Reading through Tempest Rising started me thinking about the games that pirates would or could play aboard a ship. The first thing that came to mind was the dice game that they used in the movie Pirates of Carribean 2. So for your pleasure here are several games that pirates might play. Liar's Dice
Bets are placed by the players and people watching on who will win. Capn's Peg
The game ends when one of the players hits the other, thereby losing. Bone Admiral
Each player is dealt two cards face down and one card face up.
Anyone who plays the Bone Admiral automatically splits the winning pot even if they aren't the winner. (If the Bone Admiral is a community card all the player's split the pot and a new hand is dealt). I'm working on creating a deck to play this Trent
We are thinking about starting a social network about speculative fiction.
How popular do you think this would be? I'm trying to gauge membership so we can determine if this is something worthwhile to pursue. Trent Slabaugh
Since we've hosted some content for Paizo fans on our website we feel we should let you know that we are shutting down the DDC website. We still receive quite a bit of traffic from referrals from Paizo's messageboards but because of time constraints of all individuals involved we can't devote the time and energy needed to maintain the podcast and the site. We appreciate all the feedback we've received as well as our fans, and hey who knows what the future holds. All content that was being hosted on DigitalDungeonCast will be unavailable in the coming weeks. Trent Slabaugh
James Jacobs wrote:
Thanks James, sounds like I have another book to buy :)) Trent
While reading Heart of the Jungle I noticed something about the stat blocks that I didn't recognize. Hopefully someone here can point me in the right direction. This is the section that I'm not familiar with: Corruption +4; Crime +4; Economy +5; Law –6; Lore +3, Society +0
What book describes this part of the stat block.. Trent
So I was thinking of a race that is known for its seers and divination that is blind but can see through the use of magic. What would this race's society be like? For example how would their language, written and or oral develop? What about cultural appearance? What are your thoughts? Trent Slabaugh
Here's the general plot of an adventure I'm trying to write, however Im having a hard time resolving one aspect of the adventure. The PCs are asked for their help by an NPC that has heard of their recent exploits. The NPCs town for generations has been plagued by a monster that if not placated attacks the town. The only thing that placates this beast is delivering young to its lair to devour. Every month the townsfolk have a lottery that determines what children will be sacrificed to it during the year. The NPC's child has been chosen next. There is a major twist concerning the monster, but my problem is this... What would keep a population from just moving away? Any thoughts?
Qstor wrote:
IMHO .. every alignment can have "Holy Warriors" but not all alignments have Paladins. I believe there was a dragon article about Holy Warriors of other alignments. I would twist the concept a bit making him an Anakin Skywalker type. Believes that in what he is doing is right, that only through absolute rule can true justice be served. Enforcing an unwielding unremorseful law. etc. Now this does make the character evil because there is no compassion for either good or evil doers, etc. You could argue this is a rather neutral point of view if the character believed in the whole "balance" thing, but my concept would be someone who isnt concerned with balance so much as Might makes right. Just a few thoughts
Tikon2000 wrote: So what would your take on this be? If you are going kinda "old school" I always liked the Star Wars d6 system, also you might try Last Unicorn Games version of Star Trek. Seem to recall it was pretty fun. Newer systems you might try are Savage Worlds by Pinnacle or True20 from Green Ronin. I always liked the Alternity system too :) Never really looked at starship creation though.. I only ran Dark*Matter games with it. Trent
AngrySpirit wrote:
Its weird that you mention this... I was just thinking about these types of books and was thinking about working on one just for kicks. Not sure what the market is for this kind of book though, not with PS3, Wii and Xbox ... Trent
So I managed to steal away some time today and work on a new wallpaper. Grand Caliph Wallpaper -1280
You can find the rest of the wallpaper's I've designed HERE
Trent Slabaugh
Gilamunsta wrote: WOW!!! These wallpapers are amazing!!! :::LeSigh::: makes me wanna learn photoshop =) Thanks! If I have some time soon, maybe I will work on some more.Trent Slabaugh
Zeevico wrote: WotC can licence its products as it wants, but through this method, it would at least gain free advertising for its work. It's the same principle as OGL: everyone has to go back to get the core books anyhow, so what does WotC lose? They lose copyright by blurring the line of what is "fair use" and "copyrighted material". A 3rd party developer challenges WOTC's copyright of FR material and a judge rules that it all is now fair use. Zeevico wrote: Example Scenario 1: A 3rd party developer mentions Elminster or Halaster having a tea party with Mystra, So you want it to be okay that another author writes a derivitive piece on another author's work without paying some sort of licensing fee.. Keep in mind that a lot of characters have been developed by R.A. Salvatore, Ed Greenwood, Troy Denning, etc.Try asking J.K Rowling, or Stephen King if they'd like that.
