Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
A Bloodrager and a Cleric of Cayden.
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
Aside from not posting, which is what's currently taking place, what does "call it" mean? All we can do is wait patiently. I don't believe anyone, other than the GM, has the ability to close down the game, or opt out for that matter. Real life sometimes happens, and it is surprising how often it does. I’m currently running a sandbox style PF1 game, which recently had two players literally leave the Paizo boards, not posting in any of their blogs simultaneously, with little to no warning. Likely something happened that was life altering. In addition to that, I had another player get swept up with work and step aside due to not being able to post regularly. It happens and I have seen it happen in a lot of different games. I say we leave this game on the back burner, give it a little time, and see what happens. Worst case, it becomes an inactive game. That goes for the newer skulls and shackles game as well. That said, if anyone is interested in a sandbox style PF1 game, I will be opening up recruitment soon to fill the four open slots. The remaining players are currently level 3. In fact, they just hit level 3 by completing "The Sunless Citadel." If you are interested, character creation and the game concept is covered in the game’s recruitment tab along with a little more Q and A sprinkled throughout its discussion tab. I will open the spots up for this group before expanding to open recruitment. If you’re interested, feel free to post your interest in the game's discussion tab along with any questions you might have. Starting level will obviously be 3 and starting wealth will be 3,000 gp. HP will be full HP first level leaving you with the option of rolling or taking your classes average for the remaining two levels. The group is currently in Sandpoint, but the “Rusty Flagon Inn,” which is where they began their adventuring carrier, is in Magnimar’s port. The Game's discussion link is below.
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
GM Whiterose wrote: Trinity, Im going to say that because of the size of the door and the fact that you have to crawl through to enter the room that attacking through the door wouldn't be possible. Understandable. I had a feeling that would be the case. Seeing the entry way become an attack point for the alligator, Trinity simply acknowledges the danger and then continues to inspire her team with the alligator song from her current position.
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
Sory for the delay, I got hit with a large work distraction. I'll have a post up soon.
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
It has been determined that the song "Baby Shark" is form of cruel and unusual punishment.
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
Bardic performance 1/6 Seeing the large alligator leap out at the group, leaves Trinity with a startled expression. While continuing with her performance, she retrieves her whip from her side, and then attempts to whip it through the door at the alligator. Free action=Continue performance, Move action= retrieve whip, Standard action= Aid another defensively through the door. Bardic performance is still in play granting a +1 to attack, damage, and saves vs. fear. Aid Another (Odver Defensively): 1d20 + 1 ⇒ (16) + 1 = 17 (If attacking through the door is possible, Odver will receive a +2 to AC)
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
Bardic performance 2/6 Trinity begins an inspirational song, which seems to evolve around the situation. The Song (+1 to attacks, damage and saves vs. fear): Yeah, here comes Hei-wa Now, Hei-wa was a Tain
The Taldan law gon' get you Hei-wa
Now everybody blamed his old man
Tied a rope around his waist
Now the folks around south Cassomir
That's all he has left now
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
After opening the lock, Trinity steps back. "That should do it."
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
"This lock looks to be a little more complex than I originally thought. Give me a couple minutes and I should be able to bypass it so we can enter quietly." Spending 2 minutes to take 20 on the lock. Disable Device (Taking 20): 20 + 7 = 27
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
Trinity smiles at Hei-wa's ironic joke as she pulls out a set of delicate tools. "I might be able to open this lock. Let me give it a go." Disable Device: 1d20 + 7 ⇒ (10) + 7 = 17 After hearing a small click, she seems unsure if she was successful or not. "Give it a try."
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
While taking a closer look at the door, Trinity begins helping Hei-wa with his inspection. Once she feels the door is free of traps, she looks over at Hei-wa and shrugs. "Looks clear to me" Perception (Aid Other): 1d20 + 7 ⇒ (2) + 7 = 9
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
I'll likely begin as a trapper ranger. Benevolent GM Skill Point Role: 1d4 ⇒ 3
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
With the threat now dealt with, Trinity climbs down through the opening and drops into the water. From there, she moves over to the walkway and attempts to climb up. Climb: 1d20 - 2 ⇒ (9) - 2 = 7 After struggling with the process, she finds the climb a bit more difficult than she originally thought. Dead set on getting up on the walkway, she gives it a second attempt. Climb: 1d20 - 2 ⇒ (13) - 2 = 11
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
So fare, a little arcane and healing. Still could use a trapper and a front-line character. I'm considering creating a two-handed melee build. I might be able to work in trapper as a side gig. It works cleanly into a life of skullduggery.
