Gravvik the Cruel

Tirf's page

68 posts. Organized Play character for Daveak Bringer of Destruction.


RSS

1 to 50 of 68 << first < prev | 1 | 2 | next > last >>
Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

Sorry for long delay.. i had been using wayfinder app to post but completely quit working so alot of catching up to do. If at all possible i will bring a different character instead of gripli

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

I am down just have to rebuild the character

-Posted with Wayfinder

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

Yes no day job here

-Posted with Wayfinder

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

I have played through also and am therefore avoiding the decision making

-Posted with Wayfinder

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

Tirf will total withdraw behind party.

"that one cut to deep"

-Posted with Wayfinder

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

Tirf will send 1 more bolt towards the enemy

atk: 1d20 - 2 ⇒ (20) - 2 = 18

dmg: 1d4 + 2 ⇒ (4) + 2 = 6

confirm: 1d20 - 2 ⇒ (1) - 2 = -1

crit dmg: 1d4 + 2 ⇒ (4) + 2 = 6

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

"i hope not"

Another blast at the trog

atk: 1d20 - 4 ⇒ (18) - 4 = 14

dmg: 1d4 + 1 ⇒ (3) + 1 = 4

-Posted with Wayfinder

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

i already went.

-Posted with Wayfinder

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

With not many options, tirf shoots another bolt at creature.

RT atk: 1d20 - 4 ⇒ (11) - 4 = 7

dmg: 1d4 + 2 ⇒ (3) + 2 = 5

-Posted with Wayfinder

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

i cant move my self at this time

Tirf will move next to Eddie top square and send a blast at the right creature.

atk: 1d20 ⇒ 1

dmg: 1d4 + 1 ⇒ (2) + 1 = 3

"stupid creatures"

-Posted with Wayfinder

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

fort: 1d20 + 1 ⇒ (10) + 1 = 11

fort: 1d20 + 1 ⇒ (12) + 1 = 13

As soon as tirf enters the room he is taken over by a horrendous smell

-Posted with Wayfinder

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

Once tirf enters both rooms he will cast detect magic

-Posted with Wayfinder

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

guess last post got eaten.

Tirf will take rope and climb across and secure it the other side

-Posted with Wayfinder

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

Tirf will stick with Eddie as he that he and Eddie make a good combo in combat

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

Sorry for delay. I am catching up with everything and will be able to follow along now

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

I am down as well. I will be traveling for few days and won't have service. I will post when I get there asap

-Posted with Wayfinder

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

i forgot it only last 1 round. I would use my bonded item to recall summon monster if allowed

-Posted with Wayfinder

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

Seeing the need for more muscle, tirf will cast enlarge person, hold it and move long way to cast it on Karlos. he is small so he will end his movement climbing karlos before making him big

The eagle will take his turn hacking away at the Minotaur.

atk: 1d20 + 5 ⇒ (5) + 5 = 10

dmg: 1d4 + 2 ⇒ (3) + 2 = 5

atk: 1d20 + 5 ⇒ (20) + 5 = 25

dmg: 1d4 + 2 ⇒ (3) + 2 = 5

atk: 1d20 + 5 ⇒ (10) + 5 = 15

dmg: 1d4 + 2 ⇒ (3) + 2 = 5

crit confirm.: 1d20 + 5 ⇒ (15) + 5 = 20

crit dmg: 1d4 + 2 ⇒ (2) + 2 = 4

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

don't for get that burning hands went off as Eddie moved in

-Posted with Wayfinder

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

yes on phone as well. Can someone add the eagle and move my token as well

-Posted with Wayfinder

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

Tirf will move up, drawing a wand and holding current spell, and climb on Eddie before releasing his current spell. He will then release his first spell summon monster and ready action to cast burning hands from wand if the Minotaur comes into range.

burning hands: 3d4 ⇒ (2, 2, 2) = 6

the monster summoned was a celestial eagle.

Eagle will atk 3 times at the Minotaur and smite the Minotaur

talon atk: 1d20 + 3 ⇒ (10) + 3 = 13

dmg: 1d4 + 3 ⇒ (1) + 3 = 4

talon atk: 1d20 + 3 ⇒ (16) + 3 = 19

dmg: 1d4 + 3 ⇒ (2) + 3 = 5

bite atk: 1d20 + 3 ⇒ (11) + 3 = 14

dmg: 1d4 + 3 ⇒ (3) + 3 = 6

-Posted with Wayfinder

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

Tirf will begin casting.

full round action

-Posted with Wayfinder

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

Tirf will cast enlarge person on Eddie and then move up 30ft

-Posted with Wayfinder

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

Tirf, still on the ceiling moves up and uses the wand of burning hands.

dmg: 3d4 ⇒ (3, 4, 4) = 11

i put cone of effect on map

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

But perception covers more than just what you can see

-Posted with Wayfinder

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

Lantern:A hooded lantern sheds normal light in a 30-foot radius and increases the light level by one step for an additional 30 feet beyond that area (darkness becomes dim light and dim light becomes normal light). A hooded lantern does not increase the light level in normal light or bright light. A lantern burns for 6 hours on one pint of oil. You can carry a lantern in one hand.