While I appreciate what you would like, imagine if someone made a product based upon something you created and suddenly you weren't getting paid royalties anymore because people bought the other book instead of yours. Trent
Zeevico wrote: The biggest issue with copyright in gaming systems it that it restricts development options with respect to monsters, races and sub-types that are easily capable of being transferred from game setting to game setting. WotC for example has 'copyright', or some form of ownership over' FR' monsters. While we're at it why don't we do away with trademarks.. oh and make sure that artists aren't allowed to copyright their work. What you are suggesting is that a creator not get compensated for his work. If you create something that others want to use, they are legally allowed to enter into a licensing agreement if they want to. Its unfortunate that WotC has made quite a bit of limitations on what they will and won't license but it is well within their right. Trent
I go with a lot of pdf .. I didn't read one single page of the print version of Curse of the Crimson Throne or Second Darkness.. that being said part of that reason was because I've been using my laptop to run games more, and they were free with my subscription. I printed out a lot of the monsters for RotRL because it was just easier than trying to figure out what issue each creature was in, etc. I will continue to buy hard copy because I am a bibliophile. I feel there is something intrinsically valuable about books. I don't need batteries to read a book. I don't have to worry about it becoming corrupted or unreadable because of outdated software. Besides call me crazy but I've always wanted a large library in my house and it just doesn't look the same filled with writable media, etc. So I'm a bit torn between collecting and using.. Trent "The love of learning, the sequestered nooks, And all the sweet serenity of books."
KaeYoss wrote:
KaeYoss brings up a really valid point. Correct me if I'm wrong but didn't many of the Pharaohs have several chambers designed solely for the purpose of dissuading looters and robbers from defiling their actual remains. You've entered the Lost Tomb of King Mukamuk IV in search of the Golden Scepter of Kickseverythingsarse. You've searched several rooms and so far all you have found is a bunch of cosmetic jewelry and shiny baubles. Together it is all probably worth about 100 gp. On a successful Search roll you find a secret room. Within the room is a nondescript sarcophagus. The sarcophagus appears to be designed more for function rather than flair. As you try to open the sarcophagus a voice within the room booms "You fools, you think I'd really make it this easy to steal from me" The room seals and fills with a poison gas. Several years later... You've entered the Lost Tomb of King Mukamuk IV in search of the Golden Scepter of Kickseverythingsarse. You've searched several rooms and so far all you have found is a bunch of cosmetic jewelry and shiny baubles. Together it is all probably worth about 100 gp. On a successful Search roll you find a secret room. Within the room is a nondescript sarcophagus and the desiccated remains of four individuals. The gear that they are wearing suggests that they are adventurers that perished in the chamber. The sarcophagus appears to be designed more for function rather than flair. As you try to open the sarcophagus a voice within the room booms "You fools, you think I'd really make it this easy to steal from me" The room seals and fills with a poison gas. Several years later... You've entered the Lost Tomb of King Mukamuk IV in search of the Golden Scepter of Kickseverythingsarse. You've searched several rooms and so far all you have found is a bunch of cosmetic jewelry and shiny baubles. Together it is all probably worth about 100 gp. On a successful Search roll you find a secret room. Within the room is a nondescript sarcophagus and the desiccated remains of nine individuals. The gear that they are wearing suggests that they are adventurers that perished in the chamber. The sarcophagus appears to be designed more for function rather than flair. As you try to open the sarcophagus a voice within the room booms "You fools, you think I'd really make it this easy to steal from me" The room seals and fills with a poison gas. Several years later...
