AC 21, HP 46, Perception +1
sorry, my life has been ... chaotic
"Well, then it seems that we should mark this supplier as non-compliant and cancel the existing requisistons."
AC 21, HP 46, Perception +1
Given that there is no clause against resigning when it's done, he'll sign as well.
AC 21, HP 46, Perception +1
Tintoretto continues to read every word, not letting the other people get to him.
I'm waiting to see what it says.
AC 21, HP 46, Perception +1
Tintoretto will read every word of the contract. Especially any parts about resigning or leaving. This would be a way of fulfilling their mission, but he's not sure if he's willing to sign his entire life away just yet.
AC 21, HP 46, Perception +1
He will scan to see if they have minds.
AC 21, HP 46, Perception +1
Tintoretto will sniff at the drink, but isn't quite brave enough to taste it. He'll let the technical types check out the chairs first.
AC 21, HP 46, Perception +1
Tintoretto pulls up his mental cloak, fading from the tentacle beast's awareness.
Mental Invisibility
AC 21, HP 46, Perception +1
fortunate finger of fate: 1d20 ⇒ 10
AC 21, HP 46, Perception +1
Tintoretto will telekinetically push the button.
TK hand: 1d20 + 1 ⇒ (7) + 1 = 8
AC 21, HP 46, Perception +1
AC 21, HP 46, Perception +1
Tintoretto grabs on to his cart for dear life and uses his telekinesis to at least keep himself oriented correctly.
AC 21, HP 46, Perception +1
He pauses, not quite ready to face another "atmosphere". "Just a moment, I am still contemplating the experience of Zerulan"
He's wondering what the robot's reaction is going to be.
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AC 21, HP 46, Perception +1
Tintoretto will roll along after. ::Perhaps it thinks I'm a child or luggage.::
AC 21, HP 46, Perception +1
robot recognition: 1d20 ⇒ 2
AC 21, HP 46, Perception +1
If Zera is camping, Tintoretto will get out some food and settle down to take watch. He's not particularly great with old world devices, so he'll wait for the experts.
AC 21, HP 46, Perception +1
My sympathies. I lost my father to aggressive cancer late last year, so I understand how hard this can be.
AC 21, HP 46, Perception +1
Once they have left, Tintorello will slowly make his way down the hole and into the secure place. He has a bad taste in his mouth that it ended up going violently, but that is past now.
AC 21, HP 46, Perception +1
Not trusting offensive powers in a crowded place he can't see well, Tintoretto tries to limit himself to distracting the enemy. He'll grab a handful of dirt and try to toss it in the enemy's eyes.
tk hand: 1d20 + 1 ⇒ (18) + 1 = 19
AC 21, HP 46, Perception +1
Tintoretto will assist her down.
AC 21, HP 46, Perception +1
He looks to P'Reena to see what she wants to do.
AC 21, HP 46, Perception +1
Tintoretto yells psychically at Zera, ::We can't get down there quickly, let me help you get up and we can fight from the top.::
He'll then ready to help her up telekinetically.
TK: 1d20 + 2 ⇒ (10) + 2 = 12
AC 21, HP 46, Perception +1
Hey there! I've been under the weather, but I'm mostly recovered now.
AC 21, HP 46, Perception +1
revolver attack, TK hand: 1d20 + 1 ⇒ (9) + 1 = 10 *sigh*
AC 21, HP 46, Perception +1
He will lean over, gun in mental hand, to see if he can line up a shot on Zera's attackers.
If he does have a good shot, he'll take it.
AC 21, HP 46, Perception +1
With Zera in ther alone, this isn't good. He'll ask her ::Withdraw?::
If she agrees, he'll try to telekinetically drag her out.
AC 21, HP 46, Perception +1
Tintoretto is going to wait until a deal is struck. He's ready to pull Zera out if need be.
AC 21, HP 46, Perception +1
Tintoretto addresses his allies before they drop down.
::Hold, they are talking to me. It says that this is their den.::
Turning back to the mind, he adds, ::My apologies, we didn't know if people still lived in the enstoot. I am Tinoretto.::
AC 21, HP 46, Perception +1
AC 21, HP 46, Perception +1
I also forgot about light.
