Half-Orc

Torsk's page

342 posts. Organized Play character for Gilthanis.


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Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Well...poop lol

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

I thought we already arranged a meeting between Pellius and Aaqir?

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

As Torsk regain consciousness, he looks around to make sure he isn't dead and in limbo. Once sure he is indeed alive, Ugh, my head hurts. Damn that was one nasty woman, who was she anyways? Thank you Polo, you may very well had saved my life back there, as he extends a hand towards Polo and goes to pet his furry friend on the bead.

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

stable: 1d20 + 2 - 5 ⇒ (16) + 2 - 5 = 13

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

not yet, since I have to survive the skeletons attacks. But if it gets around to me...I WILL EXACT MY ANGER XD XD

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

My one-round diehard kicks in. I refuse to go down this round ?!

Didn't anybody tell her, don't piss off a big green guy?! Lol. I may go down but I refuse to go down quietly lol XD

IF I LIVE XD:

falchion, PA: 1d20 + 4 - 1 + 1 ⇒ (18) + 4 - 1 + 1 = 22
crit: 1d20 + 4 + 1 - 1 ⇒ (12) + 4 + 1 - 1 = 16

dam is base + 1 enchant + 4 strength + PA: 2d4 + 1 + 4 + 3 ⇒ (4, 4) + 1 + 4 + 3 = 16
Crit dam?: 2d4 + 1 + 4 + 3 ⇒ (2, 2) + 1 + 4 + 3 = 12

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Torsk, freely drops his katana, and grabs his falchion as he moves closer to the backstabbing woman. He grip his weapon, and swings as hard as he can. He doesn't feel too good, but if he can get one good blow in, at least he won't go down without a fight. He spends the last bit of his inner arcane power and enchants his flachion.

+1 falchion - PA: 1d20 + 4 - 1 + 1 ⇒ (17) + 4 - 1 + 1 = 21

dam: 2d4 + 4 + 3 + 1 ⇒ (4, 1) + 4 + 3 + 1 = 13

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Torsk snorts, and follows along with the others.

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Torsk simply listens to the merchants accuse one another and lets out a exasperated sigh. He is concerns about the growing zombie horde, and nods to Aaqir, when directed towards the graveyard.

I will do my best to aid in finding her.

He awaits for the rest of his party, wondering how much he has left in the tank.

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

2-h: 1d20 + 6 ⇒ (9) + 6 = 151d8 + 5 ⇒ (3) + 5 = 8

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Just trying to make everyone life easier is all :)

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Torsk, sees the assassin on Temel decides that know is his chance to severely hinder the enemy, while he is hopefully caught off guard.

He moves forward, drawing his katana on the way and infusing with with arcane energy, as well as crackling lighting. He steps up, and takes a swing, hoping to deliver a solid blow.

+1 katana, spellstrike shocking grasp, - power attack, flat footed?: 1d20 + 5 + 1 - 1 ⇒ (16) + 5 + 1 - 1 = 21 +3 bonus on attack rolls if the opponent is wearing metal armor (or is carrying a metal weapon or is made of metal)

katana: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12
shock grasp: 2d6 ⇒ (5, 2) = 7

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Torsk sees the mass of zombies blocking the stairway. He grunts in frustration then tries to bob and weave through tge mass of bodies.

Acro: 1d20 + 3 ⇒ (8) + 3 = 11

Once through, he curses in orcish, Where the hell did all of them come from?! he grabs his katana and takes a hack at them.

attack: 1d20 + 5 ⇒ (7) + 5 = 12

He gets into hallway, more focused on the mission he fails to see the trap. He tries to jump over it before getting too far ahead.

ref: 1d20 + 2 ⇒ (9) + 2 = 11

He than gets to the door. He tries it real quick but it won't budge. He bashes his shoulder into it, hoping he has the muscle.

strength: 1d20 + 2 ⇒ (13) + 2 = 15

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Will the other be all right? If we save both, perhaps they will both join Aqir?

Torsk will follow the others, refusing to go by himself to a different locale.

