Bear trap

Trap!'s page

15 posts. Alias of rainzax.


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A small cluster of aeon stones floats two feet off the ground, orbiting by shards of shattered aeon stones that crackle with electricity! | Party Progress vs Five Infinity Stones (□□□□□)

The Aeon Nexus Explodes for 1d100 ⇒ 30 damage with a Basic Reflex save!


A small cluster of aeon stones floats two feet off the ground, orbiting by shards of shattered aeon stones that crackle with electricity! | Party Progress vs Five Infinity Stones (□□□□□)

Four stones short The Aeon Nexus unleashes once more with 1 electric arc grounding like chain lightning through Aldonza, Fran, Nanoc, or Zug?: 1d4 ⇒ 4

◆) Shard Shock

Zug to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 71d8 ⇒ 6


A small cluster of aeon stones floats two feet off the ground, orbiting by shards of shattered aeon stones that crackle with electricity! | Party Progress vs Five Infinity Stones (□□□□□)

Three stones short The Aeon Nexus unleashes once more with 2 electric arcs grounding like chain lightning through Aldonza, Fran, Nanoc, Raash, or Zug?: 2d10 ⇒ (5, 8) = 13

◆◆) Shard Shock

Nanoc to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 41d8 ⇒ 4
Raash to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 41d8 ⇒ 1


A small cluster of aeon stones floats two feet off the ground, orbiting by shards of shattered aeon stones that crackle with electricity! | Party Progress vs Five Infinity Stones (□□□□□)

One stone short The Aeon Nexus unleashes once more with 4 electric arcs grounding like chain lightning through Aldonza, Fran, Nanoc, or Zug?: 4d4 ⇒ (2, 4, 4, 2) = 12

◆◆◆◆) Shard Shock

Fran to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 31d8 ⇒ 1
Zug to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 51d8 ⇒ 6
Zug Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 71d8 ⇒ 3
Fran to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 61d8 ⇒ 2


A small cluster of aeon stones floats two feet off the ground, orbiting by shards of shattered aeon stones that crackle with electricity! | Party Progress vs Five Infinity Stones (□□□□□)

With the trap expert down, The Aeon Nexus ("Wayfinder") Machine unleashes again making another sudden sound - and 5 electric arcs ground like chain lightning through Aldonza, Nanoc, Raash, or Zug?: 5d4 ⇒ (3, 3, 3, 4, 4) = 17

◆◆◆◆◆) Shard Shock

Raash to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 51d8 ⇒ 7
Raash to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 41d8 ⇒ 1
Raash Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 21d8 ⇒ 6
Zug to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 31d8 ⇒ 3
Zug to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 71d8 ⇒ 5

Please make your Reflex Saves!


A small cluster of aeon stones floats two feet off the ground, orbiting by shards of shattered aeon stones that crackle with electricity! | Party Progress vs Five Infinity Stones (□□□□□)

BzzzzzT BzzzzzTT BzzzzzTTT BzzzzzTTTT BzzzzzTTTTT

Unleashing again, The Aeon Nexus ("Wayfinder") Machine makes a sudden sound - and 5 electric arcs ground like chain lightning through Aldonza, Fran, Nanoc, Raash, or Zug?: 5d5 ⇒ (3, 1, 5, 1, 1) = 11!

◆◆◆◆◆) Shard Shock

Nanoc to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 31d8 ⇒ 5
Aldonza to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 61d8 ⇒ 6
Zug to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 51d8 ⇒ 3
Aldonza to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 41d8 ⇒ 7
Aldonza to Basic Reflex (DC 21) vs Piercing (1d8) and Electricity (1d8) damage: 1d8 ⇒ 31d8 ⇒ 3

Please make your Reflex Saves!


A small cluster of aeon stones floats two feet off the ground, orbiting by shards of shattered aeon stones that crackle with electricity! | Party Progress vs Five Infinity Stones (□□□□□)

Nanoc's curiosity gets the better of him - the Aeon Nexus detects his presence, and activates to defend itself!

Aeon Static vs Nanoc Basic Reflex (DC 21): 2d8 ⇒ (5, 5) = 10

Nearby, five inert aeon stones lay upon the ground, until suddenly, they rise through a complex attraction, and orbit around the center of the machine - one ruby red, one sapphire blue, one emerald green, on jet black, and one pearly white! - with each connection a stone makes, a "gear" inside the machine seems to churn faster, whirring and whiirring and whiiirrring with each acceleration!

Aeon Nexus to Initiative (Stealth): 1d20 + 8 ⇒ (11) + 8 = 19


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A small cluster of aeon stones floats two feet off the ground, orbiting by shards of shattered aeon stones that crackle with electricity! | Party Progress vs Five Infinity Stones (□□□□□)

Fran walks up and... kicks it! The stuttering sound smooths over somehow, and some more red lights spontaneously illuminate!