AC 21, HP 46, Perception +1
Tintoretto will fins a suitable rock and hold it in place.
AC 21, HP 46, Perception +1
::I don't have anything sticky, but I could hold a rock in front of it until we get past it.:: offers Tintoretto.
AC 21, HP 46, Perception +1
Tintoretto definitely understands not choosing a fight that you don't need to have. He would apologize for interrupting their sleep, though.
perception: 1d20 + 1 ⇒ (5) + 1 = 6
AC 21, HP 46, Perception +1
Tintoretto will carefully watch what Zera does with the revolver to make sure that he is using it correctly.
AC 21, HP 46, Perception +1
Tintoretto will ise mental invisibility instead of remaining unseen.
mhac: 1d20 + 2 ⇒ (17) + 2 = 19
AC 21, HP 46, Perception +1
This wouldn't do. Tintoretto gently wakes the others telepathically.
::Wake up and stay quiet. Wake up and stay quiet. Wake up and stay quiet. We have sentient-eating murderers nearby who are as yet unaware of us.::
AC 21, HP 46, Perception +1
mhac: 1d20 + 0 ⇒ (16) + 0 = 16
AC 21, HP 46, Perception +1
Do I get any idea from the sound? does it sound like preparing an ambush? If not I'm use my telepathy to try and read the surface thoughts.
As well as life out the new gun.
AC 21, HP 46, Perception +1
::We should keep watches. I'm good for first watch if people are okay with this.:: he says as they settle in.
AC 21, HP 46, Perception +1
::I'd be interested in having a longer range attack.:: offers Tintoretto. But it's clear that he's focusing on the long term. It it would be more useful for somebody else right now, he's okay with this.
AC 21, HP 46, Perception +1
I suspect that some of the other players can guess Tintoretto's cryptic alliance by now. I'm not sure if the characters know enough yet.
AC 21, HP 46, Perception +1
It was odd how this person pronounced his affiliation so quickly. That tends to confront opponents quickly. He suspected that some in the city knew that he was working with a group. But by the time they figured it out, they knew him and he knew them.
"Oh I do hope for a more peaceful world. I do what I can to show that people helping each other makes us all stronger. Sadly, there are others who will not be swayed by cooperation. I have not heard of one of the Purists being swayed by peaceful means."
He's interested in Artemus' reaction to this. He'll look for his surface emotions. He's also interested in the reactions of his allies to this, but it would be rude to pry into companions.
MHAC empathy: 1d20 + 1 ⇒ (19) + 1 = 20
AC 21, HP 46, Perception +1
After a moment, the turtle pokes his head out again. ::Was that your power? I consider it self defense, but I'd feel better if you admitted it."
AC 21, HP 46, Perception +1
::Ah, but the lady has spoken. We are involved one way or another.:: he says, preparing to hoist his brick. ::And we have bene informed of some antisocial groups in the area.::
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AC 21, HP 46, Perception +1
::Ooh, what an interesting ability. Stay safe!::
AC 21, HP 46, Perception +1
As they move on, Tintoretto will periodically scan for new minds. but he feels very good about resolving the last one one peacefully.
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AC 21, HP 46, Perception +1
Tintoretto adds, ::To give thanks for peaceful passage, we have information about a threat in the area. Our new friend was attacked by a group of hoops. Forewarned is forearmed.::
AC 21, HP 46, Perception +1
Tintoretto will scan again for minds as they travel.
AC 21, HP 46, Perception +1
::Three miles wouldn't be a problem. We'll help you get there and be on the lookout for Hoops.:: He'll make small talk as Zera binds the wing.
Over the course of the conversation, he'll ask if his village has had problems with the hoops or is this a new threat. He'll ask if the village is all like him or is it mixed. Do they know about the drone we found and are there more? He'll also ask what they know of the area around the Enstoot.
AC 21, HP 46, Perception +1
Tintoretto will do a quick scan of the bird-man's emotions to see if there's any deception here. He feels bad about it, but this grass would be good for an ambush.
Still, he's sympathetic. ::That's awful. Was it an accident or did something attack you?::
AC 21, HP 46, Perception +1
Sorry to hear that. I wish you a speedy recovery.
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