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Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7 ![]() We also have something else we were wondering if you could tell us about. We found a fungus attached to the scorpion which seemed to effect the way it behaved. Is there anything you could tell us about this, and perhaps who is capable of using it to control a creature. ![]()
Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7 ![]() To the alchemist then. As the group leaked its way through the streets Trathing share his thoughts I remember the first time I signed an adventurers book. I read the whole thing twice. For me becoming an adventurer was a way to learn things about myself and the world. Why did you all join the guild? ![]()
Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7 ![]() The beast has been found and defeated. It will cause no more problems. We followed its tracks back to its den and found evidence Ithat there was someone controlling the creature. Whoever it was seemed to flee at our arrival . They left some evidence as to who they were... The proclamation, unfortunately, has not yet been recovered. ![]()
Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7 ![]() Bluff: 1d20 + 4 ⇒ (15) + 4 = 19 Trathing listens to the conversation between Rhiastra and Jenrick, but not wanting to have anyone ask him about his own story he feigns sleep. ![]()
Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7 ![]() Some points of order.... Healing
Everyones health...
Loots I don't think anyone can use the magic missile wand. Do we want to hang onto it? There are five healing pills (each is the equivalent of a cure light wounds potion) should we all carry one? 120 dinars that would be 20 dinars each... I guess we have walking around money or do we want to pool our cash? ![]()
Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7 ![]() When Trathing is finished looking over the tunnels he makes sure to mention to his allies what he has found. There is evidence of someone teleporting away from here. Who ever we are dealing with has a fairly strong command of the magical arts. Or a pizza powered teleporter.... ![]()
Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7 ![]() Trathing will take the time to walk the caverns one more time with detect magic cast. So... we seem to have tracked the beast to it's layer and have evidence to tell us about whom ever was controlling the creature. Trathing indicates the destroyed Apothecary, and magical equipment, the fungal clippings as well as the scrolls with the strange markings. At least we can report the passing of the scorpion and have some clues to ask the experts back in town about. I only wish we had found evidence of where the scorpions controller went. The half-fae kicks a small pile of burnt feathers from the goose down mattress sending the chard pieces of down in all directions. So do we spend the night here and head back at sun up? ![]()
Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7 ![]() stealth: 1d20 + 12 ⇒ (7) + 12 = 19
Trathing advances into the room in the same slow methodical manner taking what seems an eternity at times to make sure there are not traps, hidden creatures or other surprises every 20 feet. He then moves towards the passage on the left away from the smoke and barely sticks his head around the corner to peer down the passage taking his time to study it. placed a dotted line and lowercase t to show where he would like to move to... assuming he doesn't see or trigger something first. ![]()
Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7 ![]() Trathing removes the cuffs he is wearing and his clothing changes to look like the colorful Gypsy winter garb he is truly wearing. He then places the cuffs back on and his clothing changes to loose fitting pants and shirt that have colors similar to the rocks around the group. I will take my time and do this very carefully. There is no telling who or what is in there. He starts moving forward down the tunnel stopping every 20 feet to take a couple minutes to search the passage in front of him for traps, tracks or anything of interest. After traveling 60 feet in this slow and plodding manner he turns to see if Felitia is coming. Taking 20 on Perception checks... for a total of 25
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Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7 ![]() Trathing looks at Felitcia.... Maybe those of us who are a little more accustomed to the dark, and don't need light sources, should go take s look around... ![]()
Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7 ![]() I have to admit I have never done this kind of thing before but it seems like maybe a rocking motion would be best. Especially if we can wash the sand away from this edge here. Trathing is untrained in both knowledges so can only roll a 10 max... but that's enough to assist. knowledge(nature): 1d20 ⇒ 11
+2 to both the primary rollers. ![]()
Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7 ![]() Trathing walks up to the door and kicks at the sand a bit trying to figure out how far down it is to bedrock. I wonder if we could undermine this by washing away sand under the door... The half-fae starts repeatedly casting create water to wash away as much sand as possible and perhaps create mud that will be easier to clear away then the loose sand. ![]()
Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7 ![]() Assuming our fatigued friends recover without event... Mordavia was a magical place filled with so many things both fanciful and horrible... Trathing trails off obviously thinking about something in particular... and becoming less communicative... After a while when people start to look more recovered Trathing stands up and looks around. Well the way I see it... if this scorpion had masters more akin to our dimensions, then they needed an entrance they could open on their own. Do we want to try and force our way through here... although I'm not sure how much success we'll have with a stone that massive, or maybe conduct a survey of the local topography in hopes of finding clues as to what we are dealing with or indications of others that may have been indigenous to the areas? ![]()
Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7 ![]() Trathing refills Hektor's Waterskin for him... We've had a long morning... why don't we stop and rest for a bit, now that we have found the shade of the mountains... Trathing then refills Jenrick' water skin as well. ![]()
Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7 ![]() cure light Hektor: 1d8 + 3 ⇒ (2) + 3 = 5
I'm not really a tracker but another pair of eyes never hurt. I think I saw the scorpion turning as it emerged from the sand.. Assist role for survival: 1d20 ⇒ 17
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Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7 ![]() Looking at Rhiastra... I think we are the only ones who can heal people. We should prolly do that before we carry on. cure light on Jenrick: 1d8 + 3 ⇒ (8) + 3 = 11 Current Damage
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Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7 ![]() Jenrick, Son of Zeus wrote:
Pretty sure JGRAY just typed the wrong name there since Hektor missed on his attack this round. But Hektor may have only missed because he rolled a D10 instead of a D20. ![]()
Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7 ![]() With the fall of the mighty creature Trathing looks to his allies... Was there ever a doubt as to how this contest of strength would come to a conclusion? Surveying their faces Trathing's gaze comes upon Marche...
Cure Light Wounds: 1d8 + 3 ⇒ (4) + 3 = 7 ![]()
Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7 ![]() Touch Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Seeing that the creature can be hurt Trathing is filled with some hope. Don't let up! This thing is a killer, and eliminating it will save many lives ![]()
Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7 ![]() Trathing takes a single step towards the scorpion and reaches out to touch it with his bare hand. Let's see how this Desert dweller feels about the cold. Touch: 1d20 + 6 ⇒ (19) + 6 = 25
Touch of the Void (Su): As a standard action, you can perform a melee touch attack that deals 1d6 points of cold damage + 1 point for every two oracle levels you possess. At 7th level, the touched creature must also make a Fortitude saving throw or be fatigued for a number of rounds equal to 1/2 your oracle level. This has no effect on a creature that is already fatigued. You can use this ability a number of times per day equal to 3 + your Charisma modifier. ![]()
Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7 ![]() Trathing pulls his Antitoxin and takes it and then steps in 5 feet towards the Scorpion... I'm questioning the wisdom of this... plan. ![]()
Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7 ![]() I usually try to avoid conflicts, either by talking my way through a problem, or avoiding it altogether. If push comes to shove I can channel positive, negative, and cold energy through my touch. I have a few other minor tricks as well. With that the half fae makes a quick motion with his cuffs. All of a sudden his clothing shifts for just a moment to the colorful winter garb of a gypsy and then shifts to a loose fitting linen robe complete with head covering to keep the sun at bay. Then he looks down at his empty water skin and casts create water to fill it. I think I am ready to go. ![]()
Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7 ![]() At the gate... Trathing waits for everyone to reconvene and then shares his observations from th blue parrot. We learned a couple of interesting things from the survivor of the attack. Of course there was the fact that it was immense in size but we already knew that. I found it interesting that he described it coming up from under the sand and then going back under afterwards. So either it can borrow or there are tunnels under the desert. He also said their scimitars bounced off of the creature. Either it has an immensely thick exoskeleton, has some sort of magical protection, or is made of metal or stone. ![]()
Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7 ![]() blue parrot Inn: Trathing reaches over and picks up the passed out drunks wrist. Well it does not seem that this man will be of much more use to our research. Although he did share some interesting tidbits for us to consider. Trathing lets go of the wrist and it thumps onto the table. Shall we catch up to the others? Or did either of you need to make another stop? ![]()
Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7 ![]() Trathing stands and snatches up the bag of coins. He tosses it to Hektor. I will travel with Jenrick and Rhiastra. If the rest of you want to head to the Apothecary, we can reconvene at the Main gate. ![]()
Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7 ![]() A giant Scorpion that attacks Caravan's and takes Proclamation's... Seems to me there is more at work here than a wild creature... I suppose that is why we have all been summoned to deal with this single threat. Are there any witnesses or survivors from the attacks we can question about the creature? ![]()
Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7 ![]() diplomacy: 1d20 + 10 ⇒ (17) + 10 = 27 Trathing sets down his cup and turns his full attention to Anissa, placing a charming smile upon his face. I am ... Humbled that a woman so full of beauty and grace such as yourself would pronounce these kind and eloquent words of some one as plain and simple as myself. I would consider it both an honor and a privilege to lend my assistance in whatever fashion you would request of me. No matter how feeble my attempts may be, compared to the heroic actions of my illustrious companions. ![]()
Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7 ![]() Seeing the others begin to arrive the half-fae places the book, he had been reading, back upon the shelf where it belongs. Seeing the others depositing their gear the tall pale skinned man takes off his buckler and sickle setting them down upon the floor next to his pack and crossbow. Trathing gracefully takes his place at the table with the others. Greetings and Salutations, I don't think I've had the chance to make my acquaintance with most of you.... Though I have read your entries in the Adventurers Book. I go by the name of Trathing Nightcloak. Trathing makes no effort to disguise the accent that anyone familiar with Mordavia would recognize as that of a gypsy. He wears the light colored silks that are so common to those who walk through the streets of Rasier. Almost as if the clothes were chosen to help him quickly blend into a crowd. wisdom check dc 15: As the bright morning sunshine spills into the room from the open windows you notice that there is a shadow missing upon the wall. It takes you a moment to confirm it but the Half-fae seems to cast no shadow, almost as if the light passes through his body. ![]()
Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7 ![]() Think format is set.... I noticed that their are three of us from Mordavia... Wondering if there's any chances we would know each other? ![]()
![]() I think I've completed all the Submission Requirements. With Gm's permission I've made Erana Trathings Aunt whom he has never met or knows anything about. For his Mystery I went with Dark Tapestry, to create a pseudo-connection with Avoozl. Trathing really doesn't know that he's half fairy and believes that most of the odd things about him are a curse from the Dark one as opposed to his natural abilities as a fae. ![]()
![]() So in research for this character I bought the Quest for Glory series from GOG. Since my character comes from Mordavia I have started and am playing the 4th game as well as done some research on different things that I thought would affect my character. Was wondering about the time that your game is set in vs. the video game. I'm hoping your setting is much later because I wanted to make my character a descendant of Erana and the hero. However because of her otherworldly entanglement with Avoozl there's a rare entanglement in her bloodline that pops up from time to time. Avoozl is still reaching out and trying to free himself and hopes that one of these descendants of hers will eventually be weak enough to be mislead by his entreaties. As such Trathing would have dreams of the battle between Erana and Avoozl and the sense that he could choose either path and that his source of power may very well come from the Dark one... Obviously because your game is meant for heroes, Trathing will choose to use his abilities for good and Avoozl will just have to bide his time and wait for another descendant of Erana with less character. For this I would be ditching the shadow mystery for the black tapestry mystery. ![]()
![]() Was thinking of making a Half Fae (Fetchling) shadow Oracle from Morovia who Venerates the Grim Reaper. Was wondering how those who serve the reaper would approach undeath. Are undead the rank and file soldiers of the Grim Reaper answering his beck and call or are they abominations that trap souls instead of letting them find their rightful resting place? |