Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]
Tomag sighs as he too clomps out of the bushes. "I could eat that whole boar right about now," he says, the hand over his softly growling stomach proving he's at least partially serious.
Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]
Tomag will spontaneously learn teleport, come back, curbstomp every single one of them, and then teleport back to exploring. Ain't NOBODY stealing the pork he almost died for.
Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]
Wow, you guys have been busy. I think going to And if I had to pick an NPC: Bern or Edmund are my first choices, I think.
Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]
Tomag may have, but Nerk would have to tell you about it. Was kind of a terrible awful no good really bad series of days for him and Zoriya plus malchiks.
Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]
So, on scale of 1 to flying evil birds, how scared are the newcomers going to be of Tomag? Because until he gets to open his mouth, they're probably going to be like OMG BIG SCARY HALF-ORC.
Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]
I'm pretty sure Vallen has considered using the ogre's chains to make a manacle that prevents him from ever being more than ten feet from his forge. ;)
Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]
I think Tomag's Intimidate is pretty optimized. ;) He's a big scary mofo when he's not smiling~! I think, should any bad stuff happens to Tomag (KNOCK ON WOOD) that any new character I make would definitely have either Breadth of Experience or Improvisation. That kind of ability to do skill-related stuff in this skill-heavy campaign would be beautiful. D:
Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]
Tomag grins widely at Cueta. "I would appreciate if you would," he tells her. "Might make the wolves decide to leave us be when we're going back out there, too." His grin turns into a lopsided smirk, a hint of mirth slipping into his tone.
Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]
Improvisation. Which, at a glance, looks really strong, but probably doesn't scale well into high levels. Good thing this is P6, then! :D -e- Tomag would not be averse to wearing a wolf-hide shirt under his normal armor, so that he could be reasonably armored while sleeping, and able to ditch the heavier armor for scouting and such.
Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]
Tomag would, without any compunctions, throw Vasily over his shoulder and bring him back to Newspring and possibly tie him to a post, rather than let him follow the party around. With the possibility of losing Zoriya, he has absolutely no intention of losing the kids, as well. As 2PCs who hang around town, he could probably learn to deal with it. He feels that, if not his sons, Zoriya's kids are very much like younger brothers to him, and he would sooner flay himself then let danger come near them. I'm not particularly fussed if the boat couldn't normally reach us in a month. Tomag is worried about the here and now in Newspring, not about how long or short it takes boats to reach them. ;)
Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]
Tomag winces as he falls on his rear, covered in small children. "Oof. Calm down, little ones, I will listen to each of you in turn." He proceeds to recount his adventure to the kids, making sure to leave out the gritty details, his grin wide and excited through his whole story. "And that," he embellishes, "is how I tossed a wolf thiry feet."
Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]
Tomag definitely understands the necessity of exploring the area around his new home, but a couple days break doesn't sound like a bad plan at all. It's been a rough week for the poor guy. A ghoul paralyzing him, a couple days of no sunshine, getting nearly gored to death by a boar. Rough stuff for a smiley half-orc.
Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]
Our fishersentients are starting to do their gendernonspecific duties, we just managed to get our first gardens really going, and our away team just brought back enough food to really help the community: for the first time, we're actually not in immediate danger of people starving to death. If you want to put your capital into helping finish stuff, start new buildings, or even save it for something else, that's totally cool. I will say, however, that investing now will provide great benefits: such as not dying horrifically. D:
Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]
Statement the First: Oh my god, skills. I originally applied to this game as a Paladin with 10 Int, and that would not have been a fun time. 4+Int skill points will go a long way to helping you feel like you're useful most of the time (because skill checks come up waaaaay more frequently than combat). Also, Linguistics! We're interacting with many races that don't speak the usual dialects of Golarion languages. The ability to actually talk to these folks would be a huge boon, and will save us from goofy broken english conversations that are so common! Statement the Second: if you want to play a class that works on the 15-minute work day, it might be okay in this game. Combat isn't super frequent, and we generally have a chance to rest and recover between them... but not always. Make sure that you're an effective combatant (whether through martial or magical means) even when you don't have your big guns, and everything should be fine. Statement the Third: As far as classes go, we manage just fine with a fully-divine party (Ranger/Cleric/Cleric/Inquisitor) but we could always use another frontliner, arcane spellcaster or maybe even a sneaky type. The most important thing is that, whatever you play, you're ready to get into their head and figure out why they do what they do, what they do it for, and how they're going to react to being pretty much stranded in a strange wilderness where nearly everything wants to murder you. Statement the Fourth: And finally, don't assume anything! Our current best friends in this new world are hobgoblins of all things, and nearly everything else has tried to murder our faces.
Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]
Day 30, Desnus 1 Tomag wakes early, and once he has completed his morning ritual, moves to help tend to the sick once more. Heal: 1d20 + 6 ⇒ (12) + 6 = 18 = 1.8g worth of influence, for a total of 3.1g worth.
Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]
Tomag assists Kal'Tos, but makes sure to have his weapon in easy reach. "This has been quite the excursion," the half-orc quips, "But the looks on the townfolks' faces when we return with all this..." he grins, even in this tense situation.
Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]
Tomag sighs. "Dawnflower forgive me, but without food we cannot survive in this place." The half-orc stays put at the travois, eyes still vigilant for attackers while the others search the nearby forest.
Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]
Tomag stands his ground, eyes still searching the darkness for more encroaching wolves. Tomag readies an action to attack the next wolf that comes in range (standard action). Greataxe attack (Power Attack): 1d20 + 4 ⇒ (10) + 4 = 14
Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]
Tomag scans the area, weapon ready to strike should the wolves decide to attempt to lay even a single paw on the Newspringers' hard-earned feast. Tomag readies an action to attack the first wolf that comes in range (standard action). Greataxe attack (Power Attack): 1d20 + 4 ⇒ (15) + 4 = 19
Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]
Tomag presses a hand to his chest, expending the last of his magic to finish binding his own wounds. "This food is NOT for the bellies of wolves!" he calls, then draws his greataxe. Tomag casts Cure Light Wounds on himself (standard action). 0/3 1st level spells remain today. He then draws his greataxe (move action). Cure Light Wounds: 1d8 + 2 ⇒ (3) + 2 = 5
Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]
Tomag will be willing to take off his armor to help shlep everything back to Newspring. He's even stronger than Kal'Tos though (up to 1515lbs. of push/drag!) so it should be alright.
Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]
Tomag nurses his wounds, slumping against a tree trunk as Cueta begins to butcher the animal. "I've been compared to a boar before, but I'm starting to think it might have been a complement. Oww," he complains, his grin returning, even though things had gotten a little grim. When the piglets start drinking their mother's blood, the Sarenraen raises a curious eyebrow. "That's... kind of strange."
Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]
As long as they're clearly marked, I don't mind. And I can totally understand the being OCD about how they're ordered. When somebody comes in and starts shelving stuff in my mystery and science fiction sections, and just jams stuff in wherever they please, every neuron in my brain starts screaming BURN THE WITCH.
Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]
Tomag's eyes flutter open once Kal'Tos' healing energies wash over him. "Oww," he complains, before casting a healing spell on himself. With that done, he retrieves his weapon. Tomag casts Cure Light Wounds on himself. 1/3 1st level spells remain today. Cure Light Wounds: 1d8 + 2 ⇒ (7) + 2 = 9 +7 from Kal'Tos' channel brings Tomag to 14 HP.
Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]
Round 4 Tomag takes the blow head-on, roaring in exertion as he uses the last of his strength to bring his weapon down on the boar. Even in his state, the strike is not aimed at the beast's vitals, but rather to incapacitate it. Orc Ferocity keeps Tomag conscious long enough to attack the boar (standard action). He'll fall unconscious and start bleeding out next round. Greataxe attack (Power Attack, Judgment, Freebooter's Bane): 1d20 + 4 + 1 + 1 ⇒ (18) + 4 + 1 + 1 = 24
Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]
Round 3 Tomag staggers under the beast's attack, but does not fall. "Ggggrrrrrraaaahhhh!" he roars as he steps backwards and places a hand to his chest. He grunts a series of words in orcish before a soft white light spreads from the hand. Tomag takes a 5ft. step backwards to E7, then casts Cure Light Wounds on himself. 2/3 1st level spells remain today. Cure Light Wounds: 1d8 + 2 ⇒ (5) + 2 = 7 brings Tomag to 13 HP.
Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]
Tomag is mostly just a walking mass of big scary half-orc. I imagine Gair will be more adept at doing damage, but Tomag will suffice until he returns. :)
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