Wolf Munroe wrote: I have a no laptops at the table policy. I have this policy as well for the same reason. Now while I can appreciate WoW.. you are here to play D&D or Pathfinder RPG ;) so don't tell me you are capable of "multitasking" cause I've only met one person who was ever able to do that. Pretty much all Player rolls must be done on the table.
I dont have a no alcohol policy but we don't drink significantly when we game anyway. Most of the time there isn't any drinking alcohol going on. Of course its BYOB. I will provide a bag of chips but that's it. If you want it.. you need to bring it. Or often times we will all chip in for Pizza or go on a food run before the game starts. As far as characters go, I don't require a certain alignment or character type but I do say that at the beginning of the campaign that the player has to significantly explain to me why the PC is an adventurer and why he/she is in the current group of adventurers.
Chad Bartlett wrote:
Keep in mind that what Paizo does well is create great settings and adventures .. Id rather they focus on that than flashy wallpaper. They aren't saying that we can't create these things, just that we respect certain things. If I can't create a great image that complies with the Community Use Policy (CUP)then I shouldn't call myself a graphic designer. I plan to continue to do great wallpaper(s) but everything will respect Paizo's CUP.
So I'm not sure if I'm double posting this or not (board may have ate the previous post). I have a number of wallpapers on my website that I created using images from the blog (I'm fairly certain that all of them are from the blog).
One wallpaper has a sepia tone background of the Golarion map. Also some of the images have been cropped so that the image will work for both a 1280x800 as well as 1024x768. I believe that some of the images of the iconics have been resized and or cropped as well. So would this violate the Community Use Policy? I'd specifically like input from Vic but KaeYoss I'd like your input as well.. If it is in violation I will gladly remove them. Here is a link to the wallpapers:
Any Thoughts?
I'm sure most of you know that it is that it is one of the holiest holidays of the year (second only to Eric Mona Day!) So go out and do something nice for your GM. Afterall he hasn't killed your character (much). Also it is a sad reminder that on this day the Father of D&D passed away.
Trent
I'd say I'm ok with maps I couldn't assign a number.
A Map I did for Seas of Achaea A Map I did for Silver Kingdoms I've got a few more that I've been working on and I'll post when I get them a little more done. Trent Slabaugh
Pax Veritas wrote: Has anyone had trouble listening to episode 5. I get "page cannot be displayed." Perhaps the site has problems this morning...? Trent Slabaugh wrote:
I don't seem to be having any problems with the main page loading.. are you talking about the episodes page or are you trying to download the MP3. Also what browser are you using? Trent
Marc Radle 81 wrote: Very good interview - you guys get interesting people! ... I must agree with the audio quality though ... I know what you mean Marc.. the volume issues are being addressed and our sound technician is remastering the interview and one of the host's tracks on the intro. One thing that you have to keep in mind is that the interview was done in a convention room so its not the best for audio quality. The larger the room the more echo you have going on.. SirUrza wrote: Very cool. You guys need to get a DDC logo on that RSS feed.. the orange RSS logo on my zune player (and software) isn't fun to look at. :) Can do.. I'll talk to Dave about changing the RSS feed.. Thanks to everyone for the feedback! Trent
Episode 5 of DigitalDungeonCast is online :)
CLICK HERE to Listen Hope you enjoy Trent Slabaugh
Episode 4 (Part 2 of our 4th Edition episode) is finally up! We're excited because Episode 5 is almost in the can and we are hard at work on Episode 6. Episode 5 features an interview with Eric Mona and Jason Bulmahn about Planet Stories and the Pathfinder RPG. Trent Slabaugh
Joshua J. Frost wrote: I suspect this room is filled with Taldans. HUNDREDS OF THEM. I keep my friends closer and my enemies closer. My family hasn't survived this long by being effite fools. Sure we've had our share of pompous braggarts, but they were sacrificed on an assassin's blade to ensure that the rest of my family would prosper. And those devil-worphipers will fall to their corrupt evil ways.