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

I can try, but I am no expert at it

UMD checks:

UMD: 1d20 + 5 ⇒ (18) + 5 = 23
UMD: 1d20 + 5 ⇒ (20) + 5 = 25
UMD: 1d20 + 5 ⇒ (19) + 5 = 24
UMD: 1d20 + 5 ⇒ (2) + 5 = 7
UMD: 1d20 + 5 ⇒ (11) + 5 = 16
UMD: 1d20 + 5 ⇒ (1) + 5 = 6
UMD: 1d20 + 5 ⇒ (6) + 5 = 11
UMD: 1d20 + 5 ⇒ (9) + 5 = 14
UMD: 1d20 + 5 ⇒ (12) + 5 = 17
UMD: 1d20 + 5 ⇒ (17) + 5 = 22
UMD: 1d20 + 5 ⇒ (7) + 5 = 12
UMD: 1d20 + 5 ⇒ (5) + 5 = 10
UMD: 1d20 + 5 ⇒ (12) + 5 = 17
UMD: 1d20 + 5 ⇒ (10) + 5 = 15
UMD: 1d20 + 5 ⇒ (15) + 5 = 20
UMD: 1d20 + 5 ⇒ (13) + 5 = 18

1d8 + 1 ⇒ (4) + 1 = 5 @ Meredith
1d8 + 1 ⇒ (6) + 1 = 7 @ Meredith
1d8 + 1 ⇒ (5) + 1 = 6 @ Dieb
1d8 + 1 ⇒ (2) + 1 = 3 @ Torsk
1d8 + 1 ⇒ (4) + 1 = 5 @ Torsk

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

I didn't realize I could get flanking by moving in the arrow, can I move there, get another +2 to my attack? Can't hurt to ask right lol

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Torsk Round 2:

fort: 1d20 + 4 ⇒ (19) + 4 = 23

Torsk, shrugs off the worst effects of the fatigue, and takes another swing at the enemy before him.

+1 katana, corrosive touch spellstrike: 1d20 + 5 ⇒ (16) + 5 = 21 +1 if no longer fatigued

damage: 1d8 + 3 + 2d4 ⇒ (3) + 3 + (2, 2) = 10 +1 if no longer fatigued, ignore 2d4 if no longer corrosive touch

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

fort: 1d20 + 4 ⇒ (7) + 4 = 11
NL: 1d4 ⇒ 4

HP 17/17, 4 NL

I am unsure if Meredith would be down before I take my round 1 action, so if I cannot move to be "over" her, then I would have double moved to the red dot.

Torsk, feeling has strength zapped from him, lumbers forward, drawing his katana as he does so. He channels some of his raw magical essence into the blade, making it slightly more powerful. He takes a swing, while channeling acidic touch through his weapon.

swift action, to enhance weapon (counters fatigue pen), move next to for, spellstrike with corrosive touch: 1d20 + 5 ⇒ (10) + 5 = 15

if 15 hit?: 1d8 + 3 + 2d4 ⇒ (8) + 3 + (4, 4) = 19

If I miss with with the spellstrike, is the acidic touch still "held" since it never discharged?

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

sense: 1d20 ⇒ 17

Torsk watches as various people speak, and give speeches. He thinks he understands some of the people in the room, and what they want, but can't quite pin it down. When looked at for a speech,

Not unless you want this to go badly

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

So, you object to how your business is not as lucrative as before? It has been documented that you are loosing profit over the past months, and yet you chose to rebuke these facts. Interesting, what would you call your recent slide? Better yet, what are your plans to turn things around and get back on track? I know that you worked very hard to get where you are today, I would expect nothing less with the current state of affairs.

diplomacy: 1d20 + 1 ⇒ (20) + 1 = 21

After a few moments pass, he looks to her, Your knowledge and work ethic would be an invaluable asset to any organization. Our employer would be grateful to have you.

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Torsk nods to al'Hakam as he explains how the procession will take place, even if Torsk is confused by all of it. Back at home, the dead are cremated not viewed in the open. Strange customs, hopefully my demeanor aren't to offsetting to the rich people here.

Torsk, listens to the host give brief explanations of the various people in attendance, and figures who would best be able to approach.

After a moment of thought, he decides Doritannia would be the best person to approach, she he follows Cesare to greet her. He lets him talk first, trying to be polite. When there is an opening, in slightly broken common, with a thick accent,

Gettings, miss. I hear that your business as fallen on hard times, as such a business of buying and selling liquid courage can be such a fickle thing. I will not mince my words, without joining an established group, your business will continue to falter, but with us you shall prosper. An easy decision if you ask me?

intimidate aid: 1d20 + 8 ⇒ (3) + 8 = 11

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

know planes, dungeon, arcana for any of the items?: 1d20 + 6 ⇒ (1) + 6 = 7

I don't know much about these items, just grab one if you ask me

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Ugh, the desert again. Well at least it isn't the bizarre messed up complex I was in before. I wonder who the society has got me with this time?

