He/Him | NG uplifted bear soldier (bouncer theme) 2 | SP 16/16, HP 20/20, RP 4/5 (Situational Awareness 1/1) | EAC 16, KAC 18 | F+4, R+0, W+2 | Speed 35ft, Climb 15ft | Init +4 | Conditions:
Tiny breathes a sigh of relief as the creature retreats, slumping against the wall for a moment as the adrenaline wears off and the pain of his wounds catches up with him. Tiny will just watch it retreat.
He/Him | NG uplifted bear soldier (bouncer theme) 2 | SP 16/16, HP 20/20, RP 4/5 (Situational Awareness 1/1) | EAC 16, KAC 18 | F+4, R+0, W+2 | Speed 35ft, Climb 15ft | Init +4 | Conditions:
Tiny roars, ignoring the blood trickling down his face, and brings his doshko around again! Doshko (vs. flanking maybe?): 1d20 + 6 ⇒ (10) + 6 = 16
He/Him | NG uplifted bear soldier (bouncer theme) 2 | SP 16/16, HP 20/20, RP 4/5 (Situational Awareness 1/1) | EAC 16, KAC 18 | F+4, R+0, W+2 | Speed 35ft, Climb 15ft | Init +4 | Conditions:
Calisst Detabernak wrote: Calisst casts shifting surge at Tiny Tiny is wielding a tactical doshko, which is not an energy weapon. I don't think shifting surge would have an effect.
He/Him | NG uplifted bear soldier (bouncer theme) 2 | SP 16/16, HP 20/20, RP 4/5 (Situational Awareness 1/1) | EAC 16, KAC 18 | F+4, R+0, W+2 | Speed 35ft, Climb 15ft | Init +4 | Conditions:
Though he's badly wounded, Tiny doesn't slow down, instead bringing his massive doshko around in another vicious arc! Doshko: 1d20 + 6 ⇒ (16) + 6 = 22
He/Him | NG uplifted bear soldier (bouncer theme) 2 | SP 16/16, HP 20/20, RP 4/5 (Situational Awareness 1/1) | EAC 16, KAC 18 | F+4, R+0, W+2 | Speed 35ft, Climb 15ft | Init +4 | Conditions:
Tiny growls as his readied attack misses, wheeling around and charging back to the base of the ladder before swinging his doshko at the crab at the top of the ladder. I think as a large creature I can attack the creature 10 feet up, potentially with some cover from the railing, etc. Concealment: 1d100 ⇒ 30
He/Him | NG uplifted bear soldier (bouncer theme) 2 | SP 16/16, HP 20/20, RP 4/5 (Situational Awareness 1/1) | EAC 16, KAC 18 | F+4, R+0, W+2 | Speed 35ft, Climb 15ft | Init +4 | Conditions:
Tiny drops the last few feet to the catwalk and draws his doshko as he advances toward the stirring in the water. Hoping that with a climb speed I can count finishing my descent and stepping forward a few squares as a combined movement. In that case, Tiny readies an action to attack if the thing surfaces. If not, then one move action to climb and another to move along the catwalk while drawing his doshko. Readied attack (if applicable):
Doshko: 1d20 + 6 ⇒ (14) + 6 = 20
Piercing: 1d12 + 4 ⇒ (7) + 4 = 11 ACs with biohack: EAC 17, KAC 19
He/Him | NG uplifted bear soldier (bouncer theme) 2 | SP 16/16, HP 20/20, RP 4/5 (Situational Awareness 1/1) | EAC 16, KAC 18 | F+4, R+0, W+2 | Speed 35ft, Climb 15ft | Init +4 | Conditions:
Tiny rolls his eyes at the doctor, but does move the ladder down to water level, intending to go retrieve the unconscious figure.
He/Him | NG uplifted bear soldier (bouncer theme) 2 | SP 16/16, HP 20/20, RP 4/5 (Situational Awareness 1/1) | EAC 16, KAC 18 | F+4, R+0, W+2 | Speed 35ft, Climb 15ft | Init +4 | Conditions:
Tiny gestures toward the room with a nod of his massive head, then moves cautiously that way, doshko in hand.
He/Him | NG uplifted bear soldier (bouncer theme) 2 | SP 16/16, HP 20/20, RP 4/5 (Situational Awareness 1/1) | EAC 16, KAC 18 | F+4, R+0, W+2 | Speed 35ft, Climb 15ft | Init +4 | Conditions:
Seeing Rex's interest, Tiny pauses before picking up the stalactite. "You wanna carry this instead, doc?" Spoiler above says 2 bulk, which is not an issue for Tiny. He doesn't particularly care about holding onto it, though, so happy to defer to the doc.
He/Him | NG uplifted bear soldier (bouncer theme) 2 | SP 16/16, HP 20/20, RP 4/5 (Situational Awareness 1/1) | EAC 16, KAC 18 | F+4, R+0, W+2 | Speed 35ft, Climb 15ft | Init +4 | Conditions:
Once Gideon (and anyone else) has had a chance to examine the stalactite, Tiny effortlessly hauls it up off the ground in one hand and slings it into his pack for later examination.