P1NBACK wrote:
I agree wholeheartedly with you on this point.. this is why I spend so much time on Paizo's site rather than WotC. It isn't solely because of the content.. it's because of the community. Besides all my friends are here. P1NBACK wrote:
::chuckles:: Well WotC doesn't have to charge for it to survive.. everyone knows that ;) Coming from the publishing/printing industry has put me in an interesting perspective on WotC's decision to move the magazines online. It will be interesting to see.. all in all I don't care for WotC's shift. Do I think they deserve to get paid for their work.. yes, cause they had to pay someone else to create it. Lots of people like to think of WotC as this huge corporate entity but don't think about the employees, freelancer writers & artists that depend upon the "Entity" for money to take care of their families. What really concerns me is when they create the online tools and then charge us to use them. With the traditional MMORPG you are paying for server bandwidth, content creation, new items, shiny graphics, etc. With the online game table you won't be paying for content creation but rather just bandwidth. So imho it should be a lot cheaper than your WoW subscription. So they have to add the Dungeon Mag and Dragon Mag content to the subscription cause otherwise gamers feel they are getting ripped off. Personally I would rather they charge me $40 for the software (i.e. like Fantasy Grounds, Hero Lab, etc) and then I can use it free every month. More fuel for the fire ;)
P1NBACK wrote:
But not every article P1NBACK wrote:
Yes they were eating the cost.. and fosterering their community. Keep in mind that most online articles are just text and banner ads. If they are pdfs it isn't much more than a printed version of what you saw in text on the website. With the pdfs that WotC is offering you have a lot more cost wrapped up in it. Ask James, Erik or Lisa how much it costs to create a magazine. The only thing that isn't included in the price of an online magazine is distribution and printing. Which is a HUGE cost.. but not the whole cost. Also keep in mind that bandwidth and server space isn't free either. Would I love it if WotC offered this stuff for free.. hell yes I'd love that. However I don't think a $7 per month is asking all that much for something that will be leaked on P2P networks for free the second it gets put online ;) Personally right now I'd like to see the applications.. that means a whole lot more to me than whether I'm getting charged for content. Trent
underling wrote: Wait...is this just for Dungeon/dragon? Or will this include all of the promised DDI features? If its just the mags, they still don't get it. if its the whole enchilada, that is a good value for the money, imo. I don't think this is a huge cost for Dungeon & Dragon Magazine.. afterall when it was with Paizo it was costing aprox. this much per magazine. Course I did get a print version, but I didn't get a pdf copy which I prefer because I use my laptop for running games. I would hope people would understand that having people write adventures, create the layout, design, artwork, and pdfs costs money. Now there was quite a bit that Wizards offered on their site for free in the past.. however they basically ate the cost of that. Just my point of view
Back in 2000 I had the brilliant idea of creating an "independent" gaming magazine that didn't focus on any one company's products or game. The initial venture was a purely online version with submissions generated by the readers. When we spread the word the submissions poured in. We received a huge volume of submissions which made us think that perhaps we should take the financial risk and go with a print magazine. I wish I would have been able to talk with the people at Paizo then, but they weren't even a company yet ;) Needless to say the financial issues killed both the aspirations of the print and online versions. Licensing, advertising, publishing, printing and staff costs are extremely high with very little margin built in. DigitalDungeonCast.com is basically the result of this colossal failure. I can't blame Paizo in the least bit for going down the path that they have..
Nahualt wrote: Well the RPG sector no longer has a good general RPG magazine. WOuld it be too crazy for paizo to go for a RPG magazine? Even if it was on PDF? I think both Eric Mona and Lisa Stevens have commented that this won't happen in the foreseeable future. Also there was a post a year ago from Vic Wertz: Vic Wertz wrote:
Insert Neat Username Here wrote:
Sorry but I already have a candidate I'm supporting. Figure he can't be any worse than the other dummies running Trent
This is great advice Veector.
Sometimes we take for granted everything that a real person would be taking in and ignore the other senses. Trent
donnald johnson wrote: i hope you are a girl gamer, not a boy gamer. if you are a boy gamer then this would be really creppy. When have gamers ever cared about conforming to social norms.. Besides R-Type might look good in pink chiffon.. it might bring out the highlights in his hair.Sorry snarky today
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