You are not in total darkness. At most you are in dim light

-Posted with Wayfinder

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)
Morthak Bonerattle PFS wrote:
in PFS even the GM doesn't get to rewrite the rules. My comment was intended as an FYI for everyone, including the GM, that my character does not have the ability others assumed he had.

[ooc]I am speaking up only because we have a new GM. Morthak no rules were rewritten. Even if you don't have Low-Light Vision, you can see 60ft out with a lantern, just with a small penalty. My main issue is that you mentioned what we were fighting before the GM had said a word about it.

-Posted with Wayfinder

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

In Draconic:
"Hey now, that wasnt nice. we dont need to fight this way. we would like end this without violence."

diplo: 1d20 + 7 ⇒ (18) + 7 = 25

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

I have dark vision and should be able to see if i am not blocked by the walls

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

I have dark, super stealth, and climb on ceiling lol... If we are getting technical :p

-Posted with Wayfinder

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

"I do not object"

-Posted with Wayfinder

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

you have to think of it as 3 demential. A 30ft radius sphere, if it only a partial wall then some of the effect would still hit. It will not go through full walls but, because it's a 3 demential effect, it will go through partials. Now if the creature will be effected will be determined how high partial wall is. If you have a 10ft ceiling and a 5ft partial wall then a creature flying 5ft up would be affected but a creature on ground would not be. At the end of day it will be the GM to make the call. I have seen some rule still affect because the wall wasn't the full 5ft and I have seen some rule that since it is in a part of the 5ft square that the whole square is blocked. Hope that is a little better as well.

-Posted with Wayfinder

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)
Tirf wrote:
Tirf will shoot another tk fist at the zombie atk: 1d20 + 2 ⇒ (19) + 2 = 21 dmg: 1d4 + 2 ⇒ (1) + 2 = 3 "Go down you foul beast"

I already posted this round

-Posted with Wayfinder

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

Tirf will shoot another tk fist at the zombie

atk: 1d20 + 2 ⇒ (19) + 2 = 21

dmg: 1d4 + 2 ⇒ (1) + 2 = 3

"Go down you foul beast"

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

I posted and missed with my tk fist

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

Tirf will shoot a fist at the zombie

touch atk: 1d20 + 2 ⇒ (8) + 2 = 10

dmg: 1d4 + 1 ⇒ (3) + 1 = 4

-Posted with Wayfinder

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

Tirf will move across ceiling on top of Morthak and burning hands the 2 enemys infront

burning hands: 2d4 ⇒ (2, 2) = 4

a wave of fire comes from Tirfs hand and engulfs the enemy

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

that's fine I am 20ft up on ceiling

-Posted with Wayfinder

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

How high are the ceilings in here

Tirf will immediatly climb the wall and shoot a telekinetic shot at the skeletin.

atk: 1d20 - 2 ⇒ (7) - 2 = 5

trying to climb and shoot did not prove well as his shot hits the wall behind the skeleton

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

Tirf pulls out the wand of burning hands.

"Let us hope this will not be required."

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

"What are you doing here. Are there others here with you."

Diplo: 1d20 + 7 ⇒ (8) + 7 = 15

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

I don't think you need detect magic to spell craft. Just know that it is magic

-Posted with Wayfinder

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

"It is a magic cloth but that's about all I know."

-Posted with Wayfinder

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

"No i am good down here" Tirf says as he picks up the cloth. " I dont think they would trap the trap" he says with a chuckle as he starts to climb the other side.

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

Seeing the cloth, Tirf will cast detect magic on it and see what happens.

spell craft if magic: 1d20 + 8 ⇒ (2) + 8 = 10

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

I should have posted one as well lol

perception: 1d20 ⇒ 6

-Posted with Wayfinder

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

Tirf will climb down the whole going slowly making sure to avoid the spikes and then climb back up the other side

I have dark vision so i dont need any light source when i go down

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

"Oooh lots of items for me."

tirf will take wand of burning hands and scroll of mage armor.

Tirf cast the scroll of mage armor on self now and hold the spell till needed

-Posted with Wayfinder

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

Only if you are sure you can handle it yourself.

Tirf will stand by the edge of the cave to make sure everyone else gets in and is safe.

Dark Archive

15/15 HP, AC:18 (22 Mage Armor) , T: 18, FF: 15 (19 Mage Armor), CMD:17 , F: 2, R: 4, W: 2, Init +6, Pereption +0, LG Ifrit Elemental Ray: +3 (1d6+1 x2 8/8)

Tirf will shoot another to fist bump this time at the bottom one.

atk: 1d20 - 2 ⇒ (6) - 2 = 4

dmg: 1d4 + 1 ⇒ (4) + 1 = 5

-Posted with Wayfinder

1 to 50 of 68 << first < prev | 1 | 2 | next > last >>