He/Him | NG uplifted bear soldier (bouncer theme) 2 | SP 16/16, HP 20/20, RP 4/5 (Situational Awareness 1/1) | EAC 16, KAC 18 | F+4, R+0, W+2 | Speed 35ft, Climb 15ft | Init +4 | Conditions:
GM Kate wrote: "Let me put it this way; I'm not going to worry too much about what my new friends do once I leave." Tiny nods and taps the side of his nose in understanding. Gideon Stix wrote: Gideon takes the jump jets upgrade and says, "Who wants? I've got a slot I could fit it into if no one else wants it, but I don't think I'll need it as much as those who wade into combat." "I got my eye on a pair just like 'em at the pawn around the way, but ain't had the spare creds for 'em. I'd take 'em." Tiny is most effective up close and personal, so those could be pretty useful for him. Happy to defer if someone else wants them, too, though, since I have some charge abilities that help me close the distance with most enemies.
He/Him | NG uplifted bear soldier (bouncer theme) 2 | SP 16/16, HP 20/20, RP 4/5 (Situational Awareness 1/1) | EAC 16, KAC 18 | F+4, R+0, W+2 | Speed 35ft, Climb 15ft | Init +4 | Conditions:
Tiny holds the tiny vial in his massive paw, years of quick-twitch muscle-building straining as he waits to move quickly when he sees a drop. Athletics: 1d20 + 7 ⇒ (18) + 7 = 25
He/Him | NG uplifted bear soldier (bouncer theme) 2 | SP 16/16, HP 20/20, RP 4/5 (Situational Awareness 1/1) | EAC 16, KAC 18 | F+4, R+0, W+2 | Speed 35ft, Climb 15ft | Init +4 | Conditions:
Tiny glares at Rex's pun, then does his best to help convince the hexolin to follow. Survival: 1d20 + 1 ⇒ (12) + 1 = 13
He/Him | NG uplifted bear soldier (bouncer theme) 2 | SP 16/16, HP 20/20, RP 4/5 (Situational Awareness 1/1) | EAC 16, KAC 18 | F+4, R+0, W+2 | Speed 35ft, Climb 15ft | Init +4 | Conditions:
Engnineering: 1d20 + 4 ⇒ (5) + 4 = 9 Tiny just keeps a wary eye on the creature, in case it's attitude changes suddenly.
He/Him | NG uplifted bear soldier (bouncer theme) 2 | SP 16/16, HP 20/20, RP 4/5 (Situational Awareness 1/1) | EAC 16, KAC 18 | F+4, R+0, W+2 | Speed 35ft, Climb 15ft | Init +4 | Conditions:
"Hm, thanks. Wrasslin' with this kids sure did work up a thirst." Tiny pops the top on the serum of earthen stature and drains it in one quick go. It lasts for an hour and I will absolutely forget to use it later.
He/Him | NG uplifted bear soldier (bouncer theme) 2 | SP 16/16, HP 20/20, RP 4/5 (Situational Awareness 1/1) | EAC 16, KAC 18 | F+4, R+0, W+2 | Speed 35ft, Climb 15ft | Init +4 | Conditions:
Tiny is no expert electrician or...well, really, any trade like that. Guard duty, though...stand around and look tough to discourage trouble? There, he's a master. Profession (Bouncer): 1d20 + 5 ⇒ (5) + 5 = 10
He/Him | NG uplifted bear soldier (bouncer theme) 2 | SP 16/16, HP 20/20, RP 4/5 (Situational Awareness 1/1) | EAC 16, KAC 18 | F+4, R+0, W+2 | Speed 35ft, Climb 15ft | Init +4 | Conditions:
Tiny rolls his eyes at the doctor's obvious impatience. "Anything giving you a hard time down here?"[b] he asks Vic. [b]"Any dangers?"
He/Him | NG uplifted bear soldier (bouncer theme) 2 | SP 16/16, HP 20/20, RP 4/5 (Situational Awareness 1/1) | EAC 16, KAC 18 | F+4, R+0, W+2 | Speed 35ft, Climb 15ft | Init +4 | Conditions:
Tiny stretches and yawns. "Hmph. It's too early for all this." He puts his hands in the "small" of his massive back and pushes forward, eliciting a series of loud pops. "I gotta wake up a bit before we do that again." He pulls out a large can of neon red energy drink, pokes a hole in the bottom with one massive claw, then opens the pop tab and drains the drink through the jagged hole. He stretches again and pulls out another can, popping the top normally this time and taking a sip as he leans against the wall. 10 minute rest to regain stamina.