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
I'm game as well. I'll work on a character sometime tonight or tomorrow. Any preference on character type? I'm fairly open when it comes to characters, as long as they have some flavor. Any input on what the group is wanting to make would be great.
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
Inspire courage" 1/6 Continuing with her inspirational song, she adds in a few lyrics of advice. Added lyrics: Baby shark, do, do, do-do, do-do
Mommy shark, do, do, do-do, do-do
Daddy shark, do, do, do-do, do-do
Grandma shark, do, do, do-do, do-do
Grandpa shark, do, do, do-do, do-do
Let's go play, on the walkway
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
GM Whiterose wrote:
Might want to climb out of the water and onto the walkway. From there, the shark might be susceptible to a ranged attack.
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
Even a ninja mask won't help against the COVID.
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
Watching the situation unfold, Trinity seemed reluctant to jump down into the river water, and for good reason. A shark wasn’t something to take lightly. It could quite literally kill any member of the group with a single bit. Still wanting to help, she opted to begin an inspirational song. One specifically chosen for the situation One she thought might bolster a little more fight out of her companions. Beginning bardic performance "inspire courage" 0/6 Inspire Courage +1 moral bonus on Attack, Damage & saves vs. Fear and Charm.:
Inspire Courage (Su): A 1st-level bard can use his
performance to inspire courage in his allies (including himself ), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. Trinity’s Performance: "Baby shark, do, do, do-do, do-do Baby shark, do, do, do-do, do-do Baby shark, do, do, do-do, do-do Baby shark Mommy shark, do, do, do-do, do-do
Daddy shark, do, do, do-do, do-do
Grandma shark, do, do, do-do, do-do
Grandpa shark, do, do, do-do, do-do
Let's go play, do, do, do-do, do-do
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
"Do you think that hole is large enough for all of us to fit through? If so, I'm game with dropping down from here."
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
“Assuming there is no other way down to this room from here, I think we should search outside and see if we can find the entrance.”
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
GM Whiterose wrote: Jamis turns to Yelena and says "He comes and goes through the ship out back when he has to." "From what James said, I would think he is either heading out through the ship or is down below."
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
GM Whiterose wrote: Expedition to the Barrier Peaks vibe. Laser guns and spaceships. I always avoided that module, way, WAY, back in the day. That said, seeing the name come up, brings back some old school memories.
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
I'm ok with any. Will that AP be in addition to this game or take its place?
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
Nodding her acknowledgement, Trinity joins Hei-wa as he begins searching for another way in. Perception (Aid Another): 1d20 + 7 ⇒ (9) + 7 = 16 (+2 to Hei-wa's Perception)
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
seeing Hei-wa’s interest in the trap door, Trinity also moves over to that location and assists with the inspection. Perception (Aid Another): 1d20 + 7 ⇒ (5) + 7 = 12 (+2 to Hei-wa's Perception)
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
"I believe there are a number of locations that would love to take in these children. Closes place I can think of is the Riverside House, which is just North of here. If it was up to me, I would strongly consider the Dawnflower House. The Sarenrite priests at the facility truly care about children. It would be a very nurturing environment." After glancing around the room, she continues. "Or do we have the children hold up in one of these rooms and then go directly after Lamm? Admittedly, I'm a bit concerned about the children's fate if we're unsuccessful."
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
"Well, it's amazing that we found everyone safe and sound. Are we continuing after Lamm, or breaking off and escorting these children to safety?" Trinity asks in a tone that emphasizes the fact that time is of the essence.
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
Trinity wraps her whip up and then tethers it to her belt. Once she feels she no longer looks threatening, she approaches the older boy. “My name is Trinity. We have come to put an end to Gaedren’s mistreatment of you guys. Not so long ago, I and a few of my friends here, lived as you do now. We were victims of Gaedren and I can assure you, when he is done with you, he intends to kill you. He left me for dead a few years back. Luckily, the priests of Sarenrae stepped in and saved me. Today, I offer you and your friends, that same offer of help.” Diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
Trinity quickly makes her way across the walk and down the stairs in order to have a clear view of Hei-Wa.
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
Trinity joins Hei-wa and assists with the search. Perception (Aid Another): 1d20 + 7 ⇒ (2) + 7 = 9 (Fail) I won't have access to the map till later tonight.
