HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2
As Torsk regain consciousness, he looks around to make sure he isn't dead and in limbo. Once sure he is indeed alive, Ugh, my head hurts. Damn that was one nasty woman, who was she anyways? Thank you Polo, you may very well had saved my life back there, as he extends a hand towards Polo and goes to pet his furry friend on the bead.
HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2
My one-round diehard kicks in. I refuse to go down this round ?! Didn't anybody tell her, don't piss off a big green guy?! Lol. I may go down but I refuse to go down quietly lol XD
IF I LIVE XD: falchion, PA: 1d20 + 4 - 1 + 1 ⇒ (18) + 4 - 1 + 1 = 22 crit: 1d20 + 4 + 1 - 1 ⇒ (12) + 4 + 1 - 1 = 16 dam is base + 1 enchant + 4 strength + PA: 2d4 + 1 + 4 + 3 ⇒ (4, 4) + 1 + 4 + 3 = 16
HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2
Torsk, freely drops his katana, and grabs his falchion as he moves closer to the backstabbing woman. He grip his weapon, and swings as hard as he can. He doesn't feel too good, but if he can get one good blow in, at least he won't go down without a fight. He spends the last bit of his inner arcane power and enchants his flachion. +1 falchion - PA: 1d20 + 4 - 1 + 1 ⇒ (17) + 4 - 1 + 1 = 21 dam: 2d4 + 4 + 3 + 1 ⇒ (4, 1) + 4 + 3 + 1 = 13
HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2
Torsk simply listens to the merchants accuse one another and lets out a exasperated sigh. He is concerns about the growing zombie horde, and nods to Aaqir, when directed towards the graveyard. I will do my best to aid in finding her. He awaits for the rest of his party, wondering how much he has left in the tank.
HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2
Torsk, sees the assassin on Temel decides that know is his chance to severely hinder the enemy, while he is hopefully caught off guard. He moves forward, drawing his katana on the way and infusing with with arcane energy, as well as crackling lighting. He steps up, and takes a swing, hoping to deliver a solid blow. +1 katana, spellstrike shocking grasp, - power attack, flat footed?: 1d20 + 5 + 1 - 1 ⇒ (16) + 5 + 1 - 1 = 21 +3 bonus on attack rolls if the opponent is wearing metal armor (or is carrying a metal weapon or is made of metal) katana: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12
HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2
Torsk sees the mass of zombies blocking the stairway. He grunts in frustration then tries to bob and weave through tge mass of bodies. Acro: 1d20 + 3 ⇒ (8) + 3 = 11 Once through, he curses in orcish, Where the hell did all of them come from?! he grabs his katana and takes a hack at them. attack: 1d20 + 5 ⇒ (7) + 5 = 12 He gets into hallway, more focused on the mission he fails to see the trap. He tries to jump over it before getting too far ahead. ref: 1d20 + 2 ⇒ (9) + 2 = 11 He than gets to the door. He tries it real quick but it won't budge. He bashes his shoulder into it, hoping he has the muscle. strength: 1d20 + 2 ⇒ (13) + 2 = 15
HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2
I can try, but I am no expert at it UMD checks:
UMD: 1d20 + 5 ⇒ (18) + 5 = 23 UMD: 1d20 + 5 ⇒ (20) + 5 = 25 UMD: 1d20 + 5 ⇒ (19) + 5 = 24 UMD: 1d20 + 5 ⇒ (2) + 5 = 7 UMD: 1d20 + 5 ⇒ (11) + 5 = 16 UMD: 1d20 + 5 ⇒ (1) + 5 = 6 UMD: 1d20 + 5 ⇒ (6) + 5 = 11 UMD: 1d20 + 5 ⇒ (9) + 5 = 14 UMD: 1d20 + 5 ⇒ (12) + 5 = 17 UMD: 1d20 + 5 ⇒ (17) + 5 = 22 UMD: 1d20 + 5 ⇒ (7) + 5 = 12 UMD: 1d20 + 5 ⇒ (5) + 5 = 10 UMD: 1d20 + 5 ⇒ (12) + 5 = 17 UMD: 1d20 + 5 ⇒ (10) + 5 = 15 UMD: 1d20 + 5 ⇒ (15) + 5 = 20 UMD: 1d20 + 5 ⇒ (13) + 5 = 18 1d8 + 1 ⇒ (4) + 1 = 5 @ Meredith
HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2
Torsk Round 2: fort: 1d20 + 4 ⇒ (19) + 4 = 23 Torsk, shrugs off the worst effects of the fatigue, and takes another swing at the enemy before him. +1 katana, corrosive touch spellstrike: 1d20 + 5 ⇒ (16) + 5 = 21 +1 if no longer fatigued damage: 1d8 + 3 + 2d4 ⇒ (3) + 3 + (2, 2) = 10 +1 if no longer fatigued, ignore 2d4 if no longer corrosive touch
HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2
fort: 1d20 + 4 ⇒ (7) + 4 = 11
HP 17/17, 4 NL I am unsure if Meredith would be down before I take my round 1 action, so if I cannot move to be "over" her, then I would have double moved to the red dot. Torsk, feeling has strength zapped from him, lumbers forward, drawing his katana as he does so. He channels some of his raw magical essence into the blade, making it slightly more powerful. He takes a swing, while channeling acidic touch through his weapon. swift action, to enhance weapon (counters fatigue pen), move next to for, spellstrike with corrosive touch: 1d20 + 5 ⇒ (10) + 5 = 15 if 15 hit?: 1d8 + 3 + 2d4 ⇒ (8) + 3 + (4, 4) = 19 If I miss with with the spellstrike, is the acidic touch still "held" since it never discharged?
HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2
sense: 1d20 ⇒ 17 Torsk watches as various people speak, and give speeches. He thinks he understands some of the people in the room, and what they want, but can't quite pin it down. When looked at for a speech, Not unless you want this to go badly
HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2
So, you object to how your business is not as lucrative as before? It has been documented that you are loosing profit over the past months, and yet you chose to rebuke these facts. Interesting, what would you call your recent slide? Better yet, what are your plans to turn things around and get back on track? I know that you worked very hard to get where you are today, I would expect nothing less with the current state of affairs. diplomacy: 1d20 + 1 ⇒ (20) + 1 = 21 After a few moments pass, he looks to her, Your knowledge and work ethic would be an invaluable asset to any organization. Our employer would be grateful to have you.
HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2
Torsk nods to al'Hakam as he explains how the procession will take place, even if Torsk is confused by all of it. Back at home, the dead are cremated not viewed in the open. Strange customs, hopefully my demeanor aren't to offsetting to the rich people here. Torsk, listens to the host give brief explanations of the various people in attendance, and figures who would best be able to approach. After a moment of thought, he decides Doritannia would be the best person to approach, she he follows Cesare to greet her. He lets him talk first, trying to be polite. When there is an opening, in slightly broken common, with a thick accent, Gettings, miss. I hear that your business as fallen on hard times, as such a business of buying and selling liquid courage can be such a fickle thing. I will not mince my words, without joining an established group, your business will continue to falter, but with us you shall prosper. An easy decision if you ask me? intimidate aid: 1d20 + 8 ⇒ (3) + 8 = 11
HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2
Ugh, the desert again. Well at least it isn't the bizarre messed up complex I was in before. I wonder who the society has got me with this time? Torsk sips on a cold beverage, while waiting for others to arrive.
HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2
You can roll % for me :) Torsk, averts his eyes so as not to be sent booking. He takes a mighty hack at the enemy before him. 2-h, power attack, +1 katana: 1d20 + 6 - 1 ⇒ (9) + 6 - 1 = 14 +2 if flanking before Archi books damage: 1d8 + 4 + 3 ⇒ (1) + 4 + 3 = 8
HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2
First, I will avert my eyes, you can roll %. Second, I move into flank position with Archi if possible without provoking aoo free action: arcane pool for +1 weapon, standard swing away 2 handed: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 121d8 + 5 ⇒ (1) + 5 = 6
HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2
I just had no clue what we were needing to do or how to do it, I was just confused is all. Hmm, if we can now leave from once we came, then is that all. Or were we supposed to visit each outer ring room, because I think Zos has found a way we can.
HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2
Torsk, watches as the bandits are talked to about "ways" out of troubled times. He feels that he should interject, but has never been good with words. He wonders what is happening to the others from the lift. When the others return, he listens to what happened and his face turns to shock with the air pressure changing and everything that went on. This place is a maze, I cannot wait to be out of this place.
HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2
I know, I was making an in game comment is all Do any of the doors hasve the "do not enter dots" on them
So, where do we go from here guys? I don't think we have missed any room previous to this one. All that is left are the three doors in the room.
HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2
Torsk, looks on as everyone gets healed, and he breathes a large sigh of relief as the door stays shut during the whole ordeal. Those damned things are tough. Are they still susceptible to bludgeoning weapons? If so, I may not be the best of help against them, but I will do my best. Can I ready an action to cast disrupt undead as the door opens, a "surprise" round or something that doesn't take my init turn?
HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2
Like I said, still trying to get the magus down, is Zosi correct in that I can cast, move, then deliver via touch/weapon? If so I would have done that, via touch while drawing my katana as I moved. If not, then I will stick by my previous post and botch the spell, sucky, but fair in my opinion
HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2
move dia right--up--up--dia right--dia right, that should put me right next to the robot Torsk overhears about it needing a good jolt to stop. He moves up, and cast carefully to avoid taking a blade to the torso. def cast 17: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12 my AC is 13...this is gonna hurt lol if I don't get slaughtered, casting Shock Grasp. atk: 1d1d20 + 7 ⇒ (20) + 7 = 272d6 ⇒ (6, 2) = 8 crit?: 1d20 + 7 ⇒ (18) + 7 = 252d6 ⇒ (3, 6) = 9
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