Eagle Knight of Andoran

Treskan Orask's page

29 posts. Alias of feytharn.


RSS


male Human (Corellian)/ Smoothtalking , somewhat ambitious entrepeneur/ Classy Smuggler / Sergeant (Supply Officer)[ Perception 3D+2]

Dodge -1D:3d6 + 1 ⇒ (2, 1, 3) + 1 = 7
Stepping back and trying to get some cover double function as dodge, unfortunatly Treskan is not used to dispose of this kind of helmet in combat and the struggle hampers his coordination quite a bit.
Character point dice:1d6 ⇒ 4
dodge=11
"You sure you really are a Corellian, Tres?" The ghostly echo of his dead friends lighthearted mockery manifests as a wry grin on Treskans face


male Human (Corellian)/ Smoothtalking , somewhat ambitious entrepeneur/ Classy Smuggler / Sergeant (Supply Officer)[ Perception 3D+2]
Treskan Orask wrote:

Treskan takes a single step back, hoping he gets the direction right and the leg of that walker might provide a little cover, then he starts his short but victorious struggle with that bantha[censored] of a helmet

Damage:4d6

Sorry, I thought you already resolved that action - it will be the action for my next turn then


male Human (Corellian)/ Smoothtalking , somewhat ambitious entrepeneur/ Classy Smuggler / Sergeant (Supply Officer)[ Perception 3D+2]

as Treskan fired his blaster in the round, should he be helmet-less now?


male Human (Corellian)/ Smoothtalking , somewhat ambitious entrepeneur/ Classy Smuggler / Sergeant (Supply Officer)[ Perception 3D+2]

Treskan takes a single step back, hoping he gets the direction right and the leg of that walker might provide a little cover, then he starts his short but victorious struggle with that bantha[censored] of a helmet

Damage:4d6 ⇒ (5, 5, 4, 3) = 17


male Human (Corellian)/ Smoothtalking , somewhat ambitious entrepeneur/ Classy Smuggler / Sergeant (Supply Officer)[ Perception 3D+2]

Perception:3d6 + 2 ⇒ (4, 2, 5) + 2 = 13
Knowledge:3d6 ⇒ (4, 6, 5) = 15


male Human (Corellian)/ Smoothtalking , somewhat ambitious entrepeneur/ Classy Smuggler / Sergeant (Supply Officer)[ Perception 3D+2]

Suddenly the air between Treskan and the imperial officer is filled with a fine but dense mist. As his adversary seems to be awfully cool minded, he knows that he will not be distracted for long - one shoot might miss him through the mist, for the next he better finds better cover.
Even before the mist thickens even more as it turns into a sticky almost completely obscuring the aim of the officer for the blink of an eye, Treskan rolls backwards, trying to keep control of his movements despite the bulk of the unfamiliar armor.
When the foam rapidly falls to the ground trying to smother a fire that isn't there yet, Treskan gets back to his feet right between the legs of the imperial walker. Taking two more steps back he tries to keep those legs between him, and the enemy, desperatly praying to that corellian mistress that the walker pilot does nothing that would reduce him to a squashed can of meat.
As soon a he feels he has save footing again, he draws his blaster to make the officer shut up.

I will add another character point. Oh, and I am not running away. I am...ah...regrouping.
Blaster:
4d6 - 1 ⇒ (4, 2, 4, 4) - 1 = 13


male Human (Corellian)/ Smoothtalking , somewhat ambitious entrepeneur/ Classy Smuggler / Sergeant (Supply Officer)[ Perception 3D+2]

Considering there is still a manned AT-ST a few feet behind him that might join the shooting at him, Treskan tries desperatly to get to some cover...possibly behind that pesky walker. As distraction worked [sarkasm] that well, Treskan hits the release at the flame extinguisheing device so conveniantly attached to his belt, then tries to dodge and run for more cover.

If I see that correctly, that leaves me with 2D+1 for dodge...so I spend tw Character Points

Dodge:4d6 + 1 ⇒ (3, 3, 3, 5) + 1 = 15


male Human (Corellian)/ Smoothtalking , somewhat ambitious entrepeneur/ Classy Smuggler / Sergeant (Supply Officer)[ Perception 3D+2]
West End Gamesmaster wrote:
Treskan Orask wrote:

more distracting stuff happening. 'Palming one of his heat pods and subtly rolling it between the two troopers at his side.

Perception: 13

Yelling "grenade" he hopes they didn't see where it was coming from, then rolls back and ries to get behind the Walker, at least.

Treskan I am not sure what the Perception is for, did you mean to do Throw (Dex 3d+1) roll then Con (Perception 6d+2)?

