Tribon's page

Organized Play Member. 10 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Oh man, you have no idea how great this is. As a scoundrel rogue, you're able to take Distracting Feint at second, which gives a -2 circumstance penalty to the enemy's perception and reflex, a penalty which there's pretty much no other way to inflict. This makes your future feints against that enemy more effective and also makes them easier to trip. Also because the kukri has finesse and trip, you can use dexterity for your athletics check to trip with it, so you can focus on dex without requiring strength. Even if you use assurance for your athletics check, it'll stack with Distracting Feint so you'll be able to auto-trip way more enemies, especially when combined frightened or other status penalty to reflex.


You can use any of the skills related to the magical traditions, "Something without a specific tradition, such as an item with the magical trait, can be identified using any of these skills."

https://pf2.d20pfsrd.com/rules/skills/#Identify_Magic_Trained


Scrolls require you pay the cost because they don't cost anything when you do use them to cast the spell they contain, while wands require you to pay the spell's cost each time you cast it. It seems like the default would be that the spellcaster has to expend the cost of the spell when you craft the item, but based off of wands, I think that if the item still requires you to expend the cost of the spell then you shouldn't need to pay the cost when you craft the item.


A single shuriken with Returning works fine, for all feats, as it's a weapon with Reload 0, and Returning instantly returns the shuriken to your hand after each Strike. You'd technically need to be holding to be considered wielding it, so you couldn't draw it as part of the same action, but so long as you have it in hand you can use these feats.

It seems like Hunted Shot actually only works with a single shuriken, since the feat says you must make the strikes with "the" required weapon, but that's kind of pedantic.


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Actually, now that I think about it, your MAP would apply if you readied an attack action after using your finisher.


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someweirdguy wrote:
If you had something like Cleave (which doesn't have the attack trait) and took out one of your opponents, wouldn't you need to care about your MAP?

Cleave has you make a Strike, which does have the Attack trait, so that wouldn't work. It seems like the clause about your MAP is unnecessary.


Yeah, even if you change the form of your weapon with a shifting rune, it's still your blade ally and would benefit from the critical specialization of the new form.


Something else you could do right now within the rules is poison your shurikens before combat to make up for their lack of weapon damage. Some feats also only work with reload 0 weapons and shurikens don't require an action to draw at the beginning of combat, so a single shuriken with returning still has those benefits over other thrown weapons.


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BjörnToKill wrote:
Pickles Grr wrote:


"When do I gain additional focus points for the druid?"

From Feats that say you do. They seem a little rare for Wild Shapers.

Wors than rare. Try "desperately in need of eratta".

They get 1. You *must* multiclass if you want more than that. Wild order druids reaaaallly need rebalancing.

You're really only going to be able to wildshape once per fight and even if you did have multiple focus points, you wouldn't be able to refocus more than one of them until level 12. More focus points is definitely not necessary for wildshape druids.


Do you add your strength modifier to strikes with a tanglefoot bag despite it not doing any base damage, since it is a thrown weapon without the splash trait?

In general, is there any reason you wouldn't add damage bonuses to a strike that doesn't do any damage otherwise?