He/Him | NG uplifted bear soldier (bouncer theme) 2 | SP 16/16, HP 20/20, RP 4/5 (Situational Awareness 1/1) | EAC 16, KAC 18 | F+4, R+0, W+2 | Speed 35ft, Climb 15ft | Init +4 | Conditions:
Tiny staggers, but withstands the blow with a snarl. "You'll pay for that one!" he bellows, rushing toward the blue-clad assailant. Doshko: 1d20 + 6 ⇒ (12) + 6 = 18
He/Him | NG uplifted bear soldier (bouncer theme) 2 | SP 16/16, HP 20/20, RP 4/5 (Situational Awareness 1/1) | EAC 16, KAC 18 | F+4, R+0, W+2 | Speed 35ft, Climb 15ft | Init +4 | Conditions:
"Hey!" Tiny bellows as yellow avoids his mighty swing. "Get back here!" He steps after the fleeing assailant, bringing his doshko around again. Doshko: 1d20 + 6 ⇒ (15) + 6 = 21
He/Him | NG uplifted bear soldier (bouncer theme) 2 | SP 16/16, HP 20/20, RP 4/5 (Situational Awareness 1/1) | EAC 16, KAC 18 | F+4, R+0, W+2 | Speed 35ft, Climb 15ft | Init +4 | Conditions:
Tiny, the early morning brain fog clearing in the heat of battle, grins as he lets out a roar and charges at yellow's exposed back. Doshko vs. flanked yellow: 1d20 + 6 ⇒ (2) + 6 = 8
He/Him | NG uplifted bear soldier (bouncer theme) 2 | SP 16/16, HP 20/20, RP 4/5 (Situational Awareness 1/1) | EAC 16, KAC 18 | F+4, R+0, W+2 | Speed 35ft, Climb 15ft | Init +4 | Conditions:
"Don't worry, doc" Tiny growls, "I'll do enough harm for the both of us." With that, Tiny pursues his fleeing foe down the alley, bringing his massive doshko around again. Doshko vs. red: 1d20 + 6 ⇒ (11) + 6 = 17
He/Him | NG uplifted bear soldier (bouncer theme) 2 | SP 16/16, HP 20/20, RP 4/5 (Situational Awareness 1/1) | EAC 16, KAC 18 | F+4, R+0, W+2 | Speed 35ft, Climb 15ft | Init +4 | Conditions:
Tiny grins, hurling his massive frame across the alley at the thug directly in front of him. He draws a massive doshko as he goes, bringing it around in a surprisingly elegant arc as he arrives. Charge! Tiny has a BAB of at least +1 so can draw as part of the charge, and has the uplifted bear Ferocious Charge ability that means he can charge without penalty. Doshko vs. red: 1d20 + 6 ⇒ (6) + 6 = 12
He/Him | NG uplifted bear soldier (bouncer theme) 2 | SP 16/16, HP 20/20, RP 4/5 (Situational Awareness 1/1) | EAC 16, KAC 18 | F+4, R+0, W+2 | Speed 35ft, Climb 15ft | Init +4 | Conditions:
"Grrrrrrrrr" a deep growl rumbles in Tiny's chest, "I SAID SCRAM!" Intimidate (Shirt reroll, 4 novas): 1d20 + 7 + 4 ⇒ (5) + 7 + 4 = 16 WELP.
He/Him | NG uplifted bear soldier (bouncer theme) 2 | SP 16/16, HP 20/20, RP 4/5 (Situational Awareness 1/1) | EAC 16, KAC 18 | F+4, R+0, W+2 | Speed 35ft, Climb 15ft | Init +4 | Conditions:
"Oi!" Tiny says, shouldering his bulk to the front of the pack. "Yer' 86ed from this alley. Beat it, now!" Intimidate: 1d20 + 7 ⇒ (2) + 7 = 9 He secretly hopes they won't take the hint. A good fight is just what he needs to wake up this morning.
He/Him | NG uplifted bear soldier (bouncer theme) 2 | SP 16/16, HP 20/20, RP 4/5 (Situational Awareness 1/1) | EAC 16, KAC 18 | F+4, R+0, W+2 | Speed 35ft, Climb 15ft | Init +4 | Conditions:
"Hmph. Diplomacy? Mapping? What am I doing on this mission?" Tiny rumbles, once again leaning back against the nearest wall with sunglasses in place. "And who are these Syndicsguild?"
He/Him | NG uplifted bear soldier (bouncer theme) 2 | SP 16/16, HP 20/20, RP 4/5 (Situational Awareness 1/1) | EAC 16, KAC 18 | F+4, R+0, W+2 | Speed 35ft, Climb 15ft | Init +4 | Conditions:
A large bear, heavyset though obviously quite muscular and wearing bright yellow armor with the word "SECURITY" stenciled on the back, trudges up and plops down heavily onto one of the benches in the waiting area, which groans ominously. He does not remove his sunglasses, and has the look of someone who was up far too late to be up this early. He grunts and nods in greeting, then leans his head back against the wall, waiting.
He/Him | NG uplifted bear soldier (bouncer theme) 2 | SP 16/16, HP 20/20, RP 4/5 (Situational Awareness 1/1) | EAC 16, KAC 18 | F+4, R+0, W+2 | Speed 35ft, Climb 15ft | Init +4 | Conditions:
Seems like we could use a frontliner here, so I whipped up a soldier. Answering one of Kate's questions, I haven't played this but I GMed a playtest of this adventure, so I will take a backseat on decision-making. |