If that is your intent please take 1D off each roll because those are two actions, its a great move though.

I understand the intent I don't understand the roll, as neither your scores are 3d6+2 for that roll.

As perception is used for hide, sneak and and con, and what I tried is neither but close to those skills, I used perception instead.

Dexterity:2d6 + 2 ⇒ (4, 6) + 2 = 12
Con5d6 + 2 ⇒ (6, 6, 2, 3, 3) + 2 = 22
As it isn't quite that important where the heat pod rolls as long as the troopers see it, I guess it wass more or less successful


male Human (Corellian)/ Smoothtalking , somewhat ambitious entrepeneur/ Classy Smuggler / Sergeant (Supply Officer)[ Perception 3D+2]

As the Ewoks horns of war echo through the forest, Treskan suddenly realizes that keeping to wear that uniform will might get him into more troubles...at least his squad knows he had donned the enemies uniform...those maniac bearlings...not so much

Luckily Leia takes out one of the enemy drivers...now or never, that uniform might beuseful one last time...

Treskan changes heading straight to the now unmanned walker


male Human (Corellian)/ Smoothtalking , somewhat ambitious entrepeneur/ Classy Smuggler / Sergeant (Supply Officer)[ Perception 3D+2]
West End Gamesmaster wrote:
Treskan Orask wrote:
is there a chance Trescan could, if he drops (without them noticing) a heat pod and yells 'grenade', jump for cover and reach the forest before the Stormtroopers at his side stop just reacting and start thinking again? When in cover, he might use a real grenade to get the the whole kaboom started.
Oh man, how I would love to see that!

Heck, I kind of loved that plan, too. Alas, 12m are a bit far for that stunt, so all we can do is drink to chances lost.

Treskan tries to get even more distracting stuff happening. 'Palming one of his heat pods and subtly rolling it between the two troopers at his side.
Perception:3d6 + 2 ⇒ (6, 2, 3) + 2 = 13
Yelling "grenade" he hopes they didn't see where it was coming from, then rolls back and ries to get behind the Walker, at least.


male Human (Corellian)/ Smoothtalking , somewhat ambitious entrepeneur/ Classy Smuggler / Sergeant (Supply Officer)[ Perception 3D+2]

Hiding some alliance special forces handsigns from the other stormtroopers would be an even harder task ;-)


male Human (Corellian)/ Smoothtalking , somewhat ambitious entrepeneur/ Classy Smuggler / Sergeant (Supply Officer)[ Perception 3D+2]

Another look at the tree line, oh my...this doesn't seem like a good time for improvised infiltration, especially if the rest of the sniper doesn't know which trooper he shouldn't smoke...the old 'oh look, a grenade' trick...just without a real grenade...I am not that fast...still, might use a grenade later in that trick...

When Vashh mentiones his name, Treskan tries to remember which side of the bunker he was supposed to get position and slightly nodds, hoping he catces that.

Just judging from the position of the forest edge: is there a chance Trescan could, if he drops (without them noticing) a heat pod and yells 'grenade', jump for cover and reach the forest before the Stormtroopers at his side stop just reacting and start thinking again? When in cover, he might use a real grenade to get the the whole kaboom started.


male Human (Corellian)/ Smoothtalking , somewhat ambitious entrepeneur/ Classy Smuggler / Sergeant (Supply Officer)[ Perception 3D+2]

Did Skywalker betray us? Or...did the Empire con us? An irresitable target, a playfield hard to overlook but good to prepare, Splitting up targets? That is nearly perfect...I almost wan't to meet the mastermind behind it

How far from the treeline am I?


male Human (Corellian)/ Smoothtalking , somewhat ambitious entrepeneur/ Classy Smuggler / Sergeant (Supply Officer)[ Perception 3D+2]

Just a rmeinder: I might post slower and with more spelling errors today - monday is always a bad and long day :-/


male Human (Corellian)/ Smoothtalking , somewhat ambitious entrepeneur/ Classy Smuggler / Sergeant (Supply Officer)[ Perception 3D+2]

Don't tell the Dice roller!


male Human (Corellian)/ Smoothtalking , somewhat ambitious entrepeneur/ Classy Smuggler / Sergeant (Supply Officer)[ Perception 3D+2]

As long as they are outside the bunker (and I am pretty sure Vash and M1-Da5 are)when most of the imperials are inside the bunker, I have a chance to regroup with them, provided I manage to stay outside.


male Human (Corellian)/ Smoothtalking , somewhat ambitious entrepeneur/ Classy Smuggler / Sergeant (Supply Officer)[ Perception 3D+2]

