that is already hurt by his allies.

attack roll: 1d20 + 9 ⇒ (20) + 9 = 29
damage roll: 1d3 + 1 ⇒ (3) + 1 = 4
confirmation roll: 1d20 + 9 ⇒ (6) + 9 = 15
crit damage roll: 1d3 + 1 ⇒ (3) + 1 = 4

Ooo, now that's a good start.

The Exchange

HP: 21/21 | AC:16 /T:16/FF: 14/CMD: 6 | Fort:2 Ref:3 Will:8 | Perc: +6 | Init: +4

Let's see, do I know these thing? Probably mindless, which sucks...

knowledge arcana: 1d20 + 6 ⇒ (18) + 6 = 24

Questions:
1. Saves from high to low?
2. Resistances and immunities (or hardness? pretty sure they have construct traits?)
3. Special Defences?

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