Torsk sips on a cold beverage, while waiting for others to arrive.

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Gilthanis here, with my level 2 magus.

PFS 63386-3
Faction: GL
craft alchemy: 1d20 + 7 ⇒ (11) + 7 = 18
Init +2
Per +0

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

83886-3
1d20 + 7 ⇒ (9) + 7 = 16

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

2-h, pa: 1d20 + 5 ⇒ (8) + 5 = 131d8 + 7 ⇒ (2) + 7 = 9

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

You can roll % for me :)

Torsk, averts his eyes so as not to be sent booking. He takes a mighty hack at the enemy before him.

2-h, power attack, +1 katana: 1d20 + 6 - 1 ⇒ (9) + 6 - 1 = 14 +2 if flanking before Archi books

damage: 1d8 + 4 + 3 ⇒ (1) + 4 + 3 = 8

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Do I see Archi shaking and fearful? Essentially do I know the guy is gonna book it this round?

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

First, I will avert my eyes, you can roll %. Second, I move into flank position with Archi if possible without provoking aoo

free action: arcane pool for +1 weapon, standard swing away

2 handed: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 121d8 + 5 ⇒ (1) + 5 = 6

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

I just had no clue what we were needing to do or how to do it, I was just confused is all.

Hmm, if we can now leave from once we came, then is that all. Or were we supposed to visit each outer ring room, because I think Zos has found a way we can.

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Torsk feels a pain in his chest as the air is ripped from his lungs. He does know which button to push so he just glares at the one responsible for the current situation.

11/17

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Torsk, watches as the bandits are talked to about "ways" out of troubled times. He feels that he should interject, but has never been good with words. He wonders what is happening to the others from the lift.

When the others return, he listens to what happened and his face turns to shock with the air pressure changing and everything that went on.

This place is a maze, I cannot wait to be out of this place.

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

I just hope its helpful

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

take 20=20

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

sorry, habit. Still not used to "button" door, still the old fashioned door lol

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

I know, I was making an in game comment is all

Do any of the doors hasve the "do not enter dots" on them
?

So, where do we go from here guys? I don't think we have missed any room previous to this one. All that is left are the three doors in the room.

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Guys, have we tried to open any of the doors by force?

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

spellcraft: 1d20 + 6 ⇒ (7) + 6 = 13

Have we missed any rooms? Or can the doors on the east/west wall be opened manually or with force?

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

I will be in the second line, while holding the charge of disrupt undead?

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Torsk, looks on as everyone gets healed, and he breathes a large sigh of relief as the door stays shut during the whole ordeal.

Those damned things are tough. Are they still susceptible to bludgeoning weapons? If so, I may not be the best of help against them, but I will do my best.

Can I ready an action to cast disrupt undead as the door opens, a "surprise" round or something that doesn't take my init turn?

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Torsk, sacrificing his own body, moves up and bangs on the button to shut the doors. He hopes the aura won't reach him, but hopes more that they cannot open the door from the other side.

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Is the map up to date: meaning no allies inside the doors so I could step up and shut the door if I wanted to?

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

When my turn comes up, I will grab and drink my mage armor potion

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

aid take 10, = 10

you mentioned you companions died or fled. So much for solidarity. Perhaps seeing us work together will help change you mind about the saying "honor amongst thieves"

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Like I said, still trying to get the magus down, is Zosi correct in that I can cast, move, then deliver via touch/weapon? If so I would have done that, via touch while drawing my katana as I moved.

If not, then I will stick by my previous post and botch the spell, sucky, but fair in my opinion

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

move dia right--up--up--dia right--dia right, that should put me right next to the robot

Torsk overhears about it needing a good jolt to stop. He moves up, and cast carefully to avoid taking a blade to the torso.

def cast 17: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12

my AC is 13...this is gonna hurt lol

if I don't get slaughtered, casting Shock Grasp. atk: 1d1d20 + 7 ⇒ (20) + 7 = 272d6 ⇒ (6, 2) = 8

crit?: 1d20 + 7 ⇒ (18) + 7 = 252d6 ⇒ (3, 6) = 9

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

per: 1d20 ⇒ 11

somebody get the wires, disable those and the darts should stop

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

1d20 + 2 ⇒ (19) + 2 = 21

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

I cannot, I am sorry bout that

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

locked and loaded

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