Hah! Limping and staggering it is
I already know Paizos diceroller hates me ;-)


male Human (Corellian)/ Smoothtalking , somewhat ambitious entrepeneur/ Classy Smuggler / Sergeant (Supply Officer)[ Perception 3D+2]

Perception:3d6 + 2 ⇒ (3, 4, 3) + 2 = 12
Knowledge:3d6 ⇒ (1, 2, 3) = 6
Obviously, the adrenalin isn't helping me to keep my head clear, either.
I am not leaving my position, yet. When the Stormtroopers move towards the bunker, I intend to stay back, cath my breath, signal them to move ahead, that is the reason I am limping.


male Human (Corellian)/ Smoothtalking , somewhat ambitious entrepeneur/ Classy Smuggler / Sergeant (Supply Officer)[ Perception 3D+2]

Treskan tries to keep enough distance that he can keep out of the Bunker and regroup with Vash M1-Da5 and possibly Monica


male Human (Corellian)/ Smoothtalking , somewhat ambitious entrepeneur/ Classy Smuggler / Sergeant (Supply Officer)[ Perception 3D+2]

For an isntance, Treskans heart sinks as one of the imperials looks at him a bit too long to be comfortable. Damn those visors...no way to tell if he recognized him...or if Treskan should have recognized him.
Taking another step he realizes tooo late he missed the limp...a rookie error...did he notice?
Trying to save what is left Treskans face melts into a mask of pain...hopefully soon enough - but surely one of those troopers harbors a seed of mistrust, now


1 person marked this as a favorite.
male Human (Corellian)/ Smoothtalking , somewhat ambitious entrepeneur/ Classy Smuggler / Sergeant (Supply Officer)[ Perception 3D+2]

6d6 + 2 ⇒ (5, 5, 2, 3, 2, 1) + 2 = 20
Too confident that he pulls of the iconic wounded scout trooper, Treskan fails to realize, something is off
'try not to roll a 1 on your wild die'...that is like telling me the odds


male Human (Corellian)/ Smoothtalking , somewhat ambitious entrepeneur/ Classy Smuggler / Sergeant (Supply Officer)[ Perception 3D+2]

Remembering he still wears the uniform they took from that scout trooper, Treskan tries to keep away from the first wave of Imperial troops, gradually starting to walk with a limp and look a bit dazed, while trying to wrap his mind around the situation he has been put into.


male Human (Corellian)/ Smoothtalking , somewhat ambitious entrepeneur/ Classy Smuggler / Sergeant (Supply Officer)[ Perception 3D+2]
baron arem heshvaun wrote:
Treskan Orask wrote:

Set to go - two (hopefully not to dumb) questions: The Armor +1/-1 or +1D/-1D?

Recording rods are hinted to exist in different qualities. To be con-material, mine should be able to make mostly life-like recordings. Is that possible? How much more would they cost (I have doubled the price from the cor rules).

If you have both the Helmet and Combat Vest then +2 to str to resist damage and -2 to Dex Skills.

For Recording Rods

** spoiler omitted **

While this link contains totally cool stuff (as you can see on my character sheet...) it doesn't really answer my question - you will probably need to make it up ;-).

The core rules indicate that there are quality differences in recording rods, yet they only give one price and one description. Since my character has...somewhat different needs for this stuff, the standard quality might not be enough.
What I would like to have is a Recording Rod with a really crisp sound - lifelike enough to fool someone hearing the recording over a com or even without secondary transmission over a distance of a few feet - so I wan't to have a better than usual quality and I asked if I could obtain them, paying more credits.


male Human (Corellian)/ Smoothtalking , somewhat ambitious entrepeneur/ Classy Smuggler / Sergeant (Supply Officer)[ Perception 3D+2]

Treskan takes his time o check the datapad again, not really focussing on what he reads while he desperatly tries to think of some ways to 'con'this mission as a safe and good idea...at least to himself.


male Human (Corellian)/ Smoothtalking , somewhat ambitious entrepeneur/ Classy Smuggler / Sergeant (Supply Officer)[ Perception 3D+2]

Last die in sequence is a good choice IMO.

From the characters already done, Trescans perceptions seems to be highest.


male Human (Corellian)/ Smoothtalking , somewhat ambitious entrepeneur/ Classy Smuggler / Sergeant (Supply Officer)[ Perception 3D+2]

Set to go - two (hopefully not to dumb) questions: The Armor +1/-1 or +1D/-1D?

Recording rods are hinted to exist in different qualities. To be con-material, mine should be able to make mostly life-like recordings. Is that possible? How much more would they cost (I have doubled the price from the cor rules).


male Human (Corellian)/ Smoothtalking , somewhat ambitious entrepeneur/ Classy Smuggler / Sergeant (Supply Officer)[ Perception 3D+2]

Won't be able to finish the equipment in time (it's 1:35am here :-/) but I think it won't matter that much if I finish that up during the first few days of playing.

