Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
“Their armies have been little match for us so far; we shouldn’t be overconfident, but what we salvage in surprise, we might lose with haste.” His brow furrows as he looks at the hastily-drawn map of Drezen. “We could send the army of liberated paladins against the cemetery; we could take the main force to clear out the vault, or just take the bridge and march on the citadel directly. ”
Completed Objectives
Remaining Objectives
Is this correct?
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Dropping his blade, Turook takes up his bow and looses at the fleeing gargoyle spawn. Longbow, Attack: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Seeing a small opening, Turook slashes at the stunned garoyle matron. Cold Iron Greatsword, Attack: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Reflex, DC 15: 1d20 + 9 ⇒ (14) + 9 = 23
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Perception: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
Turook eyes the parapets silently, senses reaching out for any sign of a demon’s passing.
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Turook runs in and… Oh, forget it. Cold Iron Greatsword, Fav. Enemy, Power Attack: 1d20 + 8 + 2 - 2 ⇒ (5) + 8 + 2 - 2 = 13
What is it with Turook and dice?
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Turook nods, leaning out over the parapet to find the best route to their target. Survival: 1d20 + 9 ⇒ (6) + 9 = 15
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Fort save: 1d20 + 9 ⇒ (6) + 9 = 15 Cold Iron Greatsword, Fav. Enemy, Power Attack, flanking, sickened: 1d20 + 8 + 2 - 2 + 2 - 2 ⇒ (11) + 8 + 2 - 2 + 2 - 2 = 19
Choking on the noxious fumes, Turook slashes again – this time a bit closer to the mark.
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
As the demon wails, Turook rushes in to finish it, but his heavy blade hits only stone beside the creature. Move into flanking, if possible. Cold Iron Greatsword, Fav. Enemy, Power Attack, flanking: 1d20 + 8 + 2 - 2 + 2 ⇒ (2) + 8 + 2 - 2 + 2 = 12
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Stealth: 1d20 + 9 ⇒ (7) + 9 = 16 Bwaaaahhh...
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Is there a mechanical benefit adding them to our army vs forming another?
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Turook nods in approval as Nebbin and Lucius lay plans. I agree. I think we’d be fine putting the army on autopilot (I'm pretty sure that's what we were doing before, anyway.) We could take Paradise Hill first, and bolster the army. Then we could move to Southbank, and on to the Cemetery from there – basically going clockwise from PH. I'm up for any of the sneaky/commando missions, as well.
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Perception, +AA: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22 +2 vs evil outsiders; +2 vs traps
Turook spies on the ruins of Drezen, attempting to teach Nebbin a thing or two. He’s quiet, for such a big man – I’ll give him that.
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Congrats! It’s a fantastic time. Though, you missed a perfectly good opportunity for Thurston Howell IV, but we’ll let it slide.
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Nebbin Elsbet wrote: "So you think I'm turning into a ram? I guess that wouldn't be so ba-a-a-ad. Oh gods! It's getting worse. I mean, bad! Bad!" Turook’s somber visage cracks. “He seems fine. Gods, man! I was... Bah!” Sheathing his blade, Turook seems to dismiss Nebbin for the moment, at least as an imminent threat.
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Lantern Archon looks cool, and Dispel seems like a solid choice.
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Turook nods solemnly, knuckles tightening on the hilt of his blade. Any skills (Heal, Spellcraft, w/e) that would help out here, to know what's up?
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Sorry, missed these updates! Blade still bared, Turook approaches the malformed blacksmith cautiously. “Nebbin... what ails you, man?” I don't know what just happened, but Nebbin must be a demon that we have to put down, right?
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
I will be out of town between 11/5 and 11/13. My posting will be limited to a few hours in the evenings (-6 GMT). GMPC me as necessary on those dates. I will check in when I can. FWIW, even if we get past this swarm, there might be more waiting for us. If we regroup and rearm, Turook will shell out what he can for some items that can help us overcome swarms.
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
“We should regroup, and come back with better tools for the task...” Turook growls through gritted teeth. He offers a hand to Thom, to make their way back.
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
“And this Battle Aspergillum...” Turook says, patting his quiver.
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Turook moves up to support the scarred oracle. Target southern skeeter
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Oop. Let my games get away from me... As the group heads south, Turook steps forward to scout the way. Perception: 1d20 + 9 ⇒ (17) + 9 = 26 +2 vs traps
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Nebbin Elsbet wrote: Aren't you wearing armor? I thought your speed was 40 then, which is the same as Nebbin's. I can't get up to 80 without (a lot of) help... I am wearing medium armor, but I can switch to chain, and get to 40, then Impossible Speed gives me 30 more, and 10 again with a surge. Then I can add 10 more with Longstrider, so actually 90. Turook shudders at the thought of falling to the earth with nothing but that alchemical mass between him and certain death. “I have a grappling hook and rope, as well – but we’ll need a lot more rope to make it long enough. How far a fall can that foam negate?”