Um, Success!

Initially, the central processing unit seemed to reject Raash's programming - whole crops were lost - but looking deeper into his tome, he observes a subroutine that prevents new code from fully overwriting the old - and making quick work, finds a workable solution that strikes an even balance!

Success

While Zug looks around and marvels at the technology, it dawns on him that he could help out by handing someone the tools they call out quickly (Zug - I think Labor Lore as an Aid skill sounds cool here - the post-Remaster DC is a reasonable 15, which I will raise to DC 17 for lack of perfect alignment!)

Rutta Ruutta Ruuutta Ruuuuutta ~ Stalling a moment with increasing gaps!
Hmmmmmmmmmmmmmmmmmm~ The engine downshifts into low hum!!
Τελική άδεια ασφαλείας ~ A final Azlanti phrase!!!
1… The ancient system of numbers indicates it's final character!!!!

Current Progress: North Actuator (☑☑☑), East Actuator (☑□), West Actuator (☑☑☑), South Actuator (☑☑)

LINK to Anchor Post!

♠️♥️♦️♣️

Aldonza, Fran, and Zug are Up!


A small cluster of aeon stones floats two feet off the ground, orbiting by shards of shattered aeon stones that crackle with electricity! | Party Progress vs Five Infinity Stones (□□□□□)

Consulting his Tome, Raash finds a sampling of an electrical schematic inside of similar make as that of the Western Actuator - he completely reprograms the circuit board to better utilize the wayfinder’s electro-thaumaturgic frequency to vitalize the internal capacitor!

Critical Success

Meanwhile, Nanoc correctly deduces that certain microchips are attenuated to certain traditions of magic, and unscrambles the board to better monitor the abjurative fields around the entire network - he stays through the next countdown to extend his work to multiple housings of chips while his party races around him!

Success, and Success

Aldonza jerryrigs a special doohickey, bridging the short expertly, and causing the entire system to rattle and shake the ground like a gentle earthquake!

Success

VROOOOOOOOOOMMM ~ The engine kicks into overdrive!
MEEP MEEP MEEP MEEP MEEP~ A new alarming sound?
ολοκλήρωση του τακτικού ελέγχου ασφαλείας ~ Another Azlanti phrase!!!
4… 3… 2… The ancient system of numbers nears the end of the countdown!!!!

A security protocol adds a countermeasure to the 2d4 ⇒ (1, 4) = 5 North and West Actuators (Which each now require a 3rd success to solve) as the Ancient Ruins tries to Lock Out the meddling Pathfinders!

♠️♥️♦️♣️

Fran is Up!


A small cluster of aeon stones floats two feet off the ground, orbiting by shards of shattered aeon stones that crackle with electricity! | Party Progress vs Five Infinity Stones (□□□□□)

The South Actuator completely stabilizes, supplying a safety signal to the center hatch - the engine churns with a new low grade sound - the countdown continues!

South Actuator is solved ☑☑!


A small cluster of aeon stones floats two feet off the ground, orbiting by shards of shattered aeon stones that crackle with electricity! | Party Progress vs Five Infinity Stones (□□□□□)

Nanoc inserts the wayfinder...

Anchor Post

CLICK ~ The sound of an engine starting reverberates!
CHOK CHIK - WHIIIIRRRRRRRRRRRR ~ It grows louder by the second!!
ξεκινήστε τα πρωτόκολλα ασφαλείας ~ Some Azlanti phrase!!!
10... 9... 8... ~ An ancient system of numbers begins a countdown!!!!

The red laserbeam in the wayfinder propagates down silver circuits 100 feet in each cardinal direction before reaching panels built along the perimeter of the ruined structure - the entirety of the circuitry basks the ruins in radiating ambient ruby red light. Your ears pinpoint four different "actuators" that seem to be "communicating" with the inserted wayfinder and that correspond to the geometry on display.

Do you check your wayfinder?:

The needle is spinning furiously!

Your neighbor's wayfinder?:

The needle is spinning furiously!

CHIK CHOK - WHIIIIRRRRRRRRRRRR ~ The engine skips - then recalibrates!
HHHHHMMMMMMMMMMMMMMMMMMMM ~ It begins to purr!!
Εκτελέστε μια σάρωση ασφαλείας ~ Another Azlanti phrase!!!
7... 6... 5... ~ The ancient system of numbers continues the countdown!!!!


1) Choose one Actuator (see ♠️♥️♦️♣️ below)
2) Open the Spoiler, and decide if you'd like to roll one Skill check
3) If you choose to roll, Go ahead and do so against the Skill's listed DC
4) Describe what the act of making the check looks like - what did you just do (pass or fail!)?
5) Yes, it's okay to "metagame" by checking all the Spoilers first to see if your PC's skillset matches up, etc
~) If your character speaks Azlanti, you get a +1 circumstance bonus on any checks! (And, you may translate the Greek used above to see what the system is announcing!!)