I have no issue with Baronsquee's ides.


male Human (Corellian)/ Smoothtalking , somewhat ambitious entrepeneur/ Classy Smuggler / Sergeant (Supply Officer)[ Perception 3D+2]

Still not quite ready, but the profile contains all information except for the final equipment.


male Human (Corellian)/ Smoothtalking , somewhat ambitious entrepeneur/ Classy Smuggler / Sergeant (Supply Officer)[ Perception 3D+2]

This is a draft of Treskan Orask, still lacking some details as well as a proper character sheet and equipment, unfortunatly it is the best I can do today (and apart from the equipment he should be in a playable state.

Rough draft of the background:
Treskan Orask

Born and raised on Corellia with the typical (or even more) suave manners and appearance but lacking the well known Corelliant pride, he always felt a certain jelousy for the more glamorous lifestyle of the true core worlds.

Coming rom a family of engineers Treskan grew up in a comfortable middle class home that, to him soon felt simple and unfashionably poor. And while he had some talent with engineering, he always lacked the dedication to pick up the more academic traits of the craft.

While Treskan was a clever guy, his plans and ambitions always maxed out at some short term goal or dream, with him more often then not ending up with several shemes to gather money, favors or both just to keep dealing with the problems his original plans created to get him a few moments of glory, a better glider, the heart of a girl etc. leaving him without a real place in life.

After obtaining a small freighter, his next ambitious plan with the goal to get him to a life of decadence somewhere on, or close to Coruscant. Yeah, that went well... Treskan started to use his skills and contacts to provide hard to come by (and sometimes less than legal) luxuries to high ranking imperials loathing their position in the rim. Soon he was caught in a self created web of favors, debts and cons, but he was gaining money and profile faster than he ever thought possible.

Treskans closest friend a that time, a rather atypical Drall named Derisp who preferred a life among the stars to a life of science acted as his second in command (of two...), navigator and economical advior (as in: he took as much money as he could to keep it out of Treskans hands so they could pay for bare necessities, interests and wares) always scolded Treskan for his dealings with the Empire. He kept out of sight for most of the deals (as he knew most Imperials would dislike dealing with an alien).

Tragedy came during one of those deals. Short version: Treskan was busy greasing some high profile contacts, forgetting an important business deadline (not a rare occurance by any means. Treskan always enjoyed that 'greasing' part of his business mor than the 'business' part) and Derisp was unable to hire a human middle-man on short notice, so he dared to make the deal himself. The Imperial guards who were told to meet with Treskan to be handed some important personal delivery for the Imperial goernor, so the dealt with the 'larcenous rodent' they found in the freighters cargo room on the spot.

With the law unwilling or unable to even acknowledge any fault of the guards and the event even discrediting Treskans reputation, Treskan discovered something new to him – a dedication, powered by rage and grief, that was more important than his dreams of a high life, that even transcended the immediate goal to bring down one Imperial governor – and that led him to burn through his money and through a long line of favors to get in contact with the Alliance to bring down the Empire once and for all (that done, surely his deeds would be enough to put him in the life he always longed for – and if not, surely his services would still be required)

Rough draft of the character sheet:

Template: Classy Smuggler
Male Human (Corellian)
Age: 29
Height: 192cm
Weight: 197lb

Large, average build, pleasent to look at, dark eyes, mid-brown hair, fashionably dressed
Dexterity 3D+1
Blaster
Brawling Parry
Dodge
Melee combat
Melee parry
Pick pocket
Running
Thrown weapon
Perception 3D+2
Bargain +1D
Command
Con +2D
Gambling
Hide
Persuasion +2D
Search
Sneak
Knowledge 3D
Alien Species
Bureaucracy
Business
Cultures
Languages
Law enforcement
Planetary Systems
Streetwise +1D
Value
Strength 3D
Brawling
Climbing/jumping
Swimming
Mechanical 3D
Astrogation
Beast riding
Communications
Repulsorlift operation
Sensors
Space Transports +1D
Starship Gunnery
Starship Shields
Swoop operation
Technical 2D
Computer Programming/Repair
Droid programming
Droid repair
First Aid
Repulsorlift Repair
Security
Space Transport Repair
Starship weapon repair
Move 10
Force Sensitive? No
Force Points 1
Dark Side Points
Character Points: 1d6 - 1 ⇒ (6) - 1 = 5

Equipment: Blaster pistol (4D), expensive clothes, hold-out blaster (3D), 5,000 credits.