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
After collecting up the coin for the group, Trinity moves over to the hallway and keeps an eye open while Hei-wa inspects the inside door. Does anyone want to carry the coin, or should I simply bag it up for later?
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
"I think we should clear this area before heading down. We don't know what's in those rooms, and we honestly can't trust what these goons are saying. They could simply be misleading us. Trinity says and then defers to the group's choice as well.
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
Trinity glances over at Yelena as she also pulls out a potion and reverts her attention back to Hei-wa. "Was that enough? Are you feeling a lot better?" She asks while observing the deep bit still apparent on his leg.
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
Trinity retrieves the CLW potion from her bag and immediately gives it to Hei-wa.
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
Yelena Stanescu wrote: Yelena takes the vials from Tawni, uncorks one, and gives it a quick sniff. "They're healing potions. About as powerful as the spells Trinity and I cast earlier. I think we should each hold onto one since we don't fight up close and are less likely to get hurt, then maybe Hei-wa holds the last one?" Trinity Vladu wrote: Trinity also accepts a potion and slides it into her bag. I believe I have a potion of CLW if its needed. Its currently in Trinity's bag.
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
"Hei-wa, get up! S*#&!" Trinity exclaimed while bringing her whip back around into a much more aggressive attack. Standard action= Attacking to do damage.
(Attack) Whip vs. Dog: 1d20 + 1 ⇒ (20) + 1 = 21
(Attack) Critical Confirm: 1d20 + 1 ⇒ (15) + 1 = 16
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
Trinity continues to apply pressure by working her whip aggressively. The barbed, leather- weaved whip, demonstrates a loud crack each time she deploys it. Knowing the effect it has on animals, she uses the whip to detour the dog as much as possible. Standard action= (Attack) Aid Another Defensively for Hei-we. (Attack) Aid Another for Hei-we: 1d20 + 1 ⇒ (14) + 1 = 15
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
Trinity takes a step back when she sees the dog rush into the room. After uncurling her whip, she cracks it forward in order to discourage the dog from Bitting Hei-wa. Free= Five-foot move, Standard= Aid Hei-wa defensively +2 to AC. (Attack) Aid Another for Hei-wa: 1d20 + 1 ⇒ (16) + 1 = 17
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
Trinity didn't react much to the bad smell. She had experienced many unpleasant smells during her youth and, over time, belt a tolerance to it. Being a bit cautious, she moved into the room with her whip in hand. Once on the other side of the door, she quickly began inspecting of the area. Perception: 1d20 + 7 ⇒ (2) + 7 = 9
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
Standing ready, Trinity begins to voice a complaint about beating the half orc, but then refrains as she considers the process. (Hei-wa might be right about this guy. Knocking him out as well might be better for everyone.)
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
Trinity also accepts a potion and slides it into her bag.
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
Trinity positions herself ten to fifteen feet from the door and prepares herself for when Hei-we opens it. Will update the map tonight when I get home.
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
"There is little doubt these idiots deserve to die, but I have witnessed too much death in my lifetime and firmly believe we should avoid murdering people if given the choice. The watch may turn a blind eye, or perhaps they won't. I believe we should give them the opportunity to fail before judging the process. I can tell you, from firsthand experience, that justice can be harsh under the right circumstances."
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
Trinity looks firmly at Hei-wa. "Please don't kill the gnome. We may need him at some point."
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
Sense Motive: 1d20 + 4 ⇒ (15) + 4 = 19 Trinity listens quietly as Odver explains his peril. Eventually she concludes that even if the man meant harm, he is too outnumbered to try anything. At some point during the explanation, she rolls up her whip and fastens it to her belt. "Most of us are somewhat unacquainted with one another, but we have similar cause. One more sword can't hert, but trust is a two-way road that takes time to develop. Hopefully we develop some as we put an end to this nightmare. With a little luck, we might find your son along the way."
Human Female Bard (Arcane Healer) 1 | HP 8/8 | AC 16 / T 12 / FF 14 | Saves F +0 / R +4 / W +2 | CMB +1 CMD 13 | Harrow Points 3 / 3 | Init +2 Perc +7 | Bardic Performance (-6/6) rds./day | Rapier +1 (1d6+1 / 18-20x2) | Scorpion Whip +1 (1d4+1) | Sling +2 (1d4+1) | Spells 1st -2/2
Trinity prepares her whip, winding it tight and holding it firm in her hand. "What do you mean when you say help each other? Did you have something specific in mind Mr. Odvar? If that is your name." She asks in a very skeptical tone.
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