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
How fast are we talking? Turrok can get his base speed up to 80, so 240 at a full run...
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Turook shakes his head at the paladin’s offer. “Your concern is appreciated, but you could never keep up with me, unmounted. No offense, but you would only slow me down. I can likely outrun anything the demons would send at me.” At least, I hope so... I think it’s pretty good odds I can make it, but I dunno if getting NPC help is on the menu at all. Anyway, I was just being facetious, in my last post.
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
"Hmmm... I can, but they’d still take a while to reach us...” I'm up for it, at DM discretion. But I see how it is – it's all “don't split the party, don't split the party”, then suddenly, “Turook, why don’t you run out there alone and get eaten?” Honestly... 8)
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Bummer. When you can share, I'd love to hear all about it!
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
"Hold fast!" Turrok yells, as he snaps off another shot at the next demon through the door. Longbow, Attack: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Gotcha
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Turook backs up against the demon flood, snapping off shots at the onslaught. 5' step
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
No worries. How goes your submission?
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Ah, very cool! Grats!
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Turook looses an arrow at the coming swarm, picking out the first abomination in the group... Longbow, Attack: 1d20 + 8 ⇒ (5) + 8 = 13 +2 vs. Evil Outsider
5' Step back
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
What is Superstar, and how does it work?
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Will Save: 1d20 + 5 ⇒ (14) + 5 = 19
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Turook eyes the small room that shelters them, then sheathes his blade in favor of the bow. Double move to switch weapons.
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
DM Pendin Fust wrote: Towards the end of the day, Turook and some other scouts report that they found a narrow set of stairs carved into the rock... The various leaders of the army turn towards you, especially Saoirse, looking to see if camp should be made and if the chapel should be explored. Before the spell was cast, was it dark outside, or late afternoon?
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Heads-up: I'm going out of town tomorrow, and will be out-of-pocket a lot over the next week. I will try to post when I can, but I don't want to slow down the action. Feel free to bot me as necessary.
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Thom. wrote: Why is that an auto-crit? Bless makes criticals auto-confirm, not auto-crit. Yup. My bad. Carry on.
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
DM Pendin Fust wrote: The creature laughs disgustingly. "I have been gifted with power from Kabriri, and I am, amongst other things, a ghoul. Your cowardly attack while I rested would not kill me, it would but sting." "We'll just have to see about that!" Turook growls, bringing his mighty blade to bear once more. Power Attack
Of course. Dunno if he counts as helpless at this point, but that's most certainly a miss.
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
I don't want to bust up the powow, if you guys are still intent on talking to this thing, but Turook just used Oil of Bless Weapon, and is itchin' to kill this thing... Objections?
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Turook retreats a few steps, then retrieves a vial. He douses his blade with the contents, glowering at the impossible creature. 5' step back
Bless Weapon wrote: This transmutation makes a weapon strike true against evil foes. The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures... In addition, all critical hit rolls against evil foes are automatically successful, so every threat is a critical hit. BTW, where is Saoirse on the map? Was that her, or the enemy near the door?
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
With the roll above, I should have made the knowledge check to know if it is an Evil Outsider, right?
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
What. The. Frak. Knowledge checks to ID / check for favored enemy status – I'm not sure what school. Knowledge(?): 1d20 + 1 ⇒ (14) + 1 = 15 +2 vs. Evil Outsiders +7 for Dungeons, Geo, or Local
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
PRD wrote: Coup de Grace: ...You automatically hit and score a critical hit. If the defender survives the damage, he must make a Fortitude save (DC 10 + damage dealt) or die... You can't deliver a coup de grace against a creature that is immune to critical hits. No, I'm just assuming (hoping) it isn't immune to critical hits. 8)
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
Assuming Nebbin and I succeed at our stealth checks... His heart racing, Turook eases toward the sleeping demon, his blade hungry for the outsider's lifeblood. He nods to Nebbin, bringing his blade down sharply. Stealth: 1d20 + 9 ⇒ (13) + 9 = 22 Coup de gras?
Bonus Damage: 2d6 + 4 + 2 ⇒ (3, 5) + 4 + 2 = 14
Efficient Quiver | HP:34/34 | AC:20*/18 | CMD:20 | Fort: +9 Ref: +9 Will: +5 | Initiative +3 | Darkvision 60' | Perception +9 | Stealth +9
I don't know why I got my East/West mixed up... Checking first for any tampering, Turook carefully opens the door as quietly as he can manage. Perception: Traps: 1d20 + 11 ⇒ (12) + 11 = 23
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