Special Note: Be mindful of your allies's skills and progress before you throw dice. Critical failures will impede party progress, and each Actuator needs more than a single success.

♠️

North Actuator (Counter-flowing!):

The magical energy flowing off this actuator is traveling in the wrong direction...

Arcana or Occultism (both DC 18) checks to reroute the energy.

♥️

East Actuator (Short-circuited!):

A fuse on this actuator is broken...

Crafting vs DC 18 to fix; or alternatively, Azlant Lore or Engineering Lore (both DC 16) checks to repair the fuse. Instead of rolling a check, a character may Aid using Thievery.

♦️

South Actuator (Blocked!):

Access to this actuator is physically blocked...

Acrobatics checks to squeeze through narrow gaps in the rubble or Athletics checks to clear it and reach the actuator (both DC 18).

♣️

West Actuator (Dislodged!):

The fuses on this actuator have become dislodged, and putting them back in place is a delicate operation...

Azlant Lore or Engineering Lore (both DC 16) checks to put the fuses back in the proper place. Instead of rolling a check, a character may Aid using Thievery.


A small cluster of aeon stones floats two feet off the ground, orbiting by shards of shattered aeon stones that crackle with electricity! | Party Progress vs Five Infinity Stones (□□□□□)

HAPHAZARD WOOD PILE
➤ Discovery w/ Perception (Trained) vs DC 17 or Hunting Lore (Trained) vs DC 15 (@ +1 circumstance if Trained in both)
➤ Disable w/ Thievery (Trained) vs DC 17, Crafting (Trained) vs DC 17
➤ Number of Successes: Two to Disable
➤ Triggers: Collapse Inward (↺) If anyone inside performs a Move action, everyone suffers 1d6+5 blunt vs Basic Reflex DC 17, plus 1d6 persistent crushing damage. Collapse Outward (↺) If anyone critically fails a Disable check, they suffer 2d6+5 physical damage (blunt, slashing, and/or piercing) vs Basic Reflex DC 17, and those inside suffer 1d6+5 blunt vs Basic Reflex DC 15.
➤ Special: If the pile collapses, youths can be pulled out with (◆◆) Athletics (Untrained) vs DC 17 after a transition to Encounter Mode


A small cluster of aeon stones floats two feet off the ground, orbiting by shards of shattered aeon stones that crackle with electricity! | Party Progress vs Five Infinity Stones (□□□□□)

HAPHAZARD WOOD PILE
➤ Discovery w/ Perception (Trained) vs DC 17 or Hunting Lore (Trained) vs DC 15 (@ +1 circumstance if Trained in both)
➤ Disable w/ Thievery (Trained) vs DC ??, Crafting (Trained) vs DC ??
➤ Number of Successes: ??
➤ Triggers: ??
➤ Special: If the pile collapses, youths can be pulled out with Athletics (Untrained) vs DC ??


A small cluster of aeon stones floats two feet off the ground, orbiting by shards of shattered aeon stones that crackle with electricity! | Party Progress vs Five Infinity Stones (□□□□□)

HAPHAZARD WOOD PILE
➤ Discovery w/ Perception (Trained) vs DC ?? or Hunting Lore (Trained) vs DC ??
➤ Disable w/ ?? vs DC ??
➤ Number of Successes: ??
➤ Triggers: ??

Approaching warily, the party tries to understand the mechanics of the trap without accidentally setting it off!


A small cluster of aeon stones floats two feet off the ground, orbiting by shards of shattered aeon stones that crackle with electricity! | Party Progress vs Five Infinity Stones (□□□□□)

As Shardul makes her way to engage the creature, she quickly realizes her footing isn’t stable - possibly falling into a pit!

Shardul! - please roll a 1d4, as there is a strong chance this square hasn’t yet sunken. If you roll a 1, 2, or 3, you fall into the pit, but have the chance to Grab an Edge as a reaction!

Reflex Save to Grab an Edge (DC 14):

If you succeed and have one hand free, or Release one item into the pit as a free action to free up one hand, you cling to the edge, and can then Climb 5 feet as an action (same DC) to exit the pit to any adjacent square.

If you fail, or decline to grab the edge (saving your reaction), you fall 10 feet and sustain 10 falling damage, and then must Climb 10 feet up and 5 feet over to exit the pit to any adjacent square.

Alternatively, if you roll a 4 on the initial 1d4, your turn proceeds as intended, as you quickly recover your footing and do not fall into a pit (as it has already been deployed and filled naturally)!

As her allies watch her advance, they quickly realize there may be other pit traps nearby!

Shardul (with ◆